mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
0e4daa05b9
If we're already stepping, we shouldn't try to re-enter stepping.
246 lines
6.3 KiB
C++
246 lines
6.3 KiB
C++
// Copyright (c) 2018- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <vector>
|
|
#include "Common/Log.h"
|
|
#include "Common/StringUtils.h"
|
|
#include "GPU/GPU.h"
|
|
#include "GPU/Debugger/Breakpoints.h"
|
|
#include "GPU/Debugger/Debugger.h"
|
|
#include "GPU/Debugger/Stepping.h"
|
|
|
|
namespace GPUDebug {
|
|
|
|
static bool active = false;
|
|
static bool inited = false;
|
|
static BreakNext breakNext = BreakNext::NONE;
|
|
static int breakAtCount = -1;
|
|
static bool hasBreakpoints = false;
|
|
|
|
static int primsLastFrame = 0;
|
|
static int primsThisFrame = 0;
|
|
static int thisFlipNum = 0;
|
|
|
|
static std::vector<std::pair<int, int>> restrictPrimRanges;
|
|
static std::string restrictPrimRule;
|
|
|
|
static void Init() {
|
|
if (!inited) {
|
|
GPUBreakpoints::Init([](bool flag) {
|
|
hasBreakpoints = flag;
|
|
});
|
|
Core_ListenStopRequest(&GPUStepping::ForceUnpause);
|
|
inited = true;
|
|
}
|
|
}
|
|
|
|
void SetActive(bool flag) {
|
|
Init();
|
|
|
|
active = flag;
|
|
if (!active) {
|
|
breakNext = BreakNext::NONE;
|
|
breakAtCount = -1;
|
|
GPUStepping::ResumeFromStepping();
|
|
}
|
|
}
|
|
|
|
bool IsActive() {
|
|
return active;
|
|
}
|
|
|
|
void SetBreakNext(BreakNext next) {
|
|
SetActive(true);
|
|
breakNext = next;
|
|
breakAtCount = -1;
|
|
if (next == BreakNext::TEX) {
|
|
GPUBreakpoints::AddTextureChangeTempBreakpoint();
|
|
} else if (next == BreakNext::PRIM || next == BreakNext::COUNT) {
|
|
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_PRIM, true);
|
|
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_BEZIER, true);
|
|
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_SPLINE, true);
|
|
} else if (next == BreakNext::CURVE) {
|
|
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_BEZIER, true);
|
|
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_SPLINE, true);
|
|
}
|
|
GPUStepping::ResumeFromStepping();
|
|
}
|
|
|
|
void SetBreakCount(int c, bool relative) {
|
|
if (relative) {
|
|
breakAtCount = primsThisFrame + c;
|
|
} else {
|
|
breakAtCount = c;
|
|
}
|
|
}
|
|
|
|
static bool IsBreakpoint(u32 pc, u32 op) {
|
|
if (breakNext == BreakNext::OP) {
|
|
return true;
|
|
} else if (breakNext == BreakNext::COUNT) {
|
|
return primsThisFrame == breakAtCount;
|
|
} else if (hasBreakpoints) {
|
|
return GPUBreakpoints::IsBreakpoint(pc, op);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool NotifyCommand(u32 pc) {
|
|
if (!active)
|
|
return true;
|
|
u32 op = Memory::ReadUnchecked_U32(pc);
|
|
u32 cmd = op >> 24;
|
|
if (thisFlipNum != gpuStats.numFlips) {
|
|
primsLastFrame = primsThisFrame;
|
|
primsThisFrame = 0;
|
|
thisFlipNum = gpuStats.numFlips;
|
|
}
|
|
|
|
bool process = true;
|
|
if (cmd == GE_CMD_PRIM || cmd == GE_CMD_BEZIER || cmd == GE_CMD_SPLINE) {
|
|
primsThisFrame++;
|
|
|
|
if (!restrictPrimRanges.empty()) {
|
|
process = false;
|
|
for (const auto &range : restrictPrimRanges) {
|
|
if (primsThisFrame >= range.first && primsThisFrame <= range.second) {
|
|
process = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsBreakpoint(pc, op)) {
|
|
GPUBreakpoints::ClearTempBreakpoints();
|
|
|
|
auto info = gpuDebug->DissassembleOp(pc);
|
|
NOTICE_LOG(G3D, "Waiting at %08x, %s", pc, info.desc.c_str());
|
|
GPUStepping::EnterStepping();
|
|
}
|
|
|
|
return process;
|
|
}
|
|
|
|
void NotifyDraw() {
|
|
if (!active)
|
|
return;
|
|
if (breakNext == BreakNext::DRAW && !GPUStepping::IsStepping()) {
|
|
NOTICE_LOG(G3D, "Waiting at a draw");
|
|
GPUStepping::EnterStepping();
|
|
}
|
|
}
|
|
|
|
void NotifyDisplay(u32 framebuf, u32 stride, int format) {
|
|
if (!active)
|
|
return;
|
|
if (breakNext == BreakNext::FRAME) {
|
|
// This should work fine, start stepping at the first op of the new frame.
