mirror of
https://github.com/hrydgard/ppsspp.git
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8d07e6d985
Sometimes we'd use two temp FBOs in the same draw (e.g. shader blending + depal.) This could cause the same temp FBO to get used for two purposes, causing weird behavior.
863 lines
27 KiB
C++
863 lines
27 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <map>
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#include <algorithm>
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#include <cassert>
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#include <cstring>
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/Directx9/PixelShaderGeneratorDX9.h"
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#include "GPU/Directx9/TextureCacheDX9.h"
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#include "GPU/Directx9/FramebufferDX9.h"
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#include "GPU/Directx9/ShaderManagerDX9.h"
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#include "GPU/Directx9/DepalettizeShaderDX9.h"
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#include "gfx/d3d9_state.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "Core/Config.h"
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#include "Core/Host.h"
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#include "ext/xxhash.h"
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#include "math/math_util.h"
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namespace DX9 {
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#define INVALID_TEX (LPDIRECT3DTEXTURE9)(-1)
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static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
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{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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D3DDECL_END()
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};
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TextureCacheDX9::TextureCacheDX9(Draw::DrawContext *draw)
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: TextureCacheCommon(draw) {
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lastBoundTexture = INVALID_TEX;
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isBgraBackend_ = true;
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device_ = (LPDIRECT3DDEVICE9)draw->GetNativeObject(Draw::NativeObject::DEVICE);
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deviceEx_ = (LPDIRECT3DDEVICE9EX)draw->GetNativeObject(Draw::NativeObject::DEVICE_EX);
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D3DCAPS9 pCaps;
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ZeroMemory(&pCaps, sizeof(pCaps));
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HRESULT result = 0;
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if (deviceEx_) {
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result = deviceEx_->GetDeviceCaps(&pCaps);
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} else {
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result = device_->GetDeviceCaps(&pCaps);
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}
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if (FAILED(result)) {
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WARN_LOG(G3D, "Failed to get the device caps!");
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maxAnisotropyLevel = 16;
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} else {
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maxAnisotropyLevel = pCaps.MaxAnisotropy;
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}
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SetupTextureDecoder();
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nextTexture_ = nullptr;
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device_->CreateVertexDeclaration(g_FramebufferVertexElements, &pFramebufferVertexDecl);
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}
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TextureCacheDX9::~TextureCacheDX9() {
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pFramebufferVertexDecl->Release();
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Clear(true);
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}
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void TextureCacheDX9::SetFramebufferManager(FramebufferManagerDX9 *fbManager) {
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framebufferManagerDX9_ = fbManager;
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framebufferManager_ = fbManager;
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}
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void TextureCacheDX9::ReleaseTexture(TexCacheEntry *entry, bool delete_them) {
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DEBUG_LOG(G3D, "Deleting texture %p", entry->texturePtr);
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LPDIRECT3DTEXTURE9 &texture = DxTex(entry);
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if (texture) {
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texture->Release();
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texture = nullptr;
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}
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}
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void TextureCacheDX9::ForgetLastTexture() {
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InvalidateLastTexture();
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gstate_c.Dirty(DIRTY_TEXTURE_PARAMS);
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}
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void TextureCacheDX9::InvalidateLastTexture(TexCacheEntry *entry) {
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if (!entry || entry->texturePtr == lastBoundTexture) {
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lastBoundTexture = INVALID_TEX;
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}
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}
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D3DFORMAT getClutDestFormat(GEPaletteFormat format) {
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switch (format) {
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case GE_CMODE_16BIT_ABGR4444:
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return D3DFMT_A4R4G4B4;
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case GE_CMODE_16BIT_ABGR5551:
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return D3DFMT_A1R5G5B5;
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case GE_CMODE_16BIT_BGR5650:
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return D3DFMT_R5G6B5;
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case GE_CMODE_32BIT_ABGR8888:
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return D3DFMT_A8R8G8B8;
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}
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// Should never be here !
