mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
767886c4a3
Still has the same problems as before.
1050 lines
30 KiB
C++
1050 lines
30 KiB
C++
// This is generic code that is included in all Android apps that use the
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// Native framework by Henrik Rydgard (https://github.com/hrydgard/native).
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// It calls a set of methods defined in NativeApp.h. These should be implemented
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// by your game or app.
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#include <cassert>
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#include <cstdlib>
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#include <cstdint>
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#include <sstream>
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#include <queue>
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#include <mutex>
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#include <thread>
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#include <atomic>
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#include <jni.h>
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#include <android/log.h>
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#include <android/native_window_jni.h>
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#include "base/basictypes.h"
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#include "base/stringutil.h"
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#include "base/display.h"
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#include "base/NativeApp.h"
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "thread/threadutil.h"
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#include "file/zip_read.h"
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#include "input/input_state.h"
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#include "input/keycodes.h"
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#include "profiler/profiler.h"
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#include "math/math_util.h"
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#include "net/resolve.h"
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#include "util/text/parsers.h"
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#include "android/jni/native_audio.h"
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#include "gfx/gl_common.h"
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#include "gfx_es2/gpu_features.h"
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#include "Common/GraphicsContext.h"
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#include "AndroidGraphicsContext.h"
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#include "AndroidVulkanContext.h"
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#include "AndroidEGLContext.h"
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#include "AndroidJavaGLContext.h"
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#include "Core/Config.h"
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#include "Core/Loaders.h"
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#include "Core/System.h"
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#include "Common/CPUDetect.h"
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#include "Common/Log.h"
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#include "UI/GameInfoCache.h"
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#include "app-android.h"
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bool useCPUThread = true;
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enum class EmuThreadState {
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DISABLED,
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START_REQUESTED,
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RUNNING,
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QUIT_REQUESTED,
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STOPPED,
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};
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static std::thread emuThread;
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static std::atomic<int> emuThreadState((int)EmuThreadState::DISABLED);
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void UpdateRunLoopAndroid(JNIEnv *env);
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static AndroidAudioState *g_audioState;
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struct FrameCommand {
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FrameCommand() {}
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FrameCommand(std::string cmd, std::string prm) : command(cmd), params(prm) {}
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std::string command;
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std::string params;
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};
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static std::mutex frameCommandLock;
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static std::queue<FrameCommand> frameCommands;
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std::string systemName;
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std::string langRegion;
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std::string mogaVersion;
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std::string boardName;
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static float left_joystick_x_async;
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static float left_joystick_y_async;
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static float right_joystick_x_async;
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static float right_joystick_y_async;
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static float hat_joystick_x_async;
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static float hat_joystick_y_async;
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static int optimalFramesPerBuffer = 0;
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static int optimalSampleRate = 0;
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static int sampleRate = 0;
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static int framesPerBuffer = 0;
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static int androidVersion;
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static int deviceType;
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// Should only be used for display detection during startup (for config defaults etc)
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// This is the ACTUAL display size, not the hardware scaled display size.
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static int display_xres;
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static int display_yres;
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static int display_dpi_x;
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static int display_dpi_y;
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static int backbuffer_format; // Android PixelFormat enum
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static int desiredBackbufferSizeX;
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static int desiredBackbufferSizeY;
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// Cache the class loader so we can use it from native threads. Required for TextAndroid.
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JavaVM* gJvm = nullptr;
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static jobject gClassLoader;
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static jmethodID gFindClassMethod;
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static jmethodID postCommand;
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static jobject nativeActivity;
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static volatile bool exitRenderLoop;
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static bool renderLoopRunning;
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static float dp_xscale = 1.0f;
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static float dp_yscale = 1.0f;
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static bool renderer_inited = false;
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static bool sustainedPerfSupported = false;
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// See NativeQueryConfig("androidJavaGL") to change this value.
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static bool javaGL = true;
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static std::string library_path;
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static std::map<SystemPermission, PermissionStatus> permissions;
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AndroidGraphicsContext *graphicsContext;
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JNIEnv* getEnv() {
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JNIEnv *env;
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int status = gJvm->GetEnv((void**)&env, JNI_VERSION_1_6);
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if(status < 0) {
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status = gJvm->AttachCurrentThread(&env, NULL);
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if(status < 0) {
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return nullptr;
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}
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}
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return env;
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}
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jclass findClass(const char* name) {
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return static_cast<jclass>(getEnv()->CallObjectMethod(gClassLoader, gFindClassMethod, getEnv()->NewStringUTF(name)));
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}
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JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM *pjvm, void *reserved) {
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ILOG("JNI_OnLoad");
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gJvm = pjvm; // cache the JavaVM pointer
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auto env = getEnv();
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//replace with one of your classes in the line below
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auto randomClass = env->FindClass("org/ppsspp/ppsspp/NativeActivity");
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jclass classClass = env->GetObjectClass(randomClass);
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auto classLoaderClass = env->FindClass("java/lang/ClassLoader");
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auto getClassLoaderMethod = env->GetMethodID(classClass, "getClassLoader",
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"()Ljava/lang/ClassLoader;");
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gClassLoader = env->NewGlobalRef(env->CallObjectMethod(randomClass, getClassLoaderMethod));
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gFindClassMethod = env->GetMethodID(classLoaderClass, "findClass",
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"(Ljava/lang/String;)Ljava/lang/Class;");
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return JNI_VERSION_1_6;
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}
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static void EmuThreadFunc() {
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JNIEnv *env;
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gJvm->AttachCurrentThread(&env, nullptr);
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setCurrentThreadName("Emu");
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ILOG("Entering emu thread");
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// Wait for render loop to get started.
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if (!graphicsContext || !graphicsContext->Initialized()) {
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ILOG("Runloop: Waiting for displayInit...");
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while (!graphicsContext || !graphicsContext->Initialized()) {
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sleep_ms(20);
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}
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} else {
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ILOG("Runloop: Graphics context available! %p", graphicsContext);
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}
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NativeInitGraphics(graphicsContext);
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ILOG("Graphics initialized. Entering loop.");
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// There's no real requirement that NativeInit happen on this thread.
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// We just call the update/render loop here.
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emuThreadState = (int)EmuThreadState::RUNNING;
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while (emuThreadState != (int)EmuThreadState::QUIT_REQUESTED) {
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UpdateRunLoopAndroid(env);
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}
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emuThreadState = (int)EmuThreadState::STOPPED;
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NativeShutdownGraphics();
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// Also ask the main thread to stop, so it doesn't hang waiting for a new frame.
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graphicsContext->StopThread();
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gJvm->DetachCurrentThread();
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ILOG("Leaving emu thread");
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}
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static void EmuThreadStart() {
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ILOG("EmuThreadStart");
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emuThreadState = (int)EmuThreadState::START_REQUESTED;
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emuThread = std::thread(&EmuThreadFunc);
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}
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// Call EmuThreadStop first, then keep running the GPU (or eat commands)
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// as long as emuThreadState isn't STOPPED and/or there are still things queued up.
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// Only after that, call EmuThreadJoin.
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static void EmuThreadStop() {
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ILOG("EmuThreadStop - stopping...");
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emuThreadState = (int)EmuThreadState::QUIT_REQUESTED;
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}
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static void EmuThreadJoin() {
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emuThread.join();
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emuThread = std::thread();
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ILOG("EmuThreadJoin - joined");
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}
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static void ProcessFrameCommands(JNIEnv *env);
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void PushCommand(std::string cmd, std::string param) {
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std::lock_guard<std::mutex> guard(frameCommandLock);
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frameCommands.push(FrameCommand(cmd, param));
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}
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// Android implementation of callbacks to the Java part of the app
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void SystemToast(const char *text) {
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PushCommand("toast", text);
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}
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void ShowKeyboard() {
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PushCommand("showKeyboard", "");
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}
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void Vibrate(int length_ms) {
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char temp[32];
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sprintf(temp, "%i", length_ms);
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PushCommand("vibrate", temp);
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}
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void LaunchBrowser(const char *url) {
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PushCommand("launchBrowser", url);
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}
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void LaunchMarket(const char *url) {
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PushCommand("launchMarket", url);
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}
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void LaunchEmail(const char *email_address) {
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PushCommand("launchEmail", email_address);
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}
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void System_SendMessage(const char *command, const char *parameter) {
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PushCommand(command, parameter);
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}
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std::string System_GetProperty(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_NAME:
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return systemName;
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case SYSPROP_LANGREGION: // "en_US"
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return langRegion;
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case SYSPROP_MOGA_VERSION:
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return mogaVersion;
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case SYSPROP_BOARDNAME:
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return boardName;
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default:
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return "";
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}
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}
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int System_GetPropertyInt(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_SYSTEMVERSION:
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return androidVersion;
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case SYSPROP_DEVICE_TYPE:
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return deviceType;
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case SYSPROP_DISPLAY_XRES:
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return display_xres;
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case SYSPROP_DISPLAY_YRES:
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return display_yres;
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case SYSPROP_AUDIO_SAMPLE_RATE:
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return sampleRate;
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case SYSPROP_AUDIO_FRAMES_PER_BUFFER:
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return framesPerBuffer;
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case SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE:
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return optimalSampleRate;
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case SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER:
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return optimalFramesPerBuffer;
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case SYSPROP_DISPLAY_REFRESH_RATE:
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return (int)(display_hz * 1000.0);
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default:
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return -1;
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}
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}
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bool System_GetPropertyBool(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_SUPPORTS_PERMISSIONS:
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return androidVersion >= 23; // 6.0 Marshmallow introduced run time permissions.
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case SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE:
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return sustainedPerfSupported; // 7.0 introduced sustained performance mode as an optional feature.
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case SYSPROP_HAS_BACK_BUTTON:
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return true;
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case SYSPROP_HAS_IMAGE_BROWSER:
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return true;
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case SYSPROP_APP_GOLD:
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#ifdef GOLD
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return true;
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#else
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return false;
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#endif
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default:
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return false;
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}
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}
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std::string GetJavaString(JNIEnv *env, jstring jstr) {
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if (!jstr)
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return "";
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const char *str = env->GetStringUTFChars(jstr, 0);
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std::string cpp_string = std::string(str);
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env->ReleaseStringUTFChars(jstr, str);
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return cpp_string;
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}
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extern "C" void Java_org_ppsspp_ppsspp_NativeActivity_registerCallbacks(JNIEnv *env, jobject obj) {
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nativeActivity = env->NewGlobalRef(obj);
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postCommand = env->GetMethodID(env->GetObjectClass(obj), "postCommand", "(Ljava/lang/String;Ljava/lang/String;)V");
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}
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extern "C" void Java_org_ppsspp_ppsspp_NativeActivity_unregisterCallbacks(JNIEnv *env, jobject obj) {
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env->DeleteGlobalRef(nativeActivity);
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nativeActivity = nullptr;
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}
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// This is now only used as a trigger for GetAppInfo as a function to all before Init.
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// On Android we don't use any of the values it returns.
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extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_isLandscape(JNIEnv *env, jclass) {
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std::string app_name, app_nice_name, version;
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bool landscape;
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NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version);
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return landscape;
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}
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// Allow the app to intercept the back button.
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extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_isAtTopLevel(JNIEnv *env, jclass) {
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return NativeIsAtTopLevel();
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}
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extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioConfig
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(JNIEnv *env, jclass, jint optimalFPB, jint optimalSR) {
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optimalFramesPerBuffer = optimalFPB;
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optimalSampleRate = optimalSR;
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}
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extern "C" jstring Java_org_ppsspp_ppsspp_NativeApp_queryConfig
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(JNIEnv *env, jclass, jstring jquery) {
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std::string query = GetJavaString(env, jquery);
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std::string result = NativeQueryConfig(query);
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jstring jresult = env->NewStringUTF(result.c_str());
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return jresult;
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}
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extern "C" void Java_org_ppsspp_ppsspp_NativeApp_init
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(JNIEnv *env, jclass, jstring jmodel, jint jdeviceType, jstring jlangRegion, jstring japkpath,
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jstring jdataDir, jstring jexternalDir, jstring jlibraryDir, jstring jcacheDir, jstring jshortcutParam,
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jint jAndroidVersion, jstring jboard) {
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setCurrentThreadName("androidInit");
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// Makes sure we get early permission grants.
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ProcessFrameCommands(env);
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ILOG("NativeApp.init() -- begin");
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PROFILE_INIT();
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renderer_inited = false;
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androidVersion = jAndroidVersion;
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deviceType = jdeviceType;
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left_joystick_x_async = 0;
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left_joystick_y_async = 0;
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right_joystick_x_async = 0;
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right_joystick_y_async = 0;
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hat_joystick_x_async = 0;
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hat_joystick_y_async = 0;
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std::string apkPath = GetJavaString(env, japkpath);
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VFSRegister("", new ZipAssetReader(apkPath.c_str(), "assets/"));
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systemName = GetJavaString(env, jmodel);
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langRegion = GetJavaString(env, jlangRegion);
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std::string externalDir = GetJavaString(env, jexternalDir);
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std::string user_data_path = GetJavaString(env, jdataDir);
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if (user_data_path.size() > 0)
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user_data_path += "/";
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library_path = GetJavaString(env, jlibraryDir) + "/";
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std::string shortcut_param = GetJavaString(env, jshortcutParam);
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std::string cacheDir = GetJavaString(env, jcacheDir);
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std::string buildBoard = GetJavaString(env, jboard);
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boardName = buildBoard;
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ILOG("NativeApp.init(): External storage path: %s", externalDir.c_str());
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ILOG("NativeApp.init(): Launch shortcut parameter: %s", shortcut_param.c_str());
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std::string app_name;
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std::string app_nice_name;
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std::string version;
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bool landscape;
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// Unfortunately, on the Samsung Galaxy S7, this isn't in /proc/cpuinfo.
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// We also can't read it from __system_property_get.
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if (buildBoard == "universal8890") {
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cpu_info.sQuirks.bExynos8890DifferingCachelineSizes = true;
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}
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NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version);
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// If shortcut_param is not empty, pass it as additional varargs argument to NativeInit() method.
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// NativeInit() is expected to treat extra argument as boot_filename, which in turn will start game immediately.
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// NOTE: Will only work if ppsspp started from Activity.onCreate(). Won't work if ppsspp app start from onResume().
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if (shortcut_param.empty()) {
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const char *argv[2] = {app_name.c_str(), 0};
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NativeInit(1, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str());
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} else {
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const char *argv[3] = {app_name.c_str(), shortcut_param.c_str(), 0};
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NativeInit(2, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str());
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}
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retry:
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// Now that we've loaded config, set javaGL.
