mirror of
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521 lines
39 KiB
Markdown
521 lines
39 KiB
Markdown
PPSSPP - a fast and portable PSP emulator
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=========================================
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Created by Henrik Rydgård
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Additional code by many contributors, see the Credits screen
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Originally released under the GPL 2.0 (and later) in November 2012
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Official website:
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https://www.ppsspp.org/
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Discord:
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https://discord.gg/5NJB6dD
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No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
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To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
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For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).
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For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).
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If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this [page](https://buildbot.orphis.net/ppsspp/)
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For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).
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What's new in 1.13.1
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====================
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* Confirmation dialog added before change of MAC address ([#15738])
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* IR interpreter regression fixed ([#15739])
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* Fix clearing of replacement texture cache ([#15740])
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* Improved Portuguese-pt translation ([#15734])
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* Fix graphical regression in Split/Second ([#15733])
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* Couple of minor crash fixes
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What's new in 1.13
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==================
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General
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* Fix assorted Android "scoped storage"-related bugs and performance issues ([#15237], [#15487]), etc.
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* Analog mapping for fast-forward ([#15645])
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* Major softgpu accuracy fixes and speedups, including a JIT ([#15163], [#15345], [#15389], [#15529], [#15440], [#15410], [#15405], [#15400]) and many, many more
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* Fixed some NEON code paths ([#15481])
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* Fix performance of texture uploads with Vulkan ([#15474])
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* Don't include the large font atlas when we don't need it
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* Improved upscaling shaders ([#15566])
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* Vulkan texture upscaling performance improvements ([#15238]), etc.
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* Vulkan correctness fixes ([#15217], [#15211]), use the VMA allocator ([#15162]), etc.
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* Fixes to depth culling ([#15106]), many more
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* Background loading of texture replacement ([#15025])
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* Threading manager improvements and fixes ([#15470]), etc.
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* Added search in settings ([#14414])
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* Added fast button repeats on custom touch buttons ([#15613])
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* Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali ([#15569])
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* Allow to change screen rotation per game and to bind a key to change it ([#15494], [#15510])
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* Re-enabled software rendering option on Android ([#12958])
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Game fixes
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* Add more workarounds for Mali driver bugs ([#15016])
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* Vortex in God of War: Ghost of Sparta can now be passed ([#15640])
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* Various proAdhoc fixes ([#15213], [#15215]), and many more
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* Correct flickering text in Sol Trigger and Last Ranker. ([#15549])
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* Fix and improve line drawing in Echochrome ([#15583]), after line refactoring ([#15073], [#15075])
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* Fix HUD graphics in Split/Second ([#15500], [#15501])
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* Fix bad screen overlay issues in Clone Wars and Force Unleashed ([#15691], [#15696], [#12949], [#9572])
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* Zettai Zetsumei Toshi 3 no longer hangs on character select screen ([#15687])
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* Juiced 2: Bloom effect no longer covering the screen ([#7295], [#15717])
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* Fix keyboard shift issue in a few games ([#15698])
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UI
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* Windows/Xbox UWP directory navigation improvements ([#15652])
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* Color change and basic theme support ([#15396], [#15394])
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* Fix input focus bug ([#15560])
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* New GE debugger features and other UI fixes ([#15393], [#15324], [#15377], [#15424], [#15402], [#15378], [#15338]), etc.
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What's new in 1.12.3
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====================
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* Fix background music speed. A couple translation fixes.
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What's new in 1.12.2
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====================
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* Fix joystick detection bug on Android.
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What's new in 1.12.1
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====================
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* Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes)
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What's new in 1.12
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==================
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Platform support:
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* Add support for Android 12 Scoped Storage restrictions ([#11997])
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* iOS: Fix multitouch tracking ([#5099])
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* Android: Fix screenshot orientation on Vulkan ([#14053])
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* Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199])
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* libretro: Always enable function hooks ([#14145])
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* AMD: Enable Vulkan rendering on a thread ([#13864])
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* Add iOS version detection, turn off JIT on bootup if >= 14.3. ([#14201])
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* iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241])
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* Windows: Restore window size correctly ([#14317])
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Game fixes:
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* Fix NBA Live 08 loading ([#8288])
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* Display Open Season title screen correctly ([#13252])
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* Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])
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* Load Ape Academy 2 correctly ([#14271])
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* Many more...
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Graphics and Sound:
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* Add new texture filtering mode "Auto Max Quality" ([#14789])
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* Fix Princess Maker 5 Portable half screen in Vulkan ([#13741])
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* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])
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* Support texture replacement filtering overrides ([#14230])
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* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])
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* Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])
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* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])
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* Implement basic depth texturing for OpenGL ([#14042])
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* Google Cardboard fixes ([#14966], [#14768])
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* Correct mini-map update in Z.H.P. ([#14069])
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* Fix crash in vertex jit on ARM32 ([#14879])
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* Add a setting for reverb volume ([#14711])
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* Option to switch to new devices or not, on Windows.
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UI:
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* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
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* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
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* Add a Storage tab to System Information with some path info ([#14224], [#14238])
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* Track and show memory allocation / usage information in debugger ([#14056])
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* Allow searching within the savedata manager ([#14237])
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* Enable postshaders to access previous frame ([#14528])
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* Add missing Japanese keyboard symbol ([#14548])
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* Add Reset button on crash screen, allow load state and related ([#14708])
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* Implement save state load and save undo ([#14676], [#14679], [#14697])
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* A lot of minor debugger improvements
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Controls:
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* New analog stick calibration menu ([#14596])
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* Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869])
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* Improved tilt control, allow to change axis ([#12530])
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* Add a visual means of control mapping ([#14769])
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* Add basic motion gesture support ([#13107])
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* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])
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* Allow adjusting touch control analog stick head size ([#14480])
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Adhoc/Network:
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* Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])
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* Always enable TCPNoDelay to improve response time ([#14235])
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* Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])
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* Fix FlatOut Head On multiplayer ([#14290])
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* Prevent flooding Adhoc Server with connection attempts ([#14335])
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* Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])
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* Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])
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* Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])
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* Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])
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* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
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* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
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What's new in 1.11.3
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====================
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* Fix for graphics glitches in the on-screen keyboard
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What's new in 1.11.2
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====================
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* An additional few crash fixes ([#14129], [#14134], [#14132])
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What's new in 1.11.1
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====================
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* A few crash fixes ([#14085], [#14089], [#14091], [#14092]), a few adhoc fixes
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* Glitchy menu audio on some devices ([#14101]), in-game UI font memory leak ([#14078])
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* Couple of adhoc fixes ([#14106], [#14117])
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What's new in 1.11.0
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====================
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* Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
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* New Browse... button to allow opening SD cards on Android 11
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* Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone,
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Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
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* Graphics issue with car reflections fixed in Outrun, Dirt 2 ([#13636], [#13640], [#13760])
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* Cut-off cards in Yu Gi Oh fixed ([#7124]).
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* Numerous fixes to the builtin fonts by nassau-tk
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* Added exception handler so PPSSPP stays alive if a game crashes ([#11795]/[#13092])
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* Desktop: Support for multiple instance multiplayer ([#13172], ...)
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* Workaround for rendering bugs with flat shading in iOS 14
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* Multiple fixes to the IR interpreter ([#13897], ...)
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* UI: New fullscreen button on desktop platforms, optional navigation sounds ([#13239])
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* Audio and multiple hangs fixes in UWP version ([#13792], ...)
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* Partial microphone support ([#12336], ...)
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* Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 ([#13706], [#13526])
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* Hardware texture upscaling for Vulkan, mipmap generation ([#13235], [#13514])
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* Added MMPX Vulkan texture upscaling shader ([#13986])
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* Depth texturing support in Vulkan and D3D11 ([#13262], [#13556], ...)
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* Performance fix for Test Drive Unlimited ([#13355], ...)
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* Allow rewind on mobile ([#13866])
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* Added option to disable on-screen messages ([#13695])
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* Added "Lower resolution for effects" on libretro ([#13654])
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* Allow chaining multiple post-processing shaders ([#12924])
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* Support for loading game-specific plugins ([#13335])
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* Fixed Assassin's Creed: Bloodlines Save issue on Android ([#12761])
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* Hanayaka Nari Wa ga Ichizoku: mono voices fixed ([#5213])
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* Additional fixed games:
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* Namco Museum - Battle Collection, Vol 2 ([#9523], [#13297], [#13298])
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* Dream Club Portable (graphics bugs, GL and Vulkan) ([#6025])
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* Capcom Classic Collection Reloaded (stuck in return game) ([#4671])
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* Xyanide Resurrection (freezing) ([#8526])
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* Dissidia Final Fantasy Chinese (patched game, invalid address) ([#13204])
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* Crazy Taxi ([#13368])
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* Spiderman: Friend or Foe ([#13969])
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* Downstream Panic (US) (New Game crash) ([#13633])
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What's new in 1.10.3
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--------------------
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* Fix for control layout editor ([#13125])
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What's new in 1.10.2
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--------------------
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* More crashfixes ([#13094], [#13093])
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* Improve download performance and cancel behavior ([#13095])
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* Restore the removed I/O on Thread option ([#13096])
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What's new in 1.10.1
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--------------------
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* Fixes for common crashes ([#13077], [#13076], see [#13057])
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* Fix for offset rendering in D3D9 ([#13071])
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What's new in 1.10.0
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--------------------
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* Graphics and compatibility fixes ([#12800], [#12670], [#12635], [#12857], [#12941], [#11898], [#12695], more)
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* Assorted minor performance improvements, game load speedup ([#12462], [#12652])
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* Screen inset (notch) support on Android ([#12779])
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* Analog stick support for menu navigation ([#12685])
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* Fixed audio glitches in SDL builds ([#12916], [#12920])
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* Support more languages in in-game dialogs ([#12702]). Croatian language added to PPSSPP.
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* Simple multiplayer chat ([#12667])
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* More advanced postprocessing (multipass, parameters) ([#12905], [#12901])
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* Add PPSSPP-specific CWCheat ([#12816], [#12912])
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* Reintroduce Cardboard VR, allow more resolutions ([#12449], [#8714])
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* Fix some crashes ([#12908], [#12876])
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* Ghost in the Shell graphics fixed (JIT inaccuracy with inf * 0) ([#12519])
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* Mac build now supports Vulkan on top of MoltenVK ([#12583])
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* Raspberry Pi 4 EGL crash fixed ([#12474])
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* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659], [#12602])
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* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572], [#12580], [#12607])
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* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443], [#12898])
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* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873], [#12746])
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* Pangya Golf crashes and hangs fixed ([#12718])
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* Allow rebinding of right touch screen analog ([#12486])
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* Add option to prevent mipmaps from being dumped ([#12818])
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* Tilt control now have a base radius to help with deadzone ([#12756])
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* Mappable auto rotating analog stick to pass some game checks ([#12749])
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* Touch control position can now be snapped to a grid ([#12517])
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* HiDPI retina display support ([#12552])
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* Rapid-fire on touch control ([#12601])
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* Toggle mute button ([#12643])
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* Add option to resize game icons and more ([#12646], [#12637])
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* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660])
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* Add toggle mode to combo button ([#12623])
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* SDL mouse support, Qt menu upgrades ([#12612], [#12817])
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* Real support for Chinese patched version of Hatsune Miku Project Diva Extend ([#13007])
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* Some minor kernel module support ([#13028], [#12225], [#13026], [#13004], [#13038], [#13023])
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* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974])
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Looking for [older news](history.md)?