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return D3DFMT_A8R8G8B8;
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}
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static const u8 MinFilt[8] = {
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D3DTEXF_POINT,
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D3DTEXF_LINEAR,
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D3DTEXF_POINT,
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D3DTEXF_LINEAR,
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D3DTEXF_POINT, // GL_NEAREST_MIPMAP_NEAREST,
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D3DTEXF_LINEAR, // GL_LINEAR_MIPMAP_NEAREST,
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D3DTEXF_POINT, // GL_NEAREST_MIPMAP_LINEAR,
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D3DTEXF_LINEAR, // GL_LINEAR_MIPMAP_LINEAR,
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};
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static const u8 MipFilt[8] = {
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D3DTEXF_NONE,
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D3DTEXF_NONE,
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D3DTEXF_NONE,
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D3DTEXF_NONE,
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D3DTEXF_POINT, // GL_NEAREST_MIPMAP_NEAREST,
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D3DTEXF_POINT, // GL_LINEAR_MIPMAP_NEAREST,
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D3DTEXF_LINEAR, // GL_NEAREST_MIPMAP_LINEAR,
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D3DTEXF_LINEAR, // GL_LINEAR_MIPMAP_LINEAR,
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};
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static const u8 MagFilt[2] = {
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D3DTEXF_POINT,
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D3DTEXF_LINEAR
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};
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void TextureCacheDX9::UpdateSamplingParams(TexCacheEntry &entry, bool force) {
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int minFilt;
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int magFilt;
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bool sClamp;
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bool tClamp;
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float lodBias;
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GETexLevelMode mode;
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u8 maxLevel = (entry.status & TexCacheEntry::STATUS_BAD_MIPS) ? 0 : entry.maxLevel;
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GetSamplingParams(minFilt, magFilt, sClamp, tClamp, lodBias, maxLevel, entry.addr, mode);
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if (maxLevel != 0) {
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if (mode == GE_TEXLEVEL_MODE_AUTO) {
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dxstate.texMaxMipLevel.set(0);
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dxstate.texMipLodBias.set(lodBias);
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} else if (mode == GE_TEXLEVEL_MODE_CONST) {
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// TODO: This is just an approximation - texMaxMipLevel sets the lowest numbered mip to use.
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// Unfortunately, this doesn't support a const 1.5 or etc.
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dxstate.texMaxMipLevel.set(std::max(0, std::min((int)maxLevel, (int)lodBias)));
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dxstate.texMipLodBias.set(-1000.0f);
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} else { // if (mode == GE_TEXLEVEL_MODE_SLOPE{
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dxstate.texMaxMipLevel.set(0);
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dxstate.texMipLodBias.set(0.0f);
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}
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} else {
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dxstate.texMaxMipLevel.set(0);
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dxstate.texMipLodBias.set(0.0f);
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}
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D3DTEXTUREFILTERTYPE minf = (D3DTEXTUREFILTERTYPE)MinFilt[minFilt];
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D3DTEXTUREFILTERTYPE mipf = (D3DTEXTUREFILTERTYPE)MipFilt[minFilt];
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D3DTEXTUREFILTERTYPE magf = (D3DTEXTUREFILTERTYPE)MagFilt[magFilt];
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if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY) && g_Config.iAnisotropyLevel > 0 && minf == D3DTEXF_LINEAR) {
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minf = D3DTEXF_ANISOTROPIC;
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}
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dxstate.texMinFilter.set(minf);
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dxstate.texMipFilter.set(mipf);
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dxstate.texMagFilter.set(magf);
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dxstate.texAddressU.set(sClamp ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP);
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dxstate.texAddressV.set(tClamp ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP);
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}
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void TextureCacheDX9::SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight) {
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int minFilt;
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int magFilt;
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bool sClamp;
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bool tClamp;
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float lodBias;
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GETexLevelMode mode;
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GetSamplingParams(minFilt, magFilt, sClamp, tClamp, lodBias, 0, 0, mode);
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dxstate.texMinFilter.set(MinFilt[minFilt]);
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dxstate.texMipFilter.set(MipFilt[minFilt]);
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dxstate.texMagFilter.set(MagFilt[magFilt]);
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dxstate.texMipLodBias.set(0.0f);
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dxstate.texMaxMipLevel.set(0.0f);
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// Often the framebuffer will not match the texture size. We'll wrap/clamp in the shader in that case.
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// This happens whether we have OES_texture_npot or not.
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int w = gstate.getTextureWidth(0);
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int h = gstate.getTextureHeight(0);
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if (w != bufferWidth || h != bufferHeight) {
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return;
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}
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dxstate.texAddressU.set(sClamp ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP);
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dxstate.texAddressV.set(tClamp ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP);
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}
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void TextureCacheDX9::StartFrame() {
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InvalidateLastTexture();
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timesInvalidatedAllThisFrame_ = 0;
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if (texelsScaledThisFrame_) {
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// INFO_LOG(G3D, "Scaled %i texels", texelsScaledThisFrame_);
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}
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texelsScaledThisFrame_ = 0;
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if (clearCacheNextFrame_) {
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Clear(true);
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clearCacheNextFrame_ = false;
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} else {
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Decimate();
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}
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if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY)) {
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DWORD aniso = 1 << g_Config.iAnisotropyLevel;
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DWORD anisotropyLevel = aniso > maxAnisotropyLevel ? maxAnisotropyLevel : aniso;
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device_->SetSamplerState(0, D3DSAMP_MAXANISOTROPY, anisotropyLevel);
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}
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}
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void TextureCacheDX9::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) {
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const u32 clutBaseBytes = clutBase * (clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16));
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// Technically, these extra bytes weren't loaded, but hopefully it was loaded earlier.
