..
DepalettizeShaderCommon.cpp
Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
2023-04-28 21:04:05 +02:00
DepalettizeShaderCommon.h
wip
2022-08-26 15:51:25 +02:00
DepthBufferCommon.cpp
Remove code that pretended that we supported multiple vertex streams
2023-11-13 01:15:28 +01:00
Draw2D.cpp
D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
2023-12-05 14:09:14 +01:00
Draw2D.h
Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
2023-02-11 18:24:07 +01:00
DrawEngineCommon.cpp
Frustum-cull small draws
2023-12-09 15:55:51 +01:00
DrawEngineCommon.h
Frustum-cull small draws
2023-12-09 15:55:51 +01:00
FragmentShaderGenerator.cpp
Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture.
2023-10-03 23:30:18 +02:00
FragmentShaderGenerator.h
Vulkan: Remove the remains of the input attachment experiment
2023-06-13 20:46:27 +02:00
FramebufferManagerCommon.cpp
Cleaner solution to previous commit
2023-12-06 09:54:03 +01:00
FramebufferManagerCommon.h
Cleaner solution to previous commit
2023-12-06 09:54:03 +01:00
GeometryShaderGenerator.cpp
Manually revert the rest of the lmode optimization
2023-05-09 18:44:24 +02:00
GeometryShaderGenerator.h
Vulkan: Basic geoshader code generation.
2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp
Debugger: Simplify expression error handling.
2023-04-29 09:15:14 -07:00
GPUDebugInterface.h
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
GPUStateUtils.cpp
GPU: Handle invalid blendeq more accurately.
2023-09-23 13:08:25 -07:00
GPUStateUtils.h
Tilt: Fix some edge cases leading to division by zero and similar.
2023-11-09 19:14:31 +01:00
IndexGenerator.cpp
Move a var for clarity
2023-11-01 21:30:04 -06:00
IndexGenerator.h
Remove a redundant variable
2023-10-06 16:32:59 +02:00
PostShader.cpp
Add Mesa as a known GPU driver "vendor".
2023-08-17 22:06:03 +02:00
PostShader.h
Force postshaders with the usePreviousFrame flag to the end of the order
2022-12-09 17:19:08 +01:00
PresentationCommon.cpp
Remove code that pretended that we supported multiple vertex streams
2023-11-13 01:15:28 +01:00
PresentationCommon.h
Correctly pass un-rotated width/height to presentation pipeline.
2023-04-11 22:27:26 +02:00
ReinterpretFramebuffer.cpp
GPU: Avoid uint by int shifts in reinterpret.
2023-01-03 23:00:17 -08:00
ReinterpretFramebuffer.h
Switch reinterpret shaders over to the Draw2D framework.
2022-08-23 11:12:23 +02:00
ReplacedTexture.cpp
Assert improvements
2023-09-12 17:15:26 +02:00
ReplacedTexture.h
x86 buildfix, warning fix
2023-06-12 17:46:57 +02:00
ShaderCommon.cpp
Linker fix - need to move init_resources along.
2020-11-09 15:39:46 +01:00
ShaderCommon.h
Cache planes used for BBOX culling
2023-07-30 14:42:22 +02:00
ShaderId.cpp
GPU: Handle invalid blendeq more accurately.
2023-09-23 13:08:25 -07:00
ShaderId.h
Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
2023-05-25 10:19:01 +02:00
ShaderUniforms.cpp
D3D9 fix. Make a check more break-point-able.
2023-08-17 20:46:43 +02:00
ShaderUniforms.h
Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
2023-05-25 10:19:01 +02:00
SoftwareLighting.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp
Merge pull request #18172 from hrydgard/more-lenient-clear-detection
2023-09-29 09:52:08 +02:00
SoftwareTransformCommon.h
Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix"
2023-09-27 20:04:37 +02:00
SplineCommon.cpp
Move the clockwise calculation out of DrawEngineCommon
2023-10-10 13:16:34 +02:00
SplineCommon.h
Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387
2023-05-03 00:24:43 +02:00
StencilCommon.cpp
Rename MayIntersectFramebuffer to MayInteresectFramebufferColor
2023-12-06 09:42:44 +01:00
StencilCommon.h
Vulkan: Use stencil export when available.
2022-11-24 18:48:46 -08:00
TextureCacheCommon.cpp
Merge pull request #18484 from hrydgard/mlb-fix
2023-12-07 12:12:35 +01:00
TextureCacheCommon.h
Add comment about swizzling to the texture replacer hash
2023-12-07 11:01:51 +01:00
TextureDecoder.cpp
TexCache: Encourage vectorization.
2023-08-13 10:21:04 -07:00
TextureDecoder.h
Workaround for some SOCOM game's misuse of CLUT8 textures.
2023-04-17 09:34:26 +02:00
TextureReplacer.cpp
Add comment about swizzling to the texture replacer hash
2023-12-07 11:01:51 +01:00
TextureReplacer.h
Add comment about swizzling to the texture replacer hash
2023-12-07 11:01:51 +01:00
TextureScalerCommon.cpp
Avoid input/output arguments in the texture scaler too
2023-03-16 10:14:41 +01:00
TextureScalerCommon.h
Rename SimpleBuf -> AlignedVector, use regular aligned memory instead of pages.
2023-04-24 12:04:34 +02:00
TextureShaderCommon.cpp
Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture.
2023-10-03 23:30:18 +02:00
TextureShaderCommon.h
Extend the Test Drive color ramp smoother to detect up to 3 ramps in a texture.
2023-10-03 23:30:18 +02:00
TransformCommon.cpp
GPU: Preconvert light vecs to Vec3f.
2021-04-05 20:55:52 -07:00
TransformCommon.h
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
VertexDecoderArm64.cpp
arm64jit: Skip unnecessary const load w/4 weights.
2023-09-30 15:41:56 -07:00
VertexDecoderArm.cpp
Nop-align the ARM and ARM64 loops too. Many CPUs benefit somewhat from hot loops being 16-byte aligned.
2023-06-13 00:05:48 +02:00
VertexDecoderCommon.cpp
Decoded position format is always the same
2023-10-06 15:39:58 +02:00
VertexDecoderCommon.h
Decoded position format is always the same
2023-10-06 15:39:58 +02:00
VertexDecoderRiscV.cpp
riscv: Fix signed position bug in vertexjit.
2023-07-23 17:57:08 -07:00
VertexDecoderX86.cpp
VertexDecoder: Minor optimization for CPUs not supporting SSE4.
2023-12-05 01:23:09 +01:00
VertexShaderGenerator.cpp
Manually revert the rest of the lmode optimization
2023-05-09 18:44:24 +02:00
VertexShaderGenerator.h
Misc multiview hackery
2022-10-27 11:05:58 +02:00