mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
1397 lines
49 KiB
C++
1397 lines
49 KiB
C++
#include "sceFont.h"
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#include "base/timeutil.h"
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#include <cmath>
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#include <vector>
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#include <map>
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#include <algorithm>
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#include "Common/ChunkFile.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceFont.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/FileSystems/FileSystem.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "Core/System.h"
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#include "Core/Font/PGF.h"
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enum {
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ERROR_FONT_OUT_OF_MEMORY = 0x80460001,
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ERROR_FONT_INVALID_LIBID = 0x80460002,
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ERROR_FONT_INVALID_PARAMETER = 0x80460003,
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ERROR_FONT_HANDLER_OPEN_FAILED = 0x80460005,
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ERROR_FONT_TOO_MANY_OPEN_FONTS = 0x80460009,
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ERROR_FONT_INVALID_FONT_DATA = 0x8046000a,
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};
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enum {
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FONT_IS_CLOSED = 0,
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FONT_IS_OPEN = 1,
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};
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// Actions
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static int actionPostAllocCallback;
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static int actionPostOpenCallback;
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// Monster Hunter sequence:
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// 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:469 E[HLE]: sceFontNewLib 89ad4a0, 9fff5cc
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// 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:699 E[HLE]: UNIMPL sceFontGetNumFontList 1, 9fff5cc
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// 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:526 E[HLE]: sceFontFindOptimumFont 1, 9fff524, 9fff5cc
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// 36:46:999 c:\dev\ppsspp\core\hle\scefont.cpp:490 E[HLE]: sceFontOpenFont 1, 1, 0, 9fff5cc
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// 36:46:999 c:\dev\ppsspp\core\hle\scefont.cpp:542 E[HLE]: sceFontGetFontInfo 1, 997140c
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typedef u32 FontLibraryHandle;
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typedef u32 FontHandle;
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struct FontNewLibParams {
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u32_le userDataAddr;
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u32_le numFonts;
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u32_le cacheDataAddr;
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// Driver callbacks.
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u32_le allocFuncAddr;
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u32_le freeFuncAddr;
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u32_le openFuncAddr;
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u32_le closeFuncAddr;
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u32_le readFuncAddr;
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u32_le seekFuncAddr;
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u32_le errorFuncAddr;
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u32_le ioFinishFuncAddr;
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};
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struct FontRegistryEntry {
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int hSize;
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int vSize;
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int hResolution;
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int vResolution;
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int extraAttributes;
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int weight;
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int familyCode;
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int style;
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int styleSub;
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int languageCode;
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int regionCode;
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int countryCode;
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const char *fileName;
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const char *fontName;
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int expireDate;
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int shadow_option;
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};
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static const FontRegistryEntry fontRegistry[] = {
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{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_DB, 0, FONT_LANGUAGE_CHINESE, 0, 1, "zh_gb.pgf", "FTT-NewRodin Pro DB", 0, 0 },
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{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_DB, 0, FONT_LANGUAGE_JAPANESE, 0, 1, "jpn0.pgf", "FTT-NewRodin Pro DB", 0, 0 },
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{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn0.pgf", "FTT-NewRodin Pro Latin", 0, 0},
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{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn1.pgf", "FTT-Matisse Pro Latin", 0, 0},
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{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn2.pgf", "FTT-NewRodin Pro Latin", 0, 0},
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{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn3.pgf", "FTT-Matisse Pro Latin", 0, 0},
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{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn4.pgf", "FTT-NewRodin Pro Latin", 0, 0},
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{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn5.pgf", "FTT-Matisse Pro Latin", 0, 0},
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{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn6.pgf", "FTT-NewRodin Pro Latin", 0, 0},
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{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn7.pgf", "FTT-Matisse Pro Latin", 0, 0},
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{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn8.pgf", "FTT-NewRodin Pro Latin", 0, 0},
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{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn9.pgf", "FTT-Matisse Pro Latin", 0, 0},
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{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn10.pgf", "FTT-NewRodin Pro Latin", 0, 0},
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{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn11.pgf", "FTT-Matisse Pro Latin", 0, 0},
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{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn12.pgf", "FTT-NewRodin Pro Latin", 0, 0},
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{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn13.pgf", "FTT-Matisse Pro Latin", 0, 0},
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{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn14.pgf", "FTT-NewRodin Pro Latin", 0, 0},
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{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn15.pgf", "FTT-Matisse Pro Latin", 0, 0},
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{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_KOREAN, 0, 3, "kr0.pgf", "AsiaNHH(512Johab)", 0, 0},
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};
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static const float pointDPI = 72.f;
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class LoadedFont;
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class FontLib;
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class Font;
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int GetInternalFontIndex(Font *font);
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// These should not need to be state saved.
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static std::vector<Font *> internalFonts;
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// However, these we must save - but we could take a shortcut
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// for LoadedFonts that point to internal fonts.
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static std::map<u32, LoadedFont *> fontMap;
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static std::map<u32, u32> fontLibMap;
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// We keep this list to avoid ptr references, even before alloc is called.
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static std::vector<FontLib *> fontLibList;
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enum MatchQuality {
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MATCH_UNKNOWN,
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MATCH_NONE,
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MATCH_GOOD,
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};
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enum FontOpenMode {
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FONT_OPEN_INTERNAL_STINGY = 0,
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FONT_OPEN_INTERNAL_FULL = 1,
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// Calls open/seek/read/close handlers to read the file partially.
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FONT_OPEN_USERFILE_HANDLERS = 2,
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// Reads directly from filesystem.
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FONT_OPEN_USERFILE_FULL = 3,
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FONT_OPEN_USERBUFFER = 4,
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};
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// TODO: Merge this class with PGF? That'd make it harder to support .bwfon
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// fonts though, unless that's added directly to PGF.
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class Font {
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public:
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// For savestates only.
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Font() {
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}
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Font(const u8 *data, size_t dataSize) {
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Init(data, dataSize);
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}
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Font(const u8 *data, size_t dataSize, const FontRegistryEntry &entry) {
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Init(data, dataSize, entry);
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}
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Font(const std::vector<u8> &data) {
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Init(&data[0], data.size());
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}
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Font(const std::vector<u8> &data, const FontRegistryEntry &entry) {
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Init(&data[0], data.size(), entry);
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}
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const PGFFontStyle &GetFontStyle() const { return style_; }
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MatchQuality MatchesStyle(const PGFFontStyle &style) const {
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// If no field matches, it doesn't match.
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MatchQuality match = MATCH_UNKNOWN;
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#define CHECK_FIELD(f, m) \
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if (style.f != 0) { \
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if (style.f != style_.f) { \
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return MATCH_NONE; \
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} \
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if (match < m) { \
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match = m; \
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} \
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}
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#define CHECK_FIELD_STR(f, m) \
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if (style.f[0] != '\0') { \
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if (strcmp(style.f, style_.f) != 0) { \
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return MATCH_NONE; \
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} \
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if (match < m) { \
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match = m; \
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} \
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}
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CHECK_FIELD(fontFamily, MATCH_GOOD);
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CHECK_FIELD(fontStyle, MATCH_GOOD);
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CHECK_FIELD(fontLanguage, MATCH_GOOD);
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CHECK_FIELD(fontCountry, MATCH_GOOD);
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CHECK_FIELD_STR(fontName, MATCH_GOOD);
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CHECK_FIELD_STR(fontFileName, MATCH_GOOD);
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#undef CHECK_FIELD_STR
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#undef CHECK_FIELD
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return match;
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}
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PGF *GetPGF() { return &pgf_; }
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const PGF *GetPGF() const { return &pgf_; }
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bool IsValid() const { return valid_; }
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void DoState(PointerWrap &p) {
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auto s = p.Section("Font", 1, 2);
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if (!s)
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return;
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p.Do(pgf_);
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p.Do(style_);
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if (s < 2) {
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valid_ = true;
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} else {
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p.Do(valid_);
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}
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}
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private:
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void Init(const u8 *data, size_t dataSize) {
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valid_ = pgf_.ReadPtr(data, dataSize);
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memset(&style_, 0, sizeof(style_));
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style_.fontH = (float)pgf_.header.hSize / 64.0f;
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style_.fontV = (float)pgf_.header.vSize / 64.0f;
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style_.fontHRes = (float)pgf_.header.hResolution / 64.0f;
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style_.fontVRes = (float)pgf_.header.vResolution / 64.0f;
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}
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void Init(const u8 *data, size_t dataSize, const FontRegistryEntry &entry) {
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valid_ = pgf_.ReadPtr(data, dataSize);
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style_.fontH = entry.hSize / 64.f;
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style_.fontV = entry.vSize / 64.f;
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style_.fontHRes = entry.hResolution / 64.f;
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style_.fontVRes = entry.vResolution / 64.f;
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style_.fontWeight = (float)entry.weight;
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style_.fontFamily = (u16)entry.familyCode;
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style_.fontStyle = (u16)entry.style;
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style_.fontStyleSub = (u16)entry.styleSub;
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style_.fontLanguage = (u16)entry.languageCode;
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style_.fontRegion = (u16)entry.regionCode;
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style_.fontCountry = (u16)entry.countryCode;
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strncpy(style_.fontName, entry.fontName, sizeof(style_.fontName));
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strncpy(style_.fontFileName, entry.fileName, sizeof(style_.fontFileName));
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style_.fontAttributes = entry.extraAttributes;
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style_.fontExpire = entry.expireDate;
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}
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PGF pgf_;
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PGFFontStyle style_;
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bool valid_;
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DISALLOW_COPY_AND_ASSIGN(Font);
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};
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class LoadedFont {
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public:
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// For savestates only.
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LoadedFont() : font_(NULL) {
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}
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LoadedFont(Font *font, FontOpenMode mode, u32 fontLibID, u32 handle)
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: fontLibID_(fontLibID), font_(font), handle_(handle), mode_(mode), open_(true) {}
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~LoadedFont() {
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switch (mode_) {
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case FONT_OPEN_USERBUFFER:
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case FONT_OPEN_USERFILE_FULL:
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case FONT_OPEN_USERFILE_HANDLERS:
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// For these types, it's our responsibility to delete.
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delete font_;
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font_ = NULL;
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break;
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default:
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// Otherwise, it's an internal font, we keep those.
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break;
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}
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}
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const Font *GetFont() const { return font_; }
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const PGF *GetPGF() const { return font_->GetPGF(); }
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const FontLib *GetFontLib() const { return fontLibList[fontLibID_]; }
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FontLib *GetFontLib() { return fontLibList[fontLibID_]; }
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u32 Handle() const { return handle_; }
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bool GetCharInfo(int charCode, PGFCharInfo *charInfo, int glyphType = FONT_PGF_CHARGLYPH) const;
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void DrawCharacter(const GlyphImage *image, int clipX, int clipY, int clipWidth, int clipHeight, int charCode, int glyphType) const;
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bool IsOpen() const { return open_; }
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void Close() {
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open_ = false;
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// We keep the rest around until deleted, as some queries are allowed
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// on closed fonts (which is rather strange).
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}
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void DoState(PointerWrap &p) {
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auto s = p.Section("LoadedFont", 1, 3);
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if (!s)
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return;
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int numInternalFonts = (int)internalFonts.size();
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p.Do(numInternalFonts);
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if (numInternalFonts != (int)internalFonts.size()) {
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ERROR_LOG(SCEFONT, "Unable to load state: different internal font count.");
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p.SetError(p.ERROR_FAILURE);
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return;
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}
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p.Do(fontLibID_);
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int internalFont = GetInternalFontIndex(font_);
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p.Do(internalFont);
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if (internalFont == -1) {
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p.Do(font_);
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} else if (p.mode == p.MODE_READ) {
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font_ = internalFonts[internalFont];
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}
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p.Do(handle_);
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if (s >= 2) {
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p.Do(open_);
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} else {
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open_ = fontLibID_ != (u32)-1;
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}
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if (s >= 3) {
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p.Do(mode_);
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} else {
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mode_ = FONT_OPEN_INTERNAL_FULL;
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}
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}
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private:
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u32 fontLibID_;
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Font *font_;
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u32 handle_;
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FontOpenMode mode_;
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bool open_;
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DISALLOW_COPY_AND_ASSIGN(LoadedFont);
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};
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class PostAllocCallback : public Action {
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public:
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PostAllocCallback() {}
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static Action *Create() { return new PostAllocCallback(); }
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void DoState(PointerWrap &p) override {
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auto s = p.Section("PostAllocCallback", 1, 2);
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if (!s)
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return;
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p.Do(fontLibID_);
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if (s >= 2) {
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p.Do(errorCodePtr_);
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}
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}
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void run(MipsCall &call) override;
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void SetFontLib(u32 fontLibID, u32 errorCodePtr) { fontLibID_ = fontLibID; errorCodePtr_ = errorCodePtr; }
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private:
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u32 fontLibID_;
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u32 errorCodePtr_;
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};
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class PostOpenCallback : public Action {
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public:
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PostOpenCallback() {}
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static Action *Create() { return new PostOpenCallback(); }
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void DoState(PointerWrap &p) override {
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auto s = p.Section("PostOpenCallback", 1);
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if (!s)
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return;
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p.Do(fontLibID_);
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}
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void run(MipsCall &call) override;
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void SetFontLib(u32 fontLibID) { fontLibID_ = fontLibID; }
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private:
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u32 fontLibID_;
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};
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struct NativeFontLib {
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FontNewLibParams params;
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// TODO
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u32_le fontInfo1;
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u32_le fontInfo2;
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u16_le unk1;
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u16_le unk2;
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float_le hRes;
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float_le vRes;
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u32_le internalFontCount;
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u32_le internalFontInfo;
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u16_le altCharCode;
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u16_le unk5;
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};
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struct FontImageRect {
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s16_le width;
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s16_le height;
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};
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// A "fontLib" is a container of loaded fonts.
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// One can open either "internal" fonts or custom fonts into a fontlib.
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class FontLib {
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public:
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FontLib() {
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// For save states only.
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}
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FontLib(u32 paramPtr, u32 errorCodePtr) : fontHRes_(128.0f), fontVRes_(128.0f), altCharCode_(0x5F) {
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nfl_ = 0;
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Memory::ReadStruct(paramPtr, ¶ms_);
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if (params_.numFonts > 9) {
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params_.numFonts = 9;
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}
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// Technically, this should be four separate allocations.