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javaGL = NativeQueryConfig("androidJavaGL") == "true";
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switch (g_Config.iGPUBackend) {
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case (int)GPUBackend::OPENGL:
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useCPUThread = true;
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if (javaGL) {
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ILOG("NativeApp.init() -- creating OpenGL context (JavaGL)");
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graphicsContext = new AndroidJavaEGLGraphicsContext();
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} else {
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graphicsContext = new AndroidEGLGraphicsContext();
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}
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break;
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case (int)GPUBackend::VULKAN:
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{
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ILOG("NativeApp.init() -- creating Vulkan context");
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useCPUThread = false; // The Vulkan render manager manages its own thread.
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// We create and destroy the Vulkan graphics context in the "EGL" thread.
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AndroidVulkanContext *ctx = new AndroidVulkanContext();
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if (!ctx->InitAPI()) {
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ILOG("Failed to initialize Vulkan, switching to OpenGL");
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g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
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SetGPUBackend(GPUBackend::OPENGL);
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goto retry;
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} else {
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graphicsContext = ctx;
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}
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break;
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}
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default:
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ELOG("NativeApp.init(): iGPUBackend %d not supported. Switching to OpenGL.", (int)g_Config.iGPUBackend);
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g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
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goto retry;
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// Crash();
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}
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if (useCPUThread) {
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ILOG("NativeApp.init() - launching emu thread");
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EmuThreadStart();
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}
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}
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extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioInit(JNIEnv *, jclass) {
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sampleRate = optimalSampleRate;
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if (NativeQueryConfig("force44khz") != "0" || optimalSampleRate == 0) {
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sampleRate = 44100;
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}
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if (optimalFramesPerBuffer > 0) {
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framesPerBuffer = optimalFramesPerBuffer;
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} else {
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framesPerBuffer = 512;
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}
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// Some devices have totally bonkers buffer sizes like 8192. They will have terrible latency anyway, so to avoid having to
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|
// create extra smart buffering code, we'll just let their regular mixer deal with it, missing the fast path (as if they had one...)
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if (framesPerBuffer > 512) {
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framesPerBuffer = 512;
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sampleRate = 44100;
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}
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|
|
ILOG("NativeApp.audioInit() -- Using OpenSL audio! frames/buffer: %i optimal sr: %i actual sr: %i", optimalFramesPerBuffer, optimalSampleRate, sampleRate);
|
|
if (!g_audioState) {
|
|
g_audioState = AndroidAudio_Init(&NativeMix, library_path, framesPerBuffer, sampleRate);
|
|
} else {
|
|
ELOG("Audio state already initialized");
|
|
}
|
|
}
|
|
|
|
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioShutdown(JNIEnv *, jclass) {
|
|
if (g_audioState) {
|
|
AndroidAudio_Shutdown(g_audioState);
|
|
g_audioState = nullptr;
|
|
} else {
|
|
ELOG("Audio state already shutdown!");
|
|
}
|
|
}
|
|
|
|
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_resume(JNIEnv *, jclass) {
|
|
ILOG("NativeApp.resume() - resuming audio");
|
|
AndroidAudio_Resume(g_audioState);
|
|
}
|
|
|
|
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_pause(JNIEnv *, jclass) {
|
|
ILOG("NativeApp.pause() - pausing audio");
|
|
AndroidAudio_Pause(g_audioState);
|
|
}
|
|
|
|
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_shutdown(JNIEnv *, jclass) {
|
|
if (renderer_inited && useCPUThread && graphicsContext) {
|
|
// Only used in Java EGL path.
|
|
EmuThreadStop();
|
|
while (graphicsContext->ThreadFrame()) {
|
|
continue;
|
|
}
|
|
EmuThreadJoin();
|
|
|
|
graphicsContext->ThreadEnd();
|
|
graphicsContext->ShutdownFromRenderThread();
|
|
}
|
|
|
|
ILOG("NativeApp.shutdown() -- begin");
|
|
if (renderer_inited) {
|
|
ILOG("Shutting down renderer");
|
|
// This will be from the wrong thread? :/
|
|
graphicsContext->Shutdown();
|
|
delete graphicsContext;
|
|
graphicsContext = nullptr;
|
|
renderer_inited = false;
|
|
} else {
|
|
ILOG("Not shutting down renderer - not initialized");
|
|
}
|
|
|
|
NativeShutdown();
|
|
VFSShutdown();
|
|
while (frameCommands.size())
|
|
frameCommands.pop();
|
|
ILOG("NativeApp.shutdown() -- end");
|
|
}
|
|
|
|
// JavaEGL
|
|
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayInit(JNIEnv * env, jobject obj) {
|
|
// We should be running on the render thread here.
|
|
std::string errorMessage;
|
|
if (renderer_inited) {
|
|
// Would be really nice if we could get something on the GL thread immediately when shutting down...