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// If not, we're going to hash random data, which hopefully doesn't cause a performance issue.
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//
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// TODO: Actually, this seems like a hack. The game can upload part of a CLUT and reference other data.
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// clutTotalBytes_ is the last amount uploaded. We should hash clutMaxBytes_, but this will often hash
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// unrelated old entries for small palettes.
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// Adding clutBaseBytes may just be mitigating this for some usage patterns.
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const u32 clutExtendedBytes = std::min(clutTotalBytes_ + clutBaseBytes, clutMaxBytes_);
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clutHash_ = DoReliableHash32((const char *)clutBufRaw_, clutExtendedBytes, 0xC0108888);
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clutBuf_ = clutBufRaw_;
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// Special optimization: fonts typically draw clut4 with just alpha values in a single color.
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clutAlphaLinear_ = false;
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clutAlphaLinearColor_ = 0;
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if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) {
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const u16_le *clut = GetCurrentClut<u16_le>();
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clutAlphaLinear_ = true;
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clutAlphaLinearColor_ = clut[15] & 0x0FFF;
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for (int i = 0; i < 16; ++i) {
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u16 step = clutAlphaLinearColor_ | (i << 12);
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if (clut[i] != step) {
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clutAlphaLinear_ = false;
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break;
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}
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}
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}
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clutLastFormat_ = gstate.clutformat;
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}
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void TextureCacheDX9::BindTexture(TexCacheEntry *entry) {
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LPDIRECT3DTEXTURE9 texture = DxTex(entry);
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if (texture != lastBoundTexture) {
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device_->SetTexture(0, texture);
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lastBoundTexture = texture;
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}
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UpdateSamplingParams(*entry, false);
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}
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void TextureCacheDX9::Unbind() {
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device_->SetTexture(0, NULL);
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InvalidateLastTexture();
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}
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class TextureShaderApplierDX9 {
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public:
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struct Pos {
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Pos(float x_, float y_, float z_) : x(x_), y(y_), z(z_) {
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}
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Pos() {
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}
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float x;
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float y;
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float z;
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};
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struct UV {
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UV(float u_, float v_) : u(u_), v(v_) {
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}
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UV() {
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}
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float u;
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float v;
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};
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struct PosUV {
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Pos pos;
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UV uv;
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};
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TextureShaderApplierDX9(LPDIRECT3DDEVICE9 device, LPDIRECT3DPIXELSHADER9 pshader, LPDIRECT3DVERTEXDECLARATION9 decl, float bufferW, float bufferH, int renderW, int renderH, float xoff, float yoff)
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: device_(device), pshader_(pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) {
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static const Pos pos[4] = {
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{-1, 1, 0},
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{ 1, 1, 0},
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{ 1, -1, 0},
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{-1, -1, 0},
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};
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static const UV uv[4] = {
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{0, 0},
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{1, 0},
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{1, 1},
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{0, 1},
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};
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for (int i = 0; i < 4; ++i) {
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verts_[i].pos = pos[i];
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verts_[i].pos.x += xoff;
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verts_[i].pos.y += yoff;
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verts_[i].uv = uv[i];
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}
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}
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void ApplyBounds(const KnownVertexBounds &bounds, u32 uoff, u32 voff, float xoff, float yoff) {
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// If min is not < max, then we don't have values (wasn't set during decode.)
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if (bounds.minV < bounds.maxV) {
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const float invWidth = 1.0f / bufferW_;
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const float invHeight = 1.0f / bufferH_;
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// Inverse of half = double.
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const float invHalfWidth = invWidth * 2.0f;
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const float invHalfHeight = invHeight * 2.0f;
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const int u1 = bounds.minU + uoff;
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const int v1 = bounds.minV + voff;
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const int u2 = bounds.maxU + uoff;
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const int v2 = bounds.maxV + voff;
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const float left = u1 * invHalfWidth - 1.0f + xoff;
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const float right = u2 * invHalfWidth - 1.0f + xoff;
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const float top = v1 * invHalfHeight - 1.0f + yoff;
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const float bottom = v2 * invHalfHeight - 1.0f + yoff;
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float z = 0.0f;
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// Points are: BL, BR, TR, TL.
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verts_[0].pos = Pos(left, bottom, z);
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verts_[1].pos = Pos(right, bottom, z);
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verts_[2].pos = Pos(right, top, z);
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verts_[3].pos = Pos(left, top, z);
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// And also the UVs, same order.
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const float uvleft = u1 * invWidth;
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const float uvright = u2 * invWidth;
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const float uvtop = v1 * invHeight;
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const float uvbottom = v2 * invHeight;
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verts_[0].uv = UV(uvleft, uvbottom);
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verts_[1].uv = UV(uvright, uvbottom);
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verts_[2].uv = UV(uvright, uvtop);
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verts_[3].uv = UV(uvleft, uvtop);
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// We need to reapply the texture next time since we cropped UV.
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gstate_c.Dirty(DIRTY_TEXTURE_PARAMS);
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}
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}
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void Use(LPDIRECT3DVERTEXSHADER9 vshader) {
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device_->SetPixelShader(pshader_);
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device_->SetVertexShader(vshader);
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device_->SetVertexDeclaration(decl_);
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}
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void Shade() {
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device_->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
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device_->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
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device_->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
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device_->SetRenderState(D3DRS_ZENABLE, FALSE);
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device_->SetRenderState(D3DRS_STENCILENABLE, FALSE);
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device_->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
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device_->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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D3DVIEWPORT9 vp{ 0, 0, (DWORD)renderW_, (DWORD)renderH_, 0.0f, 1.0f };
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device_->SetViewport(&vp);
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HRESULT hr = device_->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, verts_, (3 + 2) * sizeof(float));
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if (FAILED(hr)) {
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ERROR_LOG_REPORT(G3D, "Depal render failed: %08x", hr);
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}
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dxstate.Restore();
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}
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protected:
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LPDIRECT3DDEVICE9 device_;
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LPDIRECT3DPIXELSHADER9 pshader_;
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LPDIRECT3DVERTEXDECLARATION9 decl_;
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PosUV verts_[4];
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float bufferW_;
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float bufferH_;
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int renderW_;
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int renderH_;
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};
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void TextureCacheDX9::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) {
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LPDIRECT3DPIXELSHADER9 pshader = nullptr;
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uint32_t clutMode = gstate.clutformat & 0xFFFFFF;
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if ((entry->status & TexCacheEntry::STATUS_DEPALETTIZE) && !g_Config.bDisableSlowFramebufEffects) {
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pshader = depalShaderCache_->GetDepalettizePixelShader(clutMode, framebuffer->drawnFormat);
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}
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if (pshader) {
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const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat();
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LPDIRECT3DTEXTURE9 clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_);
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Draw::Framebuffer *depalFBO = framebufferManagerDX9_->GetTempFBO(TempFBO::DEPAL, framebuffer->renderWidth, framebuffer->renderHeight, Draw::FBO_8888);
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draw_->BindFramebufferAsRenderTarget(depalFBO, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE });
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shaderManager_->DirtyLastShader();
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float xoff = -0.5f / framebuffer->renderWidth;
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float yoff = 0.5f / framebuffer->renderHeight;
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TextureShaderApplierDX9 shaderApply(device_, pshader, pFramebufferVertexDecl, framebuffer->bufferWidth, framebuffer->bufferHeight, framebuffer->renderWidth, framebuffer->renderHeight, xoff, yoff);
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|
shaderApply.ApplyBounds(gstate_c.vertBounds, gstate_c.curTextureXOffset, gstate_c.curTextureYOffset, xoff, yoff);
|
|
shaderApply.Use(depalShaderCache_->GetDepalettizeVertexShader());
|
|
|
|
device_->SetTexture(1, clutTexture);
|
|
device_->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
|
device_->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
|
device_->SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
|
|
|
|
framebufferManagerDX9_->BindFramebufferAsColorTexture(0, framebuffer, BINDFBCOLOR_SKIP_COPY);
|
|
device_->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
|
device_->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
|
device_->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
|
|
device_->SetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, 0);
|
|
device_->SetSamplerState(0, D3DSAMP_MAXMIPLEVEL, 0);
|
|
|
|
shaderApply.Shade();
|
|
|
|
draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0);
|
|
|
|
const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
|
|
const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor;
|
|
|
|
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(clutBuf_, getClutDestFormat(clutFormat), clutTotalColors, clutTotalColors, 1);
|
|
gstate_c.SetTextureFullAlpha(alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL);
|
|
} else {
|
|
entry->status &= ~TexCacheEntry::STATUS_DEPALETTIZE;
|
|
|
|
framebufferManagerDX9_->BindFramebufferAsColorTexture(0, framebuffer, BINDFBCOLOR_MAY_COPY_WITH_UV | BINDFBCOLOR_APPLY_TEX_OFFSET);
|
|
|
|
gstate_c.SetTextureFullAlpha(gstate.getTextureFormat() == GE_TFMT_5650);
|
|
}
|
|
|
|
framebufferManagerDX9_->RebindFramebuffer();
|
|
SetFramebufferSamplingParams(framebuffer->bufferWidth, framebuffer->bufferHeight);
|
|
|
|
InvalidateLastTexture();
|
|
}
|
|
|
|
void TextureCacheDX9::BuildTexture(TexCacheEntry *const entry) {
|
|
entry->status &= ~TexCacheEntry::STATUS_ALPHA_MASK;
|
|
|
|
// For the estimate, we assume cluts always point to 8888 for simplicity.
