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Debugger
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Be consistent about how we read and update the UI state variable
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2014-06-22 09:57:01 +02:00 |
GEDebugger
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Fix a crash in the GE debugger on matrix tab.
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2014-06-16 00:36:16 -07:00 |
W32Util
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Clean up double creation of memory debugger.
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2014-02-14 21:17:36 -08:00 |
aboutbox.rc
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Change encoding of ppsspp.rc
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2013-09-05 21:48:32 -03:00 |
bitmap1.bmp
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
Breakpoints.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
build-x64.cmd
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MSBuild scripts: Enable parallel build and in effect, fix x64.
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2014-05-08 17:26:22 -04:00 |
build-x86.cmd
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MSBuild scripts: Enable parallel build and in effect, fix x64.
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2014-05-08 17:26:22 -04:00 |
ControlMapping.cpp
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Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
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2013-07-06 20:45:44 +02:00 |
ControlMapping.h
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Fix analog axis names. Make L2/R2 on x360 controllers analog.
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2013-08-17 11:18:45 +02:00 |
debugger.txt
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Breakpoint list at the bottom of the disassembly window
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2013-06-27 21:07:49 +02:00 |
DebugLog.bat
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Small fix for DebugLog.bat
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2014-04-01 22:16:44 +08:00 |
DinputDevice.cpp
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Fix some type conversion warnings.
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2014-06-15 10:01:54 -07:00 |
DinputDevice.h
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Merge pull request #6212 from thedax/win32-buildfix
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2014-06-02 23:42:58 +02:00 |
DlgDynaView.cpp
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
DlgDynaView.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
DSoundStream.cpp
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move direct sound specific behavior into the actual direct sound function instead of into an ifdef
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2013-11-04 18:29:49 +01:00 |
DSoundStream.h
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Use CommonWindows.h from Windows/ too.
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2013-07-28 21:04:20 -07:00 |
EmuThread.cpp
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Be consistent about how we read and update the UI state variable
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2014-06-22 09:57:01 +02:00 |
EmuThread.h
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Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
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2013-06-15 13:06:43 +08:00 |
git-version-gen.cmd
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Fix git-version-gen.cmd when git.cmd is used.
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2013-03-04 14:02:15 -08:00 |
Globals.cpp
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-Step through display list with F10/F11
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2013-09-28 14:34:08 +02:00 |
icon1.ico
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
InfoLog.bat
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Improve windows log
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2013-12-10 07:18:55 +08:00 |
InputBox.cpp
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Add a quick way to go to a particular address.
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2013-10-06 22:17:51 -07:00 |
InputBox.h
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Win32: Update OSK bypass with Unicode/wchar/wstring support.
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2013-08-27 07:36:46 -04:00 |
InputDevice.cpp
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Poll controllers on a separate thread on Windows.
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2014-03-23 23:46:10 -07:00 |
InputDevice.h
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Poll controllers on a separate thread on Windows.
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2014-03-23 23:46:10 -07:00 |
KeyboardDevice.cpp
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Windows: Fix Delete keymap
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2014-05-26 03:10:22 +08:00 |
KeyboardDevice.h
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windows: Move rawinput stuff into its own file.
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2014-01-19 11:59:11 -08:00 |
main.cpp
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Windows: Get rid of that silly inner "display" window. Should be zero functional change.
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2014-05-11 18:04:07 +02:00 |
main.h
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-Step through display list with F10/F11
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2013-09-28 14:34:08 +02:00 |
MIPSCompALU.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
MIPSCompBranch.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
OpenGLBase.cpp
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Fix GL context creation on Windows. Was creating 3.1 contexts on new nVidia drivers.
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2014-04-01 11:03:36 +02:00 |
OpenGLBase.h
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Always defined WIN32_LEAN_AND_MEAN.
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2013-07-28 21:04:20 -07:00 |
ppsspp.ico
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Slightly nicer icons.
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2013-06-23 19:53:09 +02:00 |
ppsspp.rc
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Add buttons to select texture level in ge debugger.
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2014-06-15 10:01:32 -07:00 |
PPSSPP.sln
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-Update VS 2013
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2014-02-17 15:45:29 +01:00 |
PPSSPP.vcxproj
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Add a tab to show vertex values to the GE debugger.
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2014-02-08 22:03:29 -08:00 |
PPSSPP.vcxproj.filters
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Add a tab to show vertex values to the GE debugger.
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2014-02-08 22:03:29 -08:00 |
pspmode.png
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Use a new image instead
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2013-04-18 23:10:57 +08:00 |
RawInput.cpp
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Enable --escape-exit for all relevant platforms. It makes PPSSPP more front-end friendly by letting escape quit the emu.
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2014-04-26 01:00:45 -04:00 |
RawInput.h
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windows: Ignore key/mouse input while menu focused.
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2014-01-20 00:57:20 -08:00 |
README.TXT
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
resource.h
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Add buttons to select texture level in ge debugger.
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2014-06-15 10:01:32 -07:00 |
rt_manif.bin
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Attempt to fix indentation.
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2013-10-14 14:09:32 -04:00 |
stdafx.cpp
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Move toplevel windows-specific files to the Windows dir
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2012-11-21 14:33:38 -03:00 |
stdafx.h
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Use CommonWindows.h from Windows/ too.
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2013-07-28 21:04:20 -07:00 |
stop1.ico
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
TouchInputHandler.cpp
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Buildfix for 32-bit x86, arg.
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2014-03-17 21:52:45 -07:00 |
TouchInputHandler.h
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Enable touch support by default
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2014-01-23 20:16:38 +01:00 |
version.rc
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Update version to 0.9.8
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2014-03-22 11:58:53 +01:00 |
WindowsHost.cpp
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Win32: Keep DSound running even when in the menu.
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2014-06-22 14:17:57 +02:00 |
WindowsHost.h
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Windows: Get rid of that silly inner "display" window. Should be zero functional change.
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2014-05-11 18:04:07 +02:00 |
WndMainWindow.cpp
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Don't override WM_PAINT like that, weird effect ensued (popup menus broke)
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2014-06-23 20:27:50 +02:00 |
WndMainWindow.h
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Windows: Get rid of that silly inner "display" window. Should be zero functional change.
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2014-05-11 18:04:07 +02:00 |
XinputDevice.cpp
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Avoid xinput pad jitter resetting axis state.
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2014-06-16 01:37:20 -07:00 |
XinputDevice.h
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Dynamically load XInput, lets us to map the home button with a trick
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2013-07-23 00:12:26 +02:00 |
XPTheme.h
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |