ppsspp/GPU
2020-09-29 15:51:51 +02:00
..
Common Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
D3D11 Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Debugger Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Directx9 Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
GLES Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Vulkan Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
ge_constants.h Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
GeConstants.cpp Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GPU.vcxproj.filters Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GPUCommon.cpp Very minor optimization (divisions by constants are faster unsigned) 2020-09-29 00:36:29 +02:00
GPUCommon.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
GPUState.h Make the implementations of CopyFramebufferDepth more similar. 2020-09-17 20:52:45 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00