..
helper
Fix some warnings.
2013-10-14 22:09:21 -07:00
FramebufferDX9.cpp
Use an accessor for depth/frame addresses.
2013-10-06 22:17:53 -07:00
FramebufferDX9.h
Move gpu vendor detection to native with the rest of the gl init.
2013-10-16 00:48:44 +02:00
GPU_DX9.cpp
Start work on implementing bbox, add a comment with some thoughts..
2013-09-24 14:14:05 +02:00
GPU_DX9.h
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
PixelShaderGeneratorDX9.cpp
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
PixelShaderGeneratorDX9.h
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
ShaderManagerDX9.cpp
Missed these
2013-09-21 23:44:11 +02:00
ShaderManagerDX9.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00
SplineDX9.cpp
Missed these
2013-09-21 23:44:11 +02:00
StateMappingDX9.cpp
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
StateMappingDX9.h
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
TextureCacheDX9.cpp
CityHash is not used anymore, so we won't compile it.
2013-10-28 03:26:00 +10:00
TextureCacheDX9.h
Update bufw handling in all gpus.
2013-09-15 21:27:13 -07:00
TextureScalerDX9.cpp
Build fix for VS 2012.
2013-09-17 22:37:49 -04:00
TextureScalerDX9.h
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
TransformPipelineDX9.cpp
Cap the number of vertexes per flush.
2013-10-27 14:43:58 -07:00
TransformPipelineDX9.h
Cap the number of vertexes per flush.
2013-10-27 14:43:58 -07:00
VertexDecoderDX9.cpp
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
VertexDecoderDX9.h
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
VertexShaderGeneratorDX9.cpp
Missed these
2013-09-21 23:44:11 +02:00
VertexShaderGeneratorDX9.h
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00