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https://github.com/hrydgard/ppsspp.git
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b118e25b6a
Multi-threaded rendering is good for smoothing out performance spikes and increasing performance on low-power devices. However, the way we use it it doesn't benefit latency (input lag) at all, rather the opposite. So make it an option. |
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.. | ||
gold/res | ||
jni | ||
libs | ||
res | ||
src | ||
.gitignore | ||
ab-ant.sh | ||
ab.cmd | ||
ab.sh | ||
ad.sh | ||
AndroidManifest.xml | ||
ant-build.bat | ||
build.gradle | ||
build.sh | ||
build.xml | ||
buildassets.sh | ||
custom_rules.xml | ||
d.txt | ||
dbg.sh | ||
debug.keystore | ||
git-version-gen.sh | ||
gradle.properties | ||
proguard-project.txt | ||
project.properties | ||
README.TXT | ||
symarm64.cmd | ||
symarm.cmd | ||
symx86.cmd | ||
VRManifest.xml |
================================================================ NOTE: These are legacy instructions for building using ndk-build. We mostly only use this on CI because it's faster than gradle. There might also be some holdouts around still using eclipse. ================================================================ First, build the C++ static library: > cd android > ./ab.sh Or > ./ab.cmd as appropriate. Start Eclipse, import the android directory as an existing project You need to also load the "native" project into your eclipse workspace Build and run. If you modify the C++ code, you need to rebuild the static library, of course. To get Eclipse to understand that you have in fact changed something if you haven't also changed any Java code, just add a space character to PPSSPPActivity.java, or right click the project and choose Refresh, and then relaunch the app on the device. A real Android device is strongly recommended for testing. Don't trust the emulator.