ppsspp/GPU/Directx9
2020-09-20 22:09:25 +02:00
..
DepalettizeShaderDX9.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
DepalettizeShaderDX9.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp Some header include cleanup 2020-09-16 09:20:41 +02:00
DrawEngineDX9.h GPU: Switch vertex/lookup hashes to XXH3. 2020-08-27 20:37:49 -07:00
FramebufferManagerDX9.cpp Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
FramebufferManagerDX9.h Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
GPU_DX9.cpp Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU_DX9.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
PixelShaderGeneratorDX9.cpp GPU: Apply fog before color test. 2018-09-09 23:59:48 -07:00
PixelShaderGeneratorDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderManagerDX9.cpp Even more base/logging.h removal and fixes 2020-08-15 19:09:01 +02:00
ShaderManagerDX9.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
StateMappingDX9.cpp GPU: Allow culling in through mode. 2020-09-08 15:52:01 -07:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Even more base/logging.h removal and fixes 2020-08-15 19:09:01 +02:00
TextureCacheDX9.cpp Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
TextureCacheDX9.h Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp GPU: Treat negative light exp same as 0. 2020-03-22 22:28:05 -07:00
VertexShaderGeneratorDX9.h D3D9: Implement vertex range culling. 2018-09-17 07:27:26 -07:00