ppsspp/GPU
2017-02-17 18:43:27 +01:00
..
Common D3D11 depal: Directly index into the texture using Load() instead of messing with samplers. 2017-02-17 17:15:00 +01:00
D3D11 Further minor D3D11 fixes 2017-02-17 18:43:27 +01:00
Debugger c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Directx9 Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about 2017-02-17 14:31:02 +01:00
GLES Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about 2017-02-17 14:31:02 +01:00
Null Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
Software Minor cleanups (combined two identical enums, misc) 2017-02-15 11:06:59 +01:00
Vulkan Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about 2017-02-17 14:31:02 +01:00
ge_constants.h Use table-driven dirtying instead of callbacks in GPU_GLES 2017-01-24 18:12:20 +01:00
GeDisasm.cpp Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj Initial work on shader translation using glslang+spirv-cross 2017-02-15 21:51:33 +01:00
GPU.vcxproj.filters Initial work on shader translation using glslang+spirv-cross 2017-02-15 21:51:33 +01:00
GPUCommon.cpp Fix fake mipmap hacks. 2017-02-15 22:07:58 +09:00
GPUCommon.h Move wasted checks in FastRunLoop() to Execute_TexLevel() 2017-02-15 01:02:50 +09:00
GPUInterface.h A lot of buildfixes 2017-02-06 16:16:43 +01:00
GPUState.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GPUState.h Fix #9275 2017-02-03 16:37:10 +09:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00