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u32 allocSize = 0x4C + params_.numFonts * 0x4C + params_.numFonts * 0x230 + (u32)internalFonts.size() * 0xA8;
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PostAllocCallback *action = (PostAllocCallback *) __KernelCreateAction(actionPostAllocCallback);
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action->SetFontLib(GetListID(), errorCodePtr);
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u32 args[2] = { params_.userDataAddr, allocSize };
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__KernelDirectMipsCall(params_.allocFuncAddr, action, args, 2, true);
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}
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u32 GetListID() {
|
|
return (u32)(std::find(fontLibList.begin(), fontLibList.end(), this) - fontLibList.begin());
|
|
}
|
|
|
|
void Done() {
|
|
for (size_t i = 0; i < fonts_.size(); i++) {
|
|
if (isfontopen_[i] == FONT_IS_OPEN) {
|
|
fontMap[fonts_[i]]->Close();
|
|
delete fontMap[fonts_[i]];
|
|
fontMap.erase(fonts_[i]);
|
|
}
|
|
}
|
|
u32 args[2] = { params_.userDataAddr, (u32)handle_ };
|
|
// TODO: The return value of this is leaking.
|
|
__KernelDirectMipsCall(params_.freeFuncAddr, 0, args, 2, false);
|
|
handle_ = 0;
|
|
fonts_.clear();
|
|
isfontopen_.clear();
|
|
}
|
|
|
|
void AllocDone(u32 allocatedAddr) {
|
|
handle_ = allocatedAddr;
|
|
fonts_.resize(params_.numFonts);
|
|
isfontopen_.resize(params_.numFonts);
|
|
for (size_t i = 0; i < fonts_.size(); i++) {
|
|
u32 addr = allocatedAddr + 0x4C + (u32)i * 0x4C;
|
|
isfontopen_[i] = 0;
|
|
fonts_[i] = addr;
|
|
}
|
|
|
|
// Let's write out the native struct to make tests easier.
|
|
// It's possible games may depend on this staying in ram, e.g. copying it, we may move to that.
|
|
nfl_ = allocatedAddr;
|
|
nfl_->params = params_;
|
|
nfl_->fontInfo1 = allocatedAddr + 0x4C;
|
|
nfl_->fontInfo2 = allocatedAddr + 0x4C + params_.numFonts * 0x4C;
|
|
nfl_->unk1 = 0;
|
|
nfl_->unk2 = 0;
|
|
nfl_->hRes = fontHRes_;
|
|
nfl_->vRes = fontVRes_;
|
|
nfl_->internalFontCount = (u32)internalFonts.size();
|
|
nfl_->internalFontInfo = allocatedAddr + 0x4C + params_.numFonts * 0x4C + params_.numFonts * 0x230;
|
|
nfl_->altCharCode = altCharCode_;
|
|
}
|
|
|
|
u32 handle() const { return handle_; }
|
|
int numFonts() const { return params_.numFonts; }
|
|
|
|
void SetResolution(float hres, float vres) {
|
|
fontHRes_ = hres;
|
|
fontVRes_ = vres;
|
|
if (nfl_.IsValid()) {
|
|
nfl_->hRes = hres;
|
|
nfl_->vRes = vres;
|
|
}
|
|
}
|
|
|
|
float FontHRes() const { return fontHRes_; }
|
|
float FontVRes() const { return fontVRes_; }
|
|
|
|
void SetAltCharCode(int charCode) {
|
|
altCharCode_ = charCode;
|
|
if (nfl_.IsValid())
|
|
nfl_->altCharCode = charCode;
|
|
}
|
|
|
|
int GetFontHandle(int index) const {
|
|
return fonts_[index];
|
|
}
|
|
|
|
// For FONT_OPEN_USER* modes, the font will automatically be freed.
|
|
LoadedFont *OpenFont(Font *font, FontOpenMode mode, int &error) {
|
|
// TODO: Do something with mode, possibly save it where the PSP does in the struct.
|
|
// Maybe needed in Font, though? Handlers seem... difficult to emulate.
|
|
int freeFontIndex = -1;
|
|
for (size_t i = 0; i < fonts_.size(); i++) {
|
|
if (isfontopen_[i] == 0) {
|
|
freeFontIndex = (int)i;
|
|
break;
|
|
}
|
|
}
|
|
if (freeFontIndex < 0) {
|
|
ERROR_LOG(SCEFONT, "Too many fonts opened in FontLib");
|
|
error = ERROR_FONT_TOO_MANY_OPEN_FONTS;
|
|
return 0;
|
|
}
|
|
if (!font->IsValid()) {
|
|
ERROR_LOG(SCEFONT, "Invalid font data");
|
|
error = ERROR_FONT_INVALID_FONT_DATA;
|
|
return 0;
|
|
}
|
|
LoadedFont *loadedFont = new LoadedFont(font, mode, GetListID(), fonts_[freeFontIndex]);
|
|
isfontopen_[freeFontIndex] = 1;
|
|
|
|
auto prevFont = fontMap.find(loadedFont->Handle());
|
|
if (prevFont != fontMap.end()) {
|
|
// Before replacing it and forgetting about it, let's free it.
|
|
delete prevFont->second;
|
|
}
|
|
fontMap[loadedFont->Handle()] = loadedFont;
|
|
return loadedFont;
|
|
}
|
|
|
|
void CloseFont(LoadedFont *font) {
|
|
for (size_t i = 0; i < fonts_.size(); i++) {
|
|
if (fonts_[i] == font->Handle()) {
|
|
isfontopen_[i] = 0;
|
|
|
|
}
|
|
}
|
|
font->Close();
|
|
}
|
|
|
|
void DoState(PointerWrap &p) {
|
|
auto s = p.Section("FontLib", 1, 2);
|
|
if (!s)
|
|
return;
|
|
|
|
p.Do(fonts_);
|
|
p.Do(isfontopen_);
|
|
p.Do(params_);
|
|
p.Do(fontHRes_);
|
|
p.Do(fontVRes_);
|
|
p.Do(fileFontHandle_);
|
|
p.Do(handle_);
|
|
p.Do(altCharCode_);
|
|
if (s >= 2) {
|
|
p.Do(nfl_);
|
|
} else {
|
|
nfl_ = 0;
|
|
}
|
|
}
|
|
|
|
void SetFileFontHandle(u32 handle) {
|
|
fileFontHandle_ = handle;
|
|
}
|
|
|
|
u32 GetAltCharCode() const { return altCharCode_; }
|
|
|
|
private:
|
|
std::vector<u32> fonts_;
|
|
std::vector<u32> isfontopen_;
|
|
|
|
FontNewLibParams params_;
|
|
float fontHRes_;
|
|
float fontVRes_;
|
|
int fileFontHandle_;
|
|
int handle_;
|
|
int altCharCode_;
|
|
PSPPointer<NativeFontLib> nfl_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(FontLib);
|
|
};
|
|
|
|
|
|
void PostAllocCallback::run(MipsCall &call) {
|
|
INFO_LOG(SCEFONT, "Entering PostAllocCallback::run");
|
|
u32 v0 = currentMIPS->r[MIPS_REG_V0];
|
|
if (v0 == 0) {
|
|
// TODO: Who deletes fontLib?
|
|
Memory::Write_U32(ERROR_FONT_OUT_OF_MEMORY, errorCodePtr_);
|
|
call.setReturnValue(0);
|
|
} else {
|
|
FontLib *fontLib = fontLibList[fontLibID_];
|
|
fontLib->AllocDone(v0);
|
|
fontLibMap[fontLib->handle()] = fontLibID_;
|
|
call.setReturnValue(fontLib->handle());
|
|
}
|
|
INFO_LOG(SCEFONT, "Leaving PostAllocCallback::run");
|
|
}
|
|
|
|
void PostOpenCallback::run(MipsCall &call) {
|
|
FontLib *fontLib = fontLibList[fontLibID_];
|
|
u32 v0 = currentMIPS->r[MIPS_REG_V0];
|
|
fontLib->SetFileFontHandle(v0);
|
|
}
|
|
|
|
inline bool LoadedFont::GetCharInfo(int charCode, PGFCharInfo *charInfo, int glyphType) const {
|
|
auto fontLib = GetFontLib();
|
|
int altCharCode = fontLib == NULL ? -1 : fontLib->GetAltCharCode();
|
|
return GetPGF()->GetCharInfo(charCode, charInfo, altCharCode, glyphType);
|
|
}
|
|
|
|
inline void LoadedFont::DrawCharacter(const GlyphImage *image, int clipX, int clipY, int clipWidth, int clipHeight, int charCode, int glyphType) const {
|
|
auto fontLib = GetFontLib();
|
|
int altCharCode = fontLib == NULL ? -1 : fontLib->GetAltCharCode();
|
|
GetPGF()->DrawCharacter(image, clipX, clipY, clipWidth, clipHeight, charCode, altCharCode, glyphType);
|
|
}
|
|
|
|
static FontLib *GetFontLib(u32 handle) {
|
|
if (fontLibMap.find(handle) != fontLibMap.end()) {
|
|
return fontLibList[fontLibMap[handle]];
|
|
} else {
|
|
ERROR_LOG(SCEFONT, "No fontlib with handle %08x", handle);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static LoadedFont *GetLoadedFont(u32 handle, bool allowClosed) {
|
|
auto iter = fontMap.find(handle);
|
|
if (iter != fontMap.end()) {
|
|
if (iter->second->IsOpen() || allowClosed) {
|
|
return fontMap[handle];
|
|
} else {
|
|
ERROR_LOG(SCEFONT, "Font exists but is closed, which was not allowed in this call.");
|
|
return 0;
|
|
}
|
|
} else {
|
|
ERROR_LOG(SCEFONT, "No font with handle %08x", handle);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static void __LoadInternalFonts() {
|
|
if (internalFonts.size()) {
|
|
// Fonts already loaded.
