.. |
helper
|
Move fbo.cpp/h from native into PPSSPP
|
2015-09-06 13:13:37 +02:00 |
DepalettizeShaderDX9.cpp
|
refactor: Get rid of gstate from depalshadercache
|
2015-07-29 14:28:51 +02:00 |
DepalettizeShaderDX9.h
|
refactor: Get rid of gstate from depalshadercache
|
2015-07-29 14:28:51 +02:00 |
FramebufferDX9.cpp
|
Remove a whole lot of flipping special cases
|
2015-11-02 20:07:30 +01:00 |
FramebufferDX9.h
|
Use texture UV range to optimize framebuf copies.
|
2015-09-13 11:34:52 -07:00 |
GPU_DX9.cpp
|
Remove a whole lot of flipping special cases
|
2015-11-02 20:07:30 +01:00 |
GPU_DX9.h
|
D3D9: Generate shaders directly from shader IDs, just like we do in GL.
|
2015-10-25 00:34:23 +02:00 |
PixelShaderGeneratorDX9.cpp
|
Remove a whole lot of flipping special cases
|
2015-11-02 20:07:30 +01:00 |
PixelShaderGeneratorDX9.h
|
Delete disabled code to use built-in alpha test on DX9.
|
2015-10-25 01:26:38 +02:00 |
ShaderManagerDX9.cpp
|
D3D9: Generate shaders directly from shader IDs, just like we do in GL.
|
2015-10-25 00:34:23 +02:00 |
ShaderManagerDX9.h
|
D3D9: Generate shaders directly from shader IDs, just like we do in GL.
|
2015-10-25 00:34:23 +02:00 |
StateMappingDX9.cpp
|
Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
|
2015-10-31 20:50:02 +01:00 |
StateMappingDX9.h
|
Native merge part 2: update build files.
|
2015-09-06 13:06:57 -07:00 |
StencilBufferDX9.cpp
|
Move fbo.cpp/h from native into PPSSPP
|
2015-09-06 13:13:37 +02:00 |
TextureCacheDX9.cpp
|
Move the viewport to the right place.
|
2015-11-02 20:08:00 +01:00 |
TextureCacheDX9.h
|
Use the framebuf->height for offset calculation.
|
2015-09-23 23:59:39 -07:00 |
TextureScalerDX9.cpp
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TextureScalerDX9.h
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TransformPipelineDX9.cpp
|
Correct uv bound pointers in arm vertexjit.
|
2015-09-13 14:55:10 -07:00 |
TransformPipelineDX9.h
|
Centralize the GPU state conversion functions
|
2015-10-24 23:49:05 +02:00 |
VertexShaderGeneratorDX9.cpp
|
Remove a whole lot of flipping special cases
|
2015-11-02 20:07:30 +01:00 |
VertexShaderGeneratorDX9.h
|
D3D9: Generate shaders directly from shader IDs, just like we do in GL.
|
2015-10-25 00:34:23 +02:00 |