|
|
cacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
|
|
|
|
// TODO: If a framebuffer is attached here, might end up with a bad entry.texture.
|
|
// Should just always create one here or something (like GLES.)
|
|
|
|
if (entry->framebuffer) {
|
|
// Nothing else to do here.
|
|
return;
|
|
}
|
|
|
|
if ((entry->bufw == 0 || (gstate.texbufwidth[0] & 0xf800) != 0) && entry->addr >= PSP_GetKernelMemoryEnd()) {
|
|
ERROR_LOG_REPORT(G3D, "Texture with unexpected bufw (full=%d)", gstate.texbufwidth[0] & 0xffff);
|
|
// Proceeding here can cause a crash.
|
|
return;
|
|
}
|
|
|
|
// Adjust maxLevel to actually present levels..
|
|
bool badMipSizes = false;
|
|
int maxLevel = entry->maxLevel;
|
|
for (int i = 0; i <= maxLevel; i++) {
|
|
// If encountering levels pointing to nothing, adjust max level.
|
|
u32 levelTexaddr = gstate.getTextureAddress(i);
|
|
if (!Memory::IsValidAddress(levelTexaddr)) {
|
|
maxLevel = i - 1;
|
|
break;
|
|
}
|
|
|
|
// If size reaches 1, stop, and override maxlevel.
|
|
int tw = gstate.getTextureWidth(i);
|
|
int th = gstate.getTextureHeight(i);
|
|
if (tw == 1 || th == 1) {
|
|
maxLevel = i;
|
|
break;
|
|
}
|
|
|
|
if (i > 0 && gstate_c.Supports(GPU_SUPPORTS_TEXTURE_LOD_CONTROL)) {
|
|
if (tw != 1 && tw != (gstate.getTextureWidth(i - 1) >> 1))
|
|
badMipSizes = true;
|
|
else if (th != 1 && th != (gstate.getTextureHeight(i - 1) >> 1))
|
|
badMipSizes = true;
|
|
}
|
|
}
|
|
|
|
// If GLES3 is available, we can preallocate the storage, which makes texture loading more efficient.
|
|
D3DFORMAT dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat());
|
|
|
|
int scaleFactor = standardScaleFactor_;
|
|
|
|
// Rachet down scale factor in low-memory mode.
|
|
if (lowMemoryMode_) {
|
|
// Keep it even, though, just in case of npot troubles.
|
|
scaleFactor = scaleFactor > 4 ? 4 : (scaleFactor > 2 ? 2 : 1);
|
|
}
|
|
|
|
u64 cachekey = replacer_.Enabled() ? entry->CacheKey() : 0;
|
|
int w = gstate.getTextureWidth(0);
|
|
int h = gstate.getTextureHeight(0);
|
|
ReplacedTexture &replaced = replacer_.FindReplacement(cachekey, entry->fullhash, w, h);
|
|
if (replaced.GetSize(0, w, h)) {
|
|
// We're replacing, so we won't scale.
|
|
scaleFactor = 1;
|
|
entry->status |= TexCacheEntry::STATUS_IS_SCALED;
|
|
maxLevel = replaced.MaxLevel();
|
|
badMipSizes = false;
|
|
}
|
|
|
|
// Don't scale the PPGe texture.
|
|
if (entry->addr > 0x05000000 && entry->addr < PSP_GetKernelMemoryEnd())
|
|
scaleFactor = 1;
|
|
if ((entry->status & TexCacheEntry::STATUS_CHANGE_FREQUENT) != 0 && scaleFactor != 1) {
|
|
// Remember for later that we /wanted/ to scale this texture.
|
|
entry->status |= TexCacheEntry::STATUS_TO_SCALE;
|
|
scaleFactor = 1;
|
|
}
|
|
|
|
if (scaleFactor != 1) {
|
|
if (texelsScaledThisFrame_ >= TEXCACHE_MAX_TEXELS_SCALED) {
|
|
entry->status |= TexCacheEntry::STATUS_TO_SCALE;
|
|
scaleFactor = 1;
|
|
} else {
|
|
entry->status &= ~TexCacheEntry::STATUS_TO_SCALE;
|
|
entry->status |= TexCacheEntry::STATUS_IS_SCALED;
|
|
texelsScaledThisFrame_ += w * h;
|
|
}
|
|
}
|
|
|
|
// Seems to cause problems in Tactics Ogre.
|
|
if (badMipSizes) {
|
|
maxLevel = 0;
|
|
}
|
|
|
|
if (IsFakeMipmapChange()) {
|
|
// NOTE: Since the level is not part of the cache key, we assume it never changes.
