ppsspp/android
Henrik Rydgård b118e25b6a Vulkan: Make multithreaded rendering an option.
Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.

So make it an option.
2023-07-23 22:06:01 +02:00
..
gold/res Do the same for the gold icons 2023-05-17 18:08:18 +02:00
jni Vulkan: Make multithreaded rendering an option. 2023-07-23 22:06:01 +02:00
libs F-droid lite version - create stubs for Moga Controller 2018-11-07 14:02:16 +02:00
res Replace the "pre-composed" icons for older devices with the originals. 2023-05-17 18:04:25 +02:00
src Increase the max size of rendered text, for Android devices with insane resolutions. 2023-07-17 13:32:15 +02:00
.gitignore Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
ab-ant.sh add build scripts for ant 2013-11-11 18:04:06 +05:30
ab.cmd Add themes to assets 2022-02-14 07:37:56 +01:00
ab.sh Add themes to assets 2022-02-14 07:37:56 +01:00
ad.sh Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
AndroidManifest.xml Android: Explicitly allow content URI intents. 2023-05-06 23:47:19 -07:00
ant-build.bat Update to build all ABIs by default 2016-02-13 06:42:47 +08:00
build.gradle OpenXR - Cleanup unsupported features, support Android 12 2023-05-03 19:41:23 +02:00
build.sh Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build.xml add build scripts for ant 2013-11-11 18:04:06 +05:30
buildassets.sh Build: Remove old-style android/assets/. 2021-12-11 09:01:15 -08:00
custom_rules.xml Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
d.txt Do not need to ask directory when build Android 2014-09-13 22:48:28 +08:00
dbg.sh More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
debug.keystore gradle: Add a new build config with debug signing but release optimization. 2017-03-16 13:14:24 +01:00
git-version-gen.sh Adnroid buildfix, we have too many makefiles. 2013-03-02 15:33:07 -08:00
gradle.properties Android: Add a dependency on the AndroidX appcompat library. 2021-03-13 15:49:25 +01:00
proguard-project.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
project.properties Forgot to update the Android target version here to 26. 2017-10-27 01:26:27 +02:00
README.TXT Invert dependency to avoid compile issues 2023-01-05 08:38:53 +01:00
symarm64.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symarm.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symx86.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
VRManifest.xml OpenXR - Forgotten changes added 2023-06-17 21:55:47 +02:00

================================================================

NOTE: These are legacy instructions for building using ndk-build.

We mostly only use this on CI because it's faster than gradle.
There might also be some holdouts around still using eclipse.

================================================================

First, build the C++ static library:

> cd android
> ./ab.sh
Or
> ./ab.cmd

as appropriate.

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.