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https://github.com/hrydgard/ppsspp.git
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109ad17ac6
Also, correctly read delayslots using Read_Instruction on ARM.
173 lines
5.2 KiB
C++
173 lines
5.2 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/MemMap.h"
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#include "Core/Debugger/SymbolMap.h"
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#include "Core/MIPS/MIPSCodeUtils.h"
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#include "Core/MIPS/MIPSStackWalk.h"
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#define _RS ((op >> 21) & 0x1F)
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#define _RT ((op >> 16) & 0x1F)
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#define _RD ((op >> 11) & 0x1F)
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#define _IMM16 ((signed short)(op & 0xFFFF))
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#define MIPSTABLE_IMM_MASK 0xFC000000
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#define MIPSTABLE_SPECIAL_MASK 0xFC00003F
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namespace MIPSStackWalk {
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using namespace MIPSCodeUtils;
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// In the worst case, we scan this far above the pc for an entry.
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const int MAX_FUNC_SIZE = 32768 * 4;
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// After this we assume we're stuck.
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const size_t MAX_DEPTH = 1024;
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static u32 GuessEntry(u32 pc) {
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SymbolInfo info;
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if (symbolMap.GetSymbolInfo(&info, pc)) {
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return info.address;
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}
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return INVALIDTARGET;
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}
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bool IsSWInstr(MIPSOpcode op) {
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return (op & MIPSTABLE_IMM_MASK) == 0xAC000000;
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}
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bool IsAddImmInstr(MIPSOpcode op) {
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return (op & MIPSTABLE_IMM_MASK) == 0x20000000 || (op & MIPSTABLE_IMM_MASK) == 0x24000000;
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}
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bool IsMovRegsInstr(MIPSOpcode op) {
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// TODO: There are more options here. Let's assume addu for now.
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if ((op & MIPSTABLE_SPECIAL_MASK) == 0x00000021) {
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return _RS == 0 || _RT == 0;
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}
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return false;
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}
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bool ScanForAllocaSignature(u32 pc) {
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// In God Eater Burst, for example, after 0880E750, there's what looks like an alloca().
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// It's surrounded by "mov fp, sp" and "mov sp, fp", which is unlikely to be used for other reasons.
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// It ought to be pretty close.
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u32 stop = pc - 32 * 4;
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for (; Memory::IsValidAddress(pc) && pc >= stop; pc -= 4) {
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MIPSOpcode op = Memory::Read_Instruction(pc);
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// We're looking for a "mov fp, sp" close by a "addiu sp, sp, -N".
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if (IsMovRegsInstr(op) && _RD == MIPS_REG_FP && (_RS == MIPS_REG_SP || _RT == MIPS_REG_SP)) {
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return true;
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}
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}
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return false;
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}
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bool ScanForEntry(StackFrame &frame, u32 entry, u32 &ra) {
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// TODO: Check if found entry is in the same symbol? Might be wrong sometimes...
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int ra_offset = -1;
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u32 stop = entry == INVALIDTARGET ? 0 : entry;
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for (u32 pc = frame.pc; Memory::IsValidAddress(pc) && pc >= stop; pc -= 4) {
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MIPSOpcode op = Memory::Read_Instruction(pc);
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// Here's where they store the ra address.
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if (IsSWInstr(op) && _RT == MIPS_REG_RA && _RS == MIPS_REG_SP) {
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ra_offset = _IMM16;
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}
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if (IsAddImmInstr(op) && _RT == MIPS_REG_SP && _RS == MIPS_REG_SP) {
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// A positive imm either means alloca() or we went too far.
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if (_IMM16 > 0) {
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// TODO: Maybe check for any alloca() signature and bail?
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continue;
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}
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if (ScanForAllocaSignature(pc)) {
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continue;
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}
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frame.entry = pc;
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frame.stackSize = -_IMM16;
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if (ra_offset != -1) {
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ra = Memory::Read_U32(frame.sp + ra_offset);
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}
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return true;
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}
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}
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return false;
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}
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bool DetermineFrameInfo(StackFrame &frame, u32 possibleEntry, u32 threadEntry, u32 &ra) {
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if (ScanForEntry(frame, possibleEntry, ra)) {
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// Awesome, found one that looks right.
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return true;
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} else if (ra != INVALIDTARGET && possibleEntry != INVALIDTARGET) {
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// Let's just assume it's a leaf.
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frame.entry = possibleEntry;
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frame.stackSize = 0;
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return true;
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}
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// Okay, we failed to get one. Our possibleEntry could be wrong, it often is.
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// Let's just scan upward.
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u32 newPossibleEntry = frame.pc > threadEntry ? threadEntry : frame.pc - MAX_FUNC_SIZE;
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if (ScanForEntry(frame, newPossibleEntry, ra)) {
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return true;
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} else {
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return false;
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}
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}
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std::vector<StackFrame> Walk(u32 pc, u32 ra, u32 sp, u32 threadEntry, u32 threadStackTop) {
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std::vector<StackFrame> frames;
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StackFrame current;
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current.pc = pc;
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current.sp = sp;
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current.entry = INVALIDTARGET;
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current.stackSize = -1;
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u32 prevEntry = INVALIDTARGET;
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while (pc != threadEntry) {
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u32 possibleEntry = GuessEntry(current.pc);
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if (DetermineFrameInfo(current, possibleEntry, threadEntry, ra)) {
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frames.push_back(current);
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if (current.entry == threadEntry || GuessEntry(current.entry) == threadEntry) {
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break;
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}
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if (current.entry == prevEntry || frames.size() >= MAX_DEPTH) {
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// Recursion, means we're screwed. Let's just give up.
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break;
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}
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prevEntry = current.entry;
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current.pc = ra;
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current.sp += current.stackSize;
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ra = INVALIDTARGET;
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current.entry = INVALIDTARGET;
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current.stackSize = -1;
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} else {
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// Well, we got as far as we could.
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current.entry = possibleEntry;
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current.stackSize = 0;
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frames.push_back(current);
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break;
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}
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}
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return frames;
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}
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}; |