|
|
u8 level = std::max(0, gstate.getTexLevelOffset16() / 16);
|
|
LoadTextureLevel(*entry, replaced, level, maxLevel, scaleFactor, dstFmt);
|
|
} else {
|
|
LoadTextureLevel(*entry, replaced, 0, maxLevel, scaleFactor, dstFmt);
|
|
}
|
|
LPDIRECT3DTEXTURE9 &texture = DxTex(entry);
|
|
if (!texture) {
|
|
return;
|
|
}
|
|
|
|
// Mipmapping is only enabled when texture scaling is disabled.
|
|
if (maxLevel > 0 && scaleFactor == 1) {
|
|
for (int i = 1; i <= maxLevel; i++) {
|
|
LoadTextureLevel(*entry, replaced, i, maxLevel, scaleFactor, dstFmt);
|
|
}
|
|
}
|
|
|
|
if (maxLevel == 0) {
|
|
entry->status |= TexCacheEntry::STATUS_BAD_MIPS;
|
|
} else {
|
|
entry->status &= ~TexCacheEntry::STATUS_BAD_MIPS;
|
|
}
|
|
if (replaced.Valid()) {
|
|
entry->SetAlphaStatus(TexCacheEntry::TexStatus(replaced.AlphaStatus()));
|
|
}
|
|
}
|
|
|
|
D3DFORMAT TextureCacheDX9::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const {
|
|
switch (format) {
|
|
case GE_TFMT_CLUT4:
|
|
case GE_TFMT_CLUT8:
|
|
case GE_TFMT_CLUT16:
|
|
case GE_TFMT_CLUT32:
|
|
return getClutDestFormat(clutFormat);
|
|
case GE_TFMT_4444:
|
|
return D3DFMT_A4R4G4B4;
|
|
case GE_TFMT_5551:
|
|
return D3DFMT_A1R5G5B5;
|
|
case GE_TFMT_5650:
|
|
return D3DFMT_R5G6B5;
|
|
case GE_TFMT_8888:
|
|
case GE_TFMT_DXT1:
|
|
case GE_TFMT_DXT3:
|
|
case GE_TFMT_DXT5:
|
|
default:
|
|
return D3DFMT_A8R8G8B8;
|
|
}
|
|
}
|
|
|
|
TexCacheEntry::TexStatus TextureCacheDX9::CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h) {
|
|
CheckAlphaResult res;
|
|
switch (dstFmt) {
|
|
case D3DFMT_A4R4G4B4:
|
|
res = CheckAlphaRGBA4444Basic(pixelData, stride, w, h);
|
|
break;
|
|
case D3DFMT_A1R5G5B5:
|
|
res = CheckAlphaRGBA5551Basic(pixelData, stride, w, h);
|
|
break;
|
|
case D3DFMT_R5G6B5:
|
|
// Never has any alpha.
|
|
res = CHECKALPHA_FULL;
|
|
break;
|
|
default:
|
|
res = CheckAlphaRGBA8888Basic(pixelData, stride, w, h);
|
|
break;
|
|
}
|
|
|
|
return (TexCacheEntry::TexStatus)res;
|
|
}
|
|
|
|
ReplacedTextureFormat FromD3D9Format(u32 fmt) {
|
|
switch (fmt) {
|
|
case D3DFMT_R5G6B5: return ReplacedTextureFormat::F_5650;
|
|
case D3DFMT_A1R5G5B5: return ReplacedTextureFormat::F_5551;
|
|
case D3DFMT_A4R4G4B4: return ReplacedTextureFormat::F_4444;
|
|
case D3DFMT_A8R8G8B8: default: return ReplacedTextureFormat::F_8888;
|
|
}
|
|
}
|
|
|
|
D3DFORMAT ToD3D9Format(ReplacedTextureFormat fmt) {
|
|
switch (fmt) {
|
|
case ReplacedTextureFormat::F_5650: return D3DFMT_R5G6B5;
|
|
case ReplacedTextureFormat::F_5551: return D3DFMT_A1R5G5B5;
|
|
case ReplacedTextureFormat::F_4444: return D3DFMT_A4R4G4B4;
|
|
case ReplacedTextureFormat::F_8888: default: return D3DFMT_A8R8G8B8;
|
|
}
|
|
}
|
|
|
|
void TextureCacheDX9::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int maxLevel, int scaleFactor, u32 dstFmt) {
|
|
int w = gstate.getTextureWidth(level);
|
|
int h = gstate.getTextureHeight(level);
|
|
|
|
LPDIRECT3DTEXTURE9 &texture = DxTex(&entry);
|
|
if ((level == 0 || IsFakeMipmapChange()) && texture == nullptr) {
|
|
// Create texture
|
|
D3DPOOL pool = D3DPOOL_MANAGED;
|
|
int usage = 0;
|
|
pool = D3DPOOL_DEFAULT;
|
|
usage = D3DUSAGE_DYNAMIC; // TODO: Switch to using a staging texture?
