mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-30 17:02:19 +00:00
c47d7eab38
Since it only supports multiply and add, let's just stick with that.
887 lines
25 KiB
C++
887 lines
25 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <mutex>
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#include "Common/Common.h"
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#include "Common/Data/Convert/ColorConv.h"
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#include "Core/Config.h"
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#include "GPU/GPUState.h"
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#include "GPU/Software/DrawPixel.h"
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#include "GPU/Software/FuncId.h"
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#include "GPU/Software/Rasterizer.h"
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#include "GPU/Software/SoftGpu.h"
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using namespace Math3D;
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namespace Rasterizer {
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std::mutex jitCacheLock;
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PixelJitCache *jitCache = nullptr;
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void Init() {
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jitCache = new PixelJitCache();
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}
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void Shutdown() {
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delete jitCache;
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jitCache = nullptr;
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}
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bool DescribeCodePtr(const u8 *ptr, std::string &name) {
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if (!jitCache->IsInSpace(ptr)) {
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return false;
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}
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name = jitCache->DescribeCodePtr(ptr);
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return true;
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}
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static inline u8 GetPixelStencil(GEBufferFormat fmt, int fbStride, int x, int y) {
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if (fmt == GE_FORMAT_565) {
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// Always treated as 0 for comparison purposes.
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return 0;
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} else if (fmt == GE_FORMAT_5551) {
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return ((fb.Get16(x, y, fbStride) & 0x8000) != 0) ? 0xFF : 0;
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} else if (fmt == GE_FORMAT_4444) {
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return Convert4To8(fb.Get16(x, y, fbStride) >> 12);
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} else {
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return fb.Get32(x, y, fbStride) >> 24;
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}
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}
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static inline void SetPixelStencil(GEBufferFormat fmt, int fbStride, uint32_t targetWriteMask, int x, int y, u8 value) {
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if (fmt == GE_FORMAT_565) {
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// Do nothing
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} else if (fmt == GE_FORMAT_5551) {
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if ((targetWriteMask & 0x8000) == 0) {
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u16 pixel = fb.Get16(x, y, fbStride) & ~0x8000;
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pixel |= (value & 0x80) << 8;
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fb.Set16(x, y, fbStride, pixel);
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}
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} else if (fmt == GE_FORMAT_4444) {
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const u16 write_mask = targetWriteMask | 0x0FFF;
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u16 pixel = fb.Get16(x, y, fbStride) & write_mask;
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pixel |= ((u16)value << 8) & ~write_mask;
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fb.Set16(x, y, fbStride, pixel);
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} else {
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const u32 write_mask = targetWriteMask | 0x00FFFFFF;
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u32 pixel = fb.Get32(x, y, fbStride) & write_mask;
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pixel |= ((u32)value << 24) & ~write_mask;
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fb.Set32(x, y, fbStride, pixel);
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}
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}
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static inline u16 GetPixelDepth(int x, int y, int stride) {
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return depthbuf.Get16(x, y, stride);
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}
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static inline void SetPixelDepth(int x, int y, int stride, u16 value) {
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depthbuf.Set16(x, y, stride, value);
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}
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// NOTE: These likely aren't endian safe
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static inline u32 GetPixelColor(GEBufferFormat fmt, int fbStride, int x, int y) {
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switch (fmt) {
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case GE_FORMAT_565:
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// A should be zero for the purposes of alpha blending.
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return RGB565ToRGBA8888(fb.Get16(x, y, fbStride)) & 0x00FFFFFF;
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case GE_FORMAT_5551:
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return RGBA5551ToRGBA8888(fb.Get16(x, y, fbStride));
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case GE_FORMAT_4444:
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return RGBA4444ToRGBA8888(fb.Get16(x, y, fbStride));
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case GE_FORMAT_8888:
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return fb.Get32(x, y, fbStride);
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default:
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return 0;
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}
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}
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static inline void SetPixelColor(GEBufferFormat fmt, int fbStride, int x, int y, u32 value, u32 old_value, u32 targetWriteMask) {
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switch (fmt) {
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case GE_FORMAT_565:
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value = RGBA8888ToRGB565(value);
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if (targetWriteMask != 0) {
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old_value = RGBA8888ToRGB565(old_value);
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value = (value & ~targetWriteMask) | (old_value & targetWriteMask);
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}
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fb.Set16(x, y, fbStride, value);
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break;
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case GE_FORMAT_5551:
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value = RGBA8888ToRGBA5551(value);
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if (targetWriteMask != 0) {
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old_value = RGBA8888ToRGBA5551(old_value);
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value = (value & ~targetWriteMask) | (old_value & targetWriteMask);
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}
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fb.Set16(x, y, fbStride, value);
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break;
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case GE_FORMAT_4444:
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value = RGBA8888ToRGBA4444(value);
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if (targetWriteMask != 0) {
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old_value = RGBA8888ToRGBA4444(old_value);
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value = (value & ~targetWriteMask) | (old_value & targetWriteMask);
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}
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fb.Set16(x, y, fbStride, value);
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break;
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case GE_FORMAT_8888:
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value = (value & ~targetWriteMask) | (old_value & targetWriteMask);
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fb.Set32(x, y, fbStride, value);
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break;
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default:
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break;
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}
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}
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static inline bool AlphaTestPassed(const PixelFuncID &pixelID, int alpha) {
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const u8 ref = pixelID.alphaTestRef;
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if (pixelID.hasAlphaTestMask)
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alpha &= pixelID.cached.alphaTestMask;
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switch (pixelID.AlphaTestFunc()) {
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case GE_COMP_NEVER:
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return false;
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case GE_COMP_ALWAYS:
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return true;
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case GE_COMP_EQUAL:
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return (alpha == ref);
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case GE_COMP_NOTEQUAL:
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return (alpha != ref);
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case GE_COMP_LESS:
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return (alpha < ref);
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case GE_COMP_LEQUAL:
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return (alpha <= ref);
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case GE_COMP_GREATER:
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return (alpha > ref);
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case GE_COMP_GEQUAL:
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return (alpha >= ref);
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}
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return true;
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}
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static inline bool ColorTestPassed(const PixelFuncID &pixelID, const Vec3<int> &color) {
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const u32 mask = pixelID.cached.colorTestMask;
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const u32 c = color.ToRGB() & mask;
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const u32 ref = pixelID.cached.colorTestRef;
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switch (pixelID.cached.colorTestFunc) {
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case GE_COMP_NEVER:
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return false;
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case GE_COMP_ALWAYS:
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return true;
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case GE_COMP_EQUAL:
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return c == ref;
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case GE_COMP_NOTEQUAL:
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return c != ref;
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default:
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return true;
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}
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}
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static inline bool StencilTestPassed(const PixelFuncID &pixelID, u8 stencil) {
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if (pixelID.hasStencilTestMask)
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stencil &= pixelID.cached.stencilTestMask;
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u8 ref = pixelID.stencilTestRef;
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switch (pixelID.StencilTestFunc()) {
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case GE_COMP_NEVER:
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return false;
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case GE_COMP_ALWAYS:
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return true;
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case GE_COMP_EQUAL:
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return ref == stencil;
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case GE_COMP_NOTEQUAL:
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return ref != stencil;
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case GE_COMP_LESS:
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return ref < stencil;
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case GE_COMP_LEQUAL:
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return ref <= stencil;
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case GE_COMP_GREATER:
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return ref > stencil;
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case GE_COMP_GEQUAL:
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return ref >= stencil;
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}
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return true;
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}
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static inline u8 ApplyStencilOp(GEBufferFormat fmt, uint8_t stencilReplace, GEStencilOp op, u8 old_stencil) {
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switch (op) {
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case GE_STENCILOP_KEEP:
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return old_stencil;
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case GE_STENCILOP_ZERO:
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return 0;
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case GE_STENCILOP_REPLACE:
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return stencilReplace;
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case GE_STENCILOP_INVERT:
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return ~old_stencil;
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case GE_STENCILOP_INCR:
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switch (fmt) {
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case GE_FORMAT_8888:
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if (old_stencil != 0xFF) {
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return old_stencil + 1;
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}
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return old_stencil;
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case GE_FORMAT_5551:
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return 0xFF;
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case GE_FORMAT_4444:
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if (old_stencil < 0xF0) {
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return old_stencil + 0x10;
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}
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return old_stencil;
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default:
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return old_stencil;
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}
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break;
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case GE_STENCILOP_DECR:
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switch (fmt) {
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case GE_FORMAT_4444:
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if (old_stencil >= 0x10)
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return old_stencil - 0x10;
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break;
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case GE_FORMAT_5551:
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return 0;
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default:
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if (old_stencil != 0)
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return old_stencil - 1;
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return old_stencil;
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}
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break;
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}
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return old_stencil;
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}
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static inline bool DepthTestPassed(GEComparison func, int x, int y, int stride, u16 z) {
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u16 reference_z = GetPixelDepth(x, y, stride);
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switch (func) {
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case GE_COMP_NEVER:
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return false;
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case GE_COMP_ALWAYS:
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return true;
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case GE_COMP_EQUAL:
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return (z == reference_z);
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case GE_COMP_NOTEQUAL:
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return (z != reference_z);
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case GE_COMP_LESS:
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return (z < reference_z);
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case GE_COMP_LEQUAL:
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return (z <= reference_z);
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case GE_COMP_GREATER:
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return (z > reference_z);
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case GE_COMP_GEQUAL:
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return (z >= reference_z);
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default:
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return 0;
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}
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}
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bool CheckDepthTestPassed(GEComparison func, int x, int y, int stride, u16 z) {
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return DepthTestPassed(func, x, y, stride, z);
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}
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static inline u32 ApplyLogicOp(GELogicOp op, u32 old_color, u32 new_color) {
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// All of the operations here intentionally preserve alpha/stencil.
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switch (op) {
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case GE_LOGIC_CLEAR:
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new_color &= 0xFF000000;
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break;
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case GE_LOGIC_AND:
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new_color = new_color & (old_color | 0xFF000000);
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break;
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case GE_LOGIC_AND_REVERSE:
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new_color = new_color & (~old_color | 0xFF000000);
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break;
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case GE_LOGIC_COPY:
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// No change to new_color.
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break;
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case GE_LOGIC_AND_INVERTED:
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new_color = (~new_color & (old_color & 0x00FFFFFF)) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_NOOP:
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new_color = (old_color & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_XOR:
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new_color = new_color ^ (old_color & 0x00FFFFFF);
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break;
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case GE_LOGIC_OR:
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new_color = new_color | (old_color & 0x00FFFFFF);
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break;
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case GE_LOGIC_NOR:
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new_color = (~(new_color | old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_EQUIV:
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new_color = (~(new_color ^ old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_INVERTED:
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new_color = (~old_color & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_OR_REVERSE:
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new_color = new_color | (~old_color & 0x00FFFFFF);
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break;
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case GE_LOGIC_COPY_INVERTED:
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new_color = (~new_color & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_OR_INVERTED:
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new_color = ((~new_color | old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_NAND:
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new_color = (~(new_color & old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_SET:
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new_color |= 0x00FFFFFF;
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break;
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}
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return new_color;
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}
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static inline Vec3<int> GetSourceFactor(PixelBlendFactor factor, const Vec4<int> &source, const Vec4<int> &dst, uint32_t fix) {
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switch (factor) {
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case PixelBlendFactor::OTHERCOLOR:
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return dst.rgb();
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case PixelBlendFactor::INVOTHERCOLOR:
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return Vec3<int>::AssignToAll(255) - dst.rgb();
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case PixelBlendFactor::SRCALPHA:
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#if defined(_M_SSE)
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return Vec3<int>(_mm_shuffle_epi32(source.ivec, _MM_SHUFFLE(3, 3, 3, 3)));
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#else
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return Vec3<int>::AssignToAll(source.a());
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#endif
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case PixelBlendFactor::INVSRCALPHA:
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#if defined(_M_SSE)
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return Vec3<int>(_mm_sub_epi32(_mm_set1_epi32(255), _mm_shuffle_epi32(source.ivec, _MM_SHUFFLE(3, 3, 3, 3))));
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#else
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return Vec3<int>::AssignToAll(255 - source.a());
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#endif
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case PixelBlendFactor::DSTALPHA:
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return Vec3<int>::AssignToAll(dst.a());
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case PixelBlendFactor::INVDSTALPHA:
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return Vec3<int>::AssignToAll(255 - dst.a());
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case PixelBlendFactor::DOUBLESRCALPHA:
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return Vec3<int>::AssignToAll(2 * source.a());
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case PixelBlendFactor::DOUBLEINVSRCALPHA:
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return Vec3<int>::AssignToAll(255 - std::min(2 * source.a(), 255));
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case PixelBlendFactor::DOUBLEDSTALPHA:
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return Vec3<int>::AssignToAll(2 * dst.a());
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case PixelBlendFactor::DOUBLEINVDSTALPHA:
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return Vec3<int>::AssignToAll(255 - std::min(2 * dst.a(), 255));
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case PixelBlendFactor::FIX:
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default:
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// All other dest factors (> 10) are treated as FIXA.
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return Vec3<int>::FromRGB(fix);
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case PixelBlendFactor::ZERO:
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return Vec3<int>::AssignToAll(0);
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case PixelBlendFactor::ONE:
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return Vec3<int>::AssignToAll(255);
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}
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}
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static inline Vec3<int> GetDestFactor(PixelBlendFactor factor, const Vec4<int> &source, const Vec4<int> &dst, uint32_t fix) {
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switch (factor) {
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case PixelBlendFactor::OTHERCOLOR:
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return source.rgb();
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case PixelBlendFactor::INVOTHERCOLOR:
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return Vec3<int>::AssignToAll(255) - source.rgb();
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case PixelBlendFactor::SRCALPHA:
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#if defined(_M_SSE)
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return Vec3<int>(_mm_shuffle_epi32(source.ivec, _MM_SHUFFLE(3, 3, 3, 3)));
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#else
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return Vec3<int>::AssignToAll(source.a());
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#endif
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case PixelBlendFactor::INVSRCALPHA:
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#if defined(_M_SSE)
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return Vec3<int>(_mm_sub_epi32(_mm_set1_epi32(255), _mm_shuffle_epi32(source.ivec, _MM_SHUFFLE(3, 3, 3, 3))));
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#else
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return Vec3<int>::AssignToAll(255 - source.a());
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#endif
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case PixelBlendFactor::DSTALPHA:
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return Vec3<int>::AssignToAll(dst.a());
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case PixelBlendFactor::INVDSTALPHA:
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return Vec3<int>::AssignToAll(255 - dst.a());
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case PixelBlendFactor::DOUBLESRCALPHA:
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return Vec3<int>::AssignToAll(2 * source.a());
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case PixelBlendFactor::DOUBLEINVSRCALPHA:
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return Vec3<int>::AssignToAll(255 - std::min(2 * source.a(), 255));
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case PixelBlendFactor::DOUBLEDSTALPHA:
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return Vec3<int>::AssignToAll(2 * dst.a());
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case PixelBlendFactor::DOUBLEINVDSTALPHA:
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return Vec3<int>::AssignToAll(255 - std::min(2 * dst.a(), 255));
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case PixelBlendFactor::FIX:
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default:
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// All other dest factors (> 10) are treated as FIXB.
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return Vec3<int>::FromRGB(fix);
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case PixelBlendFactor::ZERO:
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return Vec3<int>::AssignToAll(0);
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case PixelBlendFactor::ONE:
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return Vec3<int>::AssignToAll(255);
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}
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}
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// Removed inline here - it was never chosen to be inlined by the compiler anyway, too complex.
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static Vec3<int> AlphaBlendingResult(const PixelFuncID &pixelID, const Vec4<int> &source, const Vec4<int> &dst) {
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// Note: These factors cannot go below 0, but they can go above 255 when doubling.
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Vec3<int> srcfactor = GetSourceFactor(pixelID.AlphaBlendSrc(), source, dst, pixelID.cached.alphaBlendSrc);
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Vec3<int> dstfactor = GetDestFactor(pixelID.AlphaBlendDst(), source, dst, pixelID.cached.alphaBlendDst);
|
|
|
|
switch (pixelID.AlphaBlendEq()) {
|
|
case GE_BLENDMODE_MUL_AND_ADD:
|
|
{
|
|
#if defined(_M_SSE)
|
|
// We switch to 16 bit to use mulhi, and we use 4 bits of decimal to make the 16 bit shift free.
|
|
const __m128i half = _mm_set1_epi16(1 << 3);
|
|
|
|
const __m128i srgb = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(source.ivec, source.ivec), 4), half);
|
|
const __m128i sf = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(srcfactor.ivec, srcfactor.ivec), 4), half);
|
|
const __m128i s = _mm_mulhi_epi16(srgb, sf);
|
|
|
|
const __m128i drgb = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(dst.ivec, dst.ivec), 4), half);
|
|
const __m128i df = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(dstfactor.ivec, dstfactor.ivec), 4), half);
|
|
const __m128i d = _mm_mulhi_epi16(drgb, df);
|
|
|
|
return Vec3<int>(_mm_unpacklo_epi16(_mm_adds_epi16(s, d), _mm_setzero_si128()));
|
|
#else
|
|
static constexpr Vec3<int> half = Vec3<int>::AssignToAll(1);
|
|
Vec3<int> lhs = ((source.rgb() * 2 + half) * (srcfactor * 2 + half)) / 1024;
|
|
Vec3<int> rhs = ((dst.rgb() * 2 + half) * (dstfactor * 2 + half)) / 1024;
|
|
return lhs + rhs;
|
|
#endif
|
|
}
|
|
|
|
case GE_BLENDMODE_MUL_AND_SUBTRACT:
|
|
{
|
|
#if defined(_M_SSE)
|
|
const __m128i half = _mm_set1_epi16(1 << 3);
|
|
|
|
const __m128i srgb = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(source.ivec, source.ivec), 4), half);
|
|
const __m128i sf = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(srcfactor.ivec, srcfactor.ivec), 4), half);
|
|
const __m128i s = _mm_mulhi_epi16(srgb, sf);
|
|
|
|
const __m128i drgb = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(dst.ivec, dst.ivec), 4), half);
|
|
const __m128i df = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(dstfactor.ivec, dstfactor.ivec), 4), half);
|
|
const __m128i d = _mm_mulhi_epi16(drgb, df);
|
|
|
|
return Vec3<int>(_mm_unpacklo_epi16(_mm_max_epi16(_mm_subs_epi16(s, d), _mm_setzero_si128()), _mm_setzero_si128()));
|
|
#else
|
|
static constexpr Vec3<int> half = Vec3<int>::AssignToAll(1);
|
|
Vec3<int> lhs = ((source.rgb() * 2 + half) * (srcfactor * 2 + half)) / 1024;
|
|
Vec3<int> rhs = ((dst.rgb() * 2 + half) * (dstfactor * 2 + half)) / 1024;
|
|
return lhs - rhs;
|
|
#endif
|
|
}
|
|
|
|
case GE_BLENDMODE_MUL_AND_SUBTRACT_REVERSE:
|
|
{
|
|
#if defined(_M_SSE)
|
|
const __m128i half = _mm_set1_epi16(1 << 3);
|
|
|
|
const __m128i srgb = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(source.ivec, source.ivec), 4), half);
|
|
const __m128i sf = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(srcfactor.ivec, srcfactor.ivec), 4), half);
|
|
const __m128i s = _mm_mulhi_epi16(srgb, sf);
|
|
|
|
const __m128i drgb = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(dst.ivec, dst.ivec), 4), half);
|
|
const __m128i df = _mm_add_epi16(_mm_slli_epi16(_mm_packs_epi32(dstfactor.ivec, dstfactor.ivec), 4), half);
|
|
const __m128i d = _mm_mulhi_epi16(drgb, df);
|
|
|
|
return Vec3<int>(_mm_unpacklo_epi16(_mm_max_epi16(_mm_subs_epi16(d, s), _mm_setzero_si128()), _mm_setzero_si128()));
|
|
#else
|
|
static constexpr Vec3<int> half = Vec3<int>::AssignToAll(1);
|
|
Vec3<int> lhs = ((source.rgb() * 2 + half) * (srcfactor * 2 + half)) / 1024;
|
|
Vec3<int> rhs = ((dst.rgb() * 2 + half) * (dstfactor * 2 + half)) / 1024;
|
|
return rhs - lhs;
|
|
#endif
|
|
}
|
|
|
|
case GE_BLENDMODE_MIN:
|
|
return Vec3<int>(std::min(source.r(), dst.r()),
|
|
std::min(source.g(), dst.g()),
|
|
std::min(source.b(), dst.b()));
|
|
|
|
case GE_BLENDMODE_MAX:
|
|
return Vec3<int>(std::max(source.r(), dst.r()),
|
|
std::max(source.g(), dst.g()),
|
|
std::max(source.b(), dst.b()));
|
|
|
|
case GE_BLENDMODE_ABSDIFF:
|
|
return Vec3<int>(::abs(source.r() - dst.r()),
|
|
::abs(source.g() - dst.g()),
|
|
::abs(source.b() - dst.b()));
|
|
|
|
default:
|
|
return source.rgb();
|
|
}
|
|
}
|
|
|
|
template <bool clearMode, GEBufferFormat fbFormat>
|
|
void SOFTRAST_CALL DrawSinglePixel(int x, int y, int z, int fog, Vec4IntArg color_in, const PixelFuncID &pixelID) {
|
|
Vec4<int> prim_color = Vec4<int>(color_in).Clamp(0, 255);
|
|
// Depth range test - applied in clear mode, if not through mode.
|
|
if (pixelID.applyDepthRange && !pixelID.earlyZChecks)
|
|
if (z < pixelID.cached.minz || z > pixelID.cached.maxz)
|
|
return;
|
|
|
|
if (pixelID.AlphaTestFunc() != GE_COMP_ALWAYS && !clearMode)
|
|
if (!AlphaTestPassed(pixelID, prim_color.a()))
|
|
return;
|
|
|
|
// Fog is applied prior to color test.
|
|
if (pixelID.applyFog && !clearMode) {
|
|
Vec3<int> fogColor = Vec3<int>::FromRGB(pixelID.cached.fogColor);
|
|
// This is very similar to the BLEND texfunc, and simply always rounds up.
|
|
static constexpr Vec3<int> roundup = Vec3<int>::AssignToAll(255);
|
|
fogColor = (prim_color.rgb() * fog + fogColor * (255 - fog) + roundup) / 256;
|
|
prim_color.r() = fogColor.r();
|
|
prim_color.g() = fogColor.g();
|
|
prim_color.b() = fogColor.b();
|
|
}
|
|
|
|
if (pixelID.colorTest && !clearMode)
|
|
if (!ColorTestPassed(pixelID, prim_color.rgb()))
|
|
return;
|
|
|
|
// In clear mode, it uses the alpha color as stencil.
|
|
uint32_t targetWriteMask = pixelID.applyColorWriteMask ? pixelID.cached.colorWriteMask : 0;
|
|
u8 stencil = clearMode ? prim_color.a() : GetPixelStencil(fbFormat, pixelID.cached.framebufStride, x, y);
|
|
if (clearMode) {
|
|
if (pixelID.DepthClear())
|
|
SetPixelDepth(x, y, pixelID.cached.depthbufStride, z);
|
|
} else if (pixelID.stencilTest) {
|
|
const uint8_t stencilReplace = pixelID.hasStencilTestMask ? pixelID.cached.stencilRef : pixelID.stencilTestRef;
|
|
if (!StencilTestPassed(pixelID, stencil)) {
|
|
stencil = ApplyStencilOp(fbFormat, stencilReplace, pixelID.SFail(), stencil);
|
|
SetPixelStencil(fbFormat, pixelID.cached.framebufStride, targetWriteMask, x, y, stencil);
|
|
return;
|
|
}
|
|
|
|
// Also apply depth at the same time. If disabled, same as passing.
|
|
if (!pixelID.earlyZChecks && pixelID.DepthTestFunc() != GE_COMP_ALWAYS && !DepthTestPassed(pixelID.DepthTestFunc(), x, y, pixelID.cached.depthbufStride, z)) {
|
|
stencil = ApplyStencilOp(fbFormat, stencilReplace, pixelID.ZFail(), stencil);
|
|
SetPixelStencil(fbFormat, pixelID.cached.framebufStride, targetWriteMask, x, y, stencil);
|
|
return;
|
|
}
|
|
|
|
stencil = ApplyStencilOp(fbFormat, stencilReplace, pixelID.ZPass(), stencil);
|
|
} else if (!pixelID.earlyZChecks) {
|
|
if (pixelID.DepthTestFunc() != GE_COMP_ALWAYS && !DepthTestPassed(pixelID.DepthTestFunc(), x, y, pixelID.cached.depthbufStride, z)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (pixelID.depthWrite && !clearMode)
|
|
SetPixelDepth(x, y, pixelID.cached.depthbufStride, z);
|
|
|
|
const u32 old_color = GetPixelColor(fbFormat, pixelID.cached.framebufStride, x, y);
|
|
u32 new_color;
|
|
|
|
// Dithering happens before the logic op and regardless of framebuffer format or clear mode.
|
|
// We do it while alpha blending because it happens before clamping.
|
|
if (pixelID.alphaBlend && !clearMode) {
|
|
const Vec4<int> dst = Vec4<int>::FromRGBA(old_color);
|
|
Vec3<int> blended = AlphaBlendingResult(pixelID, prim_color, dst);
|
|
if (pixelID.dithering) {
|
|
blended += Vec3<int>::AssignToAll(pixelID.cached.ditherMatrix[(y & 3) * 4 + (x & 3)]);
|
|
}
|
|
|
|
// ToRGB() always automatically clamps.
|
|
new_color = blended.ToRGB();
|
|
new_color |= stencil << 24;
|
|
} else {
|
|
if (pixelID.dithering) {
|
|
// We'll discard alpha anyway.
|
|
prim_color += Vec4<int>::AssignToAll(pixelID.cached.ditherMatrix[(y & 3) * 4 + (x & 3)]);
|
|
}
|
|
|
|
#if defined(_M_SSE)
|
|
new_color = Vec3<int>(prim_color.ivec).ToRGB();
|
|
new_color |= stencil << 24;
|
|
#else
|
|
new_color = Vec4<int>(prim_color.r(), prim_color.g(), prim_color.b(), stencil).ToRGBA();
|
|
#endif
|
|
}
|
|
|
|
// Logic ops are applied after blending (if blending is enabled.)
|
|
if (pixelID.applyLogicOp && !clearMode) {
|
|
// Logic ops don't affect stencil, which happens inside ApplyLogicOp.
|
|
new_color = ApplyLogicOp(pixelID.cached.logicOp, old_color, new_color);
|
|
}
|
|
|
|
if (clearMode) {
|
|
if (!pixelID.ColorClear())
|
|
new_color = (new_color & 0xFF000000) | (old_color & 0x00FFFFFF);
|
|
if (!pixelID.StencilClear())
|
|
new_color = (new_color & 0x00FFFFFF) | (old_color & 0xFF000000);
|
|
}
|
|
|
|
SetPixelColor(fbFormat, pixelID.cached.framebufStride, x, y, new_color, old_color, targetWriteMask);
|
|
}
|
|
|
|
SingleFunc GetSingleFunc(const PixelFuncID &id) {
|
|
SingleFunc jitted = jitCache->GetSingle(id);
|
|
if (jitted) {
|
|
return jitted;
|
|
}
|
|
|
|
return jitCache->GenericSingle(id);
|
|
}
|
|
|
|
SingleFunc PixelJitCache::GenericSingle(const PixelFuncID &id) {
|
|
if (id.clearMode) {
|
|
switch (id.fbFormat) {
|
|
case GE_FORMAT_565:
|
|
return &DrawSinglePixel<true, GE_FORMAT_565>;
|
|
case GE_FORMAT_5551:
|
|
return &DrawSinglePixel<true, GE_FORMAT_5551>;
|
|
case GE_FORMAT_4444:
|
|
return &DrawSinglePixel<true, GE_FORMAT_4444>;
|
|
case GE_FORMAT_8888:
|
|
return &DrawSinglePixel<true, GE_FORMAT_8888>;
|
|
}
|
|
}
|
|
switch (id.fbFormat) {
|
|
case GE_FORMAT_565:
|
|
return &DrawSinglePixel<false, GE_FORMAT_565>;
|
|
case GE_FORMAT_5551:
|
|
return &DrawSinglePixel<false, GE_FORMAT_5551>;
|
|
case GE_FORMAT_4444:
|
|
return &DrawSinglePixel<false, GE_FORMAT_4444>;
|
|
case GE_FORMAT_8888:
|
|
return &DrawSinglePixel<false, GE_FORMAT_8888>;
|
|
}
|
|
_assert_(false);
|
|
return nullptr;
|
|
}
|
|
|
|
// 256k should be plenty of space for plenty of variations.
|
|
PixelJitCache::PixelJitCache() : CodeBlock(1024 * 64 * 4) {
|
|
}
|
|
|
|
void PixelJitCache::Clear() {
|
|
CodeBlock::Clear();
|
|
cache_.clear();
|
|
addresses_.clear();
|
|
|
|
constBlendHalf_11_4s_ = nullptr;
|
|
constBlendInvert_11_4s_ = nullptr;
|
|
}
|
|
|
|
std::string PixelJitCache::DescribeCodePtr(const u8 *ptr) {
|
|
constexpr bool USE_IDS = false;
|
|
ptrdiff_t dist = 0x7FFFFFFF;
|
|
if (USE_IDS) {
|
|
PixelFuncID found{};
|
|
for (const auto &it : addresses_) {
|
|
ptrdiff_t it_dist = ptr - it.second;
|
|
if (it_dist >= 0 && it_dist < dist) {
|
|
found = it.first;
|
|
dist = it_dist;
|
|
}
|
|
}
|
|
|
|
return DescribePixelFuncID(found);
|
|
}
|
|
|
|
return CodeBlock::DescribeCodePtr(ptr);
|
|
}
|
|
|
|
SingleFunc PixelJitCache::GetSingle(const PixelFuncID &id) {
|
|
std::lock_guard<std::mutex> guard(jitCacheLock);
|
|
|
|
auto it = cache_.find(id);
|
|
if (it != cache_.end()) {
|
|
return it->second;
|
|
}
|
|
|
|
// x64 is typically 200-500 bytes, but let's be safe.
|
|
if (GetSpaceLeft() < 65536) {
|
|
Clear();
|
|
}
|
|
|
|
#if PPSSPP_ARCH(AMD64) && !PPSSPP_PLATFORM(UWP)
|
|
if (g_Config.bSoftwareRenderingJit) {
|
|
addresses_[id] = GetCodePointer();
|
|
SingleFunc func = CompileSingle(id);
|
|
cache_[id] = func;
|
|
return func;
|
|
}
|
|
#endif
|
|
return nullptr;
|
|
}
|
|
|
|
void ComputePixelBlendState(PixelBlendState &state, const PixelFuncID &id) {
|
|
switch (id.AlphaBlendEq()) {
|
|
case GE_BLENDMODE_MUL_AND_ADD:
|
|
case GE_BLENDMODE_MUL_AND_SUBTRACT:
|
|
case GE_BLENDMODE_MUL_AND_SUBTRACT_REVERSE:
|
|
state.usesFactors = true;
|
|
break;
|
|
|
|
case GE_BLENDMODE_MIN:
|
|
case GE_BLENDMODE_MAX:
|
|
case GE_BLENDMODE_ABSDIFF:
|
|
break;
|
|
}
|
|
|
|
if (state.usesFactors) {
|
|
switch (id.AlphaBlendSrc()) {
|
|
case PixelBlendFactor::DSTALPHA:
|
|
case PixelBlendFactor::INVDSTALPHA:
|
|
case PixelBlendFactor::DOUBLEDSTALPHA:
|
|
case PixelBlendFactor::DOUBLEINVDSTALPHA:
|
|
state.usesDstAlpha = true;
|
|
break;
|
|
|
|
case PixelBlendFactor::OTHERCOLOR:
|
|
case PixelBlendFactor::INVOTHERCOLOR:
|
|
state.dstColorAsFactor = true;
|
|
break;
|
|
|
|
case PixelBlendFactor::SRCALPHA:
|
|
case PixelBlendFactor::INVSRCALPHA:
|
|
case PixelBlendFactor::DOUBLESRCALPHA:
|
|
case PixelBlendFactor::DOUBLEINVSRCALPHA:
|
|
state.srcColorAsFactor = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (id.AlphaBlendDst()) {
|
|
case PixelBlendFactor::INVSRCALPHA:
|
|
state.dstFactorIsInverse = id.AlphaBlendSrc() == PixelBlendFactor::SRCALPHA;
|
|
state.srcColorAsFactor = true;
|
|
break;
|
|
|
|
case PixelBlendFactor::DOUBLEINVSRCALPHA:
|
|
state.dstFactorIsInverse = id.AlphaBlendSrc() == PixelBlendFactor::DOUBLESRCALPHA;
|
|
state.srcColorAsFactor = true;
|
|
break;
|
|
|
|
case PixelBlendFactor::DSTALPHA:
|
|
state.usesDstAlpha = true;
|
|
break;
|
|
|
|
case PixelBlendFactor::INVDSTALPHA:
|
|
state.dstFactorIsInverse = id.AlphaBlendSrc() == PixelBlendFactor::DSTALPHA;
|
|
state.usesDstAlpha = true;
|
|
break;
|
|
|
|
case PixelBlendFactor::DOUBLEDSTALPHA:
|
|
state.usesDstAlpha = true;
|
|
break;
|
|
|
|
case PixelBlendFactor::DOUBLEINVDSTALPHA:
|
|
state.dstFactorIsInverse = id.AlphaBlendSrc() == PixelBlendFactor::DOUBLEDSTALPHA;
|
|
state.usesDstAlpha = true;
|
|
break;
|
|
|
|
case PixelBlendFactor::OTHERCOLOR:
|
|
case PixelBlendFactor::INVOTHERCOLOR:
|
|
state.srcColorAsFactor = true;
|
|
break;
|
|
|
|
case PixelBlendFactor::SRCALPHA:
|
|
case PixelBlendFactor::DOUBLESRCALPHA:
|
|
state.srcColorAsFactor = true;
|
|
break;
|
|
|
|
case PixelBlendFactor::ZERO:
|
|
state.readsDstPixel = state.dstColorAsFactor || state.usesDstAlpha;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
};
|