..
Common
VertexDecoder: Don't read loop counts from memory. Improves codegen
2024-09-10 17:53:19 +02:00
D3D11
Provoking vertex (software transform): Simpler solution
2024-07-17 14:40:52 +02:00
Debugger
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
Directx9
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
GLES
First part of the const changes etc
2024-09-17 15:13:13 +02:00
Software
More Ignore address in gpu ( #16303 )
2024-09-18 09:48:22 +00:00
Vulkan
[Common/Core/Windows] Removed excess check pointer before delete or free()
2024-09-17 11:34:42 +02:00
ge_constants.h
Avoid decoding indices when we don't need them.
2023-12-20 14:25:19 +01:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
Make some global string pointers const, not just the strings.
2023-12-29 14:09:45 +01:00
GeDisasm.h
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
GPU.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
GPU.h
Add a stat for number of verts decoded. It's quite high but not crazy for UFC 2010...
2024-02-01 19:19:53 +01:00
GPU.vcxproj
Make handwritten vertex decoders work with non-compiled vertex decoding
2024-05-11 10:00:35 +02:00
GPU.vcxproj.filters
Make handwritten vertex decoders work with non-compiled vertex decoding
2024-05-11 10:00:35 +02:00
GPUCommon.cpp
More Ignore address in gpu ( #16303 )
2024-09-18 09:48:22 +00:00
GPUCommon.h
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
GPUCommonHW.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
GPUCommonHW.h
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
2023-12-11 23:05:37 +01:00
GPUInterface.h
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
2023-12-11 23:05:37 +01:00
GPUState.cpp
Experiment with the collapsible header thingy. Slightly increase the font size of headers.
2023-07-31 11:48:50 +02:00
GPUState.h
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
Math3D.cpp
fix ASAN error in Vec2<float>::Length()
2023-12-08 19:50:47 +01:00
Math3D.h
Add an unrelated comment and some casts
2024-06-05 08:35:09 +02:00