mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
498 lines
18 KiB
C++
498 lines
18 KiB
C++
// Copyright (C) 2012 PPSSPP Project
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <thread>
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/File/FileUtil.h"
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#include "Common/StringUtils.h"
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#ifdef _WIN32
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#include "Common/CommonWindows.h"
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#endif
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#include "Core/ELF/ElfReader.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/FileSystems/BlockDevices.h"
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#include "Core/FileSystems/BlobFileSystem.h"
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#include "Core/FileSystems/DirectoryFileSystem.h"
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#include "Core/FileSystems/ISOFileSystem.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/FileSystems/VirtualDiscFileSystem.h"
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#include "Core/Loaders.h"
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#include "Core/MemMap.h"
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#include "Core/HDRemaster.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/MIPS/MIPSAnalyst.h"
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#include "Core/MIPS/MIPSCodeUtils.h"
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#include "Host.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Core/System.h"
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#include "Core/PSPLoaders.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceKernelModule.h"
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#include "Core/HLE/sceKernelMemory.h"
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static std::thread loadingThread;
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static void UseLargeMem(int memsize) {
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if (memsize != 1) {
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// Nothing requested.
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return;
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}
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if (Memory::g_PSPModel != PSP_MODEL_FAT) {
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INFO_LOG(LOADER, "Game requested full PSP-2000 memory access");
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Memory::g_MemorySize = Memory::RAM_DOUBLE_SIZE;
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} else {
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WARN_LOG(LOADER, "Game requested full PSP-2000 memory access, ignoring in PSP-1000 mode");
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}
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}
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// We gather the game info before actually loading/booting the ISO
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// to determine if the emulator should enable extra memory and
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// double-sized texture coordinates.
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void InitMemoryForGameISO(FileLoader *fileLoader) {
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if (!fileLoader->Exists()) {
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return;
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}
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std::shared_ptr<IFileSystem> fileSystem;
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std::shared_ptr<IFileSystem> blockSystem;
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if (fileLoader->IsDirectory()) {
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fileSystem = std::shared_ptr<IFileSystem>(new VirtualDiscFileSystem(&pspFileSystem, fileLoader->GetPath()));
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blockSystem = fileSystem;
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} else {
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auto bd = constructBlockDevice(fileLoader);
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// Can't init anything without a block device...
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if (!bd)
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return;
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std::shared_ptr<IFileSystem> iso = std::shared_ptr<IFileSystem>(new ISOFileSystem(&pspFileSystem, bd));
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fileSystem = iso;
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blockSystem = std::shared_ptr<IFileSystem>(new ISOBlockSystem(iso));
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}
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pspFileSystem.Mount("umd0:", blockSystem);
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pspFileSystem.Mount("umd1:", blockSystem);
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pspFileSystem.Mount("disc0:", fileSystem);
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pspFileSystem.Mount("umd:", blockSystem);
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// TODO: Should we do this?
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//pspFileSystem.Mount("host0:", fileSystem);
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std::string gameID;
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std::string umdData;
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std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO");
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PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str());
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if (fileInfo.exists) {
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std::vector<u8> paramsfo;
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pspFileSystem.ReadEntireFile(sfoPath, paramsfo);
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if (g_paramSFO.ReadSFO(paramsfo)) {
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UseLargeMem(g_paramSFO.GetValueInt("MEMSIZE"));
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gameID = g_paramSFO.GetValueString("DISC_ID");
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}
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std::vector<u8> umdDataBin;
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if (pspFileSystem.ReadEntireFile("disc0:/UMD_DATA.BIN", umdDataBin) >= 0) {
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umdData = std::string((const char *)&umdDataBin[0], umdDataBin.size());
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}
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}
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for (size_t i = 0; i < g_HDRemastersCount; i++) {
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const auto &entry = g_HDRemasters[i];
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if (entry.gameID != gameID) {
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continue;
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}
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if (entry.umdDataValue && umdData.find(entry.umdDataValue) == umdData.npos) {
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continue;
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}
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g_RemasterMode = true;
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Memory::g_MemorySize = entry.memorySize;
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g_DoubleTextureCoordinates = entry.doubleTextureCoordinates;
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break;
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}
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if (g_RemasterMode) {
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INFO_LOG(LOADER, "HDRemaster found, using increased memory");
