ppsspp/ext/native/thin3d
2019-05-12 11:17:10 +08:00
..
d3d9_d3dcompiler_loader.cpp Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d9_d3dcompiler_loader.h Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d11_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3d11_loader.h
d3dx9_loader.cpp add missing inclues. 2018-03-22 22:14:19 +01:00
d3dx9_loader.h
DataFormat.h WIP vulkan on linux stuff 2017-12-21 10:48:00 +01:00
DataFormatGL.cpp Don't crash on missing readback formats. 2018-01-28 18:00:48 +01:00
DataFormatGL.h GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
GLQueueRunner.cpp GLES: Download depth values via shader. 2018-12-16 17:34:16 -08:00
GLQueueRunner.h [spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force. 2018-10-07 23:54:12 +09:00
GLRenderManager.cpp OpenGL: Disable the mapped buffer strategy for Adreno (Qualcomm). 2019-02-10 20:13:39 +01:00
GLRenderManager.h GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
thin3d_create.h D3D11: Allow the user to select rendering device. 2018-06-06 10:20:12 +02:00
thin3d_d3d9.cpp Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
thin3d_d3d11.cpp Detect PCI device ID where available (not in GL?) 2019-02-06 22:43:31 +01:00
thin3d_gl.cpp GLES: Disable range culling on VideoCore/Vivante. 2019-02-10 11:36:23 -08:00
thin3d_vulkan.cpp Vulkan: Narrow down buffer usage flags a little bit. 2019-03-14 12:41:39 +01:00
thin3d.cpp Write rough framework for GPU discard test screen 2018-12-19 13:48:54 +01:00
thin3d.h Detect PCI device ID where available (not in GL?) 2019-02-06 22:43:31 +01:00
vulkan_utils.cpp
VulkanQueueRunner.cpp Assorted warning fixes 2019-05-10 23:26:34 +02:00
VulkanQueueRunner.h Vulkan: Request cached memory for readbacks. First try coherent too but also support non-coherent cached memory. 2019-03-25 21:40:25 +01:00
VulkanRenderManager.cpp Make window resize work with Vulkan. Seems more stable now. 2019-02-23 15:53:05 +01:00
VulkanRenderManager.h Fix a VK validation failure when opening the homebrew menu 2019-03-11 16:42:41 +01:00