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Common
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D3D11 depal: Directly index into the texture using Load() instead of messing with samplers.
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2017-02-17 17:15:00 +01:00 |
D3D11
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Further minor D3D11 fixes
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2017-02-17 18:43:27 +01:00 |
Debugger
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
Directx9
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Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
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2017-02-17 14:31:02 +01:00 |
GLES
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Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
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2017-02-17 14:31:02 +01:00 |
Null
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
Software
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Minor cleanups (combined two identical enums, misc)
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2017-02-15 11:06:59 +01:00 |
Vulkan
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Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
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2017-02-17 14:31:02 +01:00 |
ge_constants.h
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Use table-driven dirtying instead of callbacks in GPU_GLES
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2017-01-24 18:12:20 +01:00 |
GeDisasm.cpp
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Centralize EstimatePerVertexCost and Execute_BlockTransferStart
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2017-01-23 17:22:17 +01:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
GPU.h
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
GPU.vcxproj
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Initial work on shader translation using glslang+spirv-cross
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2017-02-15 21:51:33 +01:00 |
GPU.vcxproj.filters
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Initial work on shader translation using glslang+spirv-cross
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2017-02-15 21:51:33 +01:00 |
GPUCommon.cpp
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Fix fake mipmap hacks.
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2017-02-15 22:07:58 +09:00 |
GPUCommon.h
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Move wasted checks in FastRunLoop() to Execute_TexLevel()
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2017-02-15 01:02:50 +09:00 |
GPUInterface.h
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A lot of buildfixes
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2017-02-06 16:16:43 +01:00 |
GPUState.cpp
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
GPUState.h
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Fix #9275
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2017-02-03 16:37:10 +09:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |