ppsspp/GPU/D3D11
2020-09-29 15:51:51 +02:00
..
D3D11Util.cpp Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
D3D11Util.h Fix D3D11 push buffer overflow 2017-11-24 17:53:42 +01:00
DepalettizeShaderD3D11.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
DepalettizeShaderD3D11.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineD3D11.cpp Set the texture dirty flags when binding a new framebuffer. 2020-09-21 08:56:58 +02:00
DrawEngineD3D11.h GPU: Switch vertex/lookup hashes to XXH3. 2020-08-27 20:37:49 -07:00
FragmentShaderGeneratorD3D11.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentShaderGeneratorD3D11.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FramebufferManagerD3D11.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
FramebufferManagerD3D11.h Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
GPU_D3D11.cpp Reduce string allocations in Vulkan memory allocator 2020-09-24 00:32:52 +02:00
GPU_D3D11.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerD3D11.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
ShaderManagerD3D11.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
StateMappingD3D11.cpp Some header include cleanup 2020-09-16 09:20:41 +02:00
StateMappingD3D11.h D3D11: Enable depth clamping. 2018-09-18 21:49:17 -07:00
StencilBufferD3D11.cpp Remove redundant bind on GL texture build. Improve dirtying of texture state. 2020-09-21 08:56:58 +02:00
TextureCacheD3D11.cpp Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility. 2020-09-21 08:56:58 +02:00
TextureCacheD3D11.h Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
TextureScalerD3D11.cpp D3D11: Fix texture scaling with blank first half. 2017-07-01 16:10:00 -07:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VertexShaderGeneratorD3D11.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00