ppsspp/GPU/Directx9/TextureScalerDX9.h
Unknown W. Brackets f55b6a0dbc Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite.  Some required files
excluded from build, still.
2013-09-15 08:56:12 -07:00

57 lines
2.0 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/MemoryUtil.h"
#include "../Globals.h"
#include "helper/global.h"
//#include "gfx/gl_common.h"
#include <vector>
namespace DX9 {
class TextureScalerDX9 {
public:
TextureScalerDX9();
void Scale(u32* &data, u32 &dstfmt, int &width, int &height, int factor);
enum { XBRZ= 0, HYBRID = 1, BICUBIC = 2, HYBRID_BICUBIC = 3 };
private:
void ScaleXBRZ(int factor, u32* source, u32* dest, int width, int height);
void ScaleBilinear(int factor, u32* source, u32* dest, int width, int height);
void ScaleBicubicBSpline(int factor, u32* source, u32* dest, int width, int height);
void ScaleBicubicMitchell(int factor, u32* source, u32* dest, int width, int height);
void ScaleHybrid(int factor, u32* source, u32* dest, int width, int height, bool bicubic = false);
void ConvertTo8888(u32 format, u32* source, u32* &dest, int width, int height);
void DePosterize(u32* source, u32* dest, int width, int height);
bool IsEmptyOrFlat(u32* data, int pixels, u32 fmt);
// depending on the factor and texture sizes, these can get pretty large
// maximum is (100 MB total for a 512 by 512 texture with scaling factor 5 and hybrid scaling)
// of course, scaling factor 5 is totally silly anyway
SimpleBuf<u32> bufInput, bufDeposter, bufOutput, bufTmp1, bufTmp2, bufTmp3;
};
};