ppsspp/GPU/Common
Henrik Rydgård 04a85b1da0 Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
To be safe, gating this behind the related AllowLargeFBTextureOffsets,
which is also required for the effect to work.

Additionally, fixes the offset check for X offsets, which I guess is a
very small risk.
2022-07-24 11:58:07 +02:00
..
DepalettizeShaderCommon.cpp
DepalettizeShaderCommon.h
DrawEngineCommon.cpp Remove the rather problematic limit on framebuffer copies 2022-05-01 12:49:19 +02:00
DrawEngineCommon.h Remove the rather problematic limit on framebuffer copies 2022-05-01 12:49:19 +02:00
FragmentShaderGenerator.cpp Improve comment, variable name 2022-07-12 00:17:26 +02:00
FragmentShaderGenerator.h
FramebufferManagerCommon.cpp Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2) 2022-07-24 11:58:07 +02:00
FramebufferManagerCommon.h Convert the blueToAlpha bool to a usageFlag. KEEP instead of CLEAR for depth during reinterpret. 2022-04-30 18:17:29 +02:00
GPUDebugInterface.cpp
GPUDebugInterface.h GE Debugger: Add option to auto flush. 2022-01-22 13:12:59 -08:00
GPUStateUtils.cpp Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2) 2022-07-24 11:58:07 +02:00
GPUStateUtils.h Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF. 2022-04-30 18:17:16 +02:00
IndexGenerator.cpp
IndexGenerator.h
PostShader.cpp Postshader: Avoid treating directories as files. 2022-05-25 20:04:47 -07:00
PostShader.h Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
PresentationCommon.cpp Global: Fix some int/size_t conversion warnings. 2022-03-13 12:03:48 -07:00
PresentationCommon.h Display: Move core counters/stats to HW file. 2022-01-30 11:53:48 -08:00
ReinterpretFramebuffer.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ReinterpretFramebuffer.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderCommon.cpp
ShaderCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderId.cpp Tweak the Mali stencil-test workaround to work for Surf's Up. See #15016 2022-07-11 16:57:52 +02:00
ShaderId.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderUniforms.cpp
ShaderUniforms.h
SoftwareLighting.h
SoftwareTransformCommon.cpp Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen) 2022-06-11 11:22:29 +02:00
SoftwareTransformCommon.h
SplineCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp
StencilCommon.h
TextureCacheCommon.cpp Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2) 2022-07-24 11:58:07 +02:00
TextureCacheCommon.h Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2) 2022-07-24 11:58:07 +02:00
TextureDecoder.cpp Simplify alphasum checking for DXT textures, and fix a regression 2022-04-25 00:54:47 +02:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp GPU: Allow gcc/clang/icc runtime SSE4 usage. 2022-01-08 17:09:09 -08:00
TextureScalerCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
TransformCommon.cpp
TransformCommon.h
VertexDecoderArm64.cpp
VertexDecoderArm.cpp ARM32: Remove a lot of non-NEON fallback paths 2022-04-13 11:44:55 +02:00
VertexDecoderCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderX86.cpp vertexjit: Optimize 5551 read a bit on x86/x64. 2021-11-25 19:23:59 -08:00
VertexShaderGenerator.cpp Mali driver bug workaround for driver 32+. 2022-07-17 22:53:10 +02:00
VertexShaderGenerator.h