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Adhoc support
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-------------
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Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](http://forums.ppsspp.org/forumdisplay.php?fid=34) for help.
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Credit goes to:
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- ANR2ME
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- Igor Calabria
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- [coldbird's code](https://code.google.com/archive/p/aemu/)
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- Kyhel
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- And more, of course.
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[comment]: # (LINK_LIST_BEGIN_HERE)
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[#13125]: https://github.com/hrydgard/ppsspp/issues/13125 "Refactor and fix touch control layout screen for notch"
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[#13094]: https://github.com/hrydgard/ppsspp/issues/13094 "Camera initialization crash fix"
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[#13093]: https://github.com/hrydgard/ppsspp/issues/13093 "Add a try/catch to Android camera device listing."
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[#13095]: https://github.com/hrydgard/ppsspp/issues/13095 "http: Check cancel flag more often"
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[#13096]: https://github.com/hrydgard/ppsspp/issues/13096 "Revert \"Remove the I/O on Thread option - treat it as always on.\""
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[#13077]: https://github.com/hrydgard/ppsspp/issues/13077 "SaveState: Make sure to default init net data"
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[#13076]: https://github.com/hrydgard/ppsspp/issues/13076 "Add some excessive null checks to GameScreen::render()"
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[#13057]: https://github.com/hrydgard/ppsspp/issues/13057 "The 1.10 Android mystery crash thread!"
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[#13071]: https://github.com/hrydgard/ppsspp/issues/13071 "D3D9: Fix a sign mistake generating the projection matrix."
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[#12800]: https://github.com/hrydgard/ppsspp/issues/12800 "x86jit: Force INF * 0 to +NAN"
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[#12670]: https://github.com/hrydgard/ppsspp/issues/12670 "Attempts to replace 0 frame width with valid frame width.(sceMpegAvcCsc)"
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[#12635]: https://github.com/hrydgard/ppsspp/issues/12635 "Kernel: Delay better in sceKernelReferThreadStatus"
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[#12857]: https://github.com/hrydgard/ppsspp/issues/12857 "Mumbo Jumbo games freeze on loading screen since v1.6"
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[#12941]: https://github.com/hrydgard/ppsspp/issues/12941 "Vulkan: Deal with the reformat clear better"
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[#11898]: https://github.com/hrydgard/ppsspp/issues/11898 "Strike Witches - Hakugin no Tsubasa missing intro video"
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[#12695]: https://github.com/hrydgard/ppsspp/issues/12695 "New heuristic for getting rid of unnecessary \"antialias-lines\"."
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[#12462]: https://github.com/hrydgard/ppsspp/issues/12462 "Vulkan: Enable renderpass merging for all games"
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[#12652]: https://github.com/hrydgard/ppsspp/issues/12652 "ScanForFunctions: Speed up game loading"
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[#12779]: https://github.com/hrydgard/ppsspp/issues/12779 "Support drawing around notches on Android displays. Fixes #12261"
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[#12685]: https://github.com/hrydgard/ppsspp/issues/12685 "UI: Simple joystick navigation. Fixes #10996."
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[#12916]: https://github.com/hrydgard/ppsspp/issues/12916 "More audio buffering fixes (primarily affects SDL)"
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[#12920]: https://github.com/hrydgard/ppsspp/issues/12920 "Remove the Audio Resampling setting (now always on)."
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[#12702]: https://github.com/hrydgard/ppsspp/issues/12702 "PPGe: Use TextDrawer for save UI if available"
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[#12667]: https://github.com/hrydgard/ppsspp/issues/12667 "Chat feature based on Adenovan's Rechat branch"
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[#12905]: https://github.com/hrydgard/ppsspp/issues/12905 "Allow chained post-processing shaders"
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[#12901]: https://github.com/hrydgard/ppsspp/issues/12901 "Post shader setting uniform"
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[#12816]: https://github.com/hrydgard/ppsspp/issues/12816 "Implement Xinput vibration CWCheat (PPSSPP specific 0xA code type)"
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[#12912]: https://github.com/hrydgard/ppsspp/issues/12912 "Add CWCHEAT for postprocessing"
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[#12449]: https://github.com/hrydgard/ppsspp/issues/12449 "Reintroduce Cardboard VR"
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[#8714]: https://github.com/hrydgard/ppsspp/issues/8714 "Allow > 5x PSP resolution for devices like iPad Pro 12.9"
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[#12908]: https://github.com/hrydgard/ppsspp/issues/12908 "Fix \"Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256\""
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[#12876]: https://github.com/hrydgard/ppsspp/issues/12876 "Windows: Add safety checks to WASAPI code"
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[#12519]: https://github.com/hrydgard/ppsspp/issues/12519 "Ghost In The Shell - Stand Alone Complex (ULUS10020) - Black Textures and missing screens."
