ppsspp/libretro/LibretroVulkanContext.cpp
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

152 lines
5.2 KiB
C++

#include "Common/GPU/Vulkan/VulkanLoader.h"
#include "Common/GPU/Vulkan/VulkanContext.h"
#include "Common/GPU/Vulkan/VulkanDebug.h"
#include "Common/Log.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/System.h"
#include "GPU/GPUInterface.h"
#include "Common/Data/Text/Parsers.h"
#include "libretro/LibretroVulkanContext.h"
#include "libretro/libretro_vulkan.h"
static VulkanContext *vk;
void vk_libretro_init(VkInstance instance, VkPhysicalDevice gpu, VkSurfaceKHR surface, PFN_vkGetInstanceProcAddr get_instance_proc_addr, const char **required_device_extensions, unsigned num_required_device_extensions, const char **required_device_layers, unsigned num_required_device_layers, const VkPhysicalDeviceFeatures *required_features);
void vk_libretro_shutdown();
void vk_libretro_set_hwrender_interface(retro_hw_render_interface *hw_render_interface);
void vk_libretro_wait_for_presentation();
LibretroVulkanContext::LibretroVulkanContext()
: LibretroHWRenderContext(RETRO_HW_CONTEXT_VULKAN, VK_MAKE_VERSION(1, 0, 18)) {}
void LibretroVulkanContext::SwapBuffers() {
vk_libretro_wait_for_presentation();
LibretroHWRenderContext::SwapBuffers();
}
static bool create_device(retro_vulkan_context *context, VkInstance instance, VkPhysicalDevice gpu, VkSurfaceKHR surface, PFN_vkGetInstanceProcAddr get_instance_proc_addr, const char **required_device_extensions, unsigned num_required_device_extensions, const char **required_device_layers, unsigned num_required_device_layers, const VkPhysicalDeviceFeatures *required_features) {
init_glslang();
if (!VulkanLoad()) {
// TODO: In the context of RetroArch, someone has already loaded the functions -
// we shouldn't need to load them again. On the other hand, it can't really hurt, we're gonna
// get the same pointers.
ERROR_LOG(G3D, "RetroArch called the Vulkan entry point without Vulkan available???");
return false;
}
vk = new VulkanContext();
vk_libretro_init(instance, gpu, surface, get_instance_proc_addr, required_device_extensions, num_required_device_extensions, required_device_layers, num_required_device_layers, required_features);
// TODO: Here we'll inject the instance and all of the stuff into the VulkanContext.
vk->CreateInstance({});
int physical_device = 0;
while (gpu && vk->GetPhysicalDevice(physical_device) != gpu) {
physical_device++;
}
if (!gpu) {
physical_device = vk->GetBestPhysicalDevice();
}
vk->ChooseDevice(physical_device);
vk->CreateDevice();
#ifdef _WIN32
vk->InitSurface(WINDOWSYSTEM_WIN32, nullptr, nullptr);
#elif defined(__ANDROID__)
vk->InitSurface(WINDOWSYSTEM_ANDROID, nullptr, nullptr);
#elif defined(VK_USE_PLATFORM_XLIB_KHR)
vk->InitSurface(WINDOWSYSTEM_XLIB, nullptr, nullptr);
#elif defined(VK_USE_PLATFORM_XCB_KHR)
vk->InitSurface(WINDOWSYSTEM_XCB, nullptr, nullptr);
#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
vk->InitSurface(WINDOWSYSTEM_WAYLAND, nullptr, nullptr);
#endif
if (!vk->InitSwapchain()) {
return false;
}
context->gpu = vk->GetPhysicalDevice(physical_device);
context->device = vk->GetDevice();
context->queue = vk->GetGraphicsQueue();
context->queue_family_index = vk->GetGraphicsQueueFamilyIndex();
context->presentation_queue = context->queue;
context->presentation_queue_family_index = context->queue_family_index;
#ifdef _DEBUG
fflush(stdout);
#endif
return true;
}
static const VkApplicationInfo *GetApplicationInfo(void) {
static VkApplicationInfo app_info{ VK_STRUCTURE_TYPE_APPLICATION_INFO };
app_info.pApplicationName = "PPSSPP";
app_info.applicationVersion = Version(PPSSPP_GIT_VERSION).ToInteger();
app_info.pEngineName = "PPSSPP";
app_info.engineVersion = 2;
app_info.apiVersion = VK_API_VERSION_1_0;
return &app_info;
}
bool LibretroVulkanContext::Init() {
if (!LibretroHWRenderContext::Init(false)) {
return false;
}
static const struct retro_hw_render_context_negotiation_interface_vulkan iface = { RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN, RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN_VERSION, GetApplicationInfo, create_device, nullptr };
Libretro::environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE, (void *)&iface);
g_Config.iGPUBackend = (int)GPUBackend::VULKAN;
return true;
}
void LibretroVulkanContext::Shutdown() {
LibretroHWRenderContext::Shutdown();
if (!vk) {
return;
}
vk->WaitUntilQueueIdle();
vk->DestroySwapchain();
vk->DestroySurface();
vk->DestroyDevice();
vk->DestroyInstance();
delete vk;
vk = nullptr;
finalize_glslang();
vk_libretro_shutdown();
}
void *LibretroVulkanContext::GetAPIContext() { return vk; }
void LibretroVulkanContext::CreateDrawContext() {
retro_hw_render_interface *vulkan;
if (!Libretro::environ_cb(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, (void **)&vulkan) || !vulkan) {
ERROR_LOG(G3D, "Failed to get HW rendering interface!\n");
return;
}
if (vulkan->interface_version != RETRO_HW_RENDER_INTERFACE_VULKAN_VERSION) {
ERROR_LOG(G3D, "HW render interface mismatch, expected %u, got %u!\n", RETRO_HW_RENDER_INTERFACE_VULKAN_VERSION, vulkan->interface_version);
return;
}
vk_libretro_set_hwrender_interface(vulkan);
vk->ReinitSurface();
if (!vk->InitSwapchain()) {
return;
}
draw_ = Draw::T3DCreateVulkanContext(vk, false);
}