|
|
return;
|
|
}
|
|
const std::string fontPath = "flash0:/font/";
|
|
const std::string fontOverridePath = "ms0:/PSP/flash0/font/";
|
|
const std::string userfontPath = "disc0:/PSP_GAME/USRDIR/";
|
|
|
|
if (!pspFileSystem.GetFileInfo(fontPath).exists) {
|
|
pspFileSystem.MkDir(fontPath);
|
|
}
|
|
for (size_t i = 0; i < ARRAY_SIZE(fontRegistry); i++) {
|
|
const FontRegistryEntry &entry = fontRegistry[i];
|
|
std::string fontFilename = userfontPath + entry.fileName;
|
|
PSPFileInfo info = pspFileSystem.GetFileInfo(fontFilename);
|
|
|
|
if (!info.exists) {
|
|
// No user font, let's try override path.
|
|
fontFilename = fontOverridePath + entry.fileName;
|
|
info = pspFileSystem.GetFileInfo(fontFilename);
|
|
}
|
|
|
|
if (!info.exists) {
|
|
// No override, let's use the default path.
|
|
fontFilename = fontPath + entry.fileName;
|
|
info = pspFileSystem.GetFileInfo(fontFilename);
|
|
}
|
|
|
|
if (info.exists) {
|
|
DEBUG_LOG(SCEFONT, "Loading internal font %s (%i bytes)", fontFilename.c_str(), (int)info.size);
|
|
std::vector<u8> buffer;
|
|
if (pspFileSystem.ReadEntireFile(fontFilename, buffer) < 0) {
|
|
ERROR_LOG(SCEFONT, "Failed opening font");
|
|
continue;
|
|
}
|
|
|
|
internalFonts.push_back(new Font(buffer, entry));
|
|
|
|
DEBUG_LOG(SCEFONT, "Loaded font %s", fontFilename.c_str());
|
|
} else {
|
|
WARN_LOG(SCEFONT, "Font file not found: %s", fontFilename.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
int GetInternalFontIndex(Font *font) {
|
|
for (size_t i = 0; i < internalFonts.size(); i++) {
|
|
if (internalFonts[i] == font)
|
|
return (int)i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void __FontInit() {
|
|
actionPostAllocCallback = __KernelRegisterActionType(PostAllocCallback::Create);
|
|
actionPostOpenCallback = __KernelRegisterActionType(PostOpenCallback::Create);
|
|
}
|
|
|
|
void __FontShutdown() {
|
|
for (auto iter = fontMap.begin(); iter != fontMap.end(); iter++) {
|
|
FontLib *fontLib = iter->second->GetFontLib();
|
|
if (fontLib)
|
|
fontLib->CloseFont(iter->second);
|
|
delete iter->second;
|
|
}
|
|
fontMap.clear();
|
|
for (auto iter = fontLibList.begin(); iter != fontLibList.end(); iter++) {
|
|
delete *iter;
|
|
}
|
|
fontLibList.clear();
|
|
fontLibMap.clear();
|
|
for (auto iter = internalFonts.begin(); iter != internalFonts.end(); ++iter) {
|
|
delete *iter;
|
|
}
|
|
internalFonts.clear();
|
|
}
|
|
|
|
void __FontDoState(PointerWrap &p) {
|
|
auto s = p.Section("sceFont", 1);
|
|
if (!s)
|
|
return;
|
|
|
|
__LoadInternalFonts();
|
|
|
|
p.Do(fontLibList);
|
|
p.Do(fontLibMap);
|
|
p.Do(fontMap);
|
|
|
|
p.Do(actionPostAllocCallback);
|
|
__KernelRestoreActionType(actionPostAllocCallback, PostAllocCallback::Create);
|
|
p.Do(actionPostOpenCallback);
|
|
__KernelRestoreActionType(actionPostOpenCallback, PostOpenCallback::Create);
|
|
}
|
|
|
|
static u32 sceFontNewLib(u32 paramPtr, u32 errorCodePtr) {
|
|
// Lazy load internal fonts, only when font library first inited.
|
|
__LoadInternalFonts();
|
|
|
|
auto params = PSPPointer<FontNewLibParams>::Create(paramPtr);
|
|
auto errorCode = PSPPointer<u32>::Create(errorCodePtr);
|
|
|
|
if (!params.IsValid() || !errorCode.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontNewLib(%08x, %08x): invalid addresses", paramPtr, errorCodePtr);
|
|
// The PSP would crash in this situation, not a real error code.
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
|
|
}
|
|
if (!Memory::IsValidAddress(params->allocFuncAddr) || !Memory::IsValidAddress(params->freeFuncAddr)) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontNewLib(%08x, %08x): missing alloc func", paramPtr, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_PARAMETER;
|
|
return 0;
|
|
}
|
|
|
|
INFO_LOG(SCEFONT, "sceFontNewLib(%08x, %08x)", paramPtr, errorCodePtr);
|
|
*errorCode = 0;
|
|
|
|
FontLib *newLib = new FontLib(paramPtr, errorCodePtr);
|
|
fontLibList.push_back(newLib);
|
|
// The game should never see this value, the return value is replaced
|
|
// by the action. Except if we disable the alloc, in this case we return
|
|
// the handle correctly here.
|
|
return hleDelayResult(newLib->handle(), "new fontlib", 30000);
|
|
}
|
|
|
|
static int sceFontDoneLib(u32 fontLibHandle) {
|
|
INFO_LOG(SCEFONT, "sceFontDoneLib(%08x)", fontLibHandle);
|
|
FontLib *fl = GetFontLib(fontLibHandle);
|
|
if (fl) {
|
|
fl->Done();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Open internal font into a FontLib
|
|
static u32 sceFontOpen(u32 libHandle, u32 index, u32 mode, u32 errorCodePtr) {
|
|
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
|
|
if (!errorCode.IsValid()) {
|
|
// Would crash on the PSP.
|
|
ERROR_LOG(SCEFONT, "sceFontOpen(%x, %x, %x, %x): invalid pointer", libHandle, index, mode, errorCodePtr);
|
|
return -1;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontOpen(%x, %x, %x, %x)", libHandle, index, mode, errorCodePtr);
|
|
FontLib *fontLib = GetFontLib(libHandle);
|
|
if (fontLib == NULL) {
|
|
*errorCode = ERROR_FONT_INVALID_LIBID;
|
|
return 0;
|
|
}
|
|
if (index >= internalFonts.size()) {
|
|
*errorCode = ERROR_FONT_INVALID_PARAMETER;
|
|
return 0;
|
|
}
|
|
|
|
FontOpenMode openMode = mode == 0 ? FONT_OPEN_INTERNAL_STINGY : FONT_OPEN_INTERNAL_FULL;
|
|
LoadedFont *font = fontLib->OpenFont(internalFonts[index], openMode, *errorCode);
|
|
if (font) {
|
|
*errorCode = 0;
|
|
return hleDelayResult(font->Handle(), "font open", 10000);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Open a user font in RAM into a FontLib
|
|
static u32 sceFontOpenUserMemory(u32 libHandle, u32 memoryFontAddrPtr, u32 memoryFontLength, u32 errorCodePtr) {
|
|
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
|
|
if (!errorCode.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x): invalid error address", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr);
|
|
return -1;
|
|
}
|
|
if (!Memory::IsValidAddress(memoryFontAddrPtr)) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x): invalid address", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_PARAMETER;
|
|
return 0;
|
|
}
|
|
|
|
FontLib *fontLib = GetFontLib(libHandle);
|
|
if (!fontLib) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x): bad font lib", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_LIBID;
|
|
return 0;
|
|
}
|
|
if (memoryFontLength == 0) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x): invalid size", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_PARAMETER;
|
|
return 0;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x)", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr);
|
|
const u8 *fontData = Memory::GetPointer(memoryFontAddrPtr);
|
|
// Games are able to overstate the size of a font. Let's avoid crashing when we memcpy() it.
|
|
// Unsigned 0xFFFFFFFF is treated as max, but that's impossible, so let's clamp to 64MB.
|
|
if (memoryFontLength > 0x03FFFFFF)
|
|
memoryFontLength = 0x03FFFFFF;
|
|
while (!Memory::IsValidAddress(memoryFontAddrPtr + memoryFontLength - 1)) {
|
|
--memoryFontLength;
|
|
}
|
|
Font *f = new Font(fontData, memoryFontLength);
|
|
LoadedFont *font = fontLib->OpenFont(f, FONT_OPEN_USERBUFFER, *errorCode);
|
|
if (font) {
|
|
*errorCode = 0;
|
|
return font->Handle();
|
|
} else {
|
|
delete f;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Open a user font in a file into a FontLib
|
|
static u32 sceFontOpenUserFile(u32 libHandle, const char *fileName, u32 mode, u32 errorCodePtr) {
|
|
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
|
|
|
|
if (!errorCode.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): invalid error address", libHandle, fileName, mode, errorCodePtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
if (fileName == NULL) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): invalid filename", libHandle, fileName, mode, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_PARAMETER;
|
|
return 0;
|
|
}
|
|
|
|
FontLib *fontLib = GetFontLib(libHandle);
|
|
if (!fontLib) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): invalid font lib", libHandle, fileName, mode, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_LIBID;
|
|
return 0;
|
|
}
|
|
|
|
// TODO: Technically, we only do this if mode = 1. Mode 0 uses the handlers.
|
|
if (mode != 1) {
|
|
WARN_LOG_REPORT(SCEFONT, "Loading file directly instead of using handlers: %s", fileName);
|
|
}
|
|
PSPFileInfo info = pspFileSystem.GetFileInfo(fileName);
|
|
if (!info.exists) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): file does not exist", libHandle, fileName, mode, errorCodePtr);
|
|
*errorCode = ERROR_FONT_HANDLER_OPEN_FAILED;
|
|
return 0;
|
|
}
|
|
|
|
INFO_LOG(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x)", libHandle, fileName, mode, errorCodePtr);
|
|
std::vector<u8> buffer;
|
|
pspFileSystem.ReadEntireFile(fileName, buffer);
|
|
Font *f = new Font(buffer);
|
|
FontOpenMode openMode = mode == 0 ? FONT_OPEN_USERFILE_HANDLERS : FONT_OPEN_USERFILE_FULL;
|
|
LoadedFont *font = fontLib->OpenFont(f, openMode, *errorCode);
|
|
if (font) {
|
|
*errorCode = 0;
|
|
return font->Handle();
|
|
} else {
|
|
delete f;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int sceFontClose(u32 fontHandle) {
|
|
LoadedFont *font = GetLoadedFont(fontHandle, false);
|
|
if (font)
|
|
{
|
|
DEBUG_LOG(SCEFONT, "sceFontClose(%x)", fontHandle);
|
|
FontLib *fontLib = font->GetFontLib();
|
|
if (fontLib)
|
|
fontLib->CloseFont(font);
|
|
}
|
|
else
|
|
ERROR_LOG(SCEFONT, "sceFontClose(%x) - font not open?", fontHandle);
|
|
return 0;
|
|
}
|
|
|
|
static int sceFontFindOptimumFont(u32 libHandle, u32 fontStylePtr, u32 errorCodePtr) {
|
|
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
|
|
if (!errorCode.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x): invalid error address", libHandle, fontStylePtr, errorCodePtr);
|
|
return SCE_KERNEL_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
FontLib *fontLib = GetFontLib(libHandle);
|
|
if (!fontLib) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x): invalid font lib", libHandle, fontStylePtr, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_LIBID;
|
|
return 0;
|
|
}
|
|
|
|
if (!Memory::IsValidAddress(fontStylePtr)) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x): invalid style address", libHandle, fontStylePtr, errorCodePtr);
|
|
// Yes, actually. Must've been a typo in the library.
|
|
*errorCode = ERROR_FONT_INVALID_LIBID;
|
|
return 0;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x)", libHandle, fontStylePtr, errorCodePtr);
|
|
|
|
auto requestedStyle = PSPPointer<const PGFFontStyle>::Create(fontStylePtr);
|
|
|
|
// Find the first nearest match for H/V, OR the last exact match for others.
|
|
float hRes = requestedStyle->fontHRes > 0.0f ? requestedStyle->fontHRes : fontLib->FontHRes();
|
|
float vRes = requestedStyle->fontVRes > 0.0f ? requestedStyle->fontVRes : fontLib->FontVRes();
|
|
Font *optimumFont = 0;
|
|
Font *nearestFont = 0;
|
|
float nearestDist = std::numeric_limits<float>::infinity();
|
|
for (size_t i = 0; i < internalFonts.size(); i++) {
|
|
MatchQuality q = internalFonts[i]->MatchesStyle(*requestedStyle);
|
|
if (q != MATCH_NONE) {
|
|
auto matchStyle = internalFonts[i]->GetFontStyle();
|
|
if (requestedStyle->fontH > 0.0f) {
|
|
float hDist = abs(matchStyle.fontHRes * matchStyle.fontH - hRes * requestedStyle->fontH);
|
|
if (hDist < nearestDist) {
|
|
nearestDist = hDist;
|
|
nearestFont = internalFonts[i];
|
|
}
|
|
}
|
|
if (requestedStyle->fontV > 0.0f) {
|
|
// Appears to be a bug? It seems to match H instead of V.
|
|
float vDist = abs(matchStyle.fontVRes * matchStyle.fontV - vRes * requestedStyle->fontH);
|
|
if (vDist < nearestDist) {
|
|
nearestDist = vDist;
|
|
nearestFont = internalFonts[i];
|
|
}
|
|
}
|
|
}
|
|
if (q == MATCH_GOOD) {
|
|
optimumFont = internalFonts[i];
|
|
}
|
|
}
|
|
if (nearestFont) {
|
|
optimumFont = nearestFont;
|
|
}
|
|
if (optimumFont) {
|
|
*errorCode = 0;
|
|
return GetInternalFontIndex(optimumFont);
|
|
} else {
|
|
*errorCode = 0;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Returns the font index, not handle
|
|
static int sceFontFindFont(u32 libHandle, u32 fontStylePtr, u32 errorCodePtr) {
|
|
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
|
|
if (!errorCode.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%x, %x, %x): invalid error address", libHandle, fontStylePtr, errorCodePtr);
|
|
return SCE_KERNEL_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
FontLib *fontLib = GetFontLib(libHandle);
|
|
if (!fontLib) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%08x, %08x, %08x): invalid font lib", libHandle, fontStylePtr, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_LIBID;
|
|
return 0;
|
|
}
|
|
|
|
if (!Memory::IsValidAddress(fontStylePtr)) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%08x, %08x, %08x): invalid style address", libHandle, fontStylePtr, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_PARAMETER;
|
|
return 0;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontFindFont(%x, %x, %x)", libHandle, fontStylePtr, errorCodePtr);
|
|
|
|
auto requestedStyle = PSPPointer<const PGFFontStyle>::Create(fontStylePtr);
|
|
|
|
// Find the closest exact match for the fields specified.
|
|
float hRes = requestedStyle->fontHRes > 0.0f ? requestedStyle->fontHRes : fontLib->FontHRes();
|
|
float vRes = requestedStyle->fontVRes > 0.0f ? requestedStyle->fontVRes : fontLib->FontVRes();
|
|
for (size_t i = 0; i < internalFonts.size(); i++) {
|
|
if (internalFonts[i]->MatchesStyle(*requestedStyle) != MATCH_NONE) {
|
|
auto matchStyle = internalFonts[i]->GetFontStyle();
|
|
if (requestedStyle->fontH > 0.0f) {
|
|
float hDist = abs(matchStyle.fontHRes * matchStyle.fontH - hRes * requestedStyle->fontH);
|
|
if (hDist > 0.001f) {
|
|
continue;
|
|
}
|
|
} else if (requestedStyle->fontV > 0.0f) {
|
|
// V seems to be ignored, unless H isn't specified.
|
|
// If V is specified alone, the match always fails.
|
|
continue;
|
|
}
|
|
*errorCode = 0;
|
|
return (int)i;
|
|
}
|
|
}
|
|
*errorCode = 0;
|
|
return -1;
|
|
}
|
|
|
|
static int sceFontGetFontInfo(u32 fontHandle, u32 fontInfoPtr) {
|
|
if (!Memory::IsValidAddress(fontInfoPtr)) {
|
|
ERROR_LOG(SCEFONT, "sceFontGetFontInfo(%x, %x): bad fontInfo pointer", fontHandle, fontInfoPtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
LoadedFont *font = GetLoadedFont(fontHandle, true);
|
|
if (!font) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfo(%x, %x): bad font", fontHandle, fontInfoPtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontGetFontInfo(%x, %x)", fontHandle, fontInfoPtr);
|
|
auto fi = PSPPointer<PGFFontInfo>::Create(fontInfoPtr);
|
|
font->GetPGF()->GetFontInfo(fi);
|
|
fi->fontStyle = font->GetFont()->GetFontStyle();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// It says FontInfo but it means Style - this is like sceFontGetFontList().
|
|
static int sceFontGetFontInfoByIndexNumber(u32 libHandle, u32 fontInfoPtr, u32 index) {
|
|
auto fontStyle = PSPPointer<PGFFontStyle>::Create(fontInfoPtr);
|
|
FontLib *fl = GetFontLib(libHandle);
|
|
if (!fl || fl->handle() == 0) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i): invalid font lib", libHandle, fontInfoPtr, index);
|
|
return !fl ? ERROR_FONT_INVALID_LIBID : ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
if (index >= internalFonts.size()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i): invalid font index", libHandle, fontInfoPtr, index);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
if (!fontStyle.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i): invalid info pointer", libHandle, fontInfoPtr, index);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i)", libHandle, fontInfoPtr, index);
|
|
auto font = internalFonts[index];
|
|
*fontStyle = font->GetFontStyle();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int sceFontGetCharInfo(u32 fontHandle, u32 charCode, u32 charInfoPtr) {
|
|
if (!Memory::IsValidAddress(charInfoPtr)) {
|
|
ERROR_LOG(SCEFONT, "sceFontGetCharInfo(%08x, %i, %08x): bad charInfo pointer", fontHandle, charCode, charInfoPtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
LoadedFont *font = GetLoadedFont(fontHandle, true);
|
|
if (!font) {
|
|
// The PSP crashes, but we assume it'd work like sceFontGetFontInfo(), and not touch charInfo.
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharInfo(%08x, %i, %08x): bad font", fontHandle, charCode, charInfoPtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontGetCharInfo(%08x, %i, %08x)", fontHandle, charCode, charInfoPtr);
|
|
auto charInfo = PSPPointer<PGFCharInfo>::Create(charInfoPtr);
|
|
font->GetCharInfo(charCode, charInfo);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int sceFontGetShadowInfo(u32 fontHandle, u32 charCode, u32 charInfoPtr) {
|
|
if (!Memory::IsValidAddress(charInfoPtr)) {
|
|
ERROR_LOG(SCEFONT, "sceFontGetShadowInfo(%08x, %i, %08x): bad charInfo pointer", fontHandle, charCode, charInfoPtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
LoadedFont *font = GetLoadedFont(fontHandle, true);
|
|
if (!font) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowInfo(%08x, %i, %08x): bad font", fontHandle, charCode, charInfoPtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontGetShadowInfo(%08x, %i, %08x)", fontHandle, charCode, charInfoPtr);
|
|
auto charInfo = PSPPointer<PGFCharInfo>::Create(charInfoPtr);
|
|
font->GetCharInfo(charCode, charInfo, FONT_PGF_SHADOWGLYPH);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int sceFontGetCharImageRect(u32 fontHandle, u32 charCode, u32 charRectPtr) {
|
|
auto charRect = PSPPointer<FontImageRect>::Create(charRectPtr);
|
|
LoadedFont *font = GetLoadedFont(fontHandle, true);
|
|
if (!font) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharImageRect(%08x, %i, %08x): bad font", fontHandle, charCode, charRectPtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
if (!charRect.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharImageRect(%08x, %i, %08x): invalid rect pointer", fontHandle, charCode, charRectPtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontGetCharImageRect(%08x, %i, %08x)", fontHandle, charCode, charRectPtr);
|
|
PGFCharInfo charInfo;
|
|
font->GetCharInfo(charCode, &charInfo);
|
|
charRect->width = charInfo.bitmapWidth;
|
|
charRect->height = charInfo.bitmapHeight;
|
|
return 0;
|
|
}
|
|
|
|
static int sceFontGetShadowImageRect(u32 fontHandle, u32 charCode, u32 charRectPtr) {
|
|
auto charRect = PSPPointer<FontImageRect>::Create(charRectPtr);
|
|
LoadedFont *font = GetLoadedFont(fontHandle, true);
|
|
if (!font) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowImageRect(%08x, %i, %08x): bad font", fontHandle, charCode, charRectPtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
if (!charRect.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowImageRect(%08x, %i, %08x): invalid rect pointer", fontHandle, charCode, charRectPtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontGetShadowImageRect(%08x, %i, %08x)", fontHandle, charCode, charRectPtr);
|
|
PGFCharInfo charInfo;
|
|
font->GetCharInfo(charCode, &charInfo, FONT_PGF_SHADOWGLYPH);
|
|
charRect->width = charInfo.bitmapWidth;
|
|
charRect->height = charInfo.bitmapHeight;
|
|
return 0;
|
|
}
|
|
|
|
static int sceFontGetCharGlyphImage(u32 fontHandle, u32 charCode, u32 glyphImagePtr) {
|
|
if (!Memory::IsValidAddress(glyphImagePtr)) {
|
|
ERROR_LOG(SCEFONT, "sceFontGetCharGlyphImage(%x, %x, %x): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
LoadedFont *font = GetLoadedFont(fontHandle, true);
|
|
if (!font) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharGlyphImage(%x, %x, %x): bad font", fontHandle, charCode, glyphImagePtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontGetCharGlyphImage(%x, %x, %x)", fontHandle, charCode, glyphImagePtr);
|
|
auto glyph = PSPPointer<const GlyphImage>::Create(glyphImagePtr);
|
|
font->DrawCharacter(glyph, -1, -1, -1, -1, charCode, FONT_PGF_CHARGLYPH);
|
|
return 0;
|
|
}
|
|
|
|
static int sceFontGetCharGlyphImage_Clip(u32 fontHandle, u32 charCode, u32 glyphImagePtr, int clipXPos, int clipYPos, int clipWidth, int clipHeight) {
|
|
if (!Memory::IsValidAddress(glyphImagePtr)) {
|
|
ERROR_LOG(SCEFONT, "sceFontGetCharGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
LoadedFont *font = GetLoadedFont(fontHandle, true);
|
|
if (!font) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad font", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontGetCharGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i)", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
|
|
auto glyph = PSPPointer<const GlyphImage>::Create(glyphImagePtr);
|
|
font->DrawCharacter(glyph, clipXPos, clipYPos, clipWidth, clipHeight, charCode, FONT_PGF_CHARGLYPH);
|
|
return 0;
|
|
}
|
|
|
|
static int sceFontSetAltCharacterCode(u32 fontLibHandle, u32 charCode) {
|
|
FontLib *fl = GetFontLib(fontLibHandle);
|
|
if (!fl) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontSetAltCharacterCode(%08x, %08x): invalid font lib", fontLibHandle, charCode);
|
|
return ERROR_FONT_INVALID_LIBID;
|
|
}
|
|
|
|
INFO_LOG(SCEFONT, "sceFontSetAltCharacterCode(%08x, %08x)", fontLibHandle, charCode);
|
|
fl->SetAltCharCode(charCode & 0xFFFF);
|
|
return 0;
|
|
}
|
|
|
|
static int sceFontFlush(u32 fontHandle) {
|
|
INFO_LOG(SCEFONT, "sceFontFlush(%i)", fontHandle);
|
|
// Probably don't need to do anything here.
