ppsspp/GPU/D3D11
Henrik Rydgard 21d97a7947 Dirty UVSCALEOFFSET on every draw call.
This is needed since we no longer dirty it on normal changes since we
prescale, but it's still necessary for spline/bezier which generate texture coords.
2017-03-11 13:10:38 +01:00
..
D3D11Util.cpp D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs 2017-03-05 12:40:09 +01:00
D3D11Util.h Take the D3D11 feature level into account when creating shaders. May help #9369 2017-03-05 12:31:33 +01:00
DepalettizeShaderD3D11.cpp Take the D3D11 feature level into account when creating shaders. May help #9369 2017-03-05 12:31:33 +01:00
DepalettizeShaderD3D11.h Take the D3D11 feature level into account when creating shaders. May help #9369 2017-03-05 12:31:33 +01:00
DrawEngineD3D11.cpp Further D3D11 on mobile fixes 2017-03-05 14:05:04 +01:00
DrawEngineD3D11.h [spline/bezier]Implement hardware tessellation on D3D11. 2017-03-04 22:53:40 +09:00
FragmentShaderGeneratorD3D11.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
FragmentShaderGeneratorD3D11.h Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
FramebufferManagerD3D11.cpp Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
FramebufferManagerD3D11.h Further D3D11 on mobile fixes 2017-03-05 14:05:04 +01:00
GPU_D3D11.cpp Dirty UVSCALEOFFSET on every draw call. 2017-03-11 13:10:38 +01:00
GPU_D3D11.h Further D3D11 on mobile fixes 2017-03-05 14:05:04 +01:00
ShaderManagerD3D11.cpp Don't crash if not enough memory to save a state. Very annoying. 2017-03-07 15:32:34 +01:00
ShaderManagerD3D11.h UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StateMappingD3D11.cpp UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StateMappingD3D11.h UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StencilBufferD3D11.cpp UWP: Don't try to use dual source blending on D3D9 feature level devices. 2017-03-10 00:12:57 +01:00
TextureCacheD3D11.cpp A function renamed, some logging improvements 2017-03-10 00:11:00 +01:00
TextureCacheD3D11.h GE Debugger D3D11: Support displaying the current texture 2017-03-06 16:46:15 +01:00
TextureScalerD3D11.cpp D3D11: Fix crash with texture scaling enabled 2017-02-18 12:00:15 +01:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
VertexShaderGeneratorD3D11.h Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00