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[#12583]: https://github.com/hrydgard/ppsspp/issues/12583 "macOS: Initial support for vulkan on macOS ( MoltenVK )"
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[#12474]: https://github.com/hrydgard/ppsspp/issues/12474 "Egl bug on rpi4 with master mesa?"
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[#12659]: https://github.com/hrydgard/ppsspp/issues/12659 "Support vsync in all hardware backends, support runtime update"
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[#12602]: https://github.com/hrydgard/ppsspp/issues/12602 "Add option to improve frame pacing through duplicate frames if below 60hz."
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[#12572]: https://github.com/hrydgard/ppsspp/issues/12572 "Add camera support for windows."
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[#12580]: https://github.com/hrydgard/ppsspp/issues/12580 "Add camera support for linux (V4L2)"
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[#12607]: https://github.com/hrydgard/ppsspp/issues/12607 "QT API for camera (Linux/macOS)"
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[#12443]: https://github.com/hrydgard/ppsspp/issues/12443 "Darkstalkers Chronicle: Add specializations and speedhacks to get it kinda playable"
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[#12898]: https://github.com/hrydgard/ppsspp/issues/12898 "[Android] [Mali GPU] [OpenGL] Lastest build blackscreen on buffered rendering mode"
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[#12873]: https://github.com/hrydgard/ppsspp/issues/12873 "Vulkan: Framebuffer manager: Use an allocator for \"MakePixelTexture\" images."
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[#12746]: https://github.com/hrydgard/ppsspp/issues/12746 "GPU: Assume a scissor of 481x273 is a mistake"
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[#12718]: https://github.com/hrydgard/ppsspp/issues/12718 "Vpl: Correct allocation order when splitting block"
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[#12486]: https://github.com/hrydgard/ppsspp/issues/12486 "Rebindable touch right analog"
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[#12818]: https://github.com/hrydgard/ppsspp/issues/12818 "Add option to prevent Mipmaps from being dumped"
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[#12756]: https://github.com/hrydgard/ppsspp/issues/12756 "Skip deadzone option on tilt"
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[#12749]: https://github.com/hrydgard/ppsspp/issues/12749 "Auto rotating analog"
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[#12517]: https://github.com/hrydgard/ppsspp/issues/12517 "Touch control grid snap"
|
|
[#12552]: https://github.com/hrydgard/ppsspp/issues/12552 "Qt/macOS: enable HiDPI ( retina display ) support"
|
|
[#12601]: https://github.com/hrydgard/ppsspp/issues/12601 "Add rapid fire to touch control"
|
|
[#12643]: https://github.com/hrydgard/ppsspp/issues/12643 "Toggle mute button"
|
|
[#12646]: https://github.com/hrydgard/ppsspp/issues/12646 "Resizable game icons"
|
|
[#12637]: https://github.com/hrydgard/ppsspp/issues/12637 "Region flag and game ID on game selection screen"
|
|
[#12660]: https://github.com/hrydgard/ppsspp/issues/12660 "GPU: Add setting to control inflight frame usage"
|
|
[#12623]: https://github.com/hrydgard/ppsspp/issues/12623 "Add toggle flag to combo button"
|
|
[#12612]: https://github.com/hrydgard/ppsspp/issues/12612 "SDL analog mouse input"
|
|
[#12817]: https://github.com/hrydgard/ppsspp/issues/12817 "Unification of the menu of Linux and Windows versions"
|
|
[#13007]: https://github.com/hrydgard/ppsspp/issues/13007 "Real support \"Hatsune Miku Project Diva Extend\" chinese patched version"
|
|
[#13028]: https://github.com/hrydgard/ppsspp/issues/13028 "Real support Code Geass: Lost Colors chinese patched version"
|
|
[#12225]: https://github.com/hrydgard/ppsspp/issues/12225 "Rebased: Wrap some SysMemForKernel's nids, fixing #7960"
|
|
[#13026]: https://github.com/hrydgard/ppsspp/issues/13026 "Add some ThreadManForKernel nids"
|
|
[#13004]: https://github.com/hrydgard/ppsspp/issues/13004 "Warp some ThreadManForKernel and sceKernelExitVSHKernel"
|
|
[#13038]: https://github.com/hrydgard/ppsspp/issues/13038 "Add sysclib_strncmp,sysclib_memmove"
|
|
[#13023]: https://github.com/hrydgard/ppsspp/issues/13023 "Add sysclib_strstr"
|
|
[#11974]: https://github.com/hrydgard/ppsspp/issues/11974 "[Linux] [Vulkan] Toggle fullscreen doesn't update display properly"
|
|
[#13636]: https://github.com/hrydgard/ppsspp/issues/13636 "Reinterpret framebuffer formats as needed. Outrun reflections partial fix"
|
|
[#13640]: https://github.com/hrydgard/ppsspp/issues/13640 "Fix car reflections in Outrun"
|
|
[#13760]: https://github.com/hrydgard/ppsspp/issues/13760 "Fix car lighting issues in DiRT 2."
