mirror of
https://github.com/hrydgard/ppsspp.git
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465 lines
18 KiB
C++
465 lines
18 KiB
C++
#include "VRInput.h"
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#include <cstring>
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//OpenXR
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XrPath leftHandPath;
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XrPath rightHandPath;
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XrAction handPoseLeftAction;
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XrAction handPoseRightAction;
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XrAction indexLeftAction;
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XrAction indexRightAction;
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XrAction menuAction;
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XrAction buttonAAction;
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XrAction buttonBAction;
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XrAction buttonXAction;
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XrAction buttonYAction;
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XrAction gripLeftAction;
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XrAction gripRightAction;
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XrAction moveOnLeftJoystickAction;
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XrAction moveOnRightJoystickAction;
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XrAction thumbstickLeftClickAction;
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XrAction thumbstickRightClickAction;
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XrAction vibrateLeftFeedback;
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XrAction vibrateRightFeedback;
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XrActionSet runningActionSet;
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XrSpace leftControllerAimSpace = XR_NULL_HANDLE;
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XrSpace rightControllerAimSpace = XR_NULL_HANDLE;
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int inputInitialized = 0;
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int in_vrEventTime = 0;
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double lastframetime = 0;
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uint32_t lButtons = 0;
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uint32_t rButtons = 0;
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XrActionStateVector2f moveJoystickState[2];
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//0 = left, 1 = right
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float vibration_channel_duration[2] = {0.0f, 0.0f};
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float vibration_channel_intensity[2] = {0.0f, 0.0f};
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#if !defined(_WIN32)
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#include <sys/time.h>
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unsigned long sys_timeBase = 0;
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int milliseconds(void) {
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struct timeval tp;
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gettimeofday(&tp, NULL);
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if (!sys_timeBase) {
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sys_timeBase = tp.tv_sec;
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return tp.tv_usec / 1000;
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}
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return (tp.tv_sec - sys_timeBase) * 1000 + tp.tv_usec / 1000;
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}
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#else
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static LARGE_INTEGER frequency;
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static double frequencyMult;
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static LARGE_INTEGER startTime;
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int milliseconds() {
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if (frequency.QuadPart == 0) {
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QueryPerformanceFrequency(&frequency);
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QueryPerformanceCounter(&startTime);
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frequencyMult = 1.0 / static_cast<double>(frequency.QuadPart);
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}
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LARGE_INTEGER time;
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QueryPerformanceCounter(&time);
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double elapsed = static_cast<double>(time.QuadPart - startTime.QuadPart);
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return (int)(elapsed * frequencyMult * 1000.0);
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}
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#endif
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XrTime ToXrTime(const double timeInSeconds) {
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return (XrTime)(timeInSeconds * 1e9);
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}
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void INVR_Vibrate( int duration, int chan, float intensity ) {
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for (int i = 0; i < 2; ++i) {
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int channel = i & chan;
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if (channel) {
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if (vibration_channel_duration[channel] > 0.0f)
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return;
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if (vibration_channel_duration[channel] == -1.0f && duration != 0.0f)
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return;
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vibration_channel_duration[channel] = (float)duration;
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vibration_channel_intensity[channel] = intensity;
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}
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}
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}
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void VR_processHaptics() {
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float lastFrameTime = 0.0f;
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float timestamp = (float)(milliseconds());
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float frametime = timestamp - lastFrameTime;
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lastFrameTime = timestamp;
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for (int i = 0; i < 2; ++i) {
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if (vibration_channel_duration[i] > 0.0f ||
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vibration_channel_duration[i] == -1.0f) {
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// fire haptics using output action
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XrHapticVibration vibration = {};
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vibration.type = XR_TYPE_HAPTIC_VIBRATION;
