mirror of
https://github.com/hrydgard/ppsspp.git
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212 lines
6.0 KiB
C++
212 lines
6.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/MemMap.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/System.h"
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#include "Core/CoreTiming.h"
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#include "MemoryUtil.h"
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#include "ArmEmitter.h"
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#include "ArmJit.h"
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#include "../JitCommon/JitCommon.h"
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#include "ArmAsm.h"
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using namespace ArmGen;
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//static int temp32; // unused?
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//TODO - make an option
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//#if _DEBUG
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static bool enableDebug = false;
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//#else
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// bool enableDebug = false;
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//#endif
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//static bool enableStatistics = false; //unused?
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//The standard ARM calling convention allocates the 16 ARM registers as:
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// r15 is the program counter.
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// r14 is the link register. (The BL instruction, used in a subroutine call, stores the return address in this register).
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// r13 is the stack pointer. (The Push/Pop instructions in "Thumb" operating mode use this register only).
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// r12 is the Intra-Procedure-call scratch register.
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// r4 to r11: used to hold local variables.
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// r0 to r3: used to hold argument values passed to a subroutine, and also hold results returned from a subroutine.
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// R2, R3, R4, R5, R6, R7, R8, R10, R11 // omitting R9?
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// STATIC ALLOCATION ARM:
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// R11 : Memory base pointer.
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// R10 : MIPS state
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// R9 :
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extern volatile CoreState coreState;
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void JitAt()
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{
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MIPSComp::jit->Compile(currentMIPS->pc);
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}
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/*
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double testD;
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u32 DoubleTest(u32 sp) {
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volatile double local = 1.0;
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testD += local;
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return (u32)(&local);
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}
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void ShowPC(u32 sp) {
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if (currentMIPS) {
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ERROR_LOG(JIT, "ShowPC : %08x ArmSP : %08x", currentMIPS->pc, sp);
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} else {
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ERROR_LOG(JIT, "Universe corrupt?");
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}
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}*/
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void DisassembleArm(const u8 *data, int size);
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// PLAN: no more block numbers - crazy opcodes just contain offset within
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// dynarec buffer
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// At this offset - 4, there is an int specifying the block number.
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namespace MIPSComp {
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void Jit::GenerateFixedCode()
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{
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enterCode = AlignCode16();
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INFO_LOG(JIT, "Base: %08x", (u32)Memory::base);
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SetCC(CC_AL);
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PUSH(9, R4, R5, R6, R7, R8, R9, R10, R11, _LR);
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// Take care to 8-byte align stack for function calls.
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// We are misaligned here because of an odd number of args for PUSH.
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// It's not like x86 where you need to account for an extra 4 bytes
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// consumed by CALL.
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SUB(_SP, _SP, 4);
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// Now we are correctly aligned and plan to stay that way.
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// TODO: R12 should be usable for regalloc but will get thrashed by C code.
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// Fixed registers, these are always kept when in Jit context.
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// R8 is used to hold flags during delay slots. Not always needed.
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// R13 cannot be used as it's the stack pointer.
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// TODO: Consider statically allocating:
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// * r2-r4
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// Really starting to run low on registers already though...
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MOVI2R(R11, (u32)Memory::base);
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MOVI2R(R10, (u32)mips_);
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MOVI2R(R9, (u32)GetBasePtr());
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RestoreDowncount();
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MovFromPC(R0);
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outerLoopPCInR0 = GetCodePtr();
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MovToPC(R0);
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outerLoop = GetCodePtr();
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SaveDowncount();
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QuickCallFunction(R0, (void *)&CoreTiming::Advance);
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RestoreDowncount();
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FixupBranch skipToRealDispatch = B(); //skip the sync and compare first time
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dispatcherCheckCoreState = GetCodePtr();
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// The result of slice decrementation should be in flags if somebody jumped here
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// IMPORTANT - We jump on negative, not carry!!!
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FixupBranch bailCoreState = B_CC(CC_MI);
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MOVI2R(R0, (u32)&coreState);
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LDR(R0, R0);
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CMP(R0, 0);
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FixupBranch badCoreState = B_CC(CC_NEQ);
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FixupBranch skipToRealDispatch2 = B(); //skip the sync and compare first time
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dispatcherPCInR0 = GetCodePtr();
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MovToPC(R0);
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// At this point : flags = EQ. Fine for the next check, no need to jump over it.
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dispatcher = GetCodePtr();
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// The result of slice decrementation should be in flags if somebody jumped here
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// IMPORTANT - We jump on negative, not carry!!!
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FixupBranch bail = B_CC(CC_MI);
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SetJumpTarget(skipToRealDispatch);
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SetJumpTarget(skipToRealDispatch2);
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dispatcherNoCheck = GetCodePtr();
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// Debug
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// MOV(R0, R13);
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// QuickCallFunction(R1, (void *)&ShowPC);
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LDR(R0, CTXREG, offsetof(MIPSState, pc));
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BIC(R0, R0, Operand2(0xC0, 4)); // &= 0x3FFFFFFF
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LDR(R0, R11, R0);
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AND(R1, R0, Operand2(0xFC, 4)); // rotation is to the right, in 2-bit increments.
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BIC(R0, R0, Operand2(0xFC, 4));
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CMP(R1, Operand2(MIPS_EMUHACK_OPCODE >> 24, 4));
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SetCC(CC_EQ);
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// IDEA - we have 26 bits, why not just use offsets from base of code?
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// Another idea: Shift the bloc number left by two in the op, this would let us do
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// LDR(R0, R9, R0); here, replacing the next instructions.
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#ifdef IOS
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// TODO: Fix me, I'm ugly.
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MOVI2R(R9, (u32)GetBasePtr());
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#endif
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ADD(R0, R0, R9);
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B(R0);
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SetCC(CC_AL);
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//Ok, no block, let's jit
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SaveDowncount();
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QuickCallFunction(R2, (void *)&JitAt);
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RestoreDowncount();
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B(dispatcherNoCheck); // no point in special casing this
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SetJumpTarget(bail);
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SetJumpTarget(bailCoreState);
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MOVI2R(R0, (u32)&coreState);
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LDR(R0, R0);
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CMP(R0, 0);
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B_CC(CC_EQ, outerLoop);
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SetJumpTarget(badCoreState);
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breakpointBailout = GetCodePtr();
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SaveDowncount();
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ADD(_SP, _SP, 4);
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POP(9, R4, R5, R6, R7, R8, R9, R10, R11, _PC); // Returns
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// Uncomment if you want to see the output...
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// INFO_LOG(JIT, "THE DISASM ========================");
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// DisassembleArm(enterCode, GetCodePtr() - enterCode);
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// INFO_LOG(JIT, "END OF THE DISASM ========================");
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// Don't forget to zap the instruction cache!
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FlushLitPool();
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FlushIcache();
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}
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} // namespace
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