|
|
ILOG("NativeApp.displayInit() restoring");
|
|
if (useCPUThread) {
|
|
EmuThreadStop();
|
|
while (graphicsContext->ThreadFrame()) {
|
|
continue;
|
|
}
|
|
EmuThreadJoin();
|
|
} else {
|
|
NativeShutdownGraphics();
|
|
}
|
|
graphicsContext->ThreadEnd();
|
|
graphicsContext->ShutdownFromRenderThread();
|
|
|
|
ILOG("Shut down both threads. Now let's bring it up again!");
|
|
|
|
graphicsContext->InitFromRenderThread(nullptr, 0, 0, 0, 0);
|
|
if (useCPUThread) {
|
|
EmuThreadStart();
|
|
} else {
|
|
NativeInitGraphics(graphicsContext);
|
|
}
|
|
graphicsContext->ThreadStart();
|
|
ILOG("Restored.");
|
|
} else {
|
|
ILOG("NativeApp.displayInit() first time");
|
|
graphicsContext->InitFromRenderThread(nullptr, 0, 0, 0, 0);
|
|
graphicsContext->ThreadStart();
|
|
renderer_inited = true;
|
|
}
|
|
NativeMessageReceived("recreateviews", "");
|
|
}
|
|
|
|
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_backbufferResize(JNIEnv *, jclass, jint bufw, jint bufh, jint format) {
|
|
ILOG("NativeApp.backbufferResize(%d x %d)", bufw, bufh);
|
|
|
|
bool new_size = pixel_xres != bufw || pixel_yres != bufh;
|
|
int old_w = pixel_xres;
|
|
int old_h = pixel_yres;
|
|
// pixel_*res is the backbuffer resolution.
|
|
pixel_xres = bufw;
|
|
pixel_yres = bufh;
|
|
backbuffer_format = format;
|
|
|
|
g_dpi = display_dpi_x;
|
|
g_dpi_scale_x = 240.0f / g_dpi;
|
|
g_dpi_scale_y = 240.0f / g_dpi;
|
|
g_dpi_scale_real_x = g_dpi_scale_x;
|
|
g_dpi_scale_real_y = g_dpi_scale_y;
|
|
|
|
dp_xres = display_xres * g_dpi_scale_x;
|
|
dp_yres = display_yres * g_dpi_scale_y;
|
|
|
|
// Touch scaling is from display pixels to dp pixels.
|
|
dp_xscale = (float)dp_xres / (float)display_xres;
|
|
dp_yscale = (float)dp_yres / (float)display_yres;
|
|
|
|
pixel_in_dps_x = (float)pixel_xres / dp_xres;
|
|
pixel_in_dps_y = (float)pixel_yres / dp_yres;
|
|
|
|
ILOG("g_dpi=%f g_dpi_scale_x=%f g_dpi_scale_y=%f", g_dpi, g_dpi_scale_x, g_dpi_scale_y);
|
|
ILOG("dp_xscale=%f dp_yscale=%f", dp_xscale, dp_yscale);
|
|
ILOG("dp_xres=%d dp_yres=%d", dp_xres, dp_yres);
|
|
ILOG("pixel_xres=%d pixel_yres=%d", pixel_xres, pixel_yres);
|
|
|
|
if (new_size) {
|
|
ILOG("Size change detected (previously %d,%d) - calling NativeResized()", old_w, old_h);
|
|
NativeResized();
|
|
} else {
|
|
ILOG("Size didn't change.");
|
|
}
|
|
}
|
|
|
|
void UpdateRunLoopAndroid(JNIEnv *env) {
|
|
NativeUpdate();
|
|
|
|
NativeRender(graphicsContext);
|
|
time_update();
|
|
|
|
std::lock_guard<std::mutex> guard(frameCommandLock);
|
|
if (!nativeActivity) {
|
|
while (!frameCommands.empty())
|
|
frameCommands.pop();
|
|
return;
|
|
}
|
|
// Still under lock here.
|
|
ProcessFrameCommands(env);
|
|
}
|
|
|
|
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayRender(JNIEnv *env, jobject obj) {
|
|
static bool hasSetThreadName = false;
|
|
if (!hasSetThreadName) {
|
|
hasSetThreadName = true;
|
|
setCurrentThreadName("AndroidRender");
|
|
}
|
|
|
|
if (useCPUThread) {
|
|
// This is the "GPU thread".
