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D3D11Util.cpp
D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs
2017-03-05 12:40:09 +01:00
D3D11Util.h
Take the D3D11 feature level into account when creating shaders. May help #9369
2017-03-05 12:31:33 +01:00
DepalettizeShaderD3D11.cpp
Take the D3D11 feature level into account when creating shaders. May help #9369
2017-03-05 12:31:33 +01:00
DepalettizeShaderD3D11.h
Take the D3D11 feature level into account when creating shaders. May help #9369
2017-03-05 12:31:33 +01:00
DrawEngineD3D11.cpp
Further D3D11 on mobile fixes
2017-03-05 14:05:04 +01:00
DrawEngineD3D11.h
[spline/bezier]Implement hardware tessellation on D3D11.
2017-03-04 22:53:40 +09:00
FragmentShaderGeneratorD3D11.cpp
Fix shader issues with D3D11 feature level 9
2017-03-05 22:56:33 +01:00
FragmentShaderGeneratorD3D11.h
Fix shader issues with D3D11 feature level 9
2017-03-05 22:56:33 +01:00
FramebufferManagerD3D11.cpp
Fix bug where we'd reload the post shader information every frame. Fixes #9410
2017-03-11 12:25:43 +01:00
FramebufferManagerD3D11.h
Further D3D11 on mobile fixes
2017-03-05 14:05:04 +01:00
GPU_D3D11.cpp
Dirty UVSCALEOFFSET on every draw call.
2017-03-11 13:10:38 +01:00
GPU_D3D11.h
Further D3D11 on mobile fixes
2017-03-05 14:05:04 +01:00
ShaderManagerD3D11.cpp
Don't crash if not enough memory to save a state. Very annoying.
2017-03-07 15:32:34 +01:00
ShaderManagerD3D11.h
UWP: Fix screen rotation in non-buffered rendering mode
2017-03-07 15:32:26 +01:00
StateMappingD3D11.cpp
UWP: Fix screen rotation in non-buffered rendering mode
2017-03-07 15:32:26 +01:00
StateMappingD3D11.h
UWP: Fix screen rotation in non-buffered rendering mode
2017-03-07 15:32:26 +01:00
StencilBufferD3D11.cpp
UWP: Don't try to use dual source blending on D3D9 feature level devices.
2017-03-10 00:12:57 +01:00
TextureCacheD3D11.cpp
A function renamed, some logging improvements
2017-03-10 00:11:00 +01:00
TextureCacheD3D11.h
GE Debugger D3D11: Support displaying the current texture
2017-03-06 16:46:15 +01:00
TextureScalerD3D11.cpp
D3D11: Fix crash with texture scaling enabled
2017-02-18 12:00:15 +01:00
TextureScalerD3D11.h
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp
Fix shader issues with D3D11 feature level 9
2017-03-05 22:56:33 +01:00
VertexShaderGeneratorD3D11.h
Fix shader issues with D3D11 feature level 9
2017-03-05 22:56:33 +01:00