ppsspp/Core/HLE
Unknown W. Brackets 13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
..
__sceAudio.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
__sceAudio.h Simplify how to get the debug stats from StereoResampler 2020-05-16 19:47:13 +02:00
FunctionWrappers.h Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
HLE.cpp Debugger: Notate memset tags directly. 2021-02-15 15:01:23 -08:00
HLE.h Buildfix 2020-08-16 15:05:44 +02:00
HLEHelperThread.cpp HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
HLEHelperThread.h HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
HLETables.cpp Merge pull request #13241 from ANR2ME/openpsid 2020-12-20 14:18:13 +01:00
HLETables.h HLE: Make calling mips funcs simpler. 2020-03-22 06:59:43 -07:00
KernelThreadDebugInterface.h Kernel: Rename conflicting kernel object names. 2020-03-15 08:33:40 -07:00
KernelWaitHelpers.h Remove Globals.h 2017-08-31 17:15:22 +02:00
KUBridge.cpp Fix invalid argument string for kuKernelLoadModule. Fixes #11895. 2019-03-24 11:56:35 +01:00
KUBridge.h Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
Plugins.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Plugins.h Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
proAdhoc.cpp Replacing the deprecated gethostbyname function with getaddrinfo function to prevent getting deprecated warnings 2021-03-01 01:45:28 +07:00
proAdhoc.h Making sure there are no warnings related to deprecated inet_ntoa function 2021-03-01 01:45:27 +07:00
proAdhocServer.cpp Making sure there are no warnings related to deprecated inet_ntoa function 2021-03-01 01:45:27 +07:00
proAdhocServer.h Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
ReplaceTables.cpp Merge pull request #14056 from unknownbrackets/debugger-mem 2021-02-21 10:18:11 +01:00
ReplaceTables.h Fix a performance issue in CallSyscall 2016-05-07 21:34:27 +02:00
sceAdler.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAdler.h update validAddresses range 2015-02-08 11:34:35 +08:00
sceAtrac.cpp Merge pull request #14188 from unknownbrackets/ffmpeg-update 2021-02-21 10:19:36 +01:00
sceAtrac.h Atrac: Fix savestates. 2016-01-17 10:05:15 -08:00
sceAudio.cpp Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceAudio.h Really no need to call clear() in the constructor for AudioChannel. 2020-08-12 00:22:54 +02:00
sceAudiocodec.cpp Audiocodec: Fix warning on older clang. 2020-08-18 07:21:11 -07:00
sceAudiocodec.h Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceAudioRouting.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAudioRouting.h Add sceAudioRouting 2015-03-08 10:58:12 +08:00
sceCcc.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceCcc.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceChnnlsv.cpp Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff. 2020-08-01 23:11:48 +02:00
sceChnnlsv.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceCtrl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceCtrl.h Implement PPSSPP specific cheats: 2020-04-16 23:00:29 +02:00
sceDeflt.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceDeflt.h Added sceZlibDecompress and VS2010 build fix 2013-04-05 13:26:54 +08:00
sceDisplay.cpp Merge pull request #13832 from unknownbrackets/events 2021-02-15 23:39:42 +01:00
sceDisplay.h UI: Separate sleep time in frame time graph. 2020-02-17 11:29:32 -08:00
sceDmac.cpp Debugger: Notate Memcpys directly as well. 2021-02-15 15:01:23 -08:00
sceDmac.h Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name. 2014-04-03 18:42:10 +02:00
sceFont.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceFont.h Add sceLibFttt 2014-08-15 22:42:08 +08:00
sceG729.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceG729.h Add sceG729 module 2015-03-08 13:27:40 +08:00
sceGameUpdate.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceGameUpdate.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceGe.cpp Ge: Improve some logging and memchecks. 2021-01-31 00:22:49 -08:00
sceGe.h check for duplicated stack addresses 2014-08-13 21:28:22 +08:00
sceHeap.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceHeap.h Fix bugs and Clean up. 2013-10-02 06:07:02 +08:00
sceHprm.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceHprm.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceHttp.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
sceHttp.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
sceImpose.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceImpose.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceIo.cpp Merge pull request #14056 from unknownbrackets/debugger-mem 2021-02-21 10:18:11 +01:00
sceIo.h Move sceIo kernel tables to sceIo. 2016-08-04 09:46:29 -07:00
sceJpeg.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceJpeg.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceKernel.cpp Remove duplicates from ThreadManForKernel 2021-01-27 22:57:04 +02:00
sceKernel.h Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceKernelAlarm.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelAlarm.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelEventFlag.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelEventFlag.h Remove bad param from sceKernelPollEventFlag(). 2013-08-18 18:38:04 -07:00
sceKernelHeap.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceKernelHeap.h Assorted fixes (build and crash) 2020-04-26 11:19:31 +02:00
sceKernelInterrupt.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceKernelInterrupt.h Return error codes in register/release subintr. 2014-06-21 21:27:58 -07:00
sceKernelMbx.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Debugger: Notate memset tags directly. 2021-02-15 15:01:23 -08:00
sceKernelMemory.h Wrap some SysMemForKernel 2020-06-07 11:16:46 +08:00
sceKernelModule.cpp Module: Avoid logging bad pointers when no nids. 2021-03-01 21:07:28 -08:00
sceKernelModule.h Module: Split out module start to use externally. 2020-09-08 09:12:19 -07:00
sceKernelMsgPipe.cpp Debugger: Notate Memcpys directly as well. 2021-02-15 15:01:23 -08:00
sceKernelMsgPipe.h Correct sceKernelReferMsgPipeStatus(). 2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceKernelMutex.h Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelSemaphore.h Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206) 2020-08-01 14:15:12 +02:00
sceKernelThread.cpp HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
sceKernelThread.h Merge pull request #14149 from unknownbrackets/usb-wait 2021-02-16 00:02:08 +01:00
sceKernelTime.cpp Workaround for date bug in Car Jack Streets. 2020-10-11 16:19:06 +08:00
sceKernelTime.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceKernelVTimer.cpp Debugger: Notate Memcpys directly as well. 2021-02-15 15:01:23 -08:00
sceKernelVTimer.h Fix vtimer uid param type, add algorithm include. 2013-10-22 07:46:33 -07:00
sceMd5.cpp Remove UTF-8 BOMs from a few files. 2016-08-07 17:59:35 -07:00
sceMd5.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp3.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceMp3.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp4.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceMp4.h Implementation of sceAac module 2014-04-11 09:03:13 +02:00
sceMpeg.cpp Merge pull request #14199 from unknownbrackets/ffmpeg-update 2021-02-21 18:42:33 +01:00
sceMpeg.h Naruto 3: Probably a better fix for the video hang issue. 2019-02-10 11:42:53 +01:00
sceMt19937.cpp HLE: Fix some missing error logging. 2020-08-10 08:03:44 +00:00
sceMt19937.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceNet.cpp Making sure there are no warnings related to deprecated inet_ntoa function 2021-03-01 01:45:27 +07:00
sceNet.h Added some network-related missing error codes. 2020-10-11 09:57:56 +07:00
sceNetAdhoc.cpp Removing TCPNoDelay option from Networking Settings and always enable it to improve response time. 2021-03-01 01:45:28 +07:00
sceNetAdhoc.h Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started. 2020-10-29 06:08:51 +07:00
sceNp.cpp Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session. 2020-09-04 02:39:00 +07:00
sceNp.h An attempt to simulate a fake PSN authentication on Patapon 3 2020-08-12 21:16:01 +07:00
sceOpenPSID.cpp Windows: Fix improper case or missing includes. 2021-02-14 10:30:10 -08:00
sceOpenPSID.h Net: Remove static declarations from h file. 2020-12-31 08:12:48 -08:00
sceP3da.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceP3da.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseHttp.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseUri.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scePauth.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
scePauth.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
scePower.cpp Power: expose volatile memory lock/unlock funcs. 2021-01-18 10:37:12 -08:00
scePower.h Power: expose volatile memory lock/unlock funcs. 2021-01-18 10:37:12 -08:00
scePsmf.cpp Merge pull request #14056 from unknownbrackets/debugger-mem 2021-02-21 10:18:11 +01:00
scePsmf.h Psmf: Ignore stream size with old PsmfPlayer libs. 2016-08-14 17:24:29 -07:00
scePspNpDrm_user.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
scePspNpDrm_user.h DLC encryption 2013-02-24 19:27:37 +02:00
sceRtc.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
sceRtc.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceSas.cpp Merge pull request #13832 from unknownbrackets/events 2021-02-15 23:39:42 +01:00
sceSas.h Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
sceSfmt19937.cpp Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
sceSfmt19937.h Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
sceSha256.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceSha256.h sceSha256 2014-12-04 22:44:41 +08:00
sceSsl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceSsl.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUmd.cpp SaveState: Make event restoring more obvious. 2020-12-28 13:29:19 -08:00
sceUmd.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceUsb.cpp Usb: Implement state waits. 2021-02-15 13:43:05 -08:00
sceUsb.h Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsbAcc.cpp Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbAcc.h Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbCam.cpp Windows: Use CommonWindows more consistently. 2021-02-14 10:30:10 -08:00
sceUsbCam.h QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
sceUsbGps.cpp Common: Include unistd.h before ctime on mingw. 2021-02-14 10:30:10 -08:00
sceUsbGps.h [Android] Audio record using OpenSL 2020-10-24 19:51:30 +03:00
sceUsbMic.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
sceUsbMic.h Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceUtility.cpp Dialog: Use dialog type header more consistently. 2021-02-27 13:43:12 -08:00
sceUtility.h Dialog: Use dialog type header more consistently. 2021-02-27 13:43:12 -08:00
sceVaudio.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00
ThreadQueueList.h SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00