.. |
Debugger
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Debugger: Don't break during startup.
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2020-05-23 10:26:27 -07:00 |
Dialog
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PPGe: Left align messages in dialogs.
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2020-05-23 19:59:56 -07:00 |
ELF
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Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057
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2020-06-29 22:47:34 +02:00 |
FileLoaders
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Core: Bring over some file related Switch changes.
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2020-03-03 22:53:03 -08:00 |
FileSystems
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Back to ERROR
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2020-03-28 14:12:42 +01:00 |
Font
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Font: Draw nothing for chars before first glyph.
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2016-08-27 09:41:01 -07:00 |
HLE
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(Libretro) Buildfixes
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2020-07-10 06:48:20 +02:00 |
HW
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Fix minor bug in StereoResampler debug display
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2020-05-26 23:10:28 +02:00 |
MIPS
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VFPU interpreter: Improve some error messages, after seeing a bad one in #10196.
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2020-06-02 23:18:09 +02:00 |
Util
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Some paranoid checks in PPGeDraw. Might help the crash seen in #13047.
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2020-06-28 21:35:19 +02:00 |
AVIDump.cpp
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Fix avi dump via render buffer instead,
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2019-06-04 07:54:17 +02:00 |
AVIDump.h
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Fix Symbian Builds
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2016-09-04 12:52:14 -04:00 |
Compatibility.cpp
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Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit.
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2019-11-30 22:44:59 +01:00 |
Compatibility.h
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Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit.
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2019-11-30 22:44:59 +01:00 |
Config.cpp
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Android: Add option to ignore camera notches when sizing the display.
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2020-07-05 22:46:25 +02:00 |
Config.h
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Android: Add option to ignore camera notches when sizing the display.
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2020-07-05 22:46:25 +02:00 |
ConfigValues.h
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Core: Ignore case of GPU backend setting.
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2019-06-22 12:49:15 -07:00 |
Core.cpp
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Partly clean up SDL resize code, should help #11974
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2020-06-24 01:06:01 +02:00 |
Core.h
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GE Debugger: Prevent hang on shutdown.
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2018-06-11 14:54:42 -07:00 |
Core.vcxproj
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Windows: Workaround for custom build step error.
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2020-05-23 16:56:27 -07:00 |
Core.vcxproj.filters
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Address Unknown's feedback
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2020-04-26 11:19:31 +02:00 |
CoreParameter.h
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UI: Stop caching the draw context in coreParam.
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2019-09-28 21:58:15 -07:00 |
CoreTiming.cpp
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Remove our custom atomics code entirely.
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2020-05-17 13:11:36 +02:00 |
CoreTiming.h
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Oops, got these backwards.
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2019-04-16 17:36:29 -07:00 |
CwCheat.cpp
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Code style fix
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2020-06-04 19:08:10 +02:00 |
CwCheat.h
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Merge pull request #12816 from LunaMoo/XVibrationCheat
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2020-04-17 10:50:44 +02:00 |
HDRemaster.cpp
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Enable extra ram for The Elder Scrolls Travels Oblivion USA Beta and Melodie - alpha
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2016-06-14 15:42:54 +08:00 |
HDRemaster.h
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Identify remasters based on UMD_DATA hash.
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2015-12-28 14:13:05 -08:00 |
Host.cpp
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Windows: Initialize WindowsHost in EmuThread.
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2017-05-05 06:53:48 -07:00 |
Host.h
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GE Debugger: Refactor out stepping callback.
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2018-09-01 09:41:20 -07:00 |
Loaders.cpp
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fix
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2020-01-04 09:11:15 +08:00 |
Loaders.h
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fix
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2020-01-04 09:11:15 +08:00 |
MemMap.cpp
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Core: Move config enums to separate file.
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2018-06-23 10:59:18 -07:00 |
MemMap.h
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Revert "Repeat of the experimental commit, was too fast for the build bot."
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2020-06-03 11:55:14 +02:00 |
MemMapFunctions.cpp
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Remove our custom atomics code entirely.
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2020-05-17 13:11:36 +02:00 |
MemMapHelpers.h
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Debugger: Run memory breakpoints on mobile.
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2018-06-06 17:31:56 -07:00 |
Opcode.h
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MemMap should not be included in MIPS.h.
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2014-03-15 10:45:39 +01:00 |
PSPLoaders.cpp
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Real support Code Geass: Lost Colors chinese patched version
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2020-06-14 09:43:08 +08:00 |
PSPLoaders.h
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Move umd replace to loaders.
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2020-01-02 14:56:24 +08:00 |
Replay.cpp
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Replay: Attempt to ignore reads in PSP/GAME.
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2019-07-04 23:46:15 -07:00 |
Replay.h
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Replay: Attempt to ignore reads in PSP/GAME.
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2019-07-04 23:46:15 -07:00 |
Reporting.cpp
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Merge pull request #12371 from unknownbrackets/thread-detach
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2019-10-07 20:27:42 +02:00 |
Reporting.h
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Reporting: Provide suggestions on negative reports.
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2018-06-06 05:55:31 -07:00 |
SaveState.cpp
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Display the savestate slot number when saving and loading state through shortcuts.
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2020-05-16 15:20:22 +02:00 |
SaveState.h
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Display the savestate slot number when saving and loading state through shortcuts.
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2020-05-16 15:20:22 +02:00 |
Screenshot.cpp
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cmake: Improve building with the system libpng.
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2020-03-22 18:43:51 -07:00 |
Screenshot.h
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GE Debugger: Save with alpha for PNGs.
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2017-12-21 23:47:49 -08:00 |
System.cpp
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Core: Use full memory for ELF files.
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2020-03-16 19:54:48 -07:00 |
System.h
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Core: Wait for background CPU load on exit.
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2018-11-01 21:29:34 -07:00 |
TextureReplacer.cpp
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GPU: Take A off RGB565 conversion funcs.
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2020-05-13 18:17:58 -07:00 |
TextureReplacer.h
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Update TextureReplacer.h
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2020-04-13 16:29:17 +02:00 |
ThreadEventQueue.h
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
WaveFile.cpp
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Fix Symbian Builds
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2016-09-04 12:52:14 -04:00 |
WaveFile.h
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Fix Symbian Builds
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2016-09-04 12:52:14 -04:00 |
WebServer.cpp
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http: Fix thread join on enable/disable.
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2020-04-22 21:18:39 -07:00 |
WebServer.h
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http: Ensure webserver shutdown on exit.
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2019-09-28 11:12:12 -07:00 |
x360_compat.h
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[Xbox] Missings files
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2014-03-02 11:16:56 -08:00 |