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DebugVisVulkan.cpp
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
DebugVisVulkan.h
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VK: Whenever safely possible, shrink the render area.
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2020-10-11 23:23:25 +02:00 |
DrawEngineVulkan.cpp
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Flag shader blending as broken on Adreno for now.
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2022-09-16 19:19:42 +02:00 |
DrawEngineVulkan.h
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Flag shader blending as broken on Adreno for now.
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2022-09-16 19:19:42 +02:00 |
FramebufferManagerVulkan.cpp
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
FramebufferManagerVulkan.h
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
GPU_Vulkan.cpp
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Unify depth texture and framebuffer fetch checks
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2022-09-20 10:47:49 +02:00 |
GPU_Vulkan.h
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
PipelineManagerVulkan.cpp
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
PipelineManagerVulkan.h
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
ShaderManagerVulkan.cpp
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Address feedback
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2022-09-12 16:30:08 +02:00 |
ShaderManagerVulkan.h
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
StateMappingVulkan.cpp
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Flag shader blending as broken on Adreno for now.
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2022-09-16 19:19:42 +02:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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Get depal-from-dynamic-CLUT working
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2022-09-14 22:18:35 +02:00 |
TextureCacheVulkan.h
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Add way to bind cached textures to a DrawContext
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2022-09-14 22:18:35 +02:00 |
VulkanUtil.cpp
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Fix pipeline lifetime issue, misc.
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2022-09-08 00:38:32 +02:00 |
VulkanUtil.h
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Get depal-from-dynamic-CLUT working
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2022-09-14 22:18:35 +02:00 |