ppsspp/GPU
Henrik Rydgard 21d97a7947 Dirty UVSCALEOFFSET on every draw call.
This is needed since we no longer dirty it on normal changes since we
prescale, but it's still necessary for spline/bezier which generate texture coords.
2017-03-11 13:10:38 +01:00
..
Common Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
D3D11 Dirty UVSCALEOFFSET on every draw call. 2017-03-11 13:10:38 +01:00
Debugger Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
Directx9 Dirty UVSCALEOFFSET on every draw call. 2017-03-11 13:10:38 +01:00
GLES Dirty UVSCALEOFFSET on every draw call. 2017-03-11 13:10:38 +01:00
Null Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
Software More UWP prep 2017-02-25 09:57:22 +01:00
Vulkan Dirty UVSCALEOFFSET on every draw call. 2017-03-11 13:10:38 +01:00
ge_constants.h Use table-driven dirtying instead of callbacks in GPU_GLES 2017-01-24 18:12:20 +01:00
GeDisasm.cpp Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp More UWP prep 2017-02-25 09:57:22 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj More UWP prep 2017-02-25 09:57:22 +01:00
GPU.vcxproj.filters More UWP prep 2017-02-25 09:57:22 +01:00
GPUCommon.cpp GE Debugger D3D11: Support displaying the current texture 2017-03-06 16:46:15 +01:00
GPUCommon.h GE Debugger D3D11: Support displaying the current texture 2017-03-06 16:46:15 +01:00
GPUInterface.h A lot of buildfixes 2017-02-06 16:16:43 +01:00
GPUState.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GPUState.h Assorted texture format cleanup, prep for supporting D3D11 on Win7 2017-02-22 16:23:04 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00