ppsspp/Windows
2017-02-28 11:40:29 +01:00
..
Debugger Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
GEDebugger Windows GEDebugger: Make display list view DPI-aware for easier debugging on high-dpi screens 2017-02-12 14:11:14 +01:00
GPU D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP. 2017-02-27 10:10:24 +01:00
W32Util Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
.gitignore Update the Vulkan validator workarounds to match the 1.0.8 validator... gah. 2016-04-07 23:45:38 +02:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build-x64.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
build-x86.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
DinputDevice.h Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DlgDynaView.cpp Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Additional UWP preparations 2017-02-25 09:57:14 +01:00
DSoundStream.h Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone.. 2015-01-24 13:50:27 +01:00
EmuThread.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
EmuThread.h Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization. 2013-06-15 13:06:43 +08:00
git-version-gen.cmd Better way to find the git exe for git-version-gen, thanks Unknown. 2016-02-28 23:04:46 +01:00
Globals.cpp -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
InputBox.h Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputDevice.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
InputDevice.h Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
KeyboardDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
KeyboardDevice.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
main.cpp Add new backends to windows commandline. 2017-02-16 11:30:58 +01:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MainWindow.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
MainWindow.h More UWP prep 2017-02-25 09:57:22 +01:00
MainWindowMenu.cpp D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly. 2017-02-23 12:42:28 +01:00
MainWindowMenu.h Fix "Akaya Akashiya Ayakashi" umd switch 2017-01-28 11:51:20 +08:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
ppsspp.rc Windows: Add main menu item for Direct3D11 2017-02-17 16:04:00 +01:00
PPSSPP.sln Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use. 2017-02-14 23:33:27 +01:00
PPSSPP.vcxproj Add new headers to "dx9sdk" for D3D11. Enable building of the very early d3d11 code. 2017-02-07 09:29:23 +01:00
PPSSPP.vcxproj.filters Basic D3D11 context setup code 2016-12-25 11:37:26 +01:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
RawInput.h Allow mouse clicks only when focused. 2015-02-28 16:01:41 -08:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Windows: Add main menu item for Direct3D11 2017-02-17 16:04:00 +01:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Delete some outdated xp theme stuff 2015-09-20 21:01:19 +02:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
TouchInputHandler.h disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
version.rc Generate windows version automatically. 2015-08-16 14:03:59 -07:00
WindowsHost.cpp Further UWP fixes 2017-02-25 09:57:24 +01:00
WindowsHost.h Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
XinputDevice.cpp Let multiple XInput devices be mapped separately. Fixes #8250 2017-02-19 15:02:47 +01:00
XinputDevice.h Let multiple XInput devices be mapped separately. Fixes #8250 2017-02-19 15:02:47 +01:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

Just open the MSVC project file and build.