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vibration.next = NULL;
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vibration.amplitude = vibration_channel_intensity[i];
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vibration.duration = ToXrTime(vibration_channel_duration[i]);
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vibration.frequency = 3000;
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XrHapticActionInfo hapticActionInfo = {};
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hapticActionInfo.type = XR_TYPE_HAPTIC_ACTION_INFO;
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hapticActionInfo.next = NULL;
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hapticActionInfo.action = i == 0 ? vibrateLeftFeedback : vibrateRightFeedback;
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OXR(xrApplyHapticFeedback(VR_GetEngine()->appState.Session, &hapticActionInfo, (const XrHapticBaseHeader*)&vibration));
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if (vibration_channel_duration[i] != -1.0f) {
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vibration_channel_duration[i] -= frametime;
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if (vibration_channel_duration[i] < 0.0f) {
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vibration_channel_duration[i] = 0.0f;
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vibration_channel_intensity[i] = 0.0f;
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}
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}
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} else {
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// Stop haptics
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XrHapticActionInfo hapticActionInfo = {};
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hapticActionInfo.type = XR_TYPE_HAPTIC_ACTION_INFO;
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hapticActionInfo.next = NULL;
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hapticActionInfo.action = i == 0 ? vibrateLeftFeedback : vibrateRightFeedback;
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OXR(xrStopHapticFeedback(VR_GetEngine()->appState.Session, &hapticActionInfo));
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}
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}
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}
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XrSpace CreateActionSpace(XrAction poseAction, XrPath subactionPath) {
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XrActionSpaceCreateInfo asci = {};
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asci.type = XR_TYPE_ACTION_SPACE_CREATE_INFO;
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asci.action = poseAction;
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asci.poseInActionSpace.orientation.w = 1.0f;
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asci.subactionPath = subactionPath;
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XrSpace actionSpace = XR_NULL_HANDLE;
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OXR(xrCreateActionSpace(VR_GetEngine()->appState.Session, &asci, &actionSpace));
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return actionSpace;
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}
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XrActionSuggestedBinding ActionSuggestedBinding(XrAction action, const char* bindingString) {
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XrActionSuggestedBinding asb;
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asb.action = action;
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XrPath bindingPath;
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OXR(xrStringToPath(VR_GetEngine()->appState.Instance, bindingString, &bindingPath));
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asb.binding = bindingPath;
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return asb;
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}
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XrActionSet CreateActionSet(int priority, const char* name, const char* localizedName) {
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XrActionSetCreateInfo asci = {};
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asci.type = XR_TYPE_ACTION_SET_CREATE_INFO;
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asci.next = NULL;
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asci.priority = priority;
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strcpy(asci.actionSetName, name);
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strcpy(asci.localizedActionSetName, localizedName);
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XrActionSet actionSet = XR_NULL_HANDLE;
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OXR(xrCreateActionSet(VR_GetEngine()->appState.Instance, &asci, &actionSet));
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return actionSet;
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}
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XrAction CreateAction(
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XrActionSet actionSet,
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XrActionType type,
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const char* actionName,
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const char* localizedName,
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int countSubactionPaths,
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XrPath* subactionPaths) {
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XrActionCreateInfo aci = {};
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aci.type = XR_TYPE_ACTION_CREATE_INFO;
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aci.next = NULL;
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aci.actionType = type;
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if (countSubactionPaths > 0) {
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aci.countSubactionPaths = countSubactionPaths;
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aci.subactionPaths = subactionPaths;
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}
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strcpy(aci.actionName, actionName);
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strcpy(aci.localizedActionName, localizedName ? localizedName : actionName);
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XrAction action = XR_NULL_HANDLE;
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OXR(xrCreateAction(actionSet, &aci, &action));
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return action;
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}
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int ActionPoseIsActive(XrAction action, XrPath subactionPath) {
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XrActionStateGetInfo getInfo = {};
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getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
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getInfo.action = action;
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getInfo.subactionPath = subactionPath;
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XrActionStatePose state = {};
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state.type = XR_TYPE_ACTION_STATE_POSE;
