..
DepalettizeShaderCommon.cpp
DepalettizeShaderCommon.h
DrawEngineCommon.cpp
Remove the rather problematic limit on framebuffer copies
2022-05-01 12:49:19 +02:00
DrawEngineCommon.h
Remove the rather problematic limit on framebuffer copies
2022-05-01 12:49:19 +02:00
FragmentShaderGenerator.cpp
Improve comment, variable name
2022-07-12 00:17:26 +02:00
FragmentShaderGenerator.h
FramebufferManagerCommon.cpp
Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
2022-07-24 11:58:07 +02:00
FramebufferManagerCommon.h
Convert the blueToAlpha bool to a usageFlag. KEEP instead of CLEAR for depth during reinterpret.
2022-04-30 18:17:29 +02:00
GPUDebugInterface.cpp
GPUDebugInterface.h
GE Debugger: Add option to auto flush.
2022-01-22 13:12:59 -08:00
GPUStateUtils.cpp
Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
2022-07-24 11:58:07 +02:00
GPUStateUtils.h
Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
2022-04-30 18:17:16 +02:00
IndexGenerator.cpp
IndexGenerator.h
PostShader.cpp
Postshader: Avoid treating directories as files.
2022-05-25 20:04:47 -07:00
PostShader.h
Switch texture scaling shaders to a fixed scale model, preparing for the next change.
2021-11-07 13:12:28 +01:00
PresentationCommon.cpp
Global: Fix some int/size_t conversion warnings.
2022-03-13 12:03:48 -07:00
PresentationCommon.h
Display: Move core counters/stats to HW file.
2022-01-30 11:53:48 -08:00
ReinterpretFramebuffer.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ReinterpretFramebuffer.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderCommon.cpp
ShaderCommon.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderId.cpp
Tweak the Mali stencil-test workaround to work for Surf's Up. See #15016
2022-07-11 16:57:52 +02:00
ShaderId.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderUniforms.cpp
ShaderUniforms.h
SoftwareLighting.h
SoftwareTransformCommon.cpp
Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
2022-06-11 11:22:29 +02:00
SoftwareTransformCommon.h
SplineCommon.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
SplineCommon.h
GPU: Avoid spline crashes on bad data.
2022-01-01 16:40:59 -08:00
StencilCommon.cpp
StencilCommon.h
TextureCacheCommon.cpp
Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
2022-07-24 11:58:07 +02:00
TextureCacheCommon.h
Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
2022-07-24 11:58:07 +02:00
TextureDecoder.cpp
Simplify alphasum checking for DXT textures, and fix a regression
2022-04-25 00:54:47 +02:00
TextureDecoder.h
Fix regression with CLUT16 textures. See #12188
2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp
GPU: Allow gcc/clang/icc runtime SSE4 usage.
2022-01-08 17:09:09 -08:00
TextureScalerCommon.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
TransformCommon.cpp
TransformCommon.h
VertexDecoderArm64.cpp
VertexDecoderArm.cpp
ARM32: Remove a lot of non-NEON fallback paths
2022-04-13 11:44:55 +02:00
VertexDecoderCommon.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
VertexDecoderCommon.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
VertexDecoderX86.cpp
vertexjit: Optimize 5551 read a bit on x86/x64.
2021-11-25 19:23:59 -08:00
VertexShaderGenerator.cpp
Mali driver bug workaround for driver 32+.
2022-07-17 22:53:10 +02:00
VertexShaderGenerator.h