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611 lines
15 KiB
C++
611 lines
15 KiB
C++
// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#ifdef __MINGW32__
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#include <unistd.h>
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#ifndef _POSIX_THREAD_SAFE_FUNCTIONS
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#define _POSIX_THREAD_SAFE_FUNCTIONS 200112L
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#endif
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#endif
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#include <cstring>
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#include <ctime>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/Log.h"
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#include "Common/File/FileUtil.h"
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#include "Common/StringUtils.h"
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#include "Core/Replay.h"
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#include "Core/FileSystems/FileSystem.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/HLE/sceKernelTime.h"
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#include "Core/HLE/sceRtc.h"
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enum class ReplayState {
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IDLE,
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EXECUTE,
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SAVE,
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};
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// Overall structure of file format:
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//
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// - ReplayFileHeader with basic data about replay (mostly timestamp for sync.)
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// - An indeterminate sequence of events:
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// - ReplayItemHeader (primary event details)
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// - Side data of bytes listed in header, if SIDEDATA flag set on action.
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//
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// The header doesn't say how long the replay is, because new events are
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// appended to the file as they occur. It is usually near, and always less than:
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//
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// (fileSize - sizeof(ReplayFileHeader)) / sizeof(ReplayItemHeader)
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// File data formats below.
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#pragma pack(push, 1)
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static const char *REPLAY_MAGIC = "PPREPLAY";
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static const int REPLAY_VERSION_MIN = 1;
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static const int REPLAY_VERSION_CURRENT = 1;
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struct ReplayFileHeader {
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char magic[8];
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u32_le version = REPLAY_VERSION_CURRENT;
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u32_le reserved[3]{};
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u64_le rtcBaseSeconds;
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};
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struct ReplayItemHeader {
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ReplayAction action;
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u64_le timestamp;
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union {
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u32_le buttons;
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uint8_t analog[2][2];
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u32_le result;
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u64_le result64;
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// NOTE: Certain action types have data, always sized by this/result.
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u32_le size;
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};
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ReplayItemHeader(ReplayAction a, uint64_t t) {
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action = a;
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timestamp = t;
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}
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ReplayItemHeader(ReplayAction a, uint64_t t, uint32_t v) : ReplayItemHeader(a, t) {
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result = v;
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}
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ReplayItemHeader(ReplayAction a, uint64_t t, uint64_t v) : ReplayItemHeader(a, t) {
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result64 = v;
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}
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ReplayItemHeader(ReplayAction a, uint64_t t, uint8_t v[2][2]) : ReplayItemHeader(a, t) {
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memcpy(analog, v, sizeof(analog));
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}
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};
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static const int REPLAY_MAX_FILENAME = 256;
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struct ReplayFileInfo {
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char filename[REPLAY_MAX_FILENAME]{};
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s64_le size = 0;
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u16_le access = 0;
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uint8_t exists = 0;
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uint8_t isDirectory = 0;
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s64_le atime = 0;
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s64_le ctime = 0;
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s64_le mtime = 0;
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};
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#pragma pack(pop)
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struct ReplayItem {
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ReplayItemHeader info;
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std::vector<u8> data;
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ReplayItem(ReplayItemHeader h) : info(h) {
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}
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};
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static std::vector<ReplayItem> replayItems;
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// One more than the last executed item.
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static size_t replayExecPos = 0;
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static bool replaySaveWroteHeader = false;
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static ReplayState replayState = ReplayState::IDLE;
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static bool replaySawGameDirWrite = false;
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static size_t replayCtrlPos = 0;
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static uint32_t lastButtons = 0;
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static uint8_t lastAnalog[2][2]{};
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static size_t replayDiskPos = 0;
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static bool diskFailed = false;
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void ReplayExecuteBlob(const std::vector<u8> &data) {
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ReplayAbort();
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// Rough estimate.
