ppsspp/Common/GPU
2021-09-11 13:13:40 +02:00
..
D3D9 GPU: Use an empty vertex buf for reinterpret. 2021-08-07 22:22:36 -07:00
D3D11 GPU: Use an empty vertex buf for reinterpret. 2021-08-07 22:22:36 -07:00
OpenGL GPU: Use an empty vertex buf for reinterpret. 2021-08-07 22:22:36 -07:00
Vulkan VK mip gen: Could end up with a zero dimension in the lowest mipmap, prevent that. 2021-09-11 13:13:40 +02:00
DataFormat.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
Shader.cpp Initialize/Deinitialize the shader translation system once globally. 2021-01-04 23:51:34 +01:00
Shader.h Initialize/Deinitialize the shader translation system once globally. 2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp Postshader: Add uniform for delta since last frame. 2021-06-12 11:27:26 -07:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Common: Correct some formatting type mismatches. 2021-01-01 15:43:13 -08:00
ShaderWriter.h More consistent use of GLSL precision modifiers, now use them in Vulkan too. 2020-11-10 22:42:41 +01:00
thin3d_create.h Windows: Use CommonWindows more consistently. 2021-02-14 10:30:10 -08:00
thin3d.cpp Draw: Centralize funcs in ColorConv. 2021-05-01 11:20:05 -07:00
thin3d.h GPU: Use an empty vertex buf for reinterpret. 2021-08-07 22:22:36 -07:00