.. |
Common
|
Minor optimizations (use the new hashmap in a few more places)
|
2017-08-20 19:18:46 +02:00 |
D3D11
|
Minor optimizations (use the new hashmap in a few more places)
|
2017-08-20 19:18:46 +02:00 |
Debugger
|
GE Debugger: Gah, fix some pointer size errors.
|
2017-06-06 19:49:10 -07:00 |
Directx9
|
Minor optimizations (use the new hashmap in a few more places)
|
2017-08-20 19:18:46 +02:00 |
GLES
|
Minor optimizations (use the new hashmap in a few more places)
|
2017-08-20 19:18:46 +02:00 |
Null
|
GE Debugger: Fix recording in softgpu.
|
2017-06-04 10:38:58 -07:00 |
Software
|
SoftGPU: Avoid some compile warnings.
|
2017-06-06 19:49:42 -07:00 |
Vulkan
|
Minor optimizations (use the new hashmap in a few more places)
|
2017-08-20 19:18:46 +02:00 |
ge_constants.h
|
Use dirty-flags more in Vulkan state setting
|
2017-08-14 15:14:46 +02:00 |
GeDisasm.cpp
|
Minor GPU disassembler update
|
2017-08-05 18:37:03 +02:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
More UWP prep
|
2017-02-25 09:57:22 +01:00 |
GPU.h
|
Guess what? More renaming
|
2016-12-27 11:59:06 +01:00 |
GPU.vcxproj
|
GE Debugger: Initial structure for GE data dumping.
|
2017-06-03 15:29:09 -07:00 |
GPU.vcxproj.filters
|
GE Debugger: Initial structure for GE data dumping.
|
2017-06-03 15:29:09 -07:00 |
GPUCommon.cpp
|
More vulkan microoptimizations. Add more profiler scopes.
|
2017-08-18 13:48:11 +02:00 |
GPUCommon.h
|
Buildfix for X86 Android
|
2017-08-17 15:48:52 +02:00 |
GPUInterface.h
|
GPU: Add a debug method to grab list tick wait.
|
2017-06-04 10:38:49 -07:00 |
GPUState.cpp
|
NEON-optimize bone matrix loads
|
2017-08-15 14:35:21 +02:00 |
GPUState.h
|
Dirty-flag the fragment shader ID.
|
2017-08-14 11:36:07 +02:00 |
Math3D.cpp
|
Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
SIMD-optimize some data conv routines used in uniform updates.
|
2017-08-20 11:43:35 +02:00 |