|
|
if (graphicsContext)
|
|
graphicsContext->ThreadFrame();
|
|
} else {
|
|
UpdateRunLoopAndroid(env);
|
|
}
|
|
}
|
|
|
|
void System_AskForPermission(SystemPermission permission) {
|
|
switch (permission) {
|
|
case SYSTEM_PERMISSION_STORAGE:
|
|
PushCommand("ask_permission", "storage");
|
|
break;
|
|
}
|
|
}
|
|
|
|
PermissionStatus System_GetPermissionStatus(SystemPermission permission) {
|
|
if (androidVersion < 23) {
|
|
return PERMISSION_STATUS_GRANTED;
|
|
} else {
|
|
return permissions[permission];
|
|
}
|
|
}
|
|
|
|
extern "C" jboolean JNICALL Java_org_ppsspp_ppsspp_NativeApp_touch
|
|
(JNIEnv *, jclass, float x, float y, int code, int pointerId) {
|
|
|
|
float scaledX = x * dp_xscale;
|
|
float scaledY = y * dp_yscale;
|
|
|
|
TouchInput touch;
|
|
touch.id = pointerId;
|
|
touch.x = scaledX;
|
|
touch.y = scaledY;
|
|
touch.flags = code;
|
|
|
|
bool retval = NativeTouch(touch);
|
|
return retval;
|
|
}
|
|
|
|
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_keyDown(JNIEnv *, jclass, jint deviceId, jint key, jboolean isRepeat) {
|
|
KeyInput keyInput;
|
|
keyInput.deviceId = deviceId;
|
|
keyInput.keyCode = key;
|
|
keyInput.flags = KEY_DOWN;
|
|
if (isRepeat) {
|
|
keyInput.flags |= KEY_IS_REPEAT;
|
|
}
|
|
return NativeKey(keyInput);
|
|
}
|
|
|
|
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_keyUp(JNIEnv *, jclass, jint deviceId, jint key) {
|
|
KeyInput keyInput;
|
|
keyInput.deviceId = deviceId;
|
|
keyInput.keyCode = key;
|
|
keyInput.flags = KEY_UP;
|
|
return NativeKey(keyInput);
|
|
}
|
|
|
|
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_beginJoystickEvent(
|
|
JNIEnv *env, jclass) {
|
|
// mutex lock?
|
|
}
|
|
|
|
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_joystickAxis(
|
|
JNIEnv *env, jclass, jint deviceId, jint axisId, jfloat value) {
|
|
if (!renderer_inited)
|
|
return false;
|
|
switch (axisId) {
|
|
case JOYSTICK_AXIS_X:
|
|
left_joystick_x_async = value;
|
|
break;
|
|
case JOYSTICK_AXIS_Y:
|
|
left_joystick_y_async = -value;
|
|
break;
|
|
case JOYSTICK_AXIS_Z:
|
|
right_joystick_x_async = value;
|
|
break;
|
|
case JOYSTICK_AXIS_RZ:
|
|
right_joystick_y_async = -value;
|
|
break;
|
|
case JOYSTICK_AXIS_HAT_X:
|
|
hat_joystick_x_async = value;
|
|
break;
|
|
case JOYSTICK_AXIS_HAT_Y:
|
|
hat_joystick_y_async = -value;
|
|
break;
|
|
}
|
|
|
|
AxisInput axis;
|
|
axis.axisId = axisId;
|
|
axis.deviceId = deviceId;
|
|
axis.value = value;
|
|
|
|
float sensitivity = g_Config.fXInputAnalogSensitivity;
|
|
axis.value *= sensitivity;
|
|
|
|
return NativeAxis(axis);
|
|
}
|
|
|
|
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_endJoystickEvent(
|
|
JNIEnv *env, jclass) {
|
|
// mutex unlock?
|
|
}
|
|
|
|
|
|
extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_mouseWheelEvent(
|
|
JNIEnv *env, jclass, jint stick, jfloat x, jfloat y) {
|
|
// TODO: Support mousewheel for android
|
|
return true;
|
|
}
|
|
|
|
extern "C" jboolean JNICALL Java_org_ppsspp_ppsspp_NativeApp_accelerometer(JNIEnv *, jclass, float x, float y, float z) {
|
|
if (!renderer_inited)
|
|
return false;
|
|
|
|
AxisInput axis;
|
|
axis.deviceId = DEVICE_ID_ACCELEROMETER;
|
|
axis.flags = 0;
|
|
|
|
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_X;
|
|
axis.value = x;
|
|
bool retvalX = NativeAxis(axis);
|
|
|
|
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Y;
|
|
axis.value = y;
|
|
bool retvalY = NativeAxis(axis);
|
|
|
|
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Z;
|
|
axis.value = z;
|
|
bool retvalZ = NativeAxis(axis);
|
|
|
|
return retvalX || retvalY || retvalZ;
|
|
}
|
|
|
|
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_sendMessage(JNIEnv *env, jclass, jstring message, jstring param) {
|
|
std::string msg = GetJavaString(env, message);
|
|
std::string prm = GetJavaString(env, param);
|
|
|
|
// Some messages are caught by app-android.
|
|
if (msg == "moga") {
|
|
mogaVersion = prm;
|
|
} else if (msg == "permission_pending") {
|
|
ILOG("STORAGE PERMISSION: PENDING");
|
|
// TODO: Add support for other permissions
|
|
permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_PENDING;
|
|
} else if (msg == "permission_denied") {
|
|
ILOG("STORAGE PERMISSION: DENIED");
|
|
permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_DENIED;
|
|
} else if (msg == "permission_granted") {
|
|
ILOG("STORAGE PERMISSION: GRANTED");
|
|
permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_GRANTED;
|
|
} else if (msg == "sustained_perf_supported") {
|
|
sustainedPerfSupported = true;
|
|
}
|
|
|
|
// Ensures that the receiver can handle it on a sensible thread.
|
|
NativeMessageReceived(msg.c_str(), prm.c_str());
|
|
}
|
|
|
|
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeActivity_exitEGLRenderLoop(JNIEnv *env, jobject obj) {
|
|
if (!renderLoopRunning) {
|
|
ELOG("Render loop already exited");
|
|
return;
|
|
}
|
|
exitRenderLoop = true;
|
|
while (renderLoopRunning) {
|
|
sleep_ms(10);
|
|
}
|
|
}
|
|
|
|
void correctRatio(int &sz_x, int &sz_y, float scale) {
|
|
float x = (float)sz_x;
|
|
float y = (float)sz_y;
|
|
float ratio = x / y;
|
|
ILOG("CorrectRatio: Considering size: %0.2f/%0.2f=%0.2f for scale %f", x, y, ratio, scale);
|
|
float targetRatio;
|
|
|
|
// Try to get the longest dimension to match scale*PSP resolution.
|
|
if (x >= y) {
|
|
targetRatio = 480.0f / 272.0f;
|
|
x = 480.f * scale;
|
|
y = 272.f * scale;
|
|
} else {
|
|
targetRatio = 272.0f / 480.0f;
|
|
x = 272.0f * scale;
|
|
y = 480.0f * scale;
|
|
}
|
|
|
|
float correction = targetRatio / ratio;
|
|
ILOG("Target ratio: %0.2f ratio: %0.2f correction: %0.2f", targetRatio, ratio, correction);
|
|
if (ratio < targetRatio) {
|
|
y *= correction;
|
|
} else {
|
|
x /= correction;
|
|
}
|
|
|
|
sz_x = x;
|
|
sz_y = y;
|
|
ILOG("Corrected ratio: %dx%d", sz_x, sz_y);
|
|
}
|
|
|
|
void getDesiredBackbufferSize(int &sz_x, int &sz_y) {
|
|
sz_x = display_xres;
|
|
sz_y = display_yres;
|
|
std::string config = NativeQueryConfig("hwScale");
|
|
int scale;
|
|
if (1 == sscanf(config.c_str(), "%d", &scale) && scale > 0) {
|
|
correctRatio(sz_x, sz_y, scale);
|
|
} else {
|
|
sz_x = 0;
|
|
sz_y = 0;
|
|
}
|
|
}
|
|
|
|
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_setDisplayParameters(JNIEnv *, jclass, jint xres, jint yres, jint dpi, jfloat refreshRate) {
|
|
ILOG("NativeApp.setDisplayParameters(%d x %d, dpi=%d, refresh=%0.2f)", xres, yres, dpi, refreshRate);
|
|
display_xres = xres;
|
|
display_yres = yres;
|
|
display_dpi_x = dpi;
|
|
display_dpi_y = dpi;
|
|
display_hz = refreshRate;
|
|
}
|
|
|
|
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_computeDesiredBackbufferDimensions() {
|
|
getDesiredBackbufferSize(desiredBackbufferSizeX, desiredBackbufferSizeY);
|
|
}
|
|
|
|
extern "C" jint JNICALL Java_org_ppsspp_ppsspp_NativeApp_getDesiredBackbufferWidth(JNIEnv *, jclass) {
|
|
return desiredBackbufferSizeX;
|
|
}
|
|
|
|
extern "C" jint JNICALL Java_org_ppsspp_ppsspp_NativeApp_getDesiredBackbufferHeight(JNIEnv *, jclass) {
|
|
return desiredBackbufferSizeY;
|
|
}
|
|
|
|
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_pushNewGpsData(JNIEnv *, jclass,
|
|
jfloat latitude, jfloat longitude, jfloat altitude, jfloat speed, jfloat bearing, jlong time) {
|
|
PushNewGpsData(latitude, longitude, altitude, speed, bearing, time);
|
|
}
|
|
|
|
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_pushCameraImage(JNIEnv *env, jclass,
|
|
jbyteArray image) {
|
|
|
|
if (image != NULL) {
|
|
jlong size = env->GetArrayLength(image);
|
|
jbyte* buffer = env->GetByteArrayElements(image, NULL);
|
|
PushCameraImage(size, (unsigned char *)buffer);
|
|
env->ReleaseByteArrayElements(image, buffer, JNI_ABORT);
|
|
}
|
|
}
|
|
|
|
// Call this under frameCommandLock.
|
|
static void ProcessFrameCommands(JNIEnv *env) {
|
|
while (!frameCommands.empty()) {
|
|
FrameCommand frameCmd;
|
|
frameCmd = frameCommands.front();
|
|
frameCommands.pop();
|
|
|
|
ILOG("frameCommand '%s' '%s'", frameCmd.command.c_str(), frameCmd.params.c_str());
|
|
|
|
jstring cmd = env->NewStringUTF(frameCmd.command.c_str());
|
|
jstring param = env->NewStringUTF(frameCmd.params.c_str());
|
|
env->CallVoidMethod(nativeActivity, postCommand, cmd, param);
|
|
env->DeleteLocalRef(cmd);
|
|
env->DeleteLocalRef(param);
|
|
}
|
|
}
|
|
|
|
extern "C" bool JNICALL Java_org_ppsspp_ppsspp_NativeActivity_runEGLRenderLoop(JNIEnv *env, jobject obj, jobject _surf) {
|
|
// Needed for Vulkan, even if we're not using the old EGL path.