|
|
int levels = scaleFactor == 1 ? maxLevel + 1 : 1;
|
|
int tw = w, th = h;
|
|
D3DFORMAT tfmt = (D3DFORMAT)(dstFmt);
|
|
if (replaced.GetSize(level, tw, th)) {
|
|
tfmt = ToD3D9Format(replaced.Format(level));
|
|
} else {
|
|
tw *= scaleFactor;
|
|
th *= scaleFactor;
|
|
if (scaleFactor > 1) {
|
|
tfmt = D3DFMT_A8R8G8B8;
|
|
}
|
|
}
|
|
HRESULT hr;
|
|
if (IsFakeMipmapChange())
|
|
hr = device_->CreateTexture(tw, th, 1, usage, tfmt, pool, &texture, NULL);
|
|
else
|
|
hr = device_->CreateTexture(tw, th, levels, usage, tfmt, pool, &texture, NULL);
|
|
if (FAILED(hr)) {
|
|
INFO_LOG(G3D, "Failed to create D3D texture: %dx%d", tw, th);
|
|
ReleaseTexture(&entry, true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
D3DLOCKED_RECT rect;
|
|
|
|
HRESULT result;
|
|
uint32_t lockFlag = level == 0 ? D3DLOCK_DISCARD : 0; // Can only discard the top level
|
|
if (IsFakeMipmapChange())
|
|
result = texture->LockRect(0, &rect, NULL, lockFlag);
|
|
else
|
|
result = texture->LockRect(level, &rect, NULL, lockFlag);
|
|
if (FAILED(result)) {
|
|
ERROR_LOG(G3D, "Failed to lock D3D texture: %dx%d", w, h);
|
|
return;
|
|
}
|
|
|
|
gpuStats.numTexturesDecoded++;
|
|
if (replaced.GetSize(level, w, h)) {
|
|
replaced.Load(level, rect.pBits, rect.Pitch);
|
|
dstFmt = ToD3D9Format(replaced.Format(level));
|
|
} else {
|
|
GETextureFormat tfmt = (GETextureFormat)entry.format;
|
|
GEPaletteFormat clutformat = gstate.getClutPaletteFormat();
|
|
u32 texaddr = gstate.getTextureAddress(level);
|
|
int bufw = GetTextureBufw(level, texaddr, tfmt);
|
|
int bpp = dstFmt == D3DFMT_A8R8G8B8 ? 4 : 2;
|
|
|
|
u32 *pixelData = (u32 *)rect.pBits;
|
|
int decPitch = rect.Pitch;
|
|
if (scaleFactor > 1) {
|
|
tmpTexBufRearrange_.resize(std::max(bufw, w) * h);
|
|
pixelData = tmpTexBufRearrange_.data();
|
|
// We want to end up with a neatly packed texture for scaling.
|
|
decPitch = w * bpp;
|
|
}
|
|
|
|
DecodeTextureLevel((u8 *)pixelData, decPitch, tfmt, clutformat, texaddr, level, bufw, false, false, false);
|
|
|
|
// We check before scaling since scaling shouldn't invent alpha from a full alpha texture.
|
|
if ((entry.status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) {
|
|
TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h);
|
|
entry.SetAlphaStatus(alphaStatus, level);
|
|
} else {
|
|
entry.SetAlphaStatus(TexCacheEntry::STATUS_ALPHA_UNKNOWN);
|
|
}
|
|
|
|
if (scaleFactor > 1) {
|
|
scaler.ScaleAlways((u32 *)rect.pBits, pixelData, dstFmt, w, h, scaleFactor);
|
|
pixelData = (u32 *)rect.pBits;
|
|
|
|
// We always end up at 8888. Other parts assume this.
|
|
assert(dstFmt == D3DFMT_A8R8G8B8);
|
|
bpp = sizeof(u32);
|
|
decPitch = w * bpp;
|
|
|
|
if (decPitch != rect.Pitch) {
|
|
// Rearrange in place to match the requested pitch.
|
|
// (it can only be larger than w * bpp, and a match is likely.)
