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DepalettizeShaderDX9.cpp
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DepalettizeShaderDX9.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineDX9.cpp
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[spline/bezier]Reduce static buffers. Get rid of the spline buffer using half of the vertex buffer.
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2018-10-07 23:54:31 +09:00 |
DrawEngineDX9.h
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[spline/bezier]Surround with namespace Spline.
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2018-10-07 23:54:28 +09:00 |
FramebufferDX9.cpp
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Remove constraint that virtual framebuffers have to represent VRAM.
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2018-11-12 08:19:14 +01:00 |
FramebufferDX9.h
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GPU: Clear alpha more consistently from 565.
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2018-08-30 21:00:21 -07:00 |
GPU_DX9.cpp
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Disable triangle range culling on D3D9 on Intel. Should fix #11477
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2018-10-21 09:36:15 +02:00 |
GPU_DX9.h
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GPU: Remove some unused fields.
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2018-06-17 11:26:09 -07:00 |
PixelShaderGeneratorDX9.cpp
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GPU: Apply fog before color test.
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2018-09-09 23:59:48 -07:00 |
PixelShaderGeneratorDX9.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
ShaderManagerDX9.cpp
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GPU: Refactor cull range calculation together.
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2018-09-17 22:27:25 -07:00 |
ShaderManagerDX9.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
StateMappingDX9.cpp
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Merge pull request #10957 from unknownbrackets/depal-bounds2
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2018-06-06 22:22:01 +02:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Get rid of MaskedEqual
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2018-11-12 08:19:19 +01:00 |
TextureCacheDX9.cpp
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GPU: Prevent temp FBOs from overwriting each other.
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2018-05-06 08:57:44 -07:00 |
TextureCacheDX9.h
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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Merge pull request #11425 from xebra/refactor_spline_bezier
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2018-11-04 17:04:29 +01:00 |
VertexShaderGeneratorDX9.h
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D3D9: Implement vertex range culling.
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2018-09-17 07:27:26 -07:00 |