.. |
DepalettizeShaderCommon.cpp
|
D3D9 crashfix (flare doesn't render correctly though)
|
2022-09-15 17:22:09 +02:00 |
DepalettizeShaderCommon.h
|
wip
|
2022-08-26 15:51:25 +02:00 |
Draw2D.cpp
|
Vulkan: Improve tagging of pipelines for debugging purposes
|
2022-09-08 00:47:22 +02:00 |
Draw2D.h
|
Vulkan: Improve tagging of pipelines for debugging purposes
|
2022-09-08 00:47:22 +02:00 |
DrawEngineCommon.cpp
|
GPU: Fix crash on imm vert triangles.
|
2022-09-18 06:16:26 -07:00 |
DrawEngineCommon.h
|
softgpu: Fix state/continuation for imm prims.
|
2022-09-18 06:16:26 -07:00 |
FragmentShaderGenerator.cpp
|
Use subpass dependencies to implement shader framebuffer read in Vulkan.
|
2022-09-16 19:19:42 +02:00 |
FragmentShaderGenerator.h
|
Use subpass dependencies to implement shader framebuffer read in Vulkan.
|
2022-09-16 19:19:42 +02:00 |
FramebufferManagerCommon.cpp
|
GPU: Correct display framebuffer reading.
|
2022-09-20 14:01:36 -07:00 |
FramebufferManagerCommon.h
|
GPU: Correct display framebuffer reading.
|
2022-09-20 14:01:36 -07:00 |
GPUDebugInterface.cpp
|
GE Debugger: Add some constants to expressions.
|
2022-09-11 13:51:10 -07:00 |
GPUDebugInterface.h
|
GE Debugger: Allow expressions for goto address.
|
2022-09-05 17:33:54 -07:00 |
GPUStateUtils.cpp
|
Throw in assorted warning fixes
|
2022-09-20 18:04:08 +02:00 |
GPUStateUtils.h
|
GPU: Fix simulating logicop with blend and shader.
|
2022-09-13 19:07:25 -07:00 |
IndexGenerator.cpp
|
More cleanup
|
2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
|
Also optimize IndexGenerator::AddStrip for ARM NEON.
|
2020-09-24 09:24:03 +02:00 |
PostShader.cpp
|
Postshader: Avoid treating directories as files.
|
2022-05-25 20:04:47 -07:00 |
PostShader.h
|
Switch texture scaling shaders to a fixed scale model, preparing for the next change.
|
2021-11-07 13:12:28 +01:00 |
PresentationCommon.cpp
|
Vulkan: Improve tagging of pipelines for debugging purposes
|
2022-09-08 00:47:22 +02:00 |
PresentationCommon.h
|
Display: Move core counters/stats to HW file.
|
2022-01-30 11:53:48 -08:00 |
ReinterpretFramebuffer.cpp
|
Vulkan: Improve tagging of pipelines for debugging purposes
|
2022-09-08 00:47:22 +02:00 |
ReinterpretFramebuffer.h
|
Switch reinterpret shaders over to the Draw2D framework.
|
2022-08-23 11:12:23 +02:00 |
ShaderCommon.cpp
|
Linker fix - need to move init_resources along.
|
2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
|
More renaming. Fix shader view for Vulkan
|
2022-08-22 12:30:51 +02:00 |
ShaderId.cpp
|
Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
|
2022-09-18 10:34:43 +02:00 |
ShaderId.h
|
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
|
2022-09-11 14:40:01 +02:00 |
ShaderUniforms.cpp
|
Quicker way to update the through projection matrix with the split framebuffer offset
|
2022-08-31 08:44:15 +02:00 |
ShaderUniforms.h
|
Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res
|
2022-09-14 22:18:34 +02:00 |
SoftwareLighting.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
|
Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
|
2022-06-11 11:22:29 +02:00 |
SoftwareTransformCommon.h
|
GPU: Expand lines to triangles.
|
2021-10-31 14:46:46 -07:00 |
SplineCommon.cpp
|
Global: Reduce includes of common headers.
|
2022-01-30 16:35:33 -08:00 |
SplineCommon.h
|
GPU: Avoid spline crashes on bad data.
|
2022-01-01 16:40:59 -08:00 |
StencilCommon.cpp
|
Throw in assorted warning fixes
|
2022-09-20 18:04:08 +02:00 |
StencilCommon.h
|
Switch to ShaderWriter. Works in OpenGL
|
2022-08-03 13:31:15 +02:00 |
TextureCacheCommon.cpp
|
Fix BGRA issue on D3D with GPU CLUT textures
|
2022-09-20 22:31:54 +02:00 |
TextureCacheCommon.h
|
Copy the texels directly in LoadCLUT
|
2022-09-15 17:09:03 +02:00 |
TextureDecoder.cpp
|
Global: Cleanup some unreferenced warnings.
|
2022-08-13 12:43:14 -07:00 |
TextureDecoder.h
|
Fix regression with CLUT16 textures. See #12188
|
2022-04-24 00:43:15 +02:00 |
TextureScalerCommon.cpp
|
Global: Cleanup some unreferenced warnings.
|
2022-08-13 12:43:14 -07:00 |
TextureScalerCommon.h
|
GPU: Small scaling variable cleanup.
|
2022-07-30 18:18:51 -07:00 |
TextureShaderCommon.cpp
|
Start implementing ApplyTextureDepal
|
2022-09-14 22:18:35 +02:00 |
TextureShaderCommon.h
|
Fix Katamari
|
2022-08-26 23:47:22 +02:00 |
TransformCommon.cpp
|
GPU: Preconvert light vecs to Vec3f.
|
2021-04-05 20:55:52 -07:00 |
TransformCommon.h
|
GPU: Preconvert light vecs to Vec3f.
|
2021-04-05 20:55:52 -07:00 |
VertexDecoderArm64.cpp
|
softgpu: Fix s8 primitives in throughmode.
|
2022-09-18 07:46:18 -07:00 |
VertexDecoderArm.cpp
|
softgpu: Fix s8 primitives in throughmode.
|
2022-09-18 07:46:18 -07:00 |
VertexDecoderCommon.cpp
|
softgpu: Fix s8 primitives in throughmode.
|
2022-09-18 07:46:18 -07:00 |
VertexDecoderCommon.h
|
softgpu: Fix s8 primitives in throughmode.
|
2022-09-18 07:46:18 -07:00 |
VertexDecoderX86.cpp
|
softgpu: Fix s8 primitives in throughmode.
|
2022-09-18 07:46:18 -07:00 |
VertexShaderGenerator.cpp
|
GPU: Clip depth properly when also clamping.
|
2022-09-18 13:18:02 -07:00 |
VertexShaderGenerator.h
|
GPU: Restore rotation handling in sw transform.
|
2021-10-30 18:22:53 -07:00 |