ppsspp/GPU
Henrik Rydgård 04a85b1da0 Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
To be safe, gating this behind the related AllowLargeFBTextureOffsets,
which is also required for the effect to work.

Additionally, fixes the offset check for X offsets, which I guess is a
very small risk.
2022-07-24 11:58:07 +02:00
..
Common Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2) 2022-07-24 11:58:07 +02:00
D3D11 Remove the rather problematic limit on framebuffer copies 2022-05-01 12:49:19 +02:00
Debugger Debugger: Track unchanged VRAM to avoid copy. 2022-02-20 13:51:40 -08:00
Directx9 Remove the rather problematic limit on framebuffer copies 2022-05-01 12:49:19 +02:00
GLES Merge pull request #15646 from unknownbrackets/report-vertex 2022-07-04 23:23:36 +02:00
Software Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
Vulkan Fix shader blending regression (Vulkan) 2022-05-03 00:38:58 +02:00
ge_constants.h Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeConstants.cpp Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj Merge separate NEON functions into the normal functions. 2022-04-12 23:43:21 +02:00
GPU.vcxproj.filters Merge separate NEON functions into the normal functions. 2022-04-12 23:43:21 +02:00
GPUCommon.cpp UI: Add analog speed limit mapping. 2022-07-04 19:14:05 -07:00
GPUCommon.h Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen) 2022-06-11 11:22:29 +02:00
GPUInterface.h GPU: Force texture invalidation for ZHP minimap. 2021-02-07 09:02:28 -08:00
GPUState.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GPUState.h Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2) 2022-07-24 11:58:07 +02:00
Math3D.cpp Take the absolute value when measuring pixel size for line expansion. 2022-06-11 00:03:40 +02:00
Math3D.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00