ppsspp/GPU/Common
Unknown W. Brackets 271389b8e5 GLES: Fix stencil buffer upload at > 1x PSP.
Also fixes crashes on ATI.  See #6627.
2019-03-10 08:36:12 -07:00
..
DepalettizeShaderCommon.cpp GLES: Specify glsl version precisely in depal. 2018-12-23 20:08:08 -08:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp Gate fewer effects behind "Disable slow framebuffer effects". 2019-02-08 15:02:31 +01:00
DrawEngineCommon.h [spline/bezier]Remove unused stuff. 2018-12-24 04:06:12 +09:00
FramebufferCommon.cpp GLES: Fix stencil buffer upload at > 1x PSP. 2019-03-10 08:36:12 -07:00
FramebufferCommon.h GLES: Fix stencil buffer upload at > 1x PSP. 2019-03-10 08:36:12 -07:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Minor debugging feature: Show vertex normals in GE debugger 2017-07-02 22:51:52 +02:00
GPUStateUtils.cpp GPU: Correct depth clamp range in range cull. 2019-02-10 09:58:01 -08:00
GPUStateUtils.h GPU: Correct depth clamp range in range cull. 2019-02-10 09:58:01 -08:00
IndexGenerator.cpp GPU: Force use of indexes on cull mode flip. 2018-11-30 07:22:28 -08:00
IndexGenerator.h triangles 2018-06-05 10:39:40 +08:00
PostShader.cpp Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
PostShader.h Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
ShaderId.cpp GPU: Better typesafety for shader bits. 2019-02-16 06:54:56 -08:00
ShaderId.h GPU: Better typesafety for shader bits. 2019-02-16 06:54:56 -08:00
ShaderTranslation.cpp Fix postprocessing shader support on macOS 2019-02-22 06:34:37 +03:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp GLES: Correct cull range offset in unbuffered. 2019-03-02 10:58:28 -08:00
ShaderUniforms.h GPU: Refactor cull range calculation together. 2018-09-17 22:27:25 -07:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Correct depth clamp range in range cull. 2019-02-10 09:58:01 -08:00
SoftwareTransformCommon.h GPU: Correct sw flat shading color on Vulkan/D3D. 2018-06-06 05:53:50 -07:00
SplineCommon.cpp Check that allocations in SplineCommon succeed. Attempt at #11660 but not optimistic. 2019-01-06 13:51:17 +01:00
SplineCommon.h [spline/bezier]minor fix 2018-10-07 23:54:30 +09:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Only mask away Z mirrors if inside VRAM 2018-11-12 08:19:19 +01:00
TextureCacheCommon.h Vulkan: Decimate when there are many slabs. 2018-04-06 21:42:32 -07:00
TextureDecoder.cpp TexCache: Round DXT5 alpha up. 2018-11-04 09:36:39 -08:00
TextureDecoder.h fix ifdef vs if defined 2018-11-26 16:02:25 -05:00
TextureDecoderNEON.cpp TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureDecoderNEON.h TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderArm.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderCommon.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
VertexDecoderCommon.h Modify IndexConverter class to functor. 2018-10-07 23:53:40 +09:00
VertexDecoderFake.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00