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Android.mk
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Merge pull request #11186 from unknownbrackets/debugger
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2018-06-17 21:53:38 +02:00 |
AndroidEGLContext.cpp
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Android: Allow desktop GL if available.
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2018-06-18 00:37:52 -07:00 |
AndroidEGLContext.h
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Android: Fix C++ EGL code path with threaded GLES.
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2018-06-17 21:56:18 -07:00 |
AndroidGraphicsContext.h
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Android: Avoid overload shadowing.
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2018-04-14 11:25:15 -07:00 |
AndroidJavaGLContext.cpp
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Android: Fix race condition on shutdown.
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2018-02-10 16:55:48 -08:00 |
AndroidJavaGLContext.h
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
AndroidVulkanContext.cpp
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Do more detailed checks for Vulkan availability. Should hopefully solve #10729.
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2018-03-17 11:36:16 +01:00 |
AndroidVulkanContext.h
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Fixes to vulkan restart logic on Android. Should help #10696
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2018-03-11 17:14:11 +01:00 |
app-android.cpp
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Android: Fix C++ EGL code path with threaded GLES.
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2018-06-17 21:56:18 -07:00 |
app-android.h
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Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though.
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2018-01-28 17:30:33 +01:00 |
Application.mk
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Also update Application.mk for the old build system.
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2017-12-07 23:47:54 +01:00 |
Arm64EmitterTest.cpp
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Follow the ARM64 ABI better (update the frame pointer).
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2017-01-27 14:19:03 +01:00 |
Arm64EmitterTest.h
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Add "Arm64EmitterTest" which can run on startup to play around with instructions.
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2015-04-06 18:13:26 +02:00 |
ArmEmitterTest.cpp
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Some casting cleanup, misc
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2015-04-06 18:13:06 +02:00 |
ArmEmitterTest.h
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Make the armjit branch compile on Blackberry, compatible with iOS. Still crashes on ArmEmitterTest().
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2012-12-13 11:41:30 +10:00 |
Locals.mk
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Try to fix build with the old Android build system too...
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2017-12-08 10:25:42 +01:00 |
native_audio.cpp
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Make the OpenSL wrapper an object too, to make sure it's always initialized the same.
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2017-08-01 15:42:47 +02:00 |
native_audio.h
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Make a state object for the Android audio wrapper
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2017-08-01 15:28:45 +02:00 |
native-audio-so.cpp
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Make the OpenSL wrapper an object too, to make sure it's always initialized the same.
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2017-08-01 15:42:47 +02:00 |
native-audio-so.h
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Make the OpenSL wrapper an object too, to make sure it's always initialized the same.
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2017-08-01 15:42:47 +02:00 |
TestRunner.cpp
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Windows: Separate Pause and Break actions.
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2018-06-23 10:14:36 -07:00 |
TestRunner.h
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Fix running the CPU test from the UI.
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2018-01-04 18:10:41 +01:00 |