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replayItems.reserve(data.size() / sizeof(ReplayItemHeader));
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for (size_t i = 0, sz = data.size(); i < sz; ) {
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if (i + sizeof(ReplayItemHeader) > sz) {
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ERROR_LOG(SYSTEM, "Truncated replay data at %lld during item header", (long long)i);
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break;
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}
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ReplayItemHeader *info = (ReplayItemHeader *)&data[i];
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ReplayItem item(*info);
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i += sizeof(ReplayItemHeader);
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if ((int)item.info.action & (int)ReplayAction::MASK_SIDEDATA) {
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if (i + item.info.size > sz) {
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ERROR_LOG(SYSTEM, "Truncated replay data at %lld during side data", (long long)i);
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break;
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}
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if (item.info.size != 0) {
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item.data.resize(item.info.size);
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memcpy(&item.data[0], &data[i], item.info.size);
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i += item.info.size;
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}
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}
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replayItems.push_back(item);
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}
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replayState = ReplayState::EXECUTE;
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INFO_LOG(SYSTEM, "Executing replay with %lld items", (long long)replayItems.size());
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}
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bool ReplayExecuteFile(const std::string &filename) {
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ReplayAbort();
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FILE *fp = File::OpenCFile(filename, "rb");
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if (!fp) {
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DEBUG_LOG(SYSTEM, "Failed to open replay file: %s", filename.c_str());
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return false;
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}
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std::vector<u8> data;
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auto loadData = [&]() {
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// TODO: Maybe stream instead.
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size_t sz = File::GetFileSize(fp);
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if (sz <= sizeof(ReplayFileHeader)) {
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ERROR_LOG(SYSTEM, "Empty replay data");
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return false;
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}
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ReplayFileHeader fh;
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if (fread(&fh, sizeof(fh), 1, fp) != 1) {
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ERROR_LOG(SYSTEM, "Could not read replay file header");
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return false;
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}
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sz -= sizeof(fh);
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if (memcmp(fh.magic, REPLAY_MAGIC, sizeof(fh.magic)) != 0) {
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ERROR_LOG(SYSTEM, "Replay header corrupt");
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return false;
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}
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if (fh.version < REPLAY_VERSION_MIN) {
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ERROR_LOG(SYSTEM, "Replay version %d unsupported", fh.version);
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return false;
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} else if (fh.version > REPLAY_VERSION_CURRENT) {
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WARN_LOG(SYSTEM, "Replay version %d scary and futuristic, trying anyway", fh.version);
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}
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data.resize(sz);
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if (fread(&data[0], sz, 1, fp) != 1) {
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ERROR_LOG(SYSTEM, "Could not read replay data");
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return false;
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}
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return true;
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};
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if (loadData()) {
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fclose(fp);
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ReplayExecuteBlob(data);
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return true;
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}
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fclose(fp);
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return false;
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}
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bool ReplayHasMoreEvents() {
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return replayExecPos < replayItems.size();
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}
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void ReplayBeginSave() {
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if (replayState != ReplayState::EXECUTE) {
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// Restart any save operation.
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ReplayAbort();
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} else {
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// Discard any unexecuted items, but resume from there.
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// The parameter isn't used here, since we'll always be resizing down.
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replayItems.resize(replayExecPos, ReplayItem(ReplayItemHeader(ReplayAction::BUTTONS, 0)));
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}
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replayState = ReplayState::SAVE;
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}
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void ReplayFlushBlob(std::vector<u8> *data) {
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size_t sz = replayItems.size() * sizeof(ReplayItemHeader);
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// Add in any side data.
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for (const auto &item : replayItems) {
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if ((int)item.info.action & (int)ReplayAction::MASK_SIDEDATA) {
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sz += item.info.size;
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}
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}
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data->resize(sz);
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size_t pos = 0;
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for (const auto &item : replayItems) {
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memcpy(&(*data)[pos], &item.info, sizeof(item.info));
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pos += sizeof(item.info);
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if ((int)item.info.action & (int)ReplayAction::MASK_SIDEDATA) {
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memcpy(&(*data)[pos], &item.data[0], item.data.size());
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pos += item.data.size();
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}
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}
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// Keep recording, but throw away our buffered items.
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replayItems.clear();
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}
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bool ReplayFlushFile(const std::string &filename) {
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FILE *fp = File::OpenCFile(filename, replaySaveWroteHeader ? "ab" : "wb");
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if (!fp) {
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ERROR_LOG(SYSTEM, "Failed to open replay file: %s", filename.c_str());
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return false;
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}
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bool success = true;
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if (!replaySaveWroteHeader) {
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ReplayFileHeader fh;
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memcpy(fh.magic, REPLAY_MAGIC, sizeof(fh.magic));
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fh.rtcBaseSeconds = RtcBaseTime();
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success = fwrite(&fh, sizeof(fh), 1, fp) == 1;
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replaySaveWroteHeader = true;
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}
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size_t c = replayItems.size();
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if (success && c != 0) {
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// TODO: Maybe stream instead.
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std::vector<u8> data;
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ReplayFlushBlob(&data);
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success = fwrite(&data[0], data.size(), 1, fp) == 1;
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}
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fclose(fp);
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if (success) {
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DEBUG_LOG(SYSTEM, "Flushed %lld replay items", (long long)c);
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} else {
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ERROR_LOG(SYSTEM, "Could not write %lld replay items (disk full?)", (long long)c);
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}
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return success;
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}
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void ReplayAbort() {
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replayItems.clear();
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replayExecPos = 0;
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replaySaveWroteHeader = false;
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replayState = ReplayState::IDLE;
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replaySawGameDirWrite = false;
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replayCtrlPos = 0;
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lastButtons = 0;
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memset(lastAnalog, 0, sizeof(lastAnalog));
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replayDiskPos = 0;
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diskFailed = false;
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}
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static void ReplaySaveCtrl(uint32_t &buttons, uint8_t analog[2][2], uint64_t t) {
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if (lastButtons != buttons) {
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replayItems.push_back(ReplayItemHeader(ReplayAction::BUTTONS, t, buttons));
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lastButtons = buttons;
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}
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if (memcmp(lastAnalog, analog, sizeof(lastAnalog)) != 0) {
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replayItems.push_back(ReplayItemHeader(ReplayAction::ANALOG, t, analog));
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memcpy(lastAnalog, analog, sizeof(lastAnalog));
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}
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}
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static void ReplayExecuteCtrl(uint32_t &buttons, uint8_t analog[2][2], uint64_t t) {
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if (replayCtrlPos >= replayItems.size()) {
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// Don't assert buttons, let the user input prevail.
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return;
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}
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for (; replayCtrlPos < replayItems.size() && t >= replayItems[replayCtrlPos].info.timestamp; ++replayCtrlPos) {
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const auto &item = replayItems[replayCtrlPos];
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switch (item.info.action) {
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case ReplayAction::BUTTONS:
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lastButtons = item.info.buttons;
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break;
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case ReplayAction::ANALOG:
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memcpy(lastAnalog, item.info.analog, sizeof(lastAnalog));
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break;
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default:
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// Ignore non ctrl types.
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break;
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}
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}
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// We have to always apply the latest state here, because otherwise real input is used between changes.
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buttons = lastButtons;
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memcpy(analog, lastAnalog, sizeof(lastAnalog));
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if (replayExecPos < replayCtrlPos) {
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replayExecPos = replayCtrlPos;
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}
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}
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void ReplayApplyCtrl(uint32_t &buttons, uint8_t analog[2][2], uint64_t t) {
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switch (replayState) {
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case ReplayState::EXECUTE:
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ReplayExecuteCtrl(buttons, analog, t);
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break;
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case ReplayState::SAVE:
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ReplaySaveCtrl(buttons, analog, t);
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break;
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case ReplayState::IDLE:
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default:
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break;
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}
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}
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static const ReplayItem *ReplayNextDisk(uint64_t t) {
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// TODO: Currently not checking t for timing purposes. Should still be same order anyway.
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while (replayDiskPos < replayItems.size()) {
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const auto &item = replayItems[replayDiskPos++];
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if ((int)item.info.action & (int)ReplayAction::MASK_FILE) {
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return &item;
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}
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}
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return nullptr;
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}
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static const ReplayItem *ReplayNextDisk(ReplayAction action, uint64_t t) {
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// Bail early and ignore replay data if the disk data is out of sync.
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if (diskFailed) {
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return nullptr;
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}
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auto item = ReplayNextDisk(t);
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if (!item || item->info.action != action) {
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// If we got the wrong thing, or if there weren't any disk items then stop trying.
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diskFailed = true;
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return nullptr;
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}
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if (replayExecPos < replayDiskPos) {
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replayExecPos = replayDiskPos;
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}
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return item;
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}
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uint32_t ReplayApplyDisk(ReplayAction action, uint32_t result, uint64_t t) {
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switch (replayState) {
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case ReplayState::EXECUTE:
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{
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auto item = ReplayNextDisk(action, t);
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if (item)
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return item->info.result;
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return result;
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}
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case ReplayState::SAVE:
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replayItems.push_back(ReplayItemHeader(action, t, result));
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return result;
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case ReplayState::IDLE:
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default:
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return result;
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}
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}
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uint64_t ReplayApplyDisk64(ReplayAction action, uint64_t result, uint64_t t) {
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switch (replayState) {
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case ReplayState::EXECUTE:
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{
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auto item = ReplayNextDisk(action, t);
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if (item)
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return item->info.result64;
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return result;
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}
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case ReplayState::SAVE:
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replayItems.push_back(ReplayItemHeader(action, t, result));
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return result;
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case ReplayState::IDLE:
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default:
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return result;
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}
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}
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uint32_t ReplayApplyDiskRead(void *data, uint32_t readSize, uint32_t dataSize, bool inGameDir, uint64_t t) {
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// Ignore PSP/GAME reads if we haven't seen a write there.
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if (inGameDir && !replaySawGameDirWrite) {
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return readSize;
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}
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switch (replayState) {
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case ReplayState::EXECUTE:
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{
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auto item = ReplayNextDisk(ReplayAction::FILE_READ, t);
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if (item && item->data.size() <= dataSize) {
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memcpy(data, &item->data[0], item->data.size());
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return item->info.result;
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}
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return readSize;
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}
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case ReplayState::SAVE:
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{
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ReplayItem item = ReplayItemHeader(ReplayAction::FILE_READ, t, readSize);
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item.data.resize(readSize);
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memcpy(&item.data[0], data, readSize);
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replayItems.push_back(item);
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return readSize;
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}
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case ReplayState::IDLE:
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default:
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return readSize;
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}
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}
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uint64_t ReplayApplyDiskWrite(const void *data, uint64_t writeSize, uint64_t dataSize, bool *diskFull, bool inGameDir, uint64_t t) {
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switch (replayState) {
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case ReplayState::EXECUTE:
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case ReplayState::SAVE:
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// Never let the disk return full during replay.
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if (diskFull)
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*diskFull = false;
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if (inGameDir)
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replaySawGameDirWrite = true;
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return writeSize;
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case ReplayState::IDLE:
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default:
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return writeSize;
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}
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}
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static int64_t ConvertFromTm(const struct tm *t) {
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// Remember, mktime modifies.
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struct tm copy = *t;
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return (int64_t)mktime(©);
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}
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static void ConvertToTm(struct tm *t, int64_t sec) {
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time_t copy = sec;
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localtime_r(©, t);
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}
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ReplayFileInfo ConvertFileInfo(const PSPFileInfo &data) {
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ReplayFileInfo info;
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truncate_cpy(info.filename, data.name.c_str());
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info.size = data.size;
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info.access = (uint16_t)data.access;
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info.exists = data.exists ? 1 : 0;
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info.isDirectory = data.type == FILETYPE_DIRECTORY ? 1 : 0;
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info.atime = ConvertFromTm(&data.atime);
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info.ctime = ConvertFromTm(&data.ctime);
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info.mtime = ConvertFromTm(&data.mtime);
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return info;
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}
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PSPFileInfo ConvertFileInfo(const ReplayFileInfo &info) {
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PSPFileInfo data;
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data.name = std::string(info.filename, strnlen(info.filename, sizeof(info.filename)));
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data.size = info.size;
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data.access = info.access;
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data.exists = info.exists != 0;
|
|
data.type = info.isDirectory ? FILETYPE_DIRECTORY : FILETYPE_NORMAL;
|
|
ConvertToTm(&data.atime, info.atime);
|
|
ConvertToTm(&data.ctime, info.ctime);
|
|
ConvertToTm(&data.mtime, info.mtime);
|
|
|
|
// Always a regular file read.
|
|
data.isOnSectorSystem = false;
|
|
data.startSector = 0;
|
|
data.numSectors = 0;
|
|
data.sectorSize = 0;
|
|
|
|
return data;
|
|
}
|
|
|
|
PSPFileInfo ReplayApplyDiskFileInfo(const PSPFileInfo &data, uint64_t t) {
|
|
switch (replayState) {
|
|
case ReplayState::EXECUTE:
|
|
{
|
|
auto item = ReplayNextDisk(ReplayAction::FILE_INFO, t);
|
|
if (item && item->data.size() == sizeof(ReplayFileInfo)) {
|
|
ReplayFileInfo info;
|
|
memcpy(&info, &item->data[0], sizeof(info));
|
|
return ConvertFileInfo(info);
|
|
}
|
|
return data;
|
|
}
|
|
|
|
case ReplayState::SAVE:
|
|
{
|
|
ReplayFileInfo info = ConvertFileInfo(data);
|
|
ReplayItem item = ReplayItemHeader(ReplayAction::FILE_INFO, t, (uint32_t)sizeof(info));
|
|
item.data.resize(sizeof(info));
|
|
memcpy(&item.data[0], &info, sizeof(info));
|
|
replayItems.push_back(item);
|
|
return data;
|
|
}
|
|
|
|
case ReplayState::IDLE:
|
|
default:
|
|
return data;
|
|
}
|
|
}
|
|
|
|
std::vector<PSPFileInfo> ReplayApplyDiskListing(const std::vector<PSPFileInfo> &data, uint64_t t) {
|
|
switch (replayState) {
|
|
case ReplayState::EXECUTE:
|
|
{
|
|
auto item = ReplayNextDisk(ReplayAction::FILE_LISTING, t);
|
|
if (item && (item->data.size() % sizeof(ReplayFileInfo)) == 0) {
|
|
std::vector<PSPFileInfo> results;
|
|
size_t items = item->data.size() / sizeof(ReplayFileInfo);
|
|
for (size_t i = 0; i < items; ++i) {
|
|
ReplayFileInfo info;
|
|
memcpy(&info, &item->data[i * sizeof(info)], sizeof(info));
|
|
results.push_back(ConvertFileInfo(info));
|
|
}
|
|
return results;
|
|
}
|
|
return data;
|
|
}
|
|
|
|
case ReplayState::SAVE:
|
|
{
|
|
size_t sz = sizeof(ReplayFileInfo) * data.size();
|
|
ReplayItem item = ReplayItemHeader(ReplayAction::FILE_LISTING, t, (uint32_t)sz);
|
|
item.data.resize(sz);
|
|
for (size_t i = 0; i < data.size(); ++i) {
|
|
ReplayFileInfo info = ConvertFileInfo(data[i]);
|
|
memcpy(&item.data[i * sizeof(ReplayFileInfo)], &info, sizeof(info));
|
|
}
|
|
replayItems.push_back(item);
|
|
return data;
|
|
}
|
|
|
|
case ReplayState::IDLE:
|
|
default:
|
|
return data;
|
|
}
|
|
}
|