mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 22:10:01 +00:00
7e578b31f5
We now read everything directly from assets/, so there's no need for outdated duplicates. Also cleanup some outdated files/instructions.
29 lines
1013 B
Plaintext
29 lines
1013 B
Plaintext
1. Install GCC, CMake, and development libraries for zlib and sdl.
|
|
2. mkdir build
|
|
3. cd build
|
|
4. cmake ..
|
|
5. make
|
|
|
|
That should do it.
|
|
|
|
Special instructions for MacOSX:
|
|
|
|
Install XCode
|
|
Install CMake
|
|
Open XCode, Preferences, Downloads, Components. Install the command line toools.
|
|
|
|
Install MacPorts
|
|
Using MacPorts, install libpng
|
|
Do the above.
|
|
|
|
SDL2 Game Controller Support Notes
|
|
==================================
|
|
|
|
For SDL2 game controller support, at least SDL 2.0.4 is required.
|
|
|
|
Under the assets directory is the SDL2 game controller database: gamecontrollerdb.txt. This file contains many known control pad mappings for Windows, Linux and MAC OS. PPSSPPSDL will load this file at start-up and work out how to assign control pad buttons for your control pad.
|
|
|
|
Hot plugging of control pads is also supported.
|
|
|
|
If you control pad has a "Guide" or "Home" button then when pressed, this will trigger the emulator pause menu, thus allowing you to exit the emulator if you wish or load another game from your library.
|