33 Commits

Author SHA1 Message Date
Henrik Rydgård
00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
The Dax
9ea907d7b7 Update comment in PSPDialog::IsButtonHeld. 2013-12-14 19:05:19 -05:00
The Dax
92ab821f14 Allow the OSK text input buttons to be held and thus repeat. 2013-12-14 18:18:18 -05:00
The Dax
814a81b692 Allow held directional buttons to scroll up and down the list repeatedly. 2013-12-08 20:33:16 -05:00
Henrik Rydgard
1ec0a977e4 Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
raven02
78742a0ddb Match transition in save dialog as real PSP does 2013-07-01 07:39:27 +08:00
raven02
fa138b9354 Quick fix sizing 2013-06-29 04:31:17 +08:00
raven02
c4b0db4d2f Match message dialog with real PSP 2013-06-29 01:02:55 +08:00
raven02
b1c910b5b7 Add text shadow to Yes/No/Enter/Back button 2013-06-24 22:56:44 +08:00
aquanull
e52ac677c0 Quick Save Dialog workaround. 2013-06-11 18:21:48 +08:00
aquanull
b5440ecb65 Unify some common elements of dialogs. 2013-06-10 21:24:49 +08:00
aquanull
3c140106be Auto-height the "borders" of the message text area.
More dialog tweaks.
2013-06-10 21:24:48 +08:00
aquanull
ddc85988ab Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Unknown W. Brackets
0a46e982f4 Savestate dialogs properly, avoiding wrong status.
Might cause a crash if the status is set wrong due to a fade.
Fixes #2047.
2013-06-03 02:05:45 -07:00
Unknown W. Brackets
7d17ed8a8e Correctly shutdown dialogs on game reset. 2013-05-31 01:41:04 -07:00
Unknown W. Brackets
c82fd54d1c Implement simple text wrapping for PPGe/MsgDialog.
Probably not enough.  Maybe should apply other places.
2013-05-19 23:20:50 -07:00
raven02
e1587744e4 Fix message dialog oversize 2013-05-02 23:24:59 +08:00
raven02
85d1275efd Comsetic fix : Message dialog 2013-04-18 07:07:32 +08:00
raven02
39a13b16cb combine PPGeDrawRect() 2013-04-16 20:47:46 +08:00
raven02
acdee3dbfd Cosmetic : message Dialog 2013-04-16 19:21:47 +08:00
Unknown W. Brackets
2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets
140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
raven02
7961197dac Cosmetic fix PSPSaveDialog::DisplayConfirmationYesNo 2013-01-19 23:05:05 +08:00
raven02
b0868613bb Add DoState() to scePsmfPlayer . 2013-01-19 21:07:50 +08:00
Henrik Rydgard
0eeca3e9e4 Change background color of dialogs to a more psp-like transparent gray. Can be tweaked further of course. 2013-01-19 10:10:26 +01:00
Xele02
1f4f5eaf9a Add fade in / out on dialog to allow time for the user to release
button.
2013-01-19 00:46:05 +01:00
Henrik Rydgard
59e52f4e5a Make MsgDialog not put text outside the screen. 2013-01-03 14:02:35 +01:00
Unknown W. Brackets
fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
TMaul
0414b072a4 Display OSK message
And some cleanup
2012-12-15 17:13:58 +00:00
Xele02
634a696fbe Remove debug log 2012-12-10 13:16:00 +01:00
Xele02
7de10d223b * Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00