ppsspp/Core/Util
Henrik Rydgård aec37e8bb4 Only consider the actual PPGe texture in kernel ram reliable.
It seems some Chinese patches like to allocate kernel space for
textures.

(On that note, we should probably allocate our texture elsewhere... in
case it takes up too much space).
2021-02-19 09:53:55 +01:00
..
AudioFormat.cpp Core: Match up NOEN define usage a bit more. 2018-09-01 19:56:35 -07:00
AudioFormat.h Core: Match up NOEN define usage a bit more. 2018-09-01 19:56:35 -07:00
AudioFormatNEON.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
AudioFormatNEON.h Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
BlockAllocator.cpp Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu. 2020-09-21 09:56:52 +02:00
BlockAllocator.h Remove more unused code (advanceCallback) 2016-05-01 11:35:16 +02:00
DisArm64.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
DisArm64.h Various platform buildfixes 2020-07-14 09:25:59 +02:00
GameManager.cpp http: Prevent Windows header leak from HTTPClient. 2021-01-09 14:45:03 -08:00
GameManager.h Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
PortManager.cpp More buildfixes 2020-10-16 00:24:12 +02:00
PortManager.h Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP 2020-07-23 12:41:13 +02:00
PPGeDraw.cpp Only consider the actual PPGe texture in kernel ram reliable. 2021-02-19 09:53:55 +01:00
PPGeDraw.h Only consider the actual PPGe texture in kernel ram reliable. 2021-02-19 09:53:55 +01:00