mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
0e3a84b4a8
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
152 lines
5.2 KiB
C++
152 lines
5.2 KiB
C++
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#include "Common/GPU/Vulkan/VulkanLoader.h"
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#include "Common/GPU/Vulkan/VulkanContext.h"
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#include "Common/GPU/Vulkan/VulkanDebug.h"
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#include "Common/Log.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Core/System.h"
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#include "GPU/GPUInterface.h"
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#include "Common/Data/Text/Parsers.h"
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#include "libretro/LibretroVulkanContext.h"
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#include "libretro/libretro_vulkan.h"
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static VulkanContext *vk;
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void vk_libretro_init(VkInstance instance, VkPhysicalDevice gpu, VkSurfaceKHR surface, PFN_vkGetInstanceProcAddr get_instance_proc_addr, const char **required_device_extensions, unsigned num_required_device_extensions, const char **required_device_layers, unsigned num_required_device_layers, const VkPhysicalDeviceFeatures *required_features);
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void vk_libretro_shutdown();
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void vk_libretro_set_hwrender_interface(retro_hw_render_interface *hw_render_interface);
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void vk_libretro_wait_for_presentation();
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LibretroVulkanContext::LibretroVulkanContext()
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: LibretroHWRenderContext(RETRO_HW_CONTEXT_VULKAN, VK_MAKE_VERSION(1, 0, 18)) {}
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void LibretroVulkanContext::SwapBuffers() {
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vk_libretro_wait_for_presentation();
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LibretroHWRenderContext::SwapBuffers();
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}
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static bool create_device(retro_vulkan_context *context, VkInstance instance, VkPhysicalDevice gpu, VkSurfaceKHR surface, PFN_vkGetInstanceProcAddr get_instance_proc_addr, const char **required_device_extensions, unsigned num_required_device_extensions, const char **required_device_layers, unsigned num_required_device_layers, const VkPhysicalDeviceFeatures *required_features) {
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init_glslang();
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if (!VulkanLoad()) {
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// TODO: In the context of RetroArch, someone has already loaded the functions -
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// we shouldn't need to load them again. On the other hand, it can't really hurt, we're gonna
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// get the same pointers.
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ERROR_LOG(G3D, "RetroArch called the Vulkan entry point without Vulkan available???");
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return false;
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}
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vk = new VulkanContext();
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vk_libretro_init(instance, gpu, surface, get_instance_proc_addr, required_device_extensions, num_required_device_extensions, required_device_layers, num_required_device_layers, required_features);
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// TODO: Here we'll inject the instance and all of the stuff into the VulkanContext.
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vk->CreateInstance({});
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int physical_device = 0;
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while (gpu && vk->GetPhysicalDevice(physical_device) != gpu) {
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physical_device++;
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}
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if (!gpu) {
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physical_device = vk->GetBestPhysicalDevice();
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}
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vk->ChooseDevice(physical_device);
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vk->CreateDevice();
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#ifdef _WIN32
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vk->InitSurface(WINDOWSYSTEM_WIN32, nullptr, nullptr);
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#elif defined(__ANDROID__)
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vk->InitSurface(WINDOWSYSTEM_ANDROID, nullptr, nullptr);
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#elif defined(VK_USE_PLATFORM_XLIB_KHR)
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vk->InitSurface(WINDOWSYSTEM_XLIB, nullptr, nullptr);
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#elif defined(VK_USE_PLATFORM_XCB_KHR)
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vk->InitSurface(WINDOWSYSTEM_XCB, nullptr, nullptr);
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#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
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vk->InitSurface(WINDOWSYSTEM_WAYLAND, nullptr, nullptr);
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#endif
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if (!vk->InitSwapchain()) {
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return false;
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}
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context->gpu = vk->GetPhysicalDevice(physical_device);
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context->device = vk->GetDevice();
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context->queue = vk->GetGraphicsQueue();
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context->queue_family_index = vk->GetGraphicsQueueFamilyIndex();
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context->presentation_queue = context->queue;
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context->presentation_queue_family_index = context->queue_family_index;
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#ifdef _DEBUG
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fflush(stdout);
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#endif
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return true;
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}
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static const VkApplicationInfo *GetApplicationInfo(void) {
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static VkApplicationInfo app_info{ VK_STRUCTURE_TYPE_APPLICATION_INFO };
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app_info.pApplicationName = "PPSSPP";
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app_info.applicationVersion = Version(PPSSPP_GIT_VERSION).ToInteger();
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app_info.pEngineName = "PPSSPP";
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app_info.engineVersion = 2;
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app_info.apiVersion = VK_API_VERSION_1_0;
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return &app_info;
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}
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bool LibretroVulkanContext::Init() {
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if (!LibretroHWRenderContext::Init(false)) {
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return false;
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}
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static const struct retro_hw_render_context_negotiation_interface_vulkan iface = { RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN, RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN_VERSION, GetApplicationInfo, create_device, nullptr };
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Libretro::environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE, (void *)&iface);
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g_Config.iGPUBackend = (int)GPUBackend::VULKAN;
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return true;
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}
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void LibretroVulkanContext::Shutdown() {
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LibretroHWRenderContext::Shutdown();
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if (!vk) {
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return;
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}
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vk->WaitUntilQueueIdle();
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vk->DestroySwapchain();
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vk->DestroySurface();
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vk->DestroyDevice();
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vk->DestroyInstance();
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delete vk;
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vk = nullptr;
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finalize_glslang();
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vk_libretro_shutdown();
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}
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void *LibretroVulkanContext::GetAPIContext() { return vk; }
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void LibretroVulkanContext::CreateDrawContext() {
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retro_hw_render_interface *vulkan;
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if (!Libretro::environ_cb(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, (void **)&vulkan) || !vulkan) {
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ERROR_LOG(G3D, "Failed to get HW rendering interface!\n");
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return;
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}
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if (vulkan->interface_version != RETRO_HW_RENDER_INTERFACE_VULKAN_VERSION) {
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ERROR_LOG(G3D, "HW render interface mismatch, expected %u, got %u!\n", RETRO_HW_RENDER_INTERFACE_VULKAN_VERSION, vulkan->interface_version);
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return;
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}
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vk_libretro_set_hwrender_interface(vulkan);
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vk->ReinitSurface();
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if (!vk->InitSwapchain()) {
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return;
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}
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draw_ = Draw::T3DCreateVulkanContext(vk, false);
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}
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