ppsspp/UI
2017-12-03 10:39:25 -08:00
..
BackgroundAudio.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp UI: Cleanup common message handling. 2017-12-02 11:55:06 -08:00
ControlMappingScreen.h UI: Avoid pushing a screen on top of itself. 2017-12-02 11:55:06 -08:00
CwCheatScreen.cpp Oops:] 2017-12-01 11:22:12 +01:00
CwCheatScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
DevScreens.cpp Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines 2017-11-13 15:27:06 +01:00
DevScreens.h DevScreens: In shader viewer tabs, show the number of each shader type. 2017-11-13 11:13:55 +01:00
DisplayLayoutEditor.cpp Buildfix for an older clang. 2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default). 2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DisplayLayoutScreen.h UI: Avoid pushing a screen on top of itself. 2017-12-02 11:55:06 -08:00
EmuScreen.cpp UI: Reorganize EmuScreen so it renders on loading. 2017-12-03 10:39:25 -08:00
EmuScreen.h UI: Reorganize EmuScreen so it renders on loading. 2017-12-03 10:39:25 -08:00
GameInfoCache.cpp Add new format to CWC as well, don't think it's worth auto-rename. 2017-05-30 12:20:33 +02:00
GameInfoCache.h Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
GamepadEmu.cpp System: Use a separate API for bool props. 2017-04-29 17:35:12 -07:00
GamepadEmu.h UI: Fix fade-out when editing touch controls. 2017-06-03 09:45:53 -07:00
GameScreen.cpp Oops, missed this one:]. 2017-05-30 12:20:35 +02:00
GameScreen.h UI: Avoid pushing a screen on top of itself. 2017-12-02 11:55:06 -08:00
GameSettingsScreen.cpp UI: Clean up some unused code and flags. 2017-12-02 13:52:10 -08:00
GameSettingsScreen.h UI: Clean up some unused code and flags. 2017-12-02 13:52:10 -08:00
HostTypes.h Fix to partial restarts (when switching backends), plus misc. Helps #9666 2017-05-05 12:31:06 +02:00
InstallZipScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
InstallZipScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MainScreen.cpp UI: Cleanup common message handling. 2017-12-02 11:55:06 -08:00
MainScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MiscScreens.cpp UI: Send prompt results even on back/cancel. 2017-12-02 19:04:33 -08:00
MiscScreens.h UI: Send prompt results even on back/cancel. 2017-12-02 19:04:33 -08:00
NativeApp.cpp Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled. 2017-11-29 18:53:52 +01:00
OnScreenDisplay.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
OnScreenDisplay.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
PauseScreen.cpp UI: Cleanup common message handling. 2017-12-02 11:55:06 -08:00
PauseScreen.h UI: Cleanup common message handling. 2017-12-02 11:55:06 -08:00
ProfilerDraw.cpp More vulkan microoptimizations. Add more profiler scopes. 2017-08-18 13:48:11 +02:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
RemoteISOScreen.cpp Make remoteiso_subdir and server editable on Android. Fixes #10142. Really need a better mechanism for these fields. 2017-11-16 13:33:10 +01:00
RemoteISOScreen.h Make remoteiso_subdir and server editable on Android. Fixes #10142. Really need a better mechanism for these fields. 2017-11-16 13:33:10 +01:00
ReportScreen.cpp Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
ReportScreen.h Reporting: Add compat description to UI. 2017-05-29 09:48:18 -07:00
SavedataScreen.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
SavedataScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Store.cpp Many reported ANRs were from homebrew installs. Make sure installs run on the background thread. 2017-05-18 14:21:13 +02:00
Store.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TextureUtil.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
TextureUtil.h More paranoia 2017-05-18 13:29:00 +02:00
TiltAnalogSettingsScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltAnalogSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltEventProcessor.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TiltEventProcessor.h Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp UI: Add some missing overrides. 2017-06-06 19:50:19 -07:00
TouchControlLayoutScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
ui_atlas.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
UI.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
UI.vcxproj.filters Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
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/////////////////////////////////////////////////////////////////////////////
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