|
|
[#7124]: https://github.com/hrydgard/ppsspp/issues/7124 "Yu-Gi-Oh! GX Tag Force Card summoning (card cut-off / cropped)"
|
|
[#11795]: https://github.com/hrydgard/ppsspp/issues/11795 "Exception handler - catch bad memory accesses"
|
|
[#13092]: https://github.com/hrydgard/ppsspp/issues/13092 "Bad memory access handling improvements"
|
|
[#13172]: https://github.com/hrydgard/ppsspp/issues/13172 "Generalized multi-instance"
|
|
[#13897]: https://github.com/hrydgard/ppsspp/issues/13897 "LittleBigPlanet - Game Not Loading, Blue Screen (iOS, Unplayable)"
|
|
[#13239]: https://github.com/hrydgard/ppsspp/issues/13239 "Add sound effects for PPSSPP interface navigation"
|
|
[#13792]: https://github.com/hrydgard/ppsspp/issues/13792 "Fix UWP audio and a hang bug"
|
|
[#12336]: https://github.com/hrydgard/ppsspp/issues/12336 "Microphone support"
|
|
[#13706]: https://github.com/hrydgard/ppsspp/issues/13706 "Add back the old implementation of vfpu_sin/cos/sincos."
|
|
[#13526]: https://github.com/hrydgard/ppsspp/issues/13526 "VFPU: Compute sines and cosines in double precision."
|
|
[#13235]: https://github.com/hrydgard/ppsspp/issues/13235 "Vulkan: Allow custom texture upscaling shaders"
|
|
[#13514]: https://github.com/hrydgard/ppsspp/issues/13514 "Vulkan: Automatically generate mipmaps for replaced/scaled textures"
|
|
[#13986]: https://github.com/hrydgard/ppsspp/issues/13986 "Vulkan: Add MMPX upscaling texture shader"
|
|
[#13355]: https://github.com/hrydgard/ppsspp/issues/13355 "Refactor framebuffer attachment. Fixes Test Drive Unlimited performance"
|
|
[#13866]: https://github.com/hrydgard/ppsspp/issues/13866 "SaveState: Allow rewind on mobile"
|
|
[#13695]: https://github.com/hrydgard/ppsspp/issues/13695 "Add developer setting \"Show on-screen messages\". Uncheck to hide them."
|
|
[#13654]: https://github.com/hrydgard/ppsspp/issues/13654 "Expose the \"Lower resolution for effects\" setting in libretro."
|
|
[#12924]: https://github.com/hrydgard/ppsspp/issues/12924 "Postprocessing: User chain support"
|
|
[#13335]: https://github.com/hrydgard/ppsspp/issues/13335 "Support for loading game-specific plugins"
|
|
[#12761]: https://github.com/hrydgard/ppsspp/issues/12761 "[Android][OpenGL&Vulkan][Save issue] Assassin's Creed : Bloodlines (ULJM05571)"
|
|
[#5213]: https://github.com/hrydgard/ppsspp/issues/5213 "Hanayaka Nari Wa ga Ichizoku strange MP3 mono voice"
|
|
[#9523]: https://github.com/hrydgard/ppsspp/issues/9523 "Namco Museum - Battle Collection - ULUS100035 loading problem"
|
|
[#13297]: https://github.com/hrydgard/ppsspp/issues/13297 "Namco Museum Vol. 2 - ULJS00047 infinite loading in some game"
|
|
[#13298]: https://github.com/hrydgard/ppsspp/issues/13298 "Fix sceKernelExitThread"
|
|
[#6025]: https://github.com/hrydgard/ppsspp/issues/6025 "Dream Club Portable crash after select girl"
|
|
[#4671]: https://github.com/hrydgard/ppsspp/issues/4671 "Capcom Classic Collection Reloaded stuck in return game"
|
|
[#8526]: https://github.com/hrydgard/ppsspp/issues/8526 "Xyanide Resurrection freezing"
|
|
[#13204]: https://github.com/hrydgard/ppsspp/issues/13204 "Dissidia Final Fantasy Chinese patch invalid address"
|
|
[#13368]: https://github.com/hrydgard/ppsspp/issues/13368 "Reschedule after resuming thread from suspend."
|
|
[#13969]: https://github.com/hrydgard/ppsspp/issues/13969 "Io: Don't allow async close while async busy"
|
|
[#13633]: https://github.com/hrydgard/ppsspp/issues/13633 "Downstream Panic (US) New Game crashes"
|
|
[#13262]: https://github.com/hrydgard/ppsspp/issues/13262 "Implement texturing from depth buffers (Vulkan only so far)"
|
|
[#13556]: https://github.com/hrydgard/ppsspp/issues/13556 "D3D11 depth texture support"
|
|
[#14085]: https://github.com/hrydgard/ppsspp/issues/14085 "Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions"
|
|
[#14089]: https://github.com/hrydgard/ppsspp/issues/14089 "GL: Call CreateDeviceObjects *after* updating render_."
|
|
[#14091]: https://github.com/hrydgard/ppsspp/issues/14091 "Only allow sceMpegGetAvcAu warmup for God Eater Series"
|
|
[#14092]: https://github.com/hrydgard/ppsspp/issues/14092 "SaveState: Prevent crash on bad cookie marker"
|
|
[#14101]: https://github.com/hrydgard/ppsspp/issues/14101 "Menu audio glitchfix"
|
|
[#14078]: https://github.com/hrydgard/ppsspp/issues/14078 "PPGe: Decimate text images properly"
|
|
[#14106]: https://github.com/hrydgard/ppsspp/issues/14106 "[Adhoc] Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX"
|
|
[#14117]: https://github.com/hrydgard/ppsspp/issues/14117 "[Adhoc] Fix lob"
|
|
[#14129]: https://github.com/hrydgard/ppsspp/issues/14129 "GPU: Force reinterpret off without copy image"
|
|
[#14134]: https://github.com/hrydgard/ppsspp/issues/14134 "Android: Ensure shutdown waits for render"
|
|
[#14132]: https://github.com/hrydgard/ppsspp/issues/14132 "Io: Truncate reads/writes to valid memory"
|
|
[#11997]: https://github.com/hrydgard/ppsspp/issues/11997 "Android 12 scoped storage hell"
|
|
[#5099]: https://github.com/hrydgard/ppsspp/issues/5099 "IOS touch controls problems."
