Henrik Rydgård
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00c32ddadb
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Mostly get rid of including "Globals.h"
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2013-12-30 10:17:11 +01:00 |
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The Dax
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9ea907d7b7
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Update comment in PSPDialog::IsButtonHeld.
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2013-12-14 19:05:19 -05:00 |
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The Dax
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92ab821f14
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Allow the OSK text input buttons to be held and thus repeat.
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2013-12-14 18:18:18 -05:00 |
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The Dax
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814a81b692
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Allow held directional buttons to scroll up and down the list repeatedly.
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2013-12-08 20:33:16 -05:00 |
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Henrik Rydgard
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1ec0a977e4
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Fix too-slow fade in/out of save dialogs and others in 30hz games.
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2013-10-16 18:54:40 +02:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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raven02
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78742a0ddb
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Match transition in save dialog as real PSP does
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2013-07-01 07:39:27 +08:00 |
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raven02
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fa138b9354
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Quick fix sizing
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2013-06-29 04:31:17 +08:00 |
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raven02
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c4b0db4d2f
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Match message dialog with real PSP
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2013-06-29 01:02:55 +08:00 |
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raven02
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b1c910b5b7
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Add text shadow to Yes/No/Enter/Back button
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2013-06-24 22:56:44 +08:00 |
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aquanull
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e52ac677c0
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Quick Save Dialog workaround.
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2013-06-11 18:21:48 +08:00 |
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aquanull
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b5440ecb65
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Unify some common elements of dialogs.
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2013-06-10 21:24:49 +08:00 |
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aquanull
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3c140106be
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Auto-height the "borders" of the message text area.
More dialog tweaks.
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2013-06-10 21:24:48 +08:00 |
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aquanull
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ddc85988ab
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Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
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2013-06-10 21:24:48 +08:00 |
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Unknown W. Brackets
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0a46e982f4
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Savestate dialogs properly, avoiding wrong status.
Might cause a crash if the status is set wrong due to a fade.
Fixes #2047.
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2013-06-03 02:05:45 -07:00 |
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Unknown W. Brackets
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7d17ed8a8e
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Correctly shutdown dialogs on game reset.
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2013-05-31 01:41:04 -07:00 |
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Unknown W. Brackets
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c82fd54d1c
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Implement simple text wrapping for PPGe/MsgDialog.
Probably not enough. Maybe should apply other places.
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2013-05-19 23:20:50 -07:00 |
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raven02
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e1587744e4
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Fix message dialog oversize
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2013-05-02 23:24:59 +08:00 |
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raven02
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85d1275efd
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Comsetic fix : Message dialog
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2013-04-18 07:07:32 +08:00 |
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raven02
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39a13b16cb
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combine PPGeDrawRect()
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2013-04-16 20:47:46 +08:00 |
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raven02
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acdee3dbfd
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Cosmetic : message Dialog
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2013-04-16 19:21:47 +08:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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140fd171ef
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Fix some 64-bit type conversion warnings.
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2013-01-19 13:48:20 -08:00 |
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raven02
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7961197dac
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Cosmetic fix PSPSaveDialog::DisplayConfirmationYesNo
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2013-01-19 23:05:05 +08:00 |
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raven02
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b0868613bb
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Add DoState() to scePsmfPlayer .
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2013-01-19 21:07:50 +08:00 |
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Henrik Rydgard
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0eeca3e9e4
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Change background color of dialogs to a more psp-like transparent gray. Can be tweaked further of course.
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2013-01-19 10:10:26 +01:00 |
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Xele02
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1f4f5eaf9a
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Add fade in / out on dialog to allow time for the user to release
button.
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2013-01-19 00:46:05 +01:00 |
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Henrik Rydgard
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59e52f4e5a
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Make MsgDialog not put text outside the screen.
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2013-01-03 14:02:35 +01:00 |
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Unknown W. Brackets
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fd2f609367
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Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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f8f581794f
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Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
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2012-12-25 01:07:04 -08:00 |
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TMaul
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0414b072a4
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Display OSK message
And some cleanup
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2012-12-15 17:13:58 +00:00 |
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Xele02
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634a696fbe
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Remove debug log
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2012-12-10 13:16:00 +01:00 |
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Xele02
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7de10d223b
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* Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
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2012-12-10 13:08:54 +01:00 |
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