mirror of
https://github.com/hrydgard/ppsspp.git
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4ae3c519e2
More probably needed. Should at least hopefully fix the leaderboard crash reported in #17631 Will try to do something more systematic later.
424 lines
13 KiB
C++
424 lines
13 KiB
C++
#include <algorithm>
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#include <sstream>
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#include "UI/OnScreenDisplay.h"
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#include "Common/Data/Color/RGBAUtil.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Render/TextureAtlas.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/Math/math_util.h"
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#include "Common/UI/IconCache.h"
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#include "UI/RetroAchievementScreens.h"
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#include "Common/UI/Context.h"
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#include "Common/System/OSD.h"
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#include "Common/TimeUtil.h"
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#include "Common/Net/HTTPClient.h"
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#include "Core/Config.h"
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static inline const char *DeNull(const char *ptr) {
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return ptr ? ptr : "";
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}
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static const float g_atlasIconSize = 36.0f;
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static const float extraTextScale = 0.7f;
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static uint32_t GetNoticeBackgroundColor(NoticeLevel type) {
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// Colors from Infima
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switch (type) {
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case NoticeLevel::ERROR: return 0x3530d5; // danger-darker
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case NoticeLevel::WARN: return 0x009ed9; // warning-darker
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case NoticeLevel::INFO: return 0x706760; // gray-700
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case NoticeLevel::SUCCESS: return 0x008b00; // nice green
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default: return 0x606770;
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}
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}
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static ImageID GetOSDIcon(NoticeLevel level) {
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switch (level) {
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case NoticeLevel::INFO: return ImageID::invalid(); // return ImageID("I_INFO");
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case NoticeLevel::ERROR: return ImageID("I_CROSS");
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case NoticeLevel::WARN: return ImageID("I_WARNING");
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case NoticeLevel::SUCCESS: return ImageID("I_CHECKEDBOX");
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default: return ImageID::invalid();
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}
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}
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static NoticeLevel GetNoticeLevel(OSDType type) {
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switch (type) {
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case OSDType::MESSAGE_INFO: return NoticeLevel::INFO;
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case OSDType::MESSAGE_ERROR:
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case OSDType::MESSAGE_ERROR_DUMP: return NoticeLevel::ERROR;
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case OSDType::MESSAGE_WARNING: return NoticeLevel::WARN;
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case OSDType::MESSAGE_SUCCESS: return NoticeLevel::SUCCESS;
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default: return NoticeLevel::SUCCESS;
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}
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}
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// Align only matters here for the ASCII-only flag.
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static void MeasureNotice(const UIContext &dc, NoticeLevel level, const std::string &text, const std::string &details, const std::string &iconName, int align, float *width, float *height, float *height1) {
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dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, text.c_str(), width, height, align);
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*height1 = *height;
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float width2 = 0.0f, height2 = 0.0f;
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if (!details.empty()) {
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dc.MeasureText(dc.theme->uiFont, extraTextScale, extraTextScale, details.c_str(), &width2, &height2, align);
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*width = std::max(*width, width2);
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*height += 5.0f + height2;
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}
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float iconSize = 0.0f;
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if (!iconName.empty()) {
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// Normal entry but with a cached icon.
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int iconWidth, iconHeight;
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if (g_iconCache.GetDimensions(iconName, &iconWidth, &iconHeight)) {
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*width += 5.0f + iconWidth;
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iconSize = iconWidth + 5.0f;
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}
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} else if (!GetOSDIcon(level).isInvalid()) {
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// Atlas icon.
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iconSize = g_atlasIconSize + 5.0f;
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}
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*width += iconSize + 12.0f;
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*height = std::max(*height, iconSize + 5.0f);
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}
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// Align only matters here for the ASCII-only flag.