|
|
return 0;
|
|
}
|
|
|
|
// One would think that this should loop through the fonts loaded in the fontLibHandle,
|
|
// but it seems not.
|
|
static int sceFontGetFontList(u32 fontLibHandle, u32 fontStylePtr, int numFonts) {
|
|
auto fontStyles = PSPPointer<PGFFontStyle>::Create(fontStylePtr);
|
|
FontLib *fl = GetFontLib(fontLibHandle);
|
|
if (!fl) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontList(%08x, %08x, %i): invalid font lib", fontLibHandle, fontStylePtr, numFonts);
|
|
return ERROR_FONT_INVALID_LIBID;
|
|
}
|
|
if (!fontStyles.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontList(%08x, %08x, %i): invalid style pointer", fontLibHandle, fontStylePtr, numFonts);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontGetFontList(%08x, %08x, %i)", fontLibHandle, fontStylePtr, numFonts);
|
|
if (fl->handle() != 0) {
|
|
numFonts = std::min(numFonts, (int)internalFonts.size());
|
|
for (int i = 0; i < numFonts; i++)
|
|
fontStyles[i] = internalFonts[i]->GetFontStyle();
|
|
}
|
|
|
|
return hleDelayResult(0, "font list read", 100);
|
|
}
|
|
|
|
static int sceFontGetNumFontList(u32 fontLibHandle, u32 errorCodePtr) {
|
|
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
|
|
if (!errorCode.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetNumFontList(%08x, %08x): invalid error address", fontLibHandle, errorCodePtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
FontLib *fl = GetFontLib(fontLibHandle);
|
|
if (!fl) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetNumFontList(%08x, %08x): invalid font lib", fontLibHandle, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_LIBID;
|
|
return 0;
|
|
}
|
|
DEBUG_LOG(SCEFONT, "sceFontGetNumFontList(%08x, %08x)", fontLibHandle, errorCodePtr);
|
|
*errorCode = 0;
|
|
return fl->handle() == 0 ? 0 : (int)internalFonts.size();
|
|
}
|
|
|
|
static int sceFontSetResolution(u32 fontLibHandle, float hRes, float vRes) {
|
|
FontLib *fl = GetFontLib(fontLibHandle);
|
|
if (!fl) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontSetResolution(%08x, %f, %f): invalid font lib", fontLibHandle, hRes, vRes);
|
|
return ERROR_FONT_INVALID_LIBID;
|
|
}
|
|
if (hRes <= 0.0f || vRes <= 0.0f) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontSetResolution(%08x, %f, %f): negative value", fontLibHandle, hRes, vRes);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
INFO_LOG(SCEFONT, "sceFontSetResolution(%08x, %f, %f)", fontLibHandle, hRes, vRes);
|
|
fl->SetResolution(hRes, vRes);
|
|
return 0;
|
|
}
|
|
|
|
static float sceFontPixelToPointH(int fontLibHandle, float fontPixelsH, u32 errorCodePtr) {
|
|
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
|
|
if (!errorCode.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointH(%08x, %f, %08x): invalid error address", fontLibHandle, fontPixelsH, errorCodePtr);
|
|
return 0.0f;
|
|
}
|
|
FontLib *fl = GetFontLib(fontLibHandle);
|
|
if (!fl) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointH(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPixelsH, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_LIBID;
|
|
return 0.0f;
|
|
}
|
|
DEBUG_LOG(SCEFONT, "sceFontPixelToPointH(%08x, %f, %08x)", fontLibHandle, fontPixelsH, errorCodePtr);
|
|
*errorCode = 0;
|
|
return fontPixelsH * pointDPI / fl->FontHRes();
|
|
}
|
|
|
|
static float sceFontPixelToPointV(int fontLibHandle, float fontPixelsV, u32 errorCodePtr) {
|
|
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
|
|
if (!errorCode.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointV(%08x, %f, %08x): invalid error address", fontLibHandle, fontPixelsV, errorCodePtr);
|
|
return 0.0f;
|
|
}
|
|
FontLib *fl = GetFontLib(fontLibHandle);
|
|
if (!fl) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointV(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPixelsV, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_LIBID;
|
|
return 0.0f;
|
|
}
|
|
DEBUG_LOG(SCEFONT, "sceFontPixelToPointV(%08x, %f, %08x)", fontLibHandle, fontPixelsV, errorCodePtr);
|
|
*errorCode = 0;
|
|
return fontPixelsV * pointDPI / fl->FontVRes();
|
|
}
|
|
|
|
static float sceFontPointToPixelH(int fontLibHandle, float fontPointsH, u32 errorCodePtr) {
|
|
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
|
|
if (!errorCode.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelH(%08x, %f, %08x): invalid error address", fontLibHandle, fontPointsH, errorCodePtr);
|
|
return 0.0f;
|
|
}
|
|
FontLib *fl = GetFontLib(fontLibHandle);
|
|
if (!fl) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelH(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPointsH, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_LIBID;
|
|
return 0.0f;
|
|
}
|
|
DEBUG_LOG(SCEFONT, "sceFontPointToPixelH(%08x, %f, %08x)", fontLibHandle, fontPointsH, errorCodePtr);
|
|
*errorCode = 0;
|
|
return fontPointsH * fl->FontHRes() / pointDPI;
|
|
}
|
|
|
|
static float sceFontPointToPixelV(int fontLibHandle, float fontPointsV, u32 errorCodePtr) {
|
|
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
|
|
if (!errorCode.IsValid()) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelV(%08x, %f, %08x): invalid error address", fontLibHandle, fontPointsV, errorCodePtr);
|
|
return 0.0f;
|
|
}
|
|
FontLib *fl = GetFontLib(fontLibHandle);
|
|
