ppsspp/Core/HLE
Henrik Rydgård 2ecec84c84
Merge pull request #12127 from unknownbrackets/ge-record
Cleanup GE dump playback
2019-06-24 12:28:32 +02:00
..
__sceAudio.cpp SaveState: Initialize some memory that is saved. 2018-06-22 21:29:18 -07:00
__sceAudio.h Add an option to allow resetting video/audio dump on save/load state. 2017-11-14 05:12:27 +01:00
FunctionWrappers.h sceSfmt19937 fix 2015-02-16 23:38:45 +08:00
HLE.cpp When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height. 2018-06-01 21:16:07 +02:00
HLE.h Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
HLEHelperThread.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
HLEHelperThread.h Add a class to create helper threads from HLE. 2014-05-22 23:38:21 -07:00
HLETables.cpp Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
HLETables.h GE Debugger: Simple framework to load dumps. 2017-06-03 15:29:11 -07:00
KernelThreadDebugInterface.h Debugger: Add debug interfaces for threads. 2018-06-08 06:59:18 -07:00
KernelWaitHelpers.h Remove Globals.h 2017-08-31 17:15:22 +02:00
KUBridge.cpp Fix invalid argument string for kuKernelLoadModule. Fixes #11895. 2019-03-24 11:56:35 +01:00
KUBridge.h Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
proAdhoc.cpp More mingw patches pt. 2 2017-08-29 22:41:50 +02:00
proAdhoc.h Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
proAdhocServer.cpp More mingw patches pt. 2 2017-08-29 22:41:50 +02:00
proAdhocServer.h Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
ReplaceTables.cpp Remove the "Disable stencil test" hack. Doesn't seem to serve much purpose anymore. 2018-12-14 13:54:03 +01:00
ReplaceTables.h Fix a performance issue in CallSyscall 2016-05-07 21:34:27 +02:00
sceAdler.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAdler.h update validAddresses range 2015-02-08 11:34:35 +08:00
sceAtrac.cpp Enable FFMPEG in the UWP build 2017-03-23 10:02:28 +01:00
sceAtrac.h Atrac: Fix savestates. 2016-01-17 10:05:15 -08:00
sceAudio.cpp Audio: Better errors on Output2/SRC reserve. 2019-06-23 08:38:22 -07:00
sceAudio.h Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers. 2014-04-12 23:16:38 +02:00
sceAudiocodec.cpp Fix various minor warnings. 2016-03-20 14:17:51 -07:00
sceAudiocodec.h Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceAudioRouting.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAudioRouting.h Add sceAudioRouting 2015-03-08 10:58:12 +08:00
sceCcc.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceCcc.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceChnnlsv.cpp Add memchecks for ReadStruct/WriteStruct. 2015-04-05 18:09:35 -07:00
sceChnnlsv.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceCtrl.cpp Fix apparent bug in #11094, fixes #11878 and likely #11798 2019-03-12 09:33:39 +01:00
sceCtrl.h Replay: Initial structure for replay functionality. 2018-04-07 15:36:28 -07:00
sceDeflt.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceDeflt.h Added sceZlibDecompress and VS2010 build fix 2013-04-05 13:26:54 +08:00
sceDisplay.cpp Power: Correct hz on update and improve resched. 2019-04-14 14:51:35 -07:00
sceDisplay.h GE Debugger: Record init state and display buf. 2017-06-04 10:38:52 -07:00
sceDmac.cpp Despam a sceDmacMemcpy report. Happens in Naruto Shippuden: Ultimate Impact, accordint to reports. 2017-12-01 11:17:08 +01:00
sceDmac.h Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name. 2014-04-03 18:42:10 +02:00
sceFont.cpp sceFontLib: Don't call the callback if double-free. Should fix one part of #6627 2019-03-11 12:55:09 +01:00
sceFont.h Add sceLibFttt 2014-08-15 22:42:08 +08:00
sceG729.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceG729.h Add sceG729 module 2015-03-08 13:27:40 +08:00
sceGameUpdate.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceGameUpdate.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceGe.cpp Ge: Avoid executing invalid pointers. 2018-08-25 10:32:32 -07:00
sceGe.h check for duplicated stack addresses 2014-08-13 21:28:22 +08:00
sceHeap.cpp Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
sceHeap.h Fix bugs and Clean up. 2013-10-02 06:07:02 +08:00
sceHprm.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceHprm.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceHttp.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
sceImpose.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceImpose.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceIo.cpp Compat: Force realistic UMD timing for F1 2006. Fixes #9193 but not the game, since there's also #11177. 2019-02-06 10:45:12 +01:00
sceIo.h Move sceIo kernel tables to sceIo. 2016-08-04 09:46:29 -07:00
sceJpeg.cpp Initialize pspWidth and increase the max size. 2017-06-01 16:52:36 +02:00
sceJpeg.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceKernel.cpp Update default firmware version to 6.60. 2018-05-28 08:44:00 -07:00
sceKernel.h Io: Cleanup file not found error codes. 2018-05-06 10:15:05 -07:00
sceKernelAlarm.cpp Core: Add missing override specifiers 2015-10-17 02:58:02 -04:00
sceKernelAlarm.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelEventFlag.cpp Silence some unused result warnings. 2015-12-19 19:58:32 -08:00
sceKernelEventFlag.h Remove bad param from sceKernelPollEventFlag(). 2013-08-18 18:38:04 -07:00
sceKernelInterrupt.cpp Added a check to the pointer for memcpy 2019-01-05 18:46:38 -05:00
sceKernelInterrupt.h Return error codes in register/release subintr. 2014-06-21 21:27:58 -07:00
sceKernelMbx.cpp Some Android warning fixes 2015-09-22 18:30:57 +02:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Remove snprintf compatibility hacks for MSVC versions before 2015 2017-08-31 16:46:54 +02:00
sceKernelMemory.h Move SysMemForKernel to sceKernelMemory. 2016-08-04 09:46:27 -07:00
sceKernelModule.cpp GE Debugger: Split playback into a separate file. 2019-06-23 18:49:27 -07:00
sceKernelModule.h GE Debugger: Pass filename into dump replay. 2017-06-04 15:11:10 -07:00
sceKernelMsgPipe.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
sceKernelMsgPipe.h Correct sceKernelReferMsgPipeStatus(). 2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp Some constification in ElfReader, sanity checks in sceKernelMutex. Might help #9718 a little bit, though probably not the Elf issue (and if the workarea pointer is bad, it's not likely the game will limp along for much longer) 2017-05-24 10:52:19 +02:00
sceKernelMutex.h Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp Remove some unreachable code. 2015-04-08 11:28:52 -07:00
sceKernelSemaphore.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelThread.cpp Kernel: Kernel threads can beget kernel threads. 2019-03-23 12:05:06 -07:00
sceKernelThread.h Kernel: Kernel threads can beget kernel threads. 2019-03-23 12:05:06 -07:00
sceKernelTime.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
sceKernelTime.h Change KernelTimeNow to KernelTimeNowFormatted and return nice timestamp. 2017-11-14 07:16:40 +01:00
sceKernelVTimer.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
sceKernelVTimer.h Fix vtimer uid param type, add algorithm include. 2013-10-22 07:46:33 -07:00
sceMd5.cpp Remove UTF-8 BOMs from a few files. 2016-08-07 17:59:35 -07:00
sceMd5.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp3.cpp Assorted warning fixes 2019-05-10 23:26:34 +02:00
sceMp3.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceMp4.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceMp4.h Implementation of sceAac module 2014-04-11 09:03:13 +02:00
sceMpeg.cpp Fix some minor things found looking at Valgrind output 2019-02-27 13:42:00 +01:00
sceMpeg.h Naruto 3: Probably a better fix for the video hang issue. 2019-02-10 11:42:53 +01:00
sceMt19937.cpp Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
sceMt19937.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceNet.cpp It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls. 2017-03-06 10:51:28 +01:00
sceNet.h Add sceNetIfhandle staff 2016-02-13 20:27:07 +08:00
sceNetAdhoc.cpp Kernel: Kernel threads can beget kernel threads. 2019-03-23 12:05:06 -07:00
sceNetAdhoc.h don't use Thread* to create thread 2015-01-04 18:58:42 +01:00
sceNp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceOpenPSID.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceP3da.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceP3da.h Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
sceParseHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseHttp.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseUri.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scePauth.cpp Patch unusual way of checking for firmware version. 2017-06-05 17:03:43 +02:00
scePauth.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
scePower.cpp Power: Match reschedule timing better. 2019-04-14 15:06:32 -07:00
scePower.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
scePsmf.cpp Since we know from #9601 that e9d5eb694b is wrong, at least make it more specific. 2017-05-18 15:30:12 +02:00
scePsmf.h Psmf: Ignore stream size with old PsmfPlayer libs. 2016-08-14 17:24:29 -07:00
scePspNpDrm_user.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
scePspNpDrm_user.h DLC encryption 2013-02-24 19:27:37 +02:00
sceRtc.cpp mingw patches 2017-08-31 22:15:05 +02:00
sceRtc.h Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
sceSas.cpp Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
sceSas.h Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
sceSfmt19937.cpp Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
sceSfmt19937.h Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
sceSha256.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceSha256.h sceSha256 2014-12-04 22:44:41 +08:00
sceSsl.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceSsl.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUmd.cpp Change some log levels to verbose 2018-05-27 21:53:27 +02:00
sceUmd.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceUsb.cpp Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsb.h Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsbAcc.cpp Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbAcc.h Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbCam.cpp Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsbCam.h Fix some minor things found by running Sizer on PPSSPP 2017-11-08 16:56:48 +01:00
sceUsbGps.cpp Fix savestates from before 1.4.2-420. Fixes #9998. Unfortunately this also breaks states between 420 and 468, so please save normally before upgrading if you were using one of those. 2017-10-04 10:34:46 +02:00
sceUsbGps.h Improve the check for Vulkan to check for surface extensions first. 2019-01-30 19:45:04 +01:00
sceUtility.cpp Use compat setting instead 2018-11-27 22:45:51 +08:00
sceUtility.h Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
sceVaudio.cpp sceVaudio: Fix typo in constant name. 2017-06-07 18:54:47 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00
ThreadQueueList.h ThreadEvent: Handle getting scheduled off a thread. 2016-05-29 00:59:52 -07:00