ppsspp/GPU/D3D11
2017-08-20 19:18:46 +02:00
..
D3D11Util.cpp D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs 2017-03-05 12:40:09 +01:00
D3D11Util.h Take the D3D11 feature level into account when creating shaders. May help #9369 2017-03-05 12:31:33 +01:00
DepalettizeShaderD3D11.cpp Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
DepalettizeShaderD3D11.h Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
DrawEngineD3D11.cpp Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap. 2017-08-20 11:30:19 +02:00
DrawEngineD3D11.h 32-bit buildfix 2017-08-20 15:33:53 +02:00
FragmentShaderGeneratorD3D11.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
FragmentShaderGeneratorD3D11.h Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
FramebufferManagerD3D11.cpp Vulkan: Fix some more state dirtying issues. 2017-08-15 10:51:44 +02:00
FramebufferManagerD3D11.h Fixes for D3D11 postprocessing 2017-06-02 17:04:08 +02:00
GPU_D3D11.cpp Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
GPU_D3D11.h Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
ShaderManagerD3D11.cpp Dirty-flag the fragment shader ID. 2017-08-14 11:36:07 +02:00
ShaderManagerD3D11.h Minor cleanup 2017-03-19 18:00:57 +01:00
StateMappingD3D11.cpp Vulkan: More minor optimization (avoid pipeline cache lookups when possible) 2017-08-15 16:01:50 +02:00
StateMappingD3D11.h UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StencilBufferD3D11.cpp Dirty things on stencil buffer upload. 2017-08-14 11:36:06 +02:00
TextureCacheD3D11.cpp Dirty-flag the fragment shader ID. 2017-08-14 11:36:07 +02:00
TextureCacheD3D11.h GE Debugger D3D11: Support displaying the current texture 2017-03-06 16:46:15 +01:00
TextureScalerD3D11.cpp D3D11: Fix texture scaling with blank first half. 2017-07-01 16:10:00 -07:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
VertexShaderGeneratorD3D11.h Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00