if (!fl) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelV(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPointsV, errorCodePtr);
|
|
*errorCode = ERROR_FONT_INVALID_LIBID;
|
|
return 0.0f;
|
|
}
|
|
DEBUG_LOG(SCEFONT, "sceFontPointToPixelV(%08x, %f, %08x)", fontLibHandle, fontPointsV, errorCodePtr);
|
|
*errorCode = 0;
|
|
return fontPointsV * fl->FontVRes() / pointDPI;
|
|
}
|
|
|
|
static int sceFontCalcMemorySize() {
|
|
ERROR_LOG_REPORT(SCEFONT, "UNIMPL sceFontCalcMemorySize()");
|
|
return 0;
|
|
}
|
|
|
|
static int sceFontGetShadowGlyphImage(u32 fontHandle, u32 charCode, u32 glyphImagePtr) {
|
|
if (!Memory::IsValidAddress(glyphImagePtr)) {
|
|
ERROR_LOG(SCEFONT, "sceFontGetShadowGlyphImage(%x, %x, %x): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
LoadedFont *font = GetLoadedFont(fontHandle, true);
|
|
if (!font) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowGlyphImage(%x, %x, %x): bad font", fontHandle, charCode, glyphImagePtr);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontGetShadowGlyphImage(%x, %x, %x)", fontHandle, charCode, glyphImagePtr);
|
|
auto glyph = PSPPointer<const GlyphImage>::Create(glyphImagePtr);
|
|
font->DrawCharacter(glyph, -1, -1, -1, -1, charCode, FONT_PGF_SHADOWGLYPH);
|
|
return 0;
|
|
}
|
|
|
|
static int sceFontGetShadowGlyphImage_Clip(u32 fontHandle, u32 charCode, u32 glyphImagePtr, int clipXPos, int clipYPos, int clipWidth, int clipHeight) {
|
|
if (!Memory::IsValidAddress(glyphImagePtr)) {
|
|
ERROR_LOG(SCEFONT, "sceFontGetShadowGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
LoadedFont *font = GetLoadedFont(fontHandle, true);
|
|
if (!font) {
|
|
ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad font", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
|
|
return ERROR_FONT_INVALID_PARAMETER;
|
|
}
|
|
|
|
DEBUG_LOG(SCEFONT, "sceFontGetShadowGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i)", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
|
|
auto glyph = PSPPointer<const GlyphImage>::Create(glyphImagePtr);
|
|
font->DrawCharacter(glyph, clipXPos, clipYPos, clipWidth, clipHeight, charCode, FONT_PGF_SHADOWGLYPH);
|
|
return 0;
|
|
}
|
|
|
|
// sceLibFont is a user level library so it can touch the stack. Some games appear to rely a bit of stack
|
|
// being wiped - although in reality, it won't be wiped with just zeroes..
|
|
const HLEFunction sceLibFont[] = {
|
|
{ 0x67f17ed7, WrapU_UU<sceFontNewLib>, "sceFontNewLib", HLE_CLEAR_STACK_BYTES, 0x5A0 },
|
|
{ 0x574b6fbc, WrapI_U<sceFontDoneLib>, "sceFontDoneLib", HLE_CLEAR_STACK_BYTES, 0x2C },
|
|
{ 0x48293280, WrapI_UFF<sceFontSetResolution>, "sceFontSetResolution" },
|
|
{ 0x27f6e642, WrapI_UU<sceFontGetNumFontList>, "sceFontGetNumFontList" },
|
|
{ 0xbc75d85b, WrapI_UUI<sceFontGetFontList>, "sceFontGetFontList", HLE_CLEAR_STACK_BYTES, 0x31C },
|
|
{ 0x099ef33c, WrapI_UUU<sceFontFindOptimumFont>, "sceFontFindOptimumFont", HLE_CLEAR_STACK_BYTES, 0xF0 },
|
|
{ 0x681e61a7, WrapI_UUU<sceFontFindFont>, "sceFontFindFont", HLE_CLEAR_STACK_BYTES, 0x40 },
|
|
{ 0x2f67356a, WrapI_V<sceFontCalcMemorySize>, "sceFontCalcMemorySize" },
|
|
{ 0x5333322d, WrapI_UUU<sceFontGetFontInfoByIndexNumber>, "sceFontGetFontInfoByIndexNumber", HLE_CLEAR_STACK_BYTES, 0x20 },
|
|
{ 0xa834319d, WrapU_UUUU<sceFontOpen>, "sceFontOpen", HLE_CLEAR_STACK_BYTES, 0x460 },
|
|
{ 0x57fcb733, WrapU_UCUU<sceFontOpenUserFile>, "sceFontOpenUserFile" },
|
|
{ 0xbb8e7fe6, WrapU_UUUU<sceFontOpenUserMemory>, "sceFontOpenUserMemory", HLE_CLEAR_STACK_BYTES, 0x440 /*from JPCSP*/ },
|
|
{ 0x3aea8cb6, WrapI_U<sceFontClose>, "sceFontClose", HLE_CLEAR_STACK_BYTES, 0x54 },
|
|
{ 0x0da7535e, WrapI_UU<sceFontGetFontInfo>, "sceFontGetFontInfo" },
|
|
{ 0xdcc80c2f, WrapI_UUU<sceFontGetCharInfo>, "sceFontGetCharInfo", HLE_CLEAR_STACK_BYTES, 0x110 },
|
|
{ 0xaa3de7b5, WrapI_UUU<sceFontGetShadowInfo>, "sceFontGetShadowInfo", HLE_CLEAR_STACK_BYTES, 0x150 },
|
|
{ 0x5c3e4a9e, WrapI_UUU<sceFontGetCharImageRect>, "sceFontGetCharImageRect", HLE_CLEAR_STACK_BYTES, 0x120 },
|
|
{ 0x48b06520, WrapI_UUU<sceFontGetShadowImageRect>, "sceFontGetShadowImageRect", HLE_CLEAR_STACK_BYTES, 0x150 },
|
|
{ 0x980f4895, WrapI_UUU<sceFontGetCharGlyphImage>, "sceFontGetCharGlyphImage", HLE_CLEAR_STACK_BYTES, 0x120 },
|
|
{ 0xca1e6945, WrapI_UUUIIII<sceFontGetCharGlyphImage_Clip>, "sceFontGetCharGlyphImage_Clip", HLE_CLEAR_STACK_BYTES, 0x130 },
|
|
{ 0x74b21701, WrapF_IFU<sceFontPixelToPointH>, "sceFontPixelToPointH", HLE_CLEAR_STACK_BYTES, 0x10 },
|
|
{ 0xf8f0752e, WrapF_IFU<sceFontPixelToPointV>, "sceFontPixelToPointV", HLE_CLEAR_STACK_BYTES, 0x10 },
|
|
{ 0x472694cd, WrapF_IFU<sceFontPointToPixelH>, "sceFontPointToPixelH" },
|
|
{ 0x3c4b7e82, WrapF_IFU<sceFontPointToPixelV>, "sceFontPointToPixelV" },
|
|
{ 0xee232411, WrapI_UU<sceFontSetAltCharacterCode>, "sceFontSetAltCharacterCode" },
|
|
{ 0x568be516, WrapI_UUU<sceFontGetShadowGlyphImage>, "sceFontGetShadowGlyphImage", HLE_CLEAR_STACK_BYTES, 0x160 },
|
|
{ 0x5dcf6858, WrapI_UUUIIII<sceFontGetShadowGlyphImage_Clip>, "sceFontGetShadowGlyphImage_Clip", HLE_CLEAR_STACK_BYTES, 0x170 },
|
|
{ 0x02d7f94b, WrapI_U<sceFontFlush>, "sceFontFlush" },
|
|
};
|
|
|
|
void Register_sceFont() {
|
|
RegisterModule("sceLibFont", ARRAY_SIZE(sceLibFont), sceLibFont);
|
|
}
|
|
|
|
void Register_sceLibFttt() {
|
|
RegisterModule("sceLibFttt", ARRAY_SIZE(sceLibFont), sceLibFont);
|
|
}
|