|
|
[#14053]: https://github.com/hrydgard/ppsspp/issues/14053 "Toggle screenshot minor issue."
|
|
[#14176]: https://github.com/hrydgard/ppsspp/issues/14176 "Remove deprecated API calls for new FFmpeg 4.3.x"
|
|
[#14188]: https://github.com/hrydgard/ppsspp/issues/14188 "Additional fixes for FFmpeg 3.1+"
|
|
[#14199]: https://github.com/hrydgard/ppsspp/issues/14199 "Mpeg: Set low latency flag for video decode"
|
|
[#14145]: https://github.com/hrydgard/ppsspp/issues/14145 "libretro: Remove \"Unsafe FuncReplacements\" option."
|
|
[#13864]: https://github.com/hrydgard/ppsspp/issues/13864 "Vulkan: Remove #10097 hack for newer AMD drivers"
|
|
[#14201]: https://github.com/hrydgard/ppsspp/issues/14201 "Add iOS version detection, turn off JIT on bootup if >= 14.3."
|
|
[#14241]: https://github.com/hrydgard/ppsspp/issues/14241 "iOS: Try a different JIT detection method, thanks Halo-Michael."
|
|
[#14317]: https://github.com/hrydgard/ppsspp/issues/14317 "Window size restarts on closing"
|
|
[#8288]: https://github.com/hrydgard/ppsspp/issues/8288 "NBA live 08 Invalid address and hang"
|
|
[#14069]: https://github.com/hrydgard/ppsspp/issues/14069 "Mini-Map in Z.H.P. Updates Incorrectly Without Software Rendering"
|
|
[#13252]: https://github.com/hrydgard/ppsspp/issues/13252 "Open Season Title Screen does not display"
|
|
[#14127]: https://github.com/hrydgard/ppsspp/issues/14127 "Metal Gear Solid Peace Walker Chinese Patched blue screen"
|
|
[#14271]: https://github.com/hrydgard/ppsspp/issues/14271 "Ape Academy 2 is broken on versions after 1.8.0(?) - tested on latest nightly and 1.11.3"
|
|
[#13741]: https://github.com/hrydgard/ppsspp/issues/13741 "Princess Maker 5 Portable half screen in Vulkan"
|
|
[#14167]: https://github.com/hrydgard/ppsspp/issues/14167 "[Android] Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off"
|
|
[#14230]: https://github.com/hrydgard/ppsspp/issues/14230 "Support texture replacement filtering overrides"
|
|
[#13759]: https://github.com/hrydgard/ppsspp/issues/13759 "Yarudora Portable: Double Cast"
|
|
[#13146]: https://github.com/hrydgard/ppsspp/issues/13146 "Sims 2 Castaway/Pets EA Logo glitched out - 1.10.2"
|
|
[#14789]: https://github.com/hrydgard/ppsspp/issues/14789 "Add new texture filtering mode \"Auto Max Quality\""
|
|
[#14209]: https://github.com/hrydgard/ppsspp/issues/14209 "Fix Size & Position jpn0.pgf/ltn0.pgf/ltn2.pgf/ltn4.pgf/ltn6.pgf"
|
|
[#14042]: https://github.com/hrydgard/ppsspp/issues/14042 "Implement basic depth texturing for OpenGL"
|
|
[#14966]: https://github.com/hrydgard/ppsspp/issues/14966 "Config: Correct cardboard setting ini load"
|
|
[#14768]: https://github.com/hrydgard/ppsspp/issues/14768 "Fix the math in cardboard VR mode for wide aspect ratios"
|
|
[#14879]: https://github.com/hrydgard/ppsspp/issues/14879 "vertexjit: Correct morph flag alpha check assert"
|
|
[#14313]: https://github.com/hrydgard/ppsspp/issues/14313 "Add a setting for choosing background animation in PPSSPP's menus"
|
|
[#14818]: https://github.com/hrydgard/ppsspp/issues/14818 "Focus based moving background"
|
|
[#14810]: https://github.com/hrydgard/ppsspp/issues/14810 "Wave animation"
|
|
[#14347]: https://github.com/hrydgard/ppsspp/issues/14347 "UI: Add BG animation for recent games"
|
|
[#14041]: https://github.com/hrydgard/ppsspp/issues/14041 "UI: Add button to show CRC on feedback screen"
|
|
[#14224]: https://github.com/hrydgard/ppsspp/issues/14224 "Add a Storage tab to System Information with some path info"
|
|
[#14238]: https://github.com/hrydgard/ppsspp/issues/14238 "UI: Wrap long info items and cleanup storage display"
|
|
[#14056]: https://github.com/hrydgard/ppsspp/issues/14056 "Track memory allocations and writes for debug info"
|
|
[#14237]: https://github.com/hrydgard/ppsspp/issues/14237 "Add initial search to savedata manager"
|
|
[#14528]: https://github.com/hrydgard/ppsspp/issues/14528 "Postshader: Let shaders use the previous frame"
|
|
[#14548]: https://github.com/hrydgard/ppsspp/issues/14548 "Add some PPSSPP's Japanese keyboard"
|
|
[#14708]: https://github.com/hrydgard/ppsspp/issues/14708 "Add Reset button on crash screen, allow load state and related"
|
|
[#14676]: https://github.com/hrydgard/ppsspp/issues/14676 "Add savestate undo UI"
|
|
[#14679]: https://github.com/hrydgard/ppsspp/issues/14679 "Savestate load undo"
|
|
[#14697]: https://github.com/hrydgard/ppsspp/issues/14697 "Add undo last save as well"
|
|
[#14596]: https://github.com/hrydgard/ppsspp/issues/14596 "Replace the \"Test Analogs\" screen with a new screen that lets you directly try the settings."