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static void MeasureOSDEntry(const UIContext &dc, const OnScreenDisplay::Entry &entry, int align, float *width, float *height, float *height1) {
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if (entry.type == OSDType::ACHIEVEMENT_UNLOCKED) {
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const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
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MeasureAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, width, height);
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*width = 550.0f;
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*height1 = *height;
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} else {
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MeasureNotice(dc, GetNoticeLevel(entry.type), entry.text, entry.text2, entry.iconName, align, width, height, height1);
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}
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}
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static void RenderNotice(UIContext &dc, Bounds bounds, float height1, NoticeLevel level, const std::string &text, const std::string &details, const std::string &iconName, int align, float alpha) {
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UI::Drawable background = UI::Drawable(colorAlpha(GetNoticeBackgroundColor(level), alpha));
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uint32_t foreGround = whiteAlpha(alpha);
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dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha);
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dc.FillRect(background, bounds);
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ImageID iconID = GetOSDIcon(level);
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float iconSize = 0.0f;
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if (!iconName.empty()) {
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dc.Flush();
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// Normal entry but with a cached icon.
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Draw::Texture *texture = g_iconCache.BindIconTexture(&dc, iconName);
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if (texture) {
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iconSize = texture->Width();
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dc.Draw()->DrawTexRect(Bounds(bounds.x + 2.5f, bounds.y + 2.5f, iconSize, iconSize), 0.0f, 0.0f, 1.0f, 1.0f, foreGround);
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dc.Flush();
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dc.RebindTexture();
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}
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dc.Begin();
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} else if (iconID.isValid()) {
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// Atlas icon.
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dc.DrawImageVGradient(iconID, foreGround, foreGround, Bounds(bounds.x + 2.5f, bounds.y + 2.5f, g_atlasIconSize, g_atlasIconSize));
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iconSize = g_atlasIconSize;
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}
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// Make room
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bounds.x += iconSize + 5.0f;
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bounds.w -= iconSize + 5.0f;
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dc.DrawTextShadowRect(text.c_str(), bounds.Inset(0.0f, 1.0f, 0.0f, 0.0f), foreGround, (align & FLAG_DYNAMIC_ASCII));
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if (!details.empty()) {
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Bounds bottomTextBounds = bounds.Inset(3.0f, height1 + 5.0f, 3.0f, 3.0f);
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UI::Drawable backgroundDark = UI::Drawable(colorAlpha(darkenColor(GetNoticeBackgroundColor(level)), alpha));
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dc.FillRect(backgroundDark, bottomTextBounds);
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dc.SetFontScale(extraTextScale, extraTextScale);
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dc.DrawTextRect(details.c_str(), bottomTextBounds, foreGround, (align & FLAG_DYNAMIC_ASCII) | ALIGN_LEFT);
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}
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dc.SetFontScale(1.0f, 1.0f);
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}
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static void RenderOSDEntry(UIContext &dc, const OnScreenDisplay::Entry &entry, Bounds bounds, float height1, int align, float alpha) {
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if (entry.type == OSDType::ACHIEVEMENT_UNLOCKED) {
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const rc_client_achievement_t * achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
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if (achievement) {
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RenderAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, bounds, alpha, entry.startTime, time_now_d());
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}
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return;
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} else {
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RenderNotice(dc, bounds, height1, GetNoticeLevel(entry.type), entry.text, entry.text2, entry.iconName, align, alpha);
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}
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}
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static void MeasureOSDProgressBar(const UIContext &dc, const OnScreenDisplay::ProgressBar &bar, float *width, float *height) {
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*height = 36;
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*width = 450.0f;
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}
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static void RenderOSDProgressBar(UIContext &dc, const OnScreenDisplay::ProgressBar &entry, Bounds bounds, int align, float alpha) {
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uint32_t foreGround = whiteAlpha(alpha);
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dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha);
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uint32_t backgroundColor = colorAlpha(0x806050, alpha);
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uint32_t progressBackgroundColor = colorAlpha(0xa08070, alpha);
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if (entry.maxValue > entry.minValue) {
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// Normal progress bar
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UI::Drawable background = UI::Drawable(backgroundColor);
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UI::Drawable progressBackground = UI::Drawable(progressBackgroundColor);
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float ratio = (float)(entry.progress - entry.minValue) / (float)entry.maxValue;
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Bounds boundLeft = bounds;
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Bounds boundRight = bounds;
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boundLeft.w *= ratio;
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boundRight.x += ratio * boundRight.w;
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boundRight.w *= (1.0f - ratio);
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dc.FillRect(progressBackground, boundLeft);
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dc.FillRect(background, boundRight);
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} else {
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// Indeterminate spinner
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float alpha = cos(time_now_d() * 5.0) * 0.5f + 0.5f;
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uint32_t pulse = colorBlend(backgroundColor, progressBackgroundColor, alpha);
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UI::Drawable background = UI::Drawable(pulse);
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dc.FillRect(background, bounds);
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}
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dc.SetFontStyle(dc.theme->uiFont);
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dc.SetFontScale(1.0f, 1.0f);
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dc.DrawTextShadowRect(entry.message.c_str(), bounds, colorAlpha(0xFFFFFFFF, alpha), (align & FLAG_DYNAMIC_ASCII) | ALIGN_CENTER);
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}
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static void MeasureLeaderboardTracker(UIContext &dc, const std::string &text, float *width, float *height) {
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dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, text.c_str(), width, height);
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*width += 10.0f;
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*height += 10.0f;
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}
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static void RenderLeaderboardTracker(UIContext &dc, const Bounds &bounds, const std::string &text, float alpha) {
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// TODO: Awful color.
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uint32_t backgroundColor = colorAlpha(0x806050, alpha);
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UI::Drawable background = UI::Drawable(backgroundColor);
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dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha);
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dc.FillRect(background, bounds);
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dc.SetFontStyle(dc.theme->uiFont);
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dc.SetFontScale(1.0f, 1.0f);
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dc.DrawTextShadowRect(text.c_str(), bounds.Inset(5.0f, 5.0f), colorAlpha(0xFFFFFFFF, alpha), ALIGN_VCENTER | ALIGN_LEFT);
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}
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void OnScreenMessagesView::Draw(UIContext &dc) {
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if (!g_Config.bShowOnScreenMessages) {
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return;
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}
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dc.Flush();
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double now = time_now_d();
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float y = 10.0f;
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const float fadeoutCoef = 1.0f / OnScreenDisplay::FadeoutTime();
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if (g_OSD.ShowSidebar()) {
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// Draw side entries. Top entries should apply on top of them if there's a collision, so drawing
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// these first makes sense.
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const std::vector<OnScreenDisplay::Entry> sideEntries = g_OSD.SideEntries();
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for (auto &entry : sideEntries) {
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float tw, th;
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const rc_client_achievement_t *achievement = nullptr;
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AchievementRenderStyle style;
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switch (entry.type) {
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case OSDType::ACHIEVEMENT_PROGRESS:
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{
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achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
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if (!achievement)
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continue;
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style = AchievementRenderStyle::PROGRESS_INDICATOR;
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MeasureAchievement(dc, achievement, style, &tw, &th);
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break;
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}
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case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR:
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{
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achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
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if (!achievement)
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continue;
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style = AchievementRenderStyle::CHALLENGE_INDICATOR;
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MeasureAchievement(dc, achievement, style, &tw, &th);
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break;
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}
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case OSDType::LEADERBOARD_TRACKER:
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{
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MeasureLeaderboardTracker(dc, entry.text, &tw, &th);
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break;
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}
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default:
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continue;
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}
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Bounds b(10.0f, y, tw, th);
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float alpha = Clamp((float)(entry.endTime - now) * fadeoutCoef, 0.0f, 1.0f);
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// OK, render the thing.
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switch (entry.type) {
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case OSDType::ACHIEVEMENT_PROGRESS:
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case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR:
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{
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RenderAchievement(dc, achievement, style, b, alpha, entry.startTime, now);
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break;
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}
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case OSDType::LEADERBOARD_TRACKER:
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RenderLeaderboardTracker(dc, b, entry.text, alpha);
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break;
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default:
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continue;
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}
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y += (b.h + 4.0f) * alpha; // including alpha here gets us smooth animations.
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}
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}
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// Get height
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float w, h;
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dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, "Wg", &w, &h);
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y = 10.0f;
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// Then draw them all.
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const std::vector<OnScreenDisplay::ProgressBar> bars = g_OSD.ProgressBars();
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for (auto &bar : bars) {
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float tw, th;
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MeasureOSDProgressBar(dc, bar, &tw, &th);
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Bounds b(0.0f, y, tw, th);
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b.x = (bounds_.w - b.w) * 0.5f;
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float alpha = Clamp((float)(bar.endTime - now) * 4.0f, 0.0f, 1.0f);
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RenderOSDProgressBar(dc, bar, b, 0, alpha);
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y += (b.h + 4.0f) * alpha; // including alpha here gets us smooth animations.
