ppsspp/GPU
Henrik Rydgård 0c39c434d0
Merge pull request #16065 from unknownbrackets/softgpu-tests
Correct some minor issues shown in a few tests
2022-09-20 23:27:41 +02:00
..
Common Merge pull request #16065 from unknownbrackets/softgpu-tests 2022-09-20 23:27:41 +02:00
D3D11 Unify depth texture and framebuffer fetch checks 2022-09-20 10:47:49 +02:00
Debugger GE Debugger: Include rendered CLUTs in frame dumps. 2022-09-19 12:01:34 -07:00
Directx9 Unify depth texture and framebuffer fetch checks 2022-09-20 10:47:49 +02:00
GLES Unify depth texture and framebuffer fetch checks 2022-09-20 10:47:49 +02:00
Software softgpu: Fix display framebuffer read. 2022-09-20 13:43:19 -07:00
Vulkan Unify depth texture and framebuffer fetch checks 2022-09-20 10:47:49 +02:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj GE Debugger: Add a table of register metadata. 2022-09-05 12:15:53 -07:00
GPU.vcxproj.filters GE Debugger: Add a table of register metadata. 2022-09-05 12:15:53 -07:00
GPUCommon.cpp Unify depth texture and framebuffer fetch checks 2022-09-20 10:47:49 +02:00
GPUCommon.h Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
GPUInterface.h GPU: Minor cleanup of unnecessary virtual. 2022-09-18 06:16:25 -07:00
GPUState.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GPUState.h Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
Math3D.cpp Take the absolute value when measuring pixel size for line expansion. 2022-06-11 00:03:40 +02:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00