|
|
[#13869]: https://github.com/hrydgard/ppsspp/issues/13869 "Make combo button more generic"
|
|
[#12530]: https://github.com/hrydgard/ppsspp/issues/12530 "Allow tilt input on Z instead of X"
|
|
[#14000]: https://github.com/hrydgard/ppsspp/issues/14000 "Add CRC32 calc"
|
|
[#14769]: https://github.com/hrydgard/ppsspp/issues/14769 "Add a visual means of control mapping"
|
|
[#13107]: https://github.com/hrydgard/ppsspp/issues/13107 "Basic mappable motion gesture"
|
|
[#14843]: https://github.com/hrydgard/ppsspp/issues/14843 "DPad drag fixes"
|
|
[#14480]: https://github.com/hrydgard/ppsspp/issues/14480 "Configurable analog head size"
|
|
[#14140]: https://github.com/hrydgard/ppsspp/issues/14140 "[Adhoc] Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data"
|
|
[#14235]: https://github.com/hrydgard/ppsspp/issues/14235 "[Adhoc] Always enable TCPNoDelay to improve response time"
|
|
[#14284]: https://github.com/hrydgard/ppsspp/issues/14284 "[Adhoc] Fix Teenage Mutant Ninja Turtles Multiplayer"
|
|
[#14290]: https://github.com/hrydgard/ppsspp/issues/14290 "Fix FlatOut Head On multiplayer."
|
|
[#14335]: https://github.com/hrydgard/ppsspp/issues/14335 "[Adhoc] Prevent flooding Adhoc Server with connection attempts"
|
|
[#14342]: https://github.com/hrydgard/ppsspp/issues/14342 "[AdhocMatching] Fix crashing issue when leaving a multiplayer game room"
|
|
[#14345]: https://github.com/hrydgard/ppsspp/issues/14345 "[APctl] Fix stuck issue when scanning AP to Recruit on MGS:PW"
|
|
[#14466]: https://github.com/hrydgard/ppsspp/issues/14466 "[Adhoc] Fix possible crash issue on blocking socket implementation."
|
|
[#14492]: https://github.com/hrydgard/ppsspp/issues/14492 "[AdhocGameMode] Create GameMode's socket after Master and all Replicas have been created"
|
|
[#14513]: https://github.com/hrydgard/ppsspp/issues/14513 "[Adhoc] Reducing HLE delays due to Mutiplayer performance regressions"
|
|
[#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy"
|
|
[#14711]: https://github.com/hrydgard/ppsspp/issues/14711 "Sas: Add option to control reverb volume"
|
|
[#15237]: https://github.com/hrydgard/ppsspp/issues/15237 "Path: Check for PSP case insensitively"
|
|
[#15487]: https://github.com/hrydgard/ppsspp/issues/15487 "Save textures on background tasks when texture dumping is enabled."
|
|
[#15645]: https://github.com/hrydgard/ppsspp/issues/15645 "UI: Add analog speed limit mapping"
|
|
[#15566]: https://github.com/hrydgard/ppsspp/issues/15566 "Screen upscaling shaders improvements"
|
|
[#15163]: https://github.com/hrydgard/ppsspp/issues/15163 "Implement a jit for drawing pixels in the software renderer"
|
|
[#15345]: https://github.com/hrydgard/ppsspp/issues/15345 "Fix some minor softgpu blending bugs"
|
|
[#15389]: https://github.com/hrydgard/ppsspp/issues/15389 "Draw rectangles always using a specialized path in softgpu"
|
|
[#15529]: https://github.com/hrydgard/ppsspp/issues/15529 "softgpu: Fix viewport flag clean/dirty"
|
|
[#15440]: https://github.com/hrydgard/ppsspp/issues/15440 "softgpu: Plug bad leak of bin queue data"
|
|
[#15410]: https://github.com/hrydgard/ppsspp/issues/15410 "softgpu: Remove offset from screenpos, adjust filtering coords"
|
|
[#15405]: https://github.com/hrydgard/ppsspp/issues/15405 "Fix some samplerjit issues without SSE4 or AVX"
|
|
[#15400]: https://github.com/hrydgard/ppsspp/issues/15400 "softgpu: Track dirty vs really dirty per buffer"
|
|
[#15481]: https://github.com/hrydgard/ppsspp/issues/15481 "Fix some NEON code that had bad compile-time checks"
|
|
[#15474]: https://github.com/hrydgard/ppsspp/issues/15474 "Merge CheckAlpha into texture decoding"
|
|
[#15238]: https://github.com/hrydgard/ppsspp/issues/15238 "Vulkan: Be more restrictive about hardware texture upscaling on \"slow\" GPUs"
|
|
[#15217]: https://github.com/hrydgard/ppsspp/issues/15217 "Vulkan is strict about scissor rect, so let's clamp centrally."