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}
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const std::vector<OnScreenDisplay::Entry> entries = g_OSD.Entries();
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for (const auto &entry : entries) {
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dc.SetFontScale(1.0f, 1.0f);
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// Messages that are wider than the screen are left-aligned instead of centered.
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int align = 0;
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// If we have newlines, we may be looking at ASCII debug output. But let's verify.
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if (entry.text.find('\n') != 0) {
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if (!UTF8StringHasNonASCII(entry.text.c_str()))
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align |= FLAG_DYNAMIC_ASCII;
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}
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float tw, th = 0.0f, h1 = 0.0f;
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switch (entry.type) {
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case OSDType::ACHIEVEMENT_UNLOCKED:
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{
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const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
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if (achievement) {
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MeasureAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, &tw, &th);
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h1 = th;
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}
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tw = 550.0f;
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break;
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}
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default:
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MeasureOSDEntry(dc, entry, align, &tw, &th, &h1);
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break;
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}
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Bounds b(0.0f, y, tw, th);
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if (tw > bounds_.w) {
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// Left-aligned
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b.x = 2;
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} else {
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// Centered
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b.x = (bounds_.w - b.w) * 0.5f;
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}
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// Scale down if height doesn't fit.
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float scale = 1.0f;
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if (th > bounds_.h - y) {
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// Scale down!
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scale = std::max(0.15f, (bounds_.h - y) / th);
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dc.SetFontScale(scale, scale);
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b.w *= scale;
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b.h *= scale;
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}
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float alpha = Clamp((float)(entry.endTime - now) * 4.0f, 0.0f, 1.0f);
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RenderOSDEntry(dc, entry, b, h1, align, alpha);
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y += (b.h * scale + 4.0f) * alpha; // including alpha here gets us smooth animations.
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}
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// Thin bar at the top of the screen.
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// TODO: Remove and replace with "proper" progress bars.
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std::vector<float> progress = g_DownloadManager.GetCurrentProgress();
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if (!progress.empty()) {
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static const uint32_t colors[4] = {
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0xFFFFFFFF,
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0xFFCCCCCC,
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0xFFAAAAAA,
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0xFF777777,
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};
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dc.Begin();
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int h = 5;
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for (size_t i = 0; i < progress.size(); i++) {
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float barWidth = 10 + (dc.GetBounds().w - 10) * progress[i];
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Bounds bounds(0, h * i, barWidth, h);
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UI::Drawable solid(colors[i & 3]);
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dc.FillRect(solid, bounds);
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}
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dc.Flush();
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}
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}
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std::string OnScreenMessagesView::DescribeText() const {
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std::stringstream ss;
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const auto &entries = g_OSD.Entries();
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for (auto iter = entries.begin(); iter != entries.end(); ++iter) {
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if (iter != entries.begin()) {
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ss << "\n";
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}
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ss << iter->text;
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}
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return ss.str();
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}
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void OSDOverlayScreen::CreateViews() {
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root_ = new UI::AnchorLayout();
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root_->SetTag("OSDOverlayScreen");
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root_->Add(new OnScreenMessagesView(new UI::AnchorLayoutParams(0.0f, 0.0f, 0.0f, 0.0f)));
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}
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void NoticeView::GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const {
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Bounds bounds(0, 0, layoutParams_->width, layoutParams_->height);
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if (bounds.w < 0) {
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// If there's no size, let's grow as big as we want.
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bounds.w = horiz.size;
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}
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if (bounds.h < 0) {
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bounds.h = vert.size;
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}
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ApplyBoundsBySpec(bounds, horiz, vert);
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MeasureNotice(dc, level_, text_, detailsText_, iconName_, 0, &w, &h, &height1_);
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}
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void NoticeView::Draw(UIContext &dc) {
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RenderNotice(dc, bounds_, height1_, level_, text_, detailsText_, iconName_, 0, 1.0f);
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}
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