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OXR(xrGetActionStatePose(VR_GetEngine()->appState.Session, &getInfo, &state));
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return state.isActive != XR_FALSE;
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}
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XrActionStateFloat GetActionStateFloat(XrAction action) {
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XrActionStateGetInfo getInfo = {};
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getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
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getInfo.action = action;
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XrActionStateFloat state = {};
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state.type = XR_TYPE_ACTION_STATE_FLOAT;
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OXR(xrGetActionStateFloat(VR_GetEngine()->appState.Session, &getInfo, &state));
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return state;
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}
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XrActionStateBoolean GetActionStateBoolean(XrAction action) {
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XrActionStateGetInfo getInfo = {};
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getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
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getInfo.action = action;
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XrActionStateBoolean state = {};
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state.type = XR_TYPE_ACTION_STATE_BOOLEAN;
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OXR(xrGetActionStateBoolean(VR_GetEngine()->appState.Session, &getInfo, &state));
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return state;
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}
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XrActionStateVector2f GetActionStateVector2(XrAction action) {
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XrActionStateGetInfo getInfo = {};
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getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
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getInfo.action = action;
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XrActionStateVector2f state = {};
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state.type = XR_TYPE_ACTION_STATE_VECTOR2F;
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OXR(xrGetActionStateVector2f(VR_GetEngine()->appState.Session, &getInfo, &state));
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return state;
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}
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void IN_VRInit( engine_t *engine ) {
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if (inputInitialized)
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return;
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// Actions
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runningActionSet = CreateActionSet(1, "running_action_set", "Action Set used on main loop");
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indexLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "index_left", "Index left", 0, NULL);
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indexRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "index_right", "Index right", 0, NULL);
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menuAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "menu_action", "Menu", 0, NULL);
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buttonAAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_a", "Button A", 0, NULL);
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buttonBAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_b", "Button B", 0, NULL);
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buttonXAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_x", "Button X", 0, NULL);
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buttonYAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_y", "Button Y", 0, NULL);
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gripLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "grip_left", "Grip left", 0, NULL);
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gripRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "grip_right", "Grip right", 0, NULL);
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moveOnLeftJoystickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_VECTOR2F_INPUT, "move_on_left_joy", "Move on left Joy", 0, NULL);
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moveOnRightJoystickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_VECTOR2F_INPUT, "move_on_right_joy", "Move on right Joy", 0, NULL);
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thumbstickLeftClickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbstick_left", "Thumbstick left", 0, NULL);
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thumbstickRightClickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbstick_right", "Thumbstick right", 0, NULL);
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vibrateLeftFeedback = CreateAction(runningActionSet, XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_left_feedback", "Vibrate Left Controller Feedback", 0, NULL);
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vibrateRightFeedback = CreateAction(runningActionSet, XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_right_feedback", "Vibrate Right Controller Feedback", 0, NULL);
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OXR(xrStringToPath(engine->appState.Instance, "/user/hand/left", &leftHandPath));
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OXR(xrStringToPath(engine->appState.Instance, "/user/hand/right", &rightHandPath));
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handPoseLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_POSE_INPUT, "hand_pose_left", NULL, 1, &leftHandPath);
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handPoseRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_POSE_INPUT, "hand_pose_right", NULL, 1, &rightHandPath);
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XrPath interactionProfilePath = XR_NULL_PATH;
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if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_QUEST)) {
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OXR(xrStringToPath(engine->appState.Instance, "/interaction_profiles/oculus/touch_controller", &interactionProfilePath));
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} else if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_PICO)) {
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OXR(xrStringToPath(engine->appState.Instance, "/interaction_profiles/pico/neo3_controller", &interactionProfilePath));
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}
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// Map bindings
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XrActionSuggestedBinding bindings[32]; // large enough for all profiles
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int currBinding = 0;
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if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_QUEST)) {
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bindings[currBinding++] = ActionSuggestedBinding(indexLeftAction, "/user/hand/left/input/trigger");
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bindings[currBinding++] = ActionSuggestedBinding(indexRightAction, "/user/hand/right/input/trigger");
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bindings[currBinding++] = ActionSuggestedBinding(menuAction, "/user/hand/left/input/menu/click");
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} else if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_PICO)) {
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bindings[currBinding++] = ActionSuggestedBinding(indexLeftAction, "/user/hand/left/input/trigger/click");
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bindings[currBinding++] = ActionSuggestedBinding(indexRightAction, "/user/hand/right/input/trigger/click");
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bindings[currBinding++] = ActionSuggestedBinding(menuAction, "/user/hand/left/input/back/click");
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bindings[currBinding++] = ActionSuggestedBinding(menuAction, "/user/hand/right/input/back/click");
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}
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bindings[currBinding++] = ActionSuggestedBinding(buttonXAction, "/user/hand/left/input/x/click");
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bindings[currBinding++] = ActionSuggestedBinding(buttonYAction, "/user/hand/left/input/y/click");
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bindings[currBinding++] = ActionSuggestedBinding(buttonAAction, "/user/hand/right/input/a/click");
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bindings[currBinding++] = ActionSuggestedBinding(buttonBAction, "/user/hand/right/input/b/click");
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bindings[currBinding++] = ActionSuggestedBinding(gripLeftAction, "/user/hand/left/input/squeeze/value");
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bindings[currBinding++] = ActionSuggestedBinding(gripRightAction, "/user/hand/right/input/squeeze/value");
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bindings[currBinding++] = ActionSuggestedBinding(moveOnLeftJoystickAction, "/user/hand/left/input/thumbstick");
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bindings[currBinding++] = ActionSuggestedBinding(moveOnRightJoystickAction, "/user/hand/right/input/thumbstick");
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bindings[currBinding++] = ActionSuggestedBinding(thumbstickLeftClickAction, "/user/hand/left/input/thumbstick/click");
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bindings[currBinding++] = ActionSuggestedBinding(thumbstickRightClickAction, "/user/hand/right/input/thumbstick/click");
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bindings[currBinding++] = ActionSuggestedBinding(vibrateLeftFeedback, "/user/hand/left/output/haptic");
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bindings[currBinding++] = ActionSuggestedBinding(vibrateRightFeedback, "/user/hand/right/output/haptic");
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bindings[currBinding++] = ActionSuggestedBinding(handPoseLeftAction, "/user/hand/left/input/aim/pose");
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bindings[currBinding++] = ActionSuggestedBinding(handPoseRightAction, "/user/hand/right/input/aim/pose");
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XrInteractionProfileSuggestedBinding suggestedBindings = {};
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suggestedBindings.type = XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING;
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suggestedBindings.next = NULL;
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suggestedBindings.interactionProfile = interactionProfilePath;
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suggestedBindings.suggestedBindings = bindings;
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suggestedBindings.countSuggestedBindings = currBinding;
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OXR(xrSuggestInteractionProfileBindings(engine->appState.Instance, &suggestedBindings));
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// Attach actions
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XrSessionActionSetsAttachInfo attachInfo = {};
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attachInfo.type = XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO;
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attachInfo.next = NULL;
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attachInfo.countActionSets = 1;
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attachInfo.actionSets = &runningActionSet;
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OXR(xrAttachSessionActionSets(engine->appState.Session, &attachInfo));
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// Enumerate actions
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XrPath actionPathsBuffer[32];
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char stringBuffer[256];
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XrAction actionsToEnumerate[] = {
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indexLeftAction,
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indexRightAction,
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menuAction,
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buttonAAction,
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buttonBAction,
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buttonXAction,
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buttonYAction,
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gripLeftAction,
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gripRightAction,
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moveOnLeftJoystickAction,
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moveOnRightJoystickAction,
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thumbstickLeftClickAction,
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thumbstickRightClickAction,
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vibrateLeftFeedback,
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vibrateRightFeedback,
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handPoseLeftAction,
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handPoseRightAction
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};
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for (XrAction & i : actionsToEnumerate) {
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XrBoundSourcesForActionEnumerateInfo enumerateInfo = {};
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enumerateInfo.type = XR_TYPE_BOUND_SOURCES_FOR_ACTION_ENUMERATE_INFO;
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enumerateInfo.next = NULL;
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enumerateInfo.action = i;
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// Get Count
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uint32_t countOutput = 0;
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OXR(xrEnumerateBoundSourcesForAction(engine->appState.Session, &enumerateInfo, 0 /* request size */, &countOutput, NULL));
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ALOGV("xrEnumerateBoundSourcesForAction action=%lld count=%u", (long long)enumerateInfo.action, countOutput);
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if (countOutput < 32) {
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OXR(xrEnumerateBoundSourcesForAction(
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engine->appState.Session, &enumerateInfo, 32, &countOutput, actionPathsBuffer));
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for (uint32_t a = 0; a < countOutput; ++a) {
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XrInputSourceLocalizedNameGetInfo nameGetInfo = {};
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nameGetInfo.type = XR_TYPE_INPUT_SOURCE_LOCALIZED_NAME_GET_INFO;
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nameGetInfo.next = NULL;
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nameGetInfo.sourcePath = actionPathsBuffer[a];
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nameGetInfo.whichComponents = XR_INPUT_SOURCE_LOCALIZED_NAME_USER_PATH_BIT |
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XR_INPUT_SOURCE_LOCALIZED_NAME_INTERACTION_PROFILE_BIT |
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XR_INPUT_SOURCE_LOCALIZED_NAME_COMPONENT_BIT;
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uint32_t stringCount = 0u;
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OXR(xrGetInputSourceLocalizedName(engine->appState.Session, &nameGetInfo, 0, &stringCount, NULL));
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if (stringCount < 256) {
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OXR(xrGetInputSourceLocalizedName(engine->appState.Session, &nameGetInfo, 256, &stringCount, stringBuffer));
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char pathStr[256];
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uint32_t strLen = 0;
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OXR(xrPathToString(engine->appState.Instance, actionPathsBuffer[a], (uint32_t)sizeof(pathStr), &strLen, pathStr));
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ALOGV(" -> path = %lld `%s` -> `%s`", (long long)actionPathsBuffer[a], pathStr, stringBuffer);
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}
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}
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}
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}
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inputInitialized = 1;
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}
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void IN_VRInputFrame( engine_t* engine ) {
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// sync action data
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XrActiveActionSet activeActionSet = {};
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activeActionSet.actionSet = runningActionSet;
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activeActionSet.subactionPath = XR_NULL_PATH;
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XrActionsSyncInfo syncInfo = {};
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syncInfo.type = XR_TYPE_ACTIONS_SYNC_INFO;
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syncInfo.next = NULL;
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syncInfo.countActiveActionSets = 1;
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syncInfo.activeActionSets = &activeActionSet;
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OXR(xrSyncActions(engine->appState.Session, &syncInfo));
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// query input action states
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XrActionStateGetInfo getInfo = {};
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getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO;
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getInfo.next = NULL;
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getInfo.subactionPath = XR_NULL_PATH;
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VR_processHaptics();
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if (leftControllerAimSpace == XR_NULL_HANDLE) {
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leftControllerAimSpace = CreateActionSpace(handPoseLeftAction, leftHandPath);
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}
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if (rightControllerAimSpace == XR_NULL_HANDLE) {
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rightControllerAimSpace = CreateActionSpace(handPoseRightAction, rightHandPath);
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}
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//button mapping
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lButtons = 0;
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if (GetActionStateBoolean(menuAction).currentState) lButtons |= ovrButton_Enter;
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if (GetActionStateBoolean(buttonXAction).currentState) lButtons |= ovrButton_X;
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if (GetActionStateBoolean(buttonYAction).currentState) lButtons |= ovrButton_Y;
|
|
if (GetActionStateBoolean(indexLeftAction).currentState) lButtons |= ovrButton_Trigger;
|
|
if (GetActionStateFloat(gripLeftAction).currentState > 0.5f) lButtons |= ovrButton_GripTrigger;
|
|
if (GetActionStateBoolean(thumbstickLeftClickAction).currentState) lButtons |= ovrButton_LThumb;
|
|
rButtons = 0;
|
|
if (GetActionStateBoolean(buttonAAction).currentState) rButtons |= ovrButton_A;
|
|
if (GetActionStateBoolean(buttonBAction).currentState) rButtons |= ovrButton_B;
|
|
if (GetActionStateBoolean(indexRightAction).currentState) rButtons |= ovrButton_Trigger;
|
|
if (GetActionStateFloat(gripRightAction).currentState > 0.5f) rButtons |= ovrButton_GripTrigger;
|
|
if (GetActionStateBoolean(thumbstickRightClickAction).currentState) rButtons |= ovrButton_RThumb;
|
|
|
|
//thumbstick
|
|
moveJoystickState[0] = GetActionStateVector2(moveOnLeftJoystickAction);
|
|
moveJoystickState[1] = GetActionStateVector2(moveOnRightJoystickAction);
|
|
if (moveJoystickState[0].currentState.x > 0.5) lButtons |= ovrButton_Right;
|
|
if (moveJoystickState[0].currentState.x < -0.5) lButtons |= ovrButton_Left;
|
|
if (moveJoystickState[0].currentState.y > 0.5) lButtons |= ovrButton_Up;
|
|
if (moveJoystickState[0].currentState.y < -0.5) lButtons |= ovrButton_Down;
|
|
if (moveJoystickState[1].currentState.x > 0.5) rButtons |= ovrButton_Right;
|
|
if (moveJoystickState[1].currentState.x < -0.5) rButtons |= ovrButton_Left;
|
|
if (moveJoystickState[1].currentState.y > 0.5) rButtons |= ovrButton_Up;
|
|
if (moveJoystickState[1].currentState.y < -0.5) rButtons |= ovrButton_Down;
|
|
|
|
lastframetime = in_vrEventTime;
|
|
in_vrEventTime = milliseconds( );
|
|
}
|
|
|
|
|
|
uint32_t IN_VRGetButtonState( int controllerIndex ) {
|
|
switch (controllerIndex) {
|
|
case 0:
|
|
return lButtons;
|
|
case 1:
|
|
return rButtons;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
XrVector2f IN_VRGetJoystickState( int controllerIndex ) {
|
|
return moveJoystickState[controllerIndex].currentState;
|
|
}
|
|
|
|
XrPosef IN_VRGetPose( int controllerIndex ) {
|
|
engine_t* engine = VR_GetEngine();
|
|
XrSpaceLocation loc = {};
|
|
loc.type = XR_TYPE_SPACE_LOCATION;
|
|
XrSpace aimSpace[] = { leftControllerAimSpace, rightControllerAimSpace };
|
|
xrLocateSpace(aimSpace[controllerIndex], engine->appState.CurrentSpace, (XrTime)(engine->predictedDisplayTime), &loc);
|
|
return loc.pose;
|
|
}
|