.. |
DepalettizeShaderVulkan.cpp
|
DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check.
|
2017-11-30 15:28:15 +01:00 |
DepalettizeShaderVulkan.h
|
Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
|
2017-11-09 17:25:37 +01:00 |
DrawEngineVulkan.cpp
|
Fix another possible Vulkan shutdown bug
|
2017-11-29 19:15:08 +01:00 |
DrawEngineVulkan.h
|
Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
|
2017-11-19 12:39:09 +01:00 |
FragmentShaderGeneratorVulkan.cpp
|
Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
|
2017-01-30 16:03:57 +01:00 |
FragmentShaderGeneratorVulkan.h
|
Remove Globals.h
|
2017-08-31 17:15:22 +02:00 |
FramebufferVulkan.cpp
|
Vulkan: Report more info on texture from target.
|
2017-11-30 15:42:21 -08:00 |
FramebufferVulkan.h
|
Unify RebindFramebuffer, mostly.
|
2017-11-15 20:44:25 +01:00 |
GPU_Vulkan.cpp
|
Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
|
2017-11-21 16:19:28 +01:00 |
GPU_Vulkan.h
|
More duplicate code removal
|
2017-11-14 09:20:36 +01:00 |
PipelineManagerVulkan.cpp
|
Move pushbuffer map/unmap to the .cpp file to avoid inlining (for stack traces)
|
2017-11-29 20:13:38 +01:00 |
PipelineManagerVulkan.h
|
Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines.
|
2017-11-13 15:20:11 +01:00 |
ShaderManagerVulkan.cpp
|
Fixes problem switching between non-through triangles and rects. Helps a small part of #6554
|
2017-11-14 09:27:03 +01:00 |
ShaderManagerVulkan.h
|
Tiny cleanups.
|
2017-11-04 10:08:53 +01:00 |
StateMappingVulkan.cpp
|
Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135
|
2017-11-15 20:43:29 +01:00 |
StateMappingVulkan.h
|
Rendering basics now works.
|
2017-10-26 10:56:59 +02:00 |
StencilBufferVulkan.cpp
|
Vulkan: Minor validation error fix
|
2017-11-13 10:22:30 +01:00 |
TextureCacheVulkan.cpp
|
Move aniso to the sampler cache key.
|
2017-11-15 19:07:41 +01:00 |
TextureCacheVulkan.h
|
Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan.
|
2017-11-15 14:21:17 +01:00 |
TextureScalerVulkan.cpp
|
c++11: Remove compat header base/functional.h
|
2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
|
Reporting: Use a different link message on preload.
|
2017-12-01 11:17:51 -08:00 |
VertexShaderGeneratorVulkan.h
|
Be more economical with UBO pushbuffer space by reusing the last data when possible.
|
2016-03-20 19:35:31 +01:00 |
VulkanUtil.cpp
|
Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
|
2017-11-12 16:12:26 +01:00 |
VulkanUtil.h
|
Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
|
2017-11-12 16:12:26 +01:00 |