|
|
breakNext = BreakNext::OP;
|
|
}
|
|
}
|
|
|
|
int PrimsThisFrame() {
|
|
return primsThisFrame;
|
|
}
|
|
|
|
int PrimsLastFrame() {
|
|
return primsLastFrame;
|
|
}
|
|
|
|
static bool ParseRange(const std::string &s, std::pair<int, int> &range) {
|
|
int c = sscanf(s.c_str(), "%d-%d", &range.first, &range.second);
|
|
if (c == 0)
|
|
return false;
|
|
if (c == 1)
|
|
range.second = range.first;
|
|
return true;
|
|
}
|
|
|
|
bool SetRestrictPrims(const char *rule) {
|
|
SetActive(true);
|
|
if (rule == nullptr || rule[0] == 0 || (rule[0] == '*' && rule[1] == 0)) {
|
|
restrictPrimRanges.clear();
|
|
restrictPrimRule.clear();
|
|
return true;
|
|
}
|
|
|
|
static constexpr int MAX_PRIMS = 0x7FFFFFFF;
|
|
std::vector<std::string> parts;
|
|
SplitString(rule, ',', parts);
|
|
|
|
// Parse expressions like: 0 or 0-1,4-5 or !2 or !2-3 or !2,!3
|
|
std::vector<std::pair<int, int>> updated;
|
|
for (auto &part : parts) {
|
|
std::pair<int, int> range;
|
|
if (part.size() > 1 && part[0] == '!') {
|
|
if (!ParseRange(part.substr(1), range))
|
|
return false;
|
|
|
|
// If there's nothing yet, add everything else.
|
|
if (updated.empty()) {
|
|
if (range.first > 0)
|
|
updated.push_back(std::make_pair(0, range.first - 1));
|
|
if (range.second < MAX_PRIMS)
|
|
updated.push_back(std::make_pair(range.second + 1, MAX_PRIMS));
|
|
continue;
|
|
}
|
|
|
|
// Otherwise, remove this range from any existing.
|
|
for (size_t i = 0; i < updated.size(); ++i) {
|
|
auto &sub = updated[i];
|
|
if (sub.second < range.first || sub.first > range.second)
|
|
continue;
|
|
if (sub.first >= range.first && sub.second <= range.second) {
|
|
// Entire subrange is inside the deleted entries, nuke.
|
|
sub.first = -1;
|
|
sub.second = -1;
|
|
continue;
|
|
}
|
|
if (sub.first < range.first && sub.second > range.second) {
|
|
// We're slicing a hole in this subrange.
|
|
int next = sub.second;
|
|
sub.second = range.first - 1;
|
|
updated.push_back(std::make_pair(range.second + 1, next));
|
|
continue;
|
|
}
|
|
|
|
// If we got here, we're simply clipping the subrange.
|
|
if (sub.first < range.first && sub.second >= range.first && sub.second <= range.second)
|
|
sub.second = range.first - 1;
|
|
if (sub.first >= range.first && sub.first <= range.second && sub.second < range.second)
|
|
sub.first = range.second + 1;
|
|
}
|
|
} else {
|
|
if (!ParseRange(part, range))
|
|
return false;
|
|
|
|
updated.push_back(range);
|
|
}
|
|
}
|
|
|
|
restrictPrimRanges = updated;
|
|
restrictPrimRule = rule;
|
|
return true;
|
|
}
|
|
|
|
const char *GetRestrictPrims() {
|
|
return restrictPrimRule.c_str();
|
|
}
|
|
|
|
}
|