|
|
|
|
exitRenderLoop = false;
|
|
// This is up here to prevent race conditions, in case we pause during init.
|
|
renderLoopRunning = true;
|
|
|
|
ANativeWindow *wnd = ANativeWindow_fromSurface(env, _surf);
|
|
|
|
WLOG("runEGLRenderLoop. display_xres=%d display_yres=%d", display_xres, display_yres);
|
|
|
|
if (wnd == nullptr) {
|
|
ELOG("Error: Surface is null.");
|
|
renderLoopRunning = false;
|
|
return false;
|
|
}
|
|
|
|
retry:
|
|
|
|
bool vulkan = g_Config.iGPUBackend == (int)GPUBackend::VULKAN;
|
|
|
|
int tries = 0;
|
|
|
|
if (!graphicsContext->InitFromRenderThread(wnd, desiredBackbufferSizeX, desiredBackbufferSizeY, backbuffer_format, androidVersion)) {
|
|
ELOG("Failed to initialize graphics context.");
|
|
|
|
if (!exitRenderLoop && (vulkan && tries < 2)) {
|
|
ILOG("Trying again, this time with OpenGL.");
|
|
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
|
|
SetGPUBackend((GPUBackend)g_Config.iGPUBackend);
|
|
tries++;
|
|
goto retry;
|
|
}
|
|
|
|
delete graphicsContext;
|
|
graphicsContext = nullptr;
|
|
renderLoopRunning = false;
|
|
return false;
|
|
}
|
|
|
|
if (!exitRenderLoop) {
|
|
if (!useCPUThread) {
|
|
NativeInitGraphics(graphicsContext);
|
|
}
|
|
graphicsContext->ThreadStart();
|
|
renderer_inited = true;
|
|
}
|
|
|
|
if (!exitRenderLoop) {
|
|
static bool hasSetThreadName = false;
|
|
if (!hasSetThreadName) {
|
|
hasSetThreadName = true;
|
|
setCurrentThreadName("AndroidRender");
|
|
}
|
|
}
|
|
|
|
if (useCPUThread) {
|
|
ELOG("Running graphics loop");
|
|
while (!exitRenderLoop) {
|
|
// This is the "GPU thread".
|
|
graphicsContext->ThreadFrame();
|
|
graphicsContext->SwapBuffers();
|
|
}
|
|
} else {
|
|
while (!exitRenderLoop) {
|
|
NativeUpdate();
|
|
|
|
NativeRender(graphicsContext);
|
|
time_update();
|
|
|
|
graphicsContext->SwapBuffers();
|
|
|
|
ProcessFrameCommands(env);
|
|
}
|
|
}
|
|
|
|
ILOG("Leaving EGL/Vulkan render loop.");
|
|
|
|
if (useCPUThread) {
|
|
EmuThreadStop();
|
|
while (graphicsContext->ThreadFrame()) {
|
|
continue;
|
|
}
|
|
EmuThreadJoin();
|
|
} else {
|
|
NativeShutdownGraphics();
|
|
}
|
|
renderer_inited = false;
|
|
graphicsContext->ThreadEnd();
|
|
|
|
// Shut the graphics context down to the same state it was in when we entered the render thread.
|
|
ILOG("Shutting down graphics context from render thread...");
|
|
graphicsContext->ShutdownFromRenderThread();
|
|
renderLoopRunning = false;
|
|
WLOG("Render loop function exited.");
|
|
return true;
|
|
}
|
|
|
|
extern "C" jstring Java_org_ppsspp_ppsspp_ShortcutActivity_queryGameName(JNIEnv *env, jclass, jstring jpath) {
|
|
std::string path = GetJavaString(env, jpath);
|
|
std::string result = "";
|
|
|
|
GameInfoCache *cache = new GameInfoCache();
|
|
std::shared_ptr<GameInfo> info = cache->GetInfo(nullptr, path, 0);
|
|
// Wait until it's done: this is synchronous, unfortunately.
|
|
if (info) {
|
|
cache->WaitUntilDone(info);
|
|
if (info->fileType != IdentifiedFileType::UNKNOWN) {
|
|
result = info->GetTitle();
|
|
|
|
// Pretty arbitrary, but the home screen will often truncate titles.
|
|
// Let's remove "The " from names since it's common in English titles.
|
|
if (result.length() > strlen("The ") && startsWithNoCase(result, "The ")) {
|
|
result = result.substr(strlen("The "));
|
|
}
|
|
}
|
|
}
|
|
delete cache;
|
|
|
|
return env->NewStringUTF(result.c_str());
|
|
}
|