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D3D11Util.cpp
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D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs
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2017-03-05 12:40:09 +01:00 |
D3D11Util.h
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Take the D3D11 feature level into account when creating shaders. May help #9369
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2017-03-05 12:31:33 +01:00 |
DepalettizeShaderD3D11.cpp
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
DepalettizeShaderD3D11.h
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
DrawEngineD3D11.cpp
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Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap.
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2017-08-20 11:30:19 +02:00 |
DrawEngineD3D11.h
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32-bit buildfix
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2017-08-20 15:33:53 +02:00 |
FragmentShaderGeneratorD3D11.cpp
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
FragmentShaderGeneratorD3D11.h
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
FramebufferManagerD3D11.cpp
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Vulkan: Fix some more state dirtying issues.
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2017-08-15 10:51:44 +02:00 |
FramebufferManagerD3D11.h
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Fixes for D3D11 postprocessing
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2017-06-02 17:04:08 +02:00 |
GPU_D3D11.cpp
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
GPU_D3D11.h
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
ShaderManagerD3D11.cpp
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
ShaderManagerD3D11.h
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Minor cleanup
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2017-03-19 18:00:57 +01:00 |
StateMappingD3D11.cpp
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Vulkan: More minor optimization (avoid pipeline cache lookups when possible)
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2017-08-15 16:01:50 +02:00 |
StateMappingD3D11.h
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
StencilBufferD3D11.cpp
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Dirty things on stencil buffer upload.
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2017-08-14 11:36:06 +02:00 |
TextureCacheD3D11.cpp
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
TextureCacheD3D11.h
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GE Debugger D3D11: Support displaying the current texture
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2017-03-06 16:46:15 +01:00 |
TextureScalerD3D11.cpp
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D3D11: Fix texture scaling with blank first half.
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2017-07-01 16:10:00 -07:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
VertexShaderGeneratorD3D11.h
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |