ppsspp/GPU/Common
Henrik Rydgård 0c39c434d0
Merge pull request #16065 from unknownbrackets/softgpu-tests
Correct some minor issues shown in a few tests
2022-09-20 23:27:41 +02:00
..
DepalettizeShaderCommon.cpp D3D9 crashfix (flare doesn't render correctly though) 2022-09-15 17:22:09 +02:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
Draw2D.cpp Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
Draw2D.h Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
DrawEngineCommon.cpp GPU: Fix crash on imm vert triangles. 2022-09-18 06:16:26 -07:00
DrawEngineCommon.h softgpu: Fix state/continuation for imm prims. 2022-09-18 06:16:26 -07:00
FragmentShaderGenerator.cpp Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
FragmentShaderGenerator.h Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
FramebufferManagerCommon.cpp GPU: Correct display framebuffer reading. 2022-09-20 14:01:36 -07:00
FramebufferManagerCommon.h GPU: Correct display framebuffer reading. 2022-09-20 14:01:36 -07:00
GPUDebugInterface.cpp GE Debugger: Add some constants to expressions. 2022-09-11 13:51:10 -07:00
GPUDebugInterface.h GE Debugger: Allow expressions for goto address. 2022-09-05 17:33:54 -07:00
GPUStateUtils.cpp Throw in assorted warning fixes 2022-09-20 18:04:08 +02:00
GPUStateUtils.h GPU: Fix simulating logicop with blend and shader. 2022-09-13 19:07:25 -07:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Postshader: Avoid treating directories as files. 2022-05-25 20:04:47 -07:00
PostShader.h Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
PresentationCommon.cpp Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
PresentationCommon.h Display: Move core counters/stats to HW file. 2022-01-30 11:53:48 -08:00
ReinterpretFramebuffer.cpp Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h More renaming. Fix shader view for Vulkan 2022-08-22 12:30:51 +02:00
ShaderId.cpp Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug. 2022-09-18 10:34:43 +02:00
ShaderId.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
ShaderUniforms.cpp Quicker way to update the through projection matrix with the split framebuffer offset 2022-08-31 08:44:15 +02:00
ShaderUniforms.h Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res 2022-09-14 22:18:34 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen) 2022-06-11 11:22:29 +02:00
SoftwareTransformCommon.h GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
SplineCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp Throw in assorted warning fixes 2022-09-20 18:04:08 +02:00
StencilCommon.h Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
TextureCacheCommon.cpp Fix BGRA issue on D3D with GPU CLUT textures 2022-09-20 22:31:54 +02:00
TextureCacheCommon.h Copy the texels directly in LoadCLUT 2022-09-15 17:09:03 +02:00
TextureDecoder.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TextureShaderCommon.cpp Start implementing ApplyTextureDepal 2022-09-14 22:18:35 +02:00
TextureShaderCommon.h Fix Katamari 2022-08-26 23:47:22 +02:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderArm.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderCommon.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderCommon.h softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderX86.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexShaderGenerator.cpp GPU: Clip depth properly when also clamping. 2022-09-18 13:18:02 -07:00
VertexShaderGenerator.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00