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DepalettizeShaderCommon.cpp
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D3D11 depal: Directly index into the texture using Load() instead of messing with samplers.
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2017-02-17 17:15:00 +01:00 |
DepalettizeShaderCommon.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
DrawEngineCommon.cpp
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Unify ApplyShaderBlending
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2017-02-17 12:21:27 +01:00 |
DrawEngineCommon.h
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Unify ApplyShaderBlending
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2017-02-17 12:21:27 +01:00 |
FramebufferCommon.cpp
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
FramebufferCommon.h
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Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
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2017-02-17 14:31:02 +01:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
GPUStateUtils.cpp
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android: Change preprocessor define to standard __ANDROID__
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2016-10-12 11:14:09 +02:00 |
GPUStateUtils.h
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Extend some enums with potentially useful values
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2016-12-27 11:59:12 +01:00 |
IndexGenerator.cpp
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IndexGenerator microoptimization
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2017-01-28 12:11:56 +01:00 |
IndexGenerator.h
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IndexGenerator microoptimization
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2017-01-28 12:11:56 +01:00 |
PostShader.cpp
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
PostShader.h
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
ShaderCommon.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
ShaderId.cpp
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
ShaderId.h
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Start stubbing out a new D3D11 backend
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2017-02-08 17:35:41 +01:00 |
ShaderTranslation.cpp
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Initial work on shader translation using glslang+spirv-cross
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2017-02-15 21:51:33 +01:00 |
ShaderTranslation.h
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Initial work on shader translation using glslang+spirv-cross
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2017-02-15 21:51:33 +01:00 |
ShaderUniforms.cpp
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D3D11, Vulkan: Switch to 4x3 matrixes where possible.
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2017-02-14 11:59:13 +01:00 |
ShaderUniforms.h
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D3D11, Vulkan: Switch to 4x3 matrixes where possible.
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2017-02-14 11:59:13 +01:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Further D3D11 fixes
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2017-02-12 16:14:14 +01:00 |
SoftwareTransformCommon.h
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Use draws for alpha/stencil only clear in Vulkan.
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2016-03-20 19:31:02 +01:00 |
SplineCommon.cpp
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[spline/bezier]Add some comments and fix to avoid division, use multiply instead.
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2017-01-23 14:13:28 +01:00 |
SplineCommon.h
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Use bernstein for texcoord interpolation too.
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2016-04-09 22:14:15 -07:00 |
TextureCacheCommon.cpp
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Fix fake mipmap hacks.
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2017-02-15 22:07:58 +09:00 |
TextureCacheCommon.h
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Add support compat to fake mipmap hacks.
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2017-02-15 01:02:51 +09:00 |
TextureDecoder.cpp
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Warning fixes
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2017-01-17 20:26:48 +07:00 |
TextureDecoder.h
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Fix ARM64 Android build
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2016-11-03 22:15:50 +01:00 |
TextureDecoderNEON.cpp
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Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114, may help #9128 and #9129.
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2016-12-01 15:56:05 +01:00 |
TextureDecoderNEON.h
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
TextureScalerCommon.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerCommon.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
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Always clamp in ToRGB[A]?().
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2014-10-31 09:07:54 -07:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
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Oops, changed the wrong function.
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2017-01-29 15:07:25 +01:00 |
VertexDecoderArm.cpp
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Fix recent texture scaling bug. Should help #9250
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2017-01-29 14:42:59 +01:00 |
VertexDecoderCommon.cpp
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Need to include getUVGenMode in vertex cache hash. Fixes #9263
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2017-02-04 11:15:47 +01:00 |
VertexDecoderCommon.h
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
VertexDecoderFake.cpp
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cmake: Detect features at compile time
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2016-10-19 12:31:19 +02:00 |
VertexDecoderX86.cpp
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Vertex JIT: Add some missing functions to ARM/ARM64 decoders.
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2017-01-25 20:13:29 +01:00 |