ppsspp/android/jni
2013-02-19 00:45:26 +01:00
..
Android.mk Android buildfix + cleanup 2013-02-04 20:19:24 +01:00
Application.mk Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
ArmEmitterTest.cpp Rename ARMABI_MOVI2R to MOVI2R 2013-01-31 23:41:05 +01:00
ArmEmitterTest.h Make the armjit branch compile on Blackberry, compatible with iOS. Still crashes on ArmEmitterTest(). 2012-12-13 11:41:30 +10:00
EmuScreen.cpp Disable warning for bad prefix as it floods in Wipeout Pulse. Cleanups. 2013-02-19 00:45:25 +01:00
EmuScreen.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
GamepadEmu.cpp Add a pause button to Symbian as it has no way of going back. 2013-02-12 14:39:18 +10:00
GamepadEmu.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MenuScreens.cpp Very rough and basic implementation of frameskipping. 2013-02-19 00:45:26 +01:00
MenuScreens.h windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
NativeApp.cpp Restructure Windows "gameloop" to be more similar to others. 2013-02-19 00:45:25 +01:00
ui_atlas.cpp windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
ui_atlas.h windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
UIShader.cpp Enable dithering in GLES UI 2013-02-12 19:17:38 +01:00
UIShader.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00