|
|
for (int y = h - 1; y >= 0; --y) {
|
|
memcpy((u8 *)rect.pBits + rect.Pitch * y, (u8 *)rect.pBits + decPitch * y, w * bpp);
|
|
}
|
|
decPitch = rect.Pitch;
|
|
}
|
|
}
|
|
|
|
if (replacer_.Enabled()) {
|
|
ReplacedTextureDecodeInfo replacedInfo;
|
|
replacedInfo.cachekey = entry.CacheKey();
|
|
replacedInfo.hash = entry.fullhash;
|
|
replacedInfo.addr = entry.addr;
|
|
replacedInfo.isVideo = videos_.find(entry.addr & 0x3FFFFFFF) != videos_.end();
|
|
replacedInfo.isFinal = (entry.status & TexCacheEntry::STATUS_TO_SCALE) == 0;
|
|
replacedInfo.scaleFactor = scaleFactor;
|
|
replacedInfo.fmt = FromD3D9Format(dstFmt);
|
|
|
|
replacer_.NotifyTextureDecoded(replacedInfo, pixelData, decPitch, level, w, h);
|
|
}
|
|
}
|
|
|
|
if (IsFakeMipmapChange())
|
|
texture->UnlockRect(0);
|
|
else
|
|
texture->UnlockRect(level);
|
|
}
|
|
|
|
bool TextureCacheDX9::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) {
|
|
SetTexture(true);
|
|
ApplyTexture();
|
|
int w = gstate.getTextureWidth(level);
|
|
int h = gstate.getTextureHeight(level);
|
|
|
|
LPDIRECT3DBASETEXTURE9 baseTex;
|
|
LPDIRECT3DTEXTURE9 tex;
|
|
LPDIRECT3DSURFACE9 offscreen = nullptr;
|
|
HRESULT hr;
|
|
|
|
bool success = false;
|
|
hr = device_->GetTexture(0, &baseTex);
|
|
if (SUCCEEDED(hr) && baseTex != NULL) {
|
|
hr = baseTex->QueryInterface(IID_IDirect3DTexture9, (void **)&tex);
|
|
if (SUCCEEDED(hr)) {
|
|
D3DSURFACE_DESC desc;
|
|
D3DLOCKED_RECT locked;
|
|
tex->GetLevelDesc(level, &desc);
|
|
RECT rect = { 0, 0, (LONG)desc.Width, (LONG)desc.Height };
|
|
hr = tex->LockRect(level, &locked, &rect, D3DLOCK_READONLY);
|
|
|
|
// If it fails, this means it's a render-to-texture, so we have to get creative.
|
|
if (FAILED(hr)) {
|
|
LPDIRECT3DSURFACE9 renderTarget = nullptr;
|
|
hr = tex->GetSurfaceLevel(level, &renderTarget);
|
|
if (renderTarget && SUCCEEDED(hr)) {
|
|
hr = device_->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &offscreen, NULL);
|
|
if (SUCCEEDED(hr)) {
|
|
hr = device_->GetRenderTargetData(renderTarget, offscreen);
|
|
if (SUCCEEDED(hr)) {
|
|
hr = offscreen->LockRect(&locked, &rect, D3DLOCK_READONLY);
|
|
}
|
|
}
|
|
renderTarget->Release();
|
|
}
|
|
}
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
GPUDebugBufferFormat fmt;
|
|
int pixelSize;
|
|
switch (desc.Format) {
|
|
case D3DFMT_A1R5G5B5:
|
|
fmt = gstate_c.bgraTexture ? GPU_DBG_FORMAT_5551 : GPU_DBG_FORMAT_5551_BGRA;
|
|
pixelSize = 2;
|
|
break;
|
|
case D3DFMT_A4R4G4B4:
|
|
fmt = gstate_c.bgraTexture ? GPU_DBG_FORMAT_4444 : GPU_DBG_FORMAT_4444_BGRA;
|
|
pixelSize = 2;
|
|
break;
|
|
case D3DFMT_R5G6B5:
|
|
fmt = gstate_c.bgraTexture ? GPU_DBG_FORMAT_565 : GPU_DBG_FORMAT_565_BGRA;
|
|
pixelSize = 2;
|
|
break;
|
|
case D3DFMT_A8R8G8B8:
|
|
fmt = gstate_c.bgraTexture ? GPU_DBG_FORMAT_8888 : GPU_DBG_FORMAT_8888_BGRA;
|
|
pixelSize = 4;
|
|
break;
|
|
default:
|
|
fmt = GPU_DBG_FORMAT_INVALID;
|
|
break;
|
|
}
|
|
|
|
if (fmt != GPU_DBG_FORMAT_INVALID) {
|
|
buffer.Allocate(locked.Pitch / pixelSize, desc.Height, fmt, false);
|
|
memcpy(buffer.GetData(), locked.pBits, locked.Pitch * desc.Height);
|
|
success = true;
|
|
} else {
|
|
success = false;
|
|
}
|
|
if (offscreen) {
|
|
offscreen->UnlockRect();
|
|
offscreen->Release();
|
|
} else {
|
|
tex->UnlockRect(level);
|
|
}
|
|
}
|
|
tex->Release();
|
|
}
|
|
baseTex->Release();
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
};
|