|
|
[#15211]: https://github.com/hrydgard/ppsspp/issues/15211 "Vulkan: Specify Vulkan version, fix mip level generation calculation"
|
|
[#15162]: https://github.com/hrydgard/ppsspp/issues/15162 "Integrate VMA (Vulkan Memory Allocator)"
|
|
[#15106]: https://github.com/hrydgard/ppsspp/issues/15106 "GLES: Explicitly enable ARB_cull_distance"
|
|
[#15075]: https://github.com/hrydgard/ppsspp/issues/15075 "Draw points using triangles"
|
|
[#15470]: https://github.com/hrydgard/ppsspp/issues/15470 "Threading manager stresstest and fixes"
|
|
[#14414]: https://github.com/hrydgard/ppsspp/issues/14414 "Add search for settings"
|
|
[#15613]: https://github.com/hrydgard/ppsspp/issues/15613 "Allow to repeat a \"single\" button"
|
|
[#15569]: https://github.com/hrydgard/ppsspp/issues/15569 "Upscaling shaders"
|
|
[#15494]: https://github.com/hrydgard/ppsspp/issues/15494 "Add key bind to hotswap internal screen rotation"
|
|
[#15510]: https://github.com/hrydgard/ppsspp/issues/15510 "Allow to set InternalScreenRotation per game"
|
|
[#12958]: https://github.com/hrydgard/ppsspp/issues/12958 "Feature Request: restore software rendering ui setting on android"
|
|
[#15016]: https://github.com/hrydgard/ppsspp/issues/15016 "[Android][Mali GPU] Vulkan backend workaround issue in some games with graphics glitch."
|
|
[#15640]: https://github.com/hrydgard/ppsspp/issues/15640 "Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps"
|
|
[#15213]: https://github.com/hrydgard/ppsspp/issues/15213 "[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat"
|
|
[#15215]: https://github.com/hrydgard/ppsspp/issues/15215 "[Adhocctl] Fix Tekken 5 Dark Resurrection Multiplayer"
|
|
[#15549]: https://github.com/hrydgard/ppsspp/issues/15549 "GPU: Hook Sol Trigger func to flush texture"
|
|
[#15583]: https://github.com/hrydgard/ppsspp/issues/15583 "Fix and further improve line drawing in Echochrome"
|
|
[#15073]: https://github.com/hrydgard/ppsspp/issues/15073 "Cleanup line/point handling and refactor a bit"
|
|
[#15500]: https://github.com/hrydgard/ppsspp/issues/15500 "Add BlueToAlpha compat.ini workaround, fixes Split/Second graphics"
|
|
[#15501]: https://github.com/hrydgard/ppsspp/issues/15501 "Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second"
|
|
[#15652]: https://github.com/hrydgard/ppsspp/issues/15652 "Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build"
|
|
[#15396]: https://github.com/hrydgard/ppsspp/issues/15396 "Add UI Tint/Saturation settings"
|
|
[#15394]: https://github.com/hrydgard/ppsspp/issues/15394 "Allow custom UI themes"
|
|
[#15560]: https://github.com/hrydgard/ppsspp/issues/15560 "UI: Abandon focus movement on returning from pause"
|
|
[#15393]: https://github.com/hrydgard/ppsspp/issues/15393 "GE Debugger: Avoid crash on Step Draw with flush"
|
|
[#15324]: https://github.com/hrydgard/ppsspp/issues/15324 "UI: Reset ZIP install errors for new ZIPs"
|
|
[#15377]: https://github.com/hrydgard/ppsspp/issues/15377 "Debugger: Avoid mem write tag lookup on small alloc"
|
|
[#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early"
|
|
[#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state values"
|
|
[#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls"
|
|
[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger"
|
|
[#15025]: https://github.com/hrydgard/ppsspp/issues/15025 "Allow delayed loading of texture replacements"
|
|
[#15691]: https://github.com/hrydgard/ppsspp/issues/15691 "Add a simple compat flag to workaround the Clone Wars issue, #12949"
|
|
[#15696]: https://github.com/hrydgard/ppsspp/issues/15696 "Use the recent Clone Wars fix for Star Wars: Force Unleashed too"
|
|
[#12949]: https://github.com/hrydgard/ppsspp/issues/12949 "Star Wars: The Clone Wars - Graphic glitch [Android/Windows]"
|
|
[#9572]: https://github.com/hrydgard/ppsspp/issues/9572 "Star Wars force unleashed [Screen Overlay problem]"
|
|
[#15687]: https://github.com/hrydgard/ppsspp/issues/15687 "Add Zettai Zetsumei Toshi 3"
|
|
[#7295]: https://github.com/hrydgard/ppsspp/issues/7295 "Juiced 2: Hot Import Nights, screen artifacts and missing half of race tracks"
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[#15717]: https://github.com/hrydgard/ppsspp/issues/15717 "Allows \"merging\" render targets that overlap on the Y axis. Fixes Juiced 2"
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[#15698]: https://github.com/hrydgard/ppsspp/issues/15698 "Osk: Allow upper/lower for all keyboards"
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[#15738]: https://github.com/hrydgard/ppsspp/issues/15738 "Add confirmation dialog when generating a new Mac address"
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[#15739]: https://github.com/hrydgard/ppsspp/issues/15739 "irjit: Correct another PurgeTemps case"
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[#15740]: https://github.com/hrydgard/ppsspp/issues/15740 "Replacement: Clear cache on disable"
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[#15734]: https://github.com/hrydgard/ppsspp/issues/15734 "Better pt-pt translation"
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[#15733]: https://github.com/hrydgard/ppsspp/issues/15733 "Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be."
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