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}
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}
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bool ReInitMemoryForGameISO(FileLoader *fileLoader) {
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if (!fileLoader->Exists()) {
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return false;
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}
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std::shared_ptr<IFileSystem> fileSystem;
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std::shared_ptr<IFileSystem> blockSystem;
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if (fileLoader->IsDirectory()) {
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fileSystem = std::shared_ptr<IFileSystem>(new VirtualDiscFileSystem(&pspFileSystem, fileLoader->GetPath()));
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blockSystem = fileSystem;
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} else {
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auto bd = constructBlockDevice(fileLoader);
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if (!bd)
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return false;
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std::shared_ptr<IFileSystem> iso = std::shared_ptr<IFileSystem>(new ISOFileSystem(&pspFileSystem, bd));
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fileSystem = iso;
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blockSystem = std::shared_ptr<IFileSystem>(new ISOBlockSystem(iso));
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}
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pspFileSystem.Remount("umd0:", blockSystem);
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pspFileSystem.Remount("umd1:", blockSystem);
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pspFileSystem.Remount("umd:", blockSystem);
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pspFileSystem.Remount("disc0:", fileSystem);
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return true;
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}
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void InitMemoryForGamePBP(FileLoader *fileLoader) {
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if (!fileLoader->Exists()) {
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return;
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}
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PBPReader pbp(fileLoader);
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if (pbp.IsValid() && !pbp.IsELF()) {
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std::vector<u8> sfoData;
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if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
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ParamSFOData paramSFO;
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if (paramSFO.ReadSFO(sfoData)) {
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// This is the parameter CFW uses to determine homebrew wants the full 64MB.
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UseLargeMem(paramSFO.GetValueInt("MEMSIZE"));
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// Take this moment to bring over the title, if set.
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std::string title = paramSFO.GetValueString("TITLE");
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if (g_paramSFO.GetValueString("TITLE").empty() && !title.empty()) {
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g_paramSFO.SetValue("TITLE", title, (int)title.size());
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}
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std::string discID = paramSFO.GetValueString("DISC_ID");
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std::string systemVer = paramSFO.GetValueString("PSP_SYSTEM_VER");
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// Homebrew typically always leave this zero.
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bool discTotalCheck = paramSFO.GetValueInt("DISC_TOTAL") != 0;
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// A lot of homebrew reuse real game disc IDs - avoid.
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bool formatCheck = discID.substr(0, 2) != "NP" && discID.substr(0, 2) != "UL" && discID.substr(0, 2) != "UC";
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char region = discID.size() > 3 ? discID[2] : '\0';
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bool regionCheck = region != 'A' && region != 'E' && region != 'H' && region != 'I' && region != 'J' && region != 'K' && region != 'U' && region != 'X';
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bool systemVerCheck = !systemVer.empty() && systemVer[0] >= '5';
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if ((formatCheck || regionCheck || discTotalCheck || systemVerCheck) && !discID.empty()) {
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g_paramSFO.SetValue("DISC_ID", discID, (int)discID.size());
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std::string ver = paramSFO.GetValueString("DISC_VERSION");
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if (ver.empty())
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ver = "1.00";
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g_paramSFO.SetValue("DISC_VERSION", ver, (int)ver.size());
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}
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}
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}
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}
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}
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// Chinese translators like to rename EBOOT.BIN and replace it with some kind of stub
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// that probably loads a plugin and then launches the actual game. These stubs don't work in PPSSPP.
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// No idea why they are doing this, but it works to just bypass it. They could stop
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// inventing new filenames though...
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static const char *altBootNames[] = {
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"disc0:/PSP_GAME/SYSDIR/EBOOT.OLD",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.DAT",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.BI",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.LLD",
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//"disc0:/PSP_GAME/SYSDIR/OLD_EBOOT.BIN", //Utawareru Mono Chinese version
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"disc0:/PSP_GAME/SYSDIR/EBOOT.123",
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//"disc0:/PSP_GAME/SYSDIR/EBOOT_LRC_CH.BIN", // Hatsune Miku Project Diva Extend chinese version
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"disc0:/PSP_GAME/SYSDIR/BOOT0.OLD",
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"disc0:/PSP_GAME/SYSDIR/BOOT1.OLD",
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"disc0:/PSP_GAME/SYSDIR/BINOT.BIN",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.FRY",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.Z.Y",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.LEI",
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"disc0:/PSP_GAME/SYSDIR/EBOOT.DNR",
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"disc0:/PSP_GAME/SYSDIR/DBZ2.BIN",
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//"disc0:/PSP_GAME/SYSDIR/ss.RAW",//Code Geass: Lost Colors chinese version
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};
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bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string) {
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// Mounting stuff relocated to InitMemoryForGameISO due to HD Remaster restructuring of code.
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std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO");
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PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str());
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if (fileInfo.exists) {
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std::vector<u8> paramsfo;
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pspFileSystem.ReadEntireFile(sfoPath, paramsfo);
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if (g_paramSFO.ReadSFO(paramsfo)) {
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std::string title = StringFromFormat("%s : %s", g_paramSFO.GetValueString("DISC_ID").c_str(), g_paramSFO.GetValueString("TITLE").c_str());
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INFO_LOG(LOADER, "%s", title.c_str());
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host->SetWindowTitle(title.c_str());
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}
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}
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std::string bootpath("disc0:/PSP_GAME/SYSDIR/EBOOT.BIN");
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// Bypass Chinese translation patches, see comment above.
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for (size_t i = 0; i < ARRAY_SIZE(altBootNames); i++) {
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if (pspFileSystem.GetFileInfo(altBootNames[i]).exists) {
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bootpath = altBootNames[i];
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}
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}
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// Bypass another more dangerous one where the file is in USRDIR - this could collide with files in some game.
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std::string id = g_paramSFO.GetValueString("DISC_ID");
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if (id == "NPJH50624" && pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/PAKFILE2.BIN").exists) {
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bootpath = "disc0:/PSP_GAME/USRDIR/PAKFILE2.BIN";
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}
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if (id == "NPJH00100" && pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/DATA/GIM/GBL").exists) {
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bootpath = "disc0:/PSP_GAME/USRDIR/DATA/GIM/GBL";
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}
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bool hasEncrypted = false;
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int fd;
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if ((fd = pspFileSystem.OpenFile(bootpath, FILEACCESS_READ)) >= 0)
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{
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u8 head[4];
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pspFileSystem.ReadFile(fd, head, 4);
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if (memcmp(head, "~PSP", 4) == 0 || memcmp(head, "\x7F""ELF", 4) == 0) {
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hasEncrypted = true;
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}
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pspFileSystem.CloseFile(fd);
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}
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if (!hasEncrypted) {
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// try unencrypted BOOT.BIN
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bootpath = "disc0:/PSP_GAME/SYSDIR/BOOT.BIN";
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}
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// Fail early with a clearer message for some types of ISOs.
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if (!pspFileSystem.GetFileInfo(bootpath).exists) {
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// Can't tell for sure if it's PS1 or PS2, but doesn't much matter.
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if (pspFileSystem.GetFileInfo("disc0:/SYSTEM.CNF;1").exists || pspFileSystem.GetFileInfo("disc0:/PSX.EXE;1").exists) {
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*error_string = "PPSSPP plays PSP games, not PlayStation 1 or 2 games.";
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} else if (pspFileSystem.GetFileInfo("disc0:/UMD_VIDEO/PLAYLIST.UMD").exists) {
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*error_string = "PPSSPP doesn't support UMD Video.";
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} else if (pspFileSystem.GetFileInfo("disc0:/UMD_AUDIO/PLAYLIST.UMD").exists) {
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*error_string = "PPSSPP doesn't support UMD Music.";
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} else if (pspFileSystem.GetDirListing("disc0:/").empty()) {
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*error_string = "Not a valid disc image.";
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} else {
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*error_string = "A PSP game couldn't be found on the disc.";
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}
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coreState = CORE_BOOT_ERROR;
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return false;
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}
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//in case we didn't go through EmuScreen::boot
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g_Config.loadGameConfig(id, g_paramSFO.GetValueString("TITLE"));
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host->SendUIMessage("config_loaded", "");
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INFO_LOG(LOADER,"Loading %s...", bootpath.c_str());
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PSPLoaders_Shutdown();
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// Note: this thread reads the game binary, loads caches, and links HLE while UI spins.
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// To do something deterministically when the game starts, disabling this thread won't be enough.
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// Instead: Use Core_ListenLifecycle() or watch coreState.
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loadingThread = std::thread([bootpath] {
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SetCurrentThreadName("ExecLoader");
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PSP_LoadingLock guard;
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if (coreState != CORE_POWERUP)
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return;
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PSP_SetLoading("Loading executable...");
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// TODO: We can't use the initial error_string pointer.
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bool success = __KernelLoadExec(bootpath.c_str(), 0, &PSP_CoreParameter().errorString);
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if (success && coreState == CORE_POWERUP) {
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coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING;
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} else {
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coreState = CORE_BOOT_ERROR;
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// TODO: This is a crummy way to communicate the error...
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PSP_CoreParameter().fileToStart.clear();
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}
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});
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return true;
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}
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static Path NormalizePath(const Path &path) {
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if (path.Type() != PathType::NATIVE) {
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// Nothing to do - these can't be non-normalized.
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return path;
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}
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#ifdef _WIN32
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std::wstring wpath = path.ToWString();
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std::wstring buf;
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buf.resize(512);
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size_t sz = GetFullPathName(wpath.c_str(), (DWORD)buf.size(), &buf[0], nullptr);
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if (sz != 0 && sz < buf.size()) {
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buf.resize(sz);
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} else if (sz > buf.size()) {
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buf.resize(sz);
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sz = GetFullPathName(wpath.c_str(), (DWORD)buf.size(), &buf[0], nullptr);
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// This should truncate off the null terminator.
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buf.resize(sz);
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}
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return Path(buf);
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#else
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char buf[PATH_MAX + 1];
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if (!realpath(path.c_str(), buf))
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return Path();
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return Path(buf);
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#endif
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}
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bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string *error_string) {
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// This is really just for headless, might need tweaking later.
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if (PSP_CoreParameter().mountIsoLoader != nullptr) {
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auto bd = constructBlockDevice(PSP_CoreParameter().mountIsoLoader);
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if (bd != NULL) {
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std::shared_ptr<IFileSystem> umd2 = std::shared_ptr<IFileSystem>(new ISOFileSystem(&pspFileSystem, bd));
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std::shared_ptr<IFileSystem> blockSystem = std::shared_ptr<IFileSystem>(new ISOBlockSystem(umd2));
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pspFileSystem.Mount("umd1:", blockSystem);
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pspFileSystem.Mount("disc0:", umd2);
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pspFileSystem.Mount("umd:", blockSystem);
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}
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}
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Path full_path = fileLoader->GetPath();
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std::string path = full_path.GetDirectory();
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std::string file = full_path.GetFilename();
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size_t pos = path.find("PSP/GAME/");
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std::string ms_path;
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if (pos != std::string::npos) {
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ms_path = "ms0:/" + path.substr(pos) + "/";
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} else {
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// This is wrong, but it's better than not having a working directory at all.
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// Note that umd0:/ is actually the writable containing directory, in this case.
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ms_path = "umd0:/";
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}
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if (!PSP_CoreParameter().mountRoot.empty()) {
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// We don't want to worry about .. and cwd and such.
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const Path rootNorm = NormalizePath(PSP_CoreParameter().mountRoot);
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const Path pathNorm = NormalizePath(Path(path));
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// If root is not a subpath of path, we can't boot the game.
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if (!pathNorm.StartsWith(rootNorm)) {
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*error_string = "Cannot boot ELF located outside mountRoot.";
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coreState = CORE_BOOT_ERROR;
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return false;
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}
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// TODO(scoped): This won't work!
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const std::string filepath = ReplaceAll(pathNorm.ToString().substr(rootNorm.ToString().size()), "\\", "/");
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file = filepath + "/" + file;
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path = rootNorm.ToString() + "/";
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pspFileSystem.SetStartingDirectory(filepath);
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} else {
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pspFileSystem.SetStartingDirectory(ms_path);
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}
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std::shared_ptr<IFileSystem> fs = std::shared_ptr<IFileSystem>(new DirectoryFileSystem(&pspFileSystem, Path(path), FileSystemFlags::SIMULATE_FAT32 | FileSystemFlags::CARD));
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pspFileSystem.Mount("umd0:", fs);
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std::string finalName = ms_path + file;
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std::string homebrewName = PSP_CoreParameter().fileToStart.ToVisualString();
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std::size_t lslash = homebrewName.find_last_of("/");
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if (lslash != homebrewName.npos)
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homebrewName = homebrewName.substr(lslash + 1);
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std::string homebrewTitle = g_paramSFO.GetValueString("TITLE");
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if (homebrewTitle.empty())
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homebrewTitle = homebrewName;
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std::string discID = g_paramSFO.GetDiscID();
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std::string discVersion = g_paramSFO.GetValueString("DISC_VERSION");
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std::string madeUpID = g_paramSFO.GenerateFakeID();
|
|
|
|
std::string title = StringFromFormat("%s : %s", discID.c_str(), homebrewTitle.c_str());
|
|
INFO_LOG(LOADER, "%s", title.c_str());
|
|
host->SetWindowTitle(title.c_str());
|
|
|
|
// Migrate old save states from old versions of fake game IDs.
|
|
const Path savestateDir = GetSysDirectory(DIRECTORY_SAVESTATE);
|
|
for (int i = 0; i < 5; ++i) {
|
|
Path newPrefix = savestateDir / StringFromFormat("%s_%s_%d", discID.c_str(), discVersion.c_str(), i);
|
|
Path oldNamePrefix = savestateDir / StringFromFormat("%s_%d", homebrewName.c_str(), i);
|
|
Path oldIDPrefix = savestateDir / StringFromFormat("%s_1.00_%d", madeUpID.c_str(), i);
|
|
|
|
if (oldIDPrefix != newPrefix && File::Exists(oldIDPrefix.WithExtraExtension(".ppst")))
|
|
File::Rename(oldIDPrefix.WithExtraExtension(".ppst"), newPrefix.WithExtraExtension(".ppst"));
|
|
else if (File::Exists(oldNamePrefix.WithExtraExtension(".ppst")))
|
|
File::Rename(oldNamePrefix.WithExtraExtension(".ppst"), newPrefix.WithExtraExtension(".ppst"));
|
|
if (oldIDPrefix != newPrefix && File::Exists(oldIDPrefix.WithExtraExtension(".jpg")))
|
|
File::Rename(oldIDPrefix.WithExtraExtension(".jpg"), newPrefix.WithExtraExtension(".jpg"));
|
|
else if (File::Exists(oldNamePrefix.WithExtraExtension(".jpg")))
|
|
File::Rename(oldNamePrefix.WithExtraExtension(".jpg"), newPrefix.WithExtraExtension(".jpg"));
|
|
}
|
|
|
|
PSPLoaders_Shutdown();
|
|
// Note: See Load_PSP_ISO for notes about this thread.
|
|
loadingThread = std::thread([finalName] {
|
|
SetCurrentThreadName("ExecLoader");
|
|
PSP_LoadingLock guard;
|
|
if (coreState != CORE_POWERUP)
|
|
return;
|
|
|
|
bool success = __KernelLoadExec(finalName.c_str(), 0, &PSP_CoreParameter().errorString);
|
|
if (success && coreState == CORE_POWERUP) {
|
|
coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING;
|
|
} else {
|
|
coreState = CORE_BOOT_ERROR;
|
|
// TODO: This is a crummy way to communicate the error...
|
|
PSP_CoreParameter().fileToStart.clear();
|
|
}
|
|
});
|
|
return true;
|
|
}
|
|
|
|
bool Load_PSP_GE_Dump(FileLoader *fileLoader, std::string *error_string) {
|
|
std::shared_ptr<IFileSystem> umd = std::shared_ptr<IFileSystem>(new BlobFileSystem(&pspFileSystem, fileLoader, "data.ppdmp"));
|
|
pspFileSystem.Mount("disc0:", umd);
|
|
|
|
PSPLoaders_Shutdown();
|
|
// Note: See Load_PSP_ISO for notes about this thread.
|
|
loadingThread = std::thread([] {
|
|
SetCurrentThreadName("ExecLoader");
|
|
PSP_LoadingLock guard;
|
|
if (coreState != CORE_POWERUP)
|
|
return;
|
|
|
|
bool success = __KernelLoadGEDump("disc0:/data.ppdmp", &PSP_CoreParameter().errorString);
|
|
if (success && coreState == CORE_POWERUP) {
|
|
coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING;
|
|
} else {
|
|
coreState = CORE_BOOT_ERROR;
|
|
// TODO: This is a crummy way to communicate the error...
|
|
PSP_CoreParameter().fileToStart.clear();
|
|
}
|
|
});
|
|
return true;
|
|
}
|
|
|
|
void PSPLoaders_Shutdown() {
|
|
if (loadingThread.joinable())
|
|
loadingThread.join();
|
|
}
|