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base
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Add Crash() for Windows ARM64
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2019-05-04 22:45:15 +08:00 |
data
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Debugger: Add APIs to retrieve render image.
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2018-06-16 15:33:02 -07:00 |
ext
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Fix ssize_t in libzip for Windows ARM64
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2019-05-04 22:45:16 +08:00 |
file
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UI: Avoid using game info cache in savedata sort.
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2019-03-17 06:34:21 -07:00 |
gfx
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
gfx_es2
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Oops, missed these two
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2019-05-10 23:46:31 +02:00 |
i18n
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Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790
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2018-03-25 14:42:48 +02:00 |
image
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Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
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2017-03-12 16:30:53 +01:00 |
input
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Also memset.
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2017-05-04 08:57:06 +02:00 |
json
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Add submodules, namespace json to prepare for the addition of rapidjson (sigh)
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2018-08-13 00:18:54 +02:00 |
math
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Clean up some more ifdefs
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2019-05-10 23:25:57 +02:00 |
net
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Game server: Reject bad URLs
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2019-05-07 21:47:50 +02:00 |
profiler
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add an include for PPSSPP_PLATFORM
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2017-12-30 22:44:41 -08:00 |
thin3d
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
thread
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thread: Add a simple thread executor.
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2018-06-07 14:11:52 -07:00 |
tools
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Minor script updates
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2017-03-18 16:33:16 +01:00 |
ui
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Merge pull request #11866 from unknownbrackets/keyup
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2019-03-18 11:16:35 +01:00 |
util
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Debugger: Add assembler to build.
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2018-06-06 05:59:24 -07:00 |
.gitignore
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Android.mk
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http: Add a simple WebSocket server class.
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2018-06-07 14:11:52 -07:00 |
LICENSE.TXT
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native.vcxproj
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
native.vcxproj.filters
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |