ppsspp/Windows
2014-06-23 20:27:50 +02:00
..
Debugger Be consistent about how we read and update the UI state variable 2014-06-22 09:57:01 +02:00
GEDebugger Fix a crash in the GE debugger on matrix tab. 2014-06-16 00:36:16 -07:00
W32Util Clean up double creation of memory debugger. 2014-02-14 21:17:36 -08:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Breakpoints.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build-x64.cmd MSBuild scripts: Enable parallel build and in effect, fix x64. 2014-05-08 17:26:22 -04:00
build-x86.cmd MSBuild scripts: Enable parallel build and in effect, fix x64. 2014-05-08 17:26:22 -04:00
ControlMapping.cpp Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
ControlMapping.h Fix analog axis names. Make L2/R2 on x360 controllers analog. 2013-08-17 11:18:45 +02:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
DinputDevice.h Merge pull request #6212 from thedax/win32-buildfix 2014-06-02 23:42:58 +02:00
DlgDynaView.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp move direct sound specific behavior into the actual direct sound function instead of into an ifdef 2013-11-04 18:29:49 +01:00
DSoundStream.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
EmuThread.cpp Be consistent about how we read and update the UI state variable 2014-06-22 09:57:01 +02:00
EmuThread.h Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization. 2013-06-15 13:06:43 +08:00
git-version-gen.cmd Fix git-version-gen.cmd when git.cmd is used. 2013-03-04 14:02:15 -08:00
Globals.cpp -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
InputBox.h Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputDevice.cpp Poll controllers on a separate thread on Windows. 2014-03-23 23:46:10 -07:00
InputDevice.h Poll controllers on a separate thread on Windows. 2014-03-23 23:46:10 -07:00
KeyboardDevice.cpp Windows: Fix Delete keymap 2014-05-26 03:10:22 +08:00
KeyboardDevice.h windows: Move rawinput stuff into its own file. 2014-01-19 11:59:11 -08:00
main.cpp Windows: Get rid of that silly inner "display" window. Should be zero functional change. 2014-05-11 18:04:07 +02:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MIPSCompALU.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
MIPSCompBranch.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
OpenGLBase.cpp Fix GL context creation on Windows. Was creating 3.1 contexts on new nVidia drivers. 2014-04-01 11:03:36 +02:00
OpenGLBase.h Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ppsspp.ico Slightly nicer icons. 2013-06-23 19:53:09 +02:00
ppsspp.rc Add buttons to select texture level in ge debugger. 2014-06-15 10:01:32 -07:00
PPSSPP.sln -Update VS 2013 2014-02-17 15:45:29 +01:00
PPSSPP.vcxproj Add a tab to show vertex values to the GE debugger. 2014-02-08 22:03:29 -08:00
PPSSPP.vcxproj.filters Add a tab to show vertex values to the GE debugger. 2014-02-08 22:03:29 -08:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Enable --escape-exit for all relevant platforms. It makes PPSSPP more front-end friendly by letting escape quit the emu. 2014-04-26 01:00:45 -04:00
RawInput.h windows: Ignore key/mouse input while menu focused. 2014-01-20 00:57:20 -08:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Add buttons to select texture level in ge debugger. 2014-06-15 10:01:32 -07:00
rt_manif.bin Attempt to fix indentation. 2013-10-14 14:09:32 -04:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp Buildfix for 32-bit x86, arg. 2014-03-17 21:52:45 -07:00
TouchInputHandler.h Enable touch support by default 2014-01-23 20:16:38 +01:00
version.rc Update version to 0.9.8 2014-03-22 11:58:53 +01:00
WindowsHost.cpp Win32: Keep DSound running even when in the menu. 2014-06-22 14:17:57 +02:00
WindowsHost.h Windows: Get rid of that silly inner "display" window. Should be zero functional change. 2014-05-11 18:04:07 +02:00
WndMainWindow.cpp Don't override WM_PAINT like that, weird effect ensued (popup menus broke) 2014-06-23 20:27:50 +02:00
WndMainWindow.h Windows: Get rid of that silly inner "display" window. Should be zero functional change. 2014-05-11 18:04:07 +02:00
XinputDevice.cpp Avoid xinput pad jitter resetting axis state. 2014-06-16 01:37:20 -07:00
XinputDevice.h Dynamically load XInput, lets us to map the home button with a trick 2013-07-23 00:12:26 +02:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

Just open the MSVC project file and build.