ppsspp/Core/MIPS/ARM/ArmAsm.cpp

212 lines
6.0 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/MemMap.h"
#include "Core/MIPS/MIPS.h"
#include "Core/System.h"
#include "Core/CoreTiming.h"
#include "MemoryUtil.h"
#include "ArmEmitter.h"
#include "ArmJit.h"
#include "../JitCommon/JitCommon.h"
#include "ArmAsm.h"
using namespace ArmGen;
//static int temp32; // unused?
//TODO - make an option
//#if _DEBUG
static bool enableDebug = false;
//#else
// bool enableDebug = false;
//#endif
//static bool enableStatistics = false; //unused?
//The standard ARM calling convention allocates the 16 ARM registers as:
// r15 is the program counter.
// r14 is the link register. (The BL instruction, used in a subroutine call, stores the return address in this register).
// r13 is the stack pointer. (The Push/Pop instructions in "Thumb" operating mode use this register only).
// r12 is the Intra-Procedure-call scratch register.
// r4 to r11: used to hold local variables.
// r0 to r3: used to hold argument values passed to a subroutine, and also hold results returned from a subroutine.
// R2, R3, R4, R5, R6, R7, R8, R10, R11 // omitting R9?
// STATIC ALLOCATION ARM:
// R11 : Memory base pointer.
// R10 : MIPS state
// R9 :
extern volatile CoreState coreState;
void JitAt()
{
MIPSComp::jit->Compile(currentMIPS->pc);
}
/*
double testD;
u32 DoubleTest(u32 sp) {
volatile double local = 1.0;
testD += local;
return (u32)(&local);
}
void ShowPC(u32 sp) {
if (currentMIPS) {
ERROR_LOG(JIT, "ShowPC : %08x ArmSP : %08x", currentMIPS->pc, sp);
} else {
ERROR_LOG(JIT, "Universe corrupt?");
}
}*/
void DisassembleArm(const u8 *data, int size);
// PLAN: no more block numbers - crazy opcodes just contain offset within
// dynarec buffer
// At this offset - 4, there is an int specifying the block number.
namespace MIPSComp {
void Jit::GenerateFixedCode()
{
enterCode = AlignCode16();
INFO_LOG(JIT, "Base: %08x", (u32)Memory::base);
SetCC(CC_AL);
PUSH(9, R4, R5, R6, R7, R8, R9, R10, R11, _LR);
// Take care to 8-byte align stack for function calls.
// We are misaligned here because of an odd number of args for PUSH.
// It's not like x86 where you need to account for an extra 4 bytes
// consumed by CALL.
SUB(_SP, _SP, 4);
// Now we are correctly aligned and plan to stay that way.
// TODO: R12 should be usable for regalloc but will get thrashed by C code.
// Fixed registers, these are always kept when in Jit context.
// R8 is used to hold flags during delay slots. Not always needed.
// R13 cannot be used as it's the stack pointer.
// TODO: Consider statically allocating:
// * r2-r4
// Really starting to run low on registers already though...
MOVI2R(R11, (u32)Memory::base);
MOVI2R(R10, (u32)mips_);
MOVI2R(R9, (u32)GetBasePtr());
RestoreDowncount();
MovFromPC(R0);
outerLoopPCInR0 = GetCodePtr();
MovToPC(R0);
outerLoop = GetCodePtr();
SaveDowncount();
QuickCallFunction(R0, (void *)&CoreTiming::Advance);
RestoreDowncount();
FixupBranch skipToRealDispatch = B(); //skip the sync and compare first time
dispatcherCheckCoreState = GetCodePtr();
// The result of slice decrementation should be in flags if somebody jumped here
// IMPORTANT - We jump on negative, not carry!!!
FixupBranch bailCoreState = B_CC(CC_MI);
MOVI2R(R0, (u32)&coreState);
LDR(R0, R0);
CMP(R0, 0);
FixupBranch badCoreState = B_CC(CC_NEQ);
FixupBranch skipToRealDispatch2 = B(); //skip the sync and compare first time
dispatcherPCInR0 = GetCodePtr();
MovToPC(R0);
// At this point : flags = EQ. Fine for the next check, no need to jump over it.
dispatcher = GetCodePtr();
// The result of slice decrementation should be in flags if somebody jumped here
// IMPORTANT - We jump on negative, not carry!!!
FixupBranch bail = B_CC(CC_MI);
SetJumpTarget(skipToRealDispatch);
SetJumpTarget(skipToRealDispatch2);
dispatcherNoCheck = GetCodePtr();
// Debug
// MOV(R0, R13);
// QuickCallFunction(R1, (void *)&ShowPC);
LDR(R0, CTXREG, offsetof(MIPSState, pc));
BIC(R0, R0, Operand2(0xC0, 4)); // &= 0x3FFFFFFF
LDR(R0, R11, R0);
AND(R1, R0, Operand2(0xFC, 4)); // rotation is to the right, in 2-bit increments.
BIC(R0, R0, Operand2(0xFC, 4));
CMP(R1, Operand2(MIPS_EMUHACK_OPCODE >> 24, 4));
SetCC(CC_EQ);
// IDEA - we have 26 bits, why not just use offsets from base of code?
// Another idea: Shift the bloc number left by two in the op, this would let us do
// LDR(R0, R9, R0); here, replacing the next instructions.
#ifdef IOS
// TODO: Fix me, I'm ugly.
MOVI2R(R9, (u32)GetBasePtr());
#endif
ADD(R0, R0, R9);
B(R0);
SetCC(CC_AL);
//Ok, no block, let's jit
SaveDowncount();
QuickCallFunction(R2, (void *)&JitAt);
RestoreDowncount();
B(dispatcherNoCheck); // no point in special casing this
SetJumpTarget(bail);
SetJumpTarget(bailCoreState);
MOVI2R(R0, (u32)&coreState);
LDR(R0, R0);
CMP(R0, 0);
B_CC(CC_EQ, outerLoop);
SetJumpTarget(badCoreState);
breakpointBailout = GetCodePtr();
SaveDowncount();
ADD(_SP, _SP, 4);
POP(9, R4, R5, R6, R7, R8, R9, R10, R11, _PC); // Returns
// Uncomment if you want to see the output...
// INFO_LOG(JIT, "THE DISASM ========================");
// DisassembleArm(enterCode, GetCodePtr() - enterCode);
// INFO_LOG(JIT, "END OF THE DISASM ========================");
// Don't forget to zap the instruction cache!
FlushLitPool();
FlushIcache();
}
} // namespace