..
Common
Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
2022-07-24 11:58:07 +02:00
D3D11
Remove the rather problematic limit on framebuffer copies
2022-05-01 12:49:19 +02:00
Debugger
Debugger: Track unchanged VRAM to avoid copy.
2022-02-20 13:51:40 -08:00
Directx9
Remove the rather problematic limit on framebuffer copies
2022-05-01 12:49:19 +02:00
GLES
Merge pull request #15646 from unknownbrackets/report-vertex
2022-07-04 23:23:36 +02:00
Software
Add ARM64_NEON compile arch flag
2022-06-25 07:29:20 +02:00
Vulkan
Fix shader blending regression (Vulkan)
2022-05-03 00:38:58 +02:00
ge_constants.h
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeConstants.cpp
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeDisasm.cpp
More Log.h cleanup.
2020-08-16 14:48:54 +02:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Switch: Avoid loading Vulkan.
2022-04-02 16:34:13 -07:00
GPU.h
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
GPU.vcxproj
Merge separate NEON functions into the normal functions.
2022-04-12 23:43:21 +02:00
GPU.vcxproj.filters
Merge separate NEON functions into the normal functions.
2022-04-12 23:43:21 +02:00
GPUCommon.cpp
UI: Add analog speed limit mapping.
2022-07-04 19:14:05 -07:00
GPUCommon.h
Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
2022-06-11 11:22:29 +02:00
GPUInterface.h
GPU: Force texture invalidation for ZHP minimap.
2021-02-07 09:02:28 -08:00
GPUState.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
GPUState.h
Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
2022-07-24 11:58:07 +02:00
Math3D.cpp
Take the absolute value when measuring pixel size for line expansion.
2022-06-11 00:03:40 +02:00
Math3D.h
Add ARM64_NEON compile arch